Guides
Town to City 1.0 Update: Tourism, Hotels, New Map
Quick Answer
Town to City 1.0 adds Rocemarée, tourism, Inn, Boutique Hotel, Grande Hotel, tourist routes, Lighthouse, Obelisk, two monumental ruins, 11 requests, Art Atelier, City Hall departments, beach decorations, and autosave settings. Mark the feature tracker first, then start with one stable hotel route before rebuilding an old city.
Town Planning Board
1.0 Feature And Request Tracker
Filter confirmed 1.0 features and route requests, then open the matching route workbench.1.0 Feature Tracker
Mark The Pieces You Have Checked
No matching 1.0 feature. Clear the search or switch groups.
Request Router
Match 1.0 Requests To A Route Test
0/11 requestsNo matching 1.0 request. Clear the search or switch groups.
Request And Cleanup Board
Prove One System Before Expanding The Next
0/12 checksNo cleanup check matches those filters.
Town to City 1.0 is the update to open when your city is stable and you want a new reason to redesign districts. Use the feature tracker above to mark what you have checked in the current build before moving roads, hotels, warehouses, or landmarks. The official Steam announcement confirms a brand-new campaign map, Rocemarée, with two monumental ruins, three hotels for tourists, scenic tourist routes, Lighthouse and Obelisk monuments, 11 new requests, new house designs, late-game Bourgeoisie mechanics, town hall work, the Art Atelier building, and beach-themed decorations.
Do not start by guessing exact hotel numbers. Start by checking whether your current town can support visitors without breaking citizen happiness.
Last checked: May 28, 2026. Official Steam announcements confirm the 1.0 tourism update details. Check your current build before treating hotel costs, unlock rules, route scoring, autosave behavior, or request rewards as final.
Quick Answer
Use 1.0 as a tourism and save-check update. Stabilize happiness, spread warehouses across districts, upgrade key roads, create one attractive hotel area, then test a short route. Mark the tracker for Rocemarée, hotels, tourist routes, Lighthouse, Obelisk, requests, Art Atelier, City Hall, beach decorations, and autosave before committing to a full rebuild.
1.0 Current-Build Checklist
The tracker above is for save-specific progress. Use the table below as the planning read: what each feature is for, and what to check before spending.
| 1.0 feature | Good first move | Check in your build |
|---|---|---|
| Rocemarée | Open the new campaign map in a test save | Coast shape, ruin locations, hotel spacing, and first requests |
| Tourism | Start with one attractive serviced district | Exact unlock condition and first tourism quest |
| Three hotels | Start with Inn, then compare Boutique Hotel and Grande Hotel later | Cost, capacity, tier differences, footprint, and workers |
| Lighthouse and Obelisk | Use them as real route anchors | Whether the route and services around them are strong enough |
| Two monumental ruins | Treat them as scenic route stops | Road access, nearby services, and route length |
| Tour routes | Connect hotel, landmark, services, and return path | Route editing, scoring, and visitor behavior |
| 11 requests | Read request text before rebuilding | Whether the objective fits your planned district |
| Art Atelier | Tie it to Bourgeoisie and culture routes | Worker, service, and unlock requirements |
| Beach decorations | Use them to support Rocemarée appeal | Do not decorate before the hotel-road-service chain works |
| City Hall departments | Check late-game civic pressure before adding tourism jobs | Department unlocks, worker needs, and service effects |
| Autosave settings | Tune before a large rebuild | Manual autosave delete and save-risk habits |
| New town | Decide whether you want a fresh-city test | Starting position, map pressure, and route shape |
| Older saves | Back up before redesigning | Whether existing cities unlock tourism cleanly |
Do not rebuild the whole city just to see the update. Test one route, learn the current scoring rules, then decide whether the old town deserves a redesign.
What Tourism Changes
Tourism gives your city another audience. Citizens care about services, jobs, goods, and happiness. Tourists likely care about hotels, landmarks, attractive streets, routes, and convenience. The overlap is good: a beautiful, well-serviced city should be easier to turn into a tourist destination than a city with long warehouse trips and unhappy outskirts.
Use the Town to City Tourism Readiness Check to decide whether hotels should start now. Use the Town to City Farming Guide first if food stalls, fields, warehouses, workers, or happiness are already unstable. Use this page for the wider 1.0 feature checklist and request router.
For route-only planning, open Town to City Tourist Routes. That page has a focused route workbench that matches requests to route shapes, shows route nodes, diagnoses blockers, and copies one build order.
