Guides

Town to City 1.0 Update: Tourism, Hotels, New Map

GuidesTown to City1.0 UpdateTourism2026

Quick Answer

Town to City 1.0 adds Rocemarée, tourism, Inn, Boutique Hotel, Grande Hotel, tourist routes, Lighthouse, Obelisk, two monumental ruins, 11 requests, Art Atelier, City Hall departments, beach decorations, and autosave settings. Mark the feature tracker first, then start with one stable hotel route before rebuilding an old city.

Version focus Town to City 1.0 release, checked May 29, 2026
Town to City 1.0 update guide with tourism, hotels, and route planning notes

Town Planning Board

1.0 Feature And Request Tracker

Filter confirmed 1.0 features and route requests, then open the matching route workbench.

1.0 Feature Tracker

Mark The Pieces You Have Checked

0/12 checked

Request Router

Match 1.0 Requests To A Route Test

0/11 requests

Request And Cleanup Board

Prove One System Before Expanding The Next

0/12 checks

Town to City 1.0 is the update to open when your city is stable and you want a new reason to redesign districts. Use the feature tracker above to mark what you have checked in the current build before moving roads, hotels, warehouses, or landmarks. The official Steam announcement confirms a brand-new campaign map, Rocemarée, with two monumental ruins, three hotels for tourists, scenic tourist routes, Lighthouse and Obelisk monuments, 11 new requests, new house designs, late-game Bourgeoisie mechanics, town hall work, the Art Atelier building, and beach-themed decorations.

Do not start by guessing exact hotel numbers. Start by checking whether your current town can support visitors without breaking citizen happiness.

Last checked: May 28, 2026. Official Steam announcements confirm the 1.0 tourism update details. Check your current build before treating hotel costs, unlock rules, route scoring, autosave behavior, or request rewards as final.

Quick Answer

Use 1.0 as a tourism and save-check update. Stabilize happiness, spread warehouses across districts, upgrade key roads, create one attractive hotel area, then test a short route. Mark the tracker for Rocemarée, hotels, tourist routes, Lighthouse, Obelisk, requests, Art Atelier, City Hall, beach decorations, and autosave before committing to a full rebuild.

1.0 Current-Build Checklist

The tracker above is for save-specific progress. Use the table below as the planning read: what each feature is for, and what to check before spending.

1.0 featureGood first moveCheck in your build
RocemaréeOpen the new campaign map in a test saveCoast shape, ruin locations, hotel spacing, and first requests
TourismStart with one attractive serviced districtExact unlock condition and first tourism quest
Three hotelsStart with Inn, then compare Boutique Hotel and Grande Hotel laterCost, capacity, tier differences, footprint, and workers
Lighthouse and ObeliskUse them as real route anchorsWhether the route and services around them are strong enough
Two monumental ruinsTreat them as scenic route stopsRoad access, nearby services, and route length
Tour routesConnect hotel, landmark, services, and return pathRoute editing, scoring, and visitor behavior
11 requestsRead request text before rebuildingWhether the objective fits your planned district
Art AtelierTie it to Bourgeoisie and culture routesWorker, service, and unlock requirements
Beach decorationsUse them to support Rocemarée appealDo not decorate before the hotel-road-service chain works
City Hall departmentsCheck late-game civic pressure before adding tourism jobsDepartment unlocks, worker needs, and service effects
Autosave settingsTune before a large rebuildManual autosave delete and save-risk habits
New townDecide whether you want a fresh-city testStarting position, map pressure, and route shape
Older savesBack up before redesigningWhether existing cities unlock tourism cleanly

Do not rebuild the whole city just to see the update. Test one route, learn the current scoring rules, then decide whether the old town deserves a redesign.

What Tourism Changes

Tourism gives your city another audience. Citizens care about services, jobs, goods, and happiness. Tourists likely care about hotels, landmarks, attractive streets, routes, and convenience. The overlap is good: a beautiful, well-serviced city should be easier to turn into a tourist destination than a city with long warehouse trips and unhappy outskirts.

Use the Town to City Tourism Readiness Check to decide whether hotels should start now. Use the Town to City Farming Guide first if food stalls, fields, warehouses, workers, or happiness are already unstable. Use this page for the wider 1.0 feature checklist and request router.