Official 1.0 Request List
The Steam announcement names 11 new requests. Use this list as a tracker while testing Rocemarée and tourism routes:
| Request | First read |
|---|---|
| Appropriate obelisk | Obelisk or monument placement |
| Bestest route | Tourist route quality |
| Dear mayor | Civic or City Hall route |
| Forest getaway | Scenic route or lodging near nature |
| Harmless fun | Leisure or visitor activity |
| Motherly light | Lighthouse or coastal landmark |
| Pillar to roof | Monument or building chain |
| Sight for shore eyes | Beach or coastal route |
| Sleep little ducky | Hotel or lodging route |
| Station to station | Transit and route connection |
| That’ll be a dime | Tourism income or payment check |
Use the Request Router above to filter and tick these names, then open the matching Town to City Route Workbench with that request preselected.
Save Choice
The first decision is whether to test 1.0 in an old city or start fresh.
| Situation | Better move |
|---|---|
| You want to learn the new town | Start a fresh save |
| You want to test tourism quickly | Use an older stable city after backing up or duplicating the save |
| Your old city has bad logistics | Start fresh or fix warehouses before tourism |
| You care about perfect layout | Start fresh and plan space around hotels |
| You just want to see features | Use a casual test save first |
Older saves are best for fast feature testing. New saves are better for clean long-term layout.
Old-Save Test Route
| Step | What to do | Stop if… |
|---|---|---|
| 1 | Load a stable city and check average happiness | It is below 60% or falling |
| 2 | Check warehouse coverage around the planned hotel district | Shops already struggle to receive goods |
| 3 | Place or identify one landmark stop | The district has no services or road spine |
| 4 | Add one hotel, not a full resort district | Workers become tight immediately |
| 5 | Draw one short route | The route tool pushes visitors through empty or awkward streets |
| 6 | Watch quest text, income, and worker pressure | A quest requires a rebuild you do not want |
Hotel Planning
Hotels should not be isolated trophies. Place them where tourists can reach attractions and where the city can support services. Until exact stats are known, plan around location quality:
| Hotel placement | Good for | Risk |
|---|---|---|
| Near station / entry road | First tourist contact | Can overload early service area |
| Near town center | Easy landmark access | Competes with citizen services |
| Near scenic district | Strong visitor route | May need extra road and warehouse support |
| Isolated luxury area | Controlled layout | Weak unless routes and services are strong |
If hotel tiers matter, location will still matter. A luxury hotel far from landmarks is likely worse than a modest hotel on a strong route.
Tour Route Planning
Sketch routes before spending heavily. The tool and current scoring should guide the final shape.
| Route piece | Planning note |
|---|---|
| Start point | Station, hotel cluster, or main road |
| Landmark stop | Choose distinct visual or service-rich areas |
| Road quality | Upgrade the roads tourists and workers share |
| Hotel spacing | Avoid one far hotel that forces long walking routes |
| Backup path | Keep room to move landmarks after scoring is known |
The best early route is simple: hotel, central landmark, park or scenic district, then return through services. Expand after you understand the scoring in your build.
What To Verify First
Check this order before committing a long 1.0 save:
- Steam page, news post, or in-game version for the current build.
- Whether your old save loads cleanly.
- Tourism unlock condition.
- First hotel cost and placement rules.
- Landmark route scoring.
- Tourist income timing.
- Tourism quest rewards.
- New map differences.
Treat exact values as current-build facts, not permanent rules. Town to City is past the pure planning stage now, but balance and update behavior can still move.
Related Guides
- Town to City Tourism Guide - hotels, routes, landmarks, and tourism checks.
- Town to City Tourist Routes - route scoring, hotels, landmarks, Rocemarée, and common route failures.
- Town to City Farming Guide - fields, warehouses, food stalls, worker routes, and happiness before tourism.
- Town to City Layout Guide - warehouses, roads, districts, and connections.
- Town to City Beginner Guide - first-city setup.
- Town to City Hub - full guide map.
Sources
FAQ
What is in the Town to City 1.0 update?
The key feature is tourism: hotels, landmarks, tour routes, visitors, jobs, and related quests. Current release coverage also points to a new town, citizen animation updates, and quality-of-life changes.
When is the Town to City 1.0 launch?
Public 1.0 release coverage points to May 26, 2026. Steam's store page may still show the earlier Early Access date, so use the current build and official posts when checking regional availability.
Should I start a new save for Town to City 1.0?
If you want a clean tourism layout or new map experience, consider a new save. If you mainly want to test tourism mechanics, keep an older stable save and back it up before changing districts.
How should I prepare for tourism?
Stabilize happiness, spread warehouses across districts, upgrade key roads, and create attractive landmark areas before focusing on hotels.
What should I verify after 1.0 releases?
Check hotel unlock requirements, route scoring, landmark effects, tourist income behavior, quest rewards, and whether older saves behave differently from fresh saves.