For route-only planning, open Town to City Tourist Routes. That page has a focused route workbench that matches requests to route shapes, shows route nodes, diagnoses blockers, and copies one build order.

Official 1.0 Request List

The Steam announcement names 11 new requests. Use this list as a tracker while testing Rocemarée and tourism routes:

RequestFirst read
Appropriate obeliskObelisk or monument placement
Bestest routeTourist route quality
Dear mayorCivic or City Hall route
Forest getawayScenic route or lodging near nature
Harmless funLeisure or visitor activity
Motherly lightLighthouse or coastal landmark
Pillar to roofMonument or building chain
Sight for shore eyesBeach or coastal route
Sleep little duckyHotel or lodging route
Station to stationTransit and route connection
That’ll be a dimeTourism income or payment check

Use the Request Router above to filter and tick these names, then open the matching Town to City Route Workbench with that request preselected.

Save Choice

The first decision is whether to test 1.0 in an old city or start fresh.

SituationBetter move
You want to learn the new townStart a fresh save
You want to test tourism quicklyUse an older stable city after backing up or duplicating the save
Your old city has bad logisticsStart fresh or fix warehouses before tourism
You care about perfect layoutStart fresh and plan space around hotels
You just want to see featuresUse a casual test save first

Older saves are best for fast feature testing. New saves are better for clean long-term layout.

Old-Save Test Route

StepWhat to doStop if…
1Load a stable city and check average happinessIt is below 60% or falling
2Check warehouse coverage around the planned hotel districtShops already struggle to receive goods
3Place or identify one landmark stopThe district has no services or road spine
4Add one hotel, not a full resort districtWorkers become tight immediately
5Draw one short routeThe route tool pushes visitors through empty or awkward streets
6Watch quest text, income, and worker pressureA quest requires a rebuild you do not want

Hotel Planning

Hotels should not be isolated trophies. Place them where tourists can reach attractions and where the city can support services. Until exact stats are known, plan around location quality:

Hotel placementGood forRisk
Near station / entry roadFirst tourist contactCan overload early service area
Near town centerEasy landmark accessCompetes with citizen services
Near scenic districtStrong visitor routeMay need extra road and warehouse support
Isolated luxury areaControlled layoutWeak unless routes and services are strong

If hotel tiers matter, location will still matter. A luxury hotel far from landmarks is likely worse than a modest hotel on a strong route.

Tour Route Planning

Sketch routes before spending heavily. The tool and current scoring should guide the final shape.

Route piecePlanning note
Start pointStation, hotel cluster, or main road
Landmark stopChoose distinct visual or service-rich areas
Road qualityUpgrade the roads tourists and workers share
Hotel spacingAvoid one far hotel that forces long walking routes
Backup pathKeep room to move landmarks after scoring is known

The best early route is simple: hotel, central landmark, park or scenic district, then return through services. Expand after you understand the scoring in your build.

What To Verify First

Check this order before committing a long 1.0 save:

  1. Steam page, news post, or in-game version for the current build.
  2. Whether your old save loads cleanly.
  3. Tourism unlock condition.
  4. First hotel cost and placement rules.
  5. Landmark route scoring.
  6. Tourist income timing.
  7. Tourism quest rewards.
  8. New map differences.

Treat exact values as current-build facts, not permanent rules. Town to City is past the pure planning stage now, but balance and update behavior can still move.

Sources

FAQ

What is in the Town to City 1.0 update?

The key feature is tourism: hotels, landmarks, tour routes, visitors, jobs, and related quests. Current release coverage also points to a new town, citizen animation updates, and quality-of-life changes.

When is the Town to City 1.0 launch?

Public 1.0 release coverage points to May 26, 2026. Steam's store page may still show the earlier Early Access date, so use the current build and official posts when checking regional availability.

Should I start a new save for Town to City 1.0?

If you want a clean tourism layout or new map experience, consider a new save. If you mainly want to test tourism mechanics, keep an older stable save and back it up before changing districts.

How should I prepare for tourism?

Stabilize happiness, spread warehouses across districts, upgrade key roads, and create attractive landmark areas before focusing on hotels.

What should I verify after 1.0 releases?

Check hotel unlock requirements, route scoring, landmark effects, tourist income behavior, quest rewards, and whether older saves behave differently from fresh saves.