Guides
Paralives Workshop Tracker: Mods and Custom Content
Quick Answer
Use the Paralives Workshop tracker when you subscribed to a Workshop item and want to know if it can go into a main household. Save the item, mark subscribed, tested, reload passed, needs retest, remove, or main-save safe, then use the scenario checker for the next step.
Workshop Tracker
Track Paralives Workshop Tests
Save subscribed items, test status, patch retests, and removal notes in this browser.
Saved Workshop Items
Track the item before it touches a main save.
Save subscribed items, mark the last test, then use patch retest when a game update touches saves, build mode, Paramaker, or Workshop behavior.
No saved Workshop items yet. Add one above, then update its status after a reload test.
Pick a built-in Workshop situation or filter the scenario library. No typing is needed.
Default view shows every Workshop situation. Filter the list below and read each card for the verdict, risk level, and next step.
Nothing selected yetThe Paralives Workshop tracker above answers one question: can this Workshop item go into my main household yet? Save the item name, type, subscribed date, last tested date, current status, and notes. Then filter your list after a patch, copy your notes, or use the scenario checker for a next step.
Paralives supports Steam Workshop for sharing creations, custom content, and mods. Workshop-friendly item types can include furniture, clothing, households, lots, audio, traits, settings, and other creator content. Script-style files are a different risk level from normal Workshop items, so keep them out of main saves unless the current build clearly supports them.
Install flow: Steam Workshop and Mods. Step-by-step setup: Mods Install Guide. Save safety: Save Location.
Workshop items are patch-sensitive. A creator item that works today can need a retest after an Early Access update.
Quick Answer
Use this order, or let the scenario checker above choose the next step:
- Load a vanilla household.
- Make or confirm a save backup.
- Subscribe to one item or one small batch.
- Find the item in build mode, Paramaker, or the expected menu.
- Test the item in a duplicate household.
- Save, quit, reload.
- Save the item in the tracker, then update it as tested, reload passed, needs retest, removed, or main-save safe.
Do not install a full furniture pack, shared mansion, clothing set, and gameplay-changing item all at once. If something breaks, you need to know which item caused it.
What To Track
| Result | What it means |
|---|---|
| Do not use in a main save yet | Test in a duplicate household first |
| Test save and reload next | The item appears, but you still need a reload check |
| Retest before using it | A patch changed the risk; check again before main-save use |
| Remove it | The item broke, vanished, crashed, or caused bad routing |
| Safe enough after backup | The item passed reload checks; still keep a backup |
The tracker is not trying to rank the best mods. It is trying to protect your save with repeatable checks for the most common Workshop situations: single objects, large packs, shared lots, Para downloads, Paramaker items, missing content, crashes, Steam Deck testing, dependencies, and patch retests.
Status Labels To Use
Keep the status simple so you can understand the list after a patch:
| Status | Use it when | Next action |
|---|---|---|
| Subscribed | The item is added through Workshop but not tested yet | Find it in the expected menu before using it |
| Tested | The item appears and basic placement or outfit use works | Save, quit, and reload |
| Reload passed | The item still appears after a reload | Safe enough for a duplicate household |
| Main-save safe | The item has passed placement or Paramaker use, live mode, save, quit, and reload | Still keep a backup before using it widely |
| Broken | The item caused missing content, bad routing, a crash, or a reload problem | Remove it from test saves and keep the note |
| Patch retest due | A new update touched saves, Workshop, build mode, Paramaker, or the item category | Retest before opening a main household |
| Needs retest | A game update changed saves, Workshop, build mode, Paramaker, or the item type | Reopen in a test household first |
| Removed | The item caused problems or no longer fits the save | Keep the note so you do not reinstall it by mistake |
Saved items stay in this browser, so they are best for your own setup rather than a public mod ranking. Use the item name and status as a quick reminder after patches.
If you play on more than one computer, treat the tracker as a local checklist and repeat the reload test on the machine that holds your main save.
Safe Workshop Routes
| Player goal | Safer route |
|---|---|
| Try one chair or decor item | Subscribe, place in test room, save, reload |
| Try clothing | Apply in Paramaker on a duplicate household |
| Try a shared building | Place on a throwaway lot first |
| Try a furniture pack | Test one room before decorating an entire house |
| Try a creator Para | Load separately before joining a story household |
| Retest after patch | Mark the item as needs retest before opening a main save |
If you cannot remember what changed, stop and check the tracker. Workshop issues are easier to solve when you have a small list instead of a mystery library.
Patch Retest Checklist
After an update, especially one that mentions build mode, Paramaker, saves, Workshop, mods, or custom content, do this:
- Open the vanilla save first.
- Confirm a normal save reload still works.
- Open the duplicate Workshop household.
- Test one item category at a time.
- Mark untested items as patch retest due, then mark broken items as needs retest or removed.
- Only then open the main household.
This sounds slow, but it is faster than debugging a story save with dozens of unknown changes.
When To Remove An Item
Remove or pause a Workshop item if:
- The household fails to reload.
- The item disappears from its expected menu.
- A Para cannot use an object that should be usable.
- The item causes crashes, freezes, or UI problems.
- A patch note mentions the system the item depends on.
- You cannot identify the creator item from its name.
Unsubscribe through Steam Workshop first. Avoid deleting random folders unless a trusted install guide tells you exactly what the folder does.
Workshop And Cheats
Cheats can help Workshop testing, but only inside a lab save. Use Paralives Cheats Finder for money, FPS, repair, or unstuck checks. Do not use cheats to hide a Workshop issue. If an object needs constant repair, rescue, or money edits to work, it is not ready for your main household.
Next Pages To Open
FAQ
Does Paralives support Steam Workshop?
Yes. Paralives supports Steam Workshop for sharing creations, custom content, and mods. Use the tracker before letting those items touch a main household.
Does Paralives support script mods?
Script mods are not part of the current launch setup. Treat Workshop items and custom content as the main path, and handle external script-style files as higher risk.
Can Workshop items break a Paralives save?
Any Early Access custom content can cause issues after updates. Use a duplicate household and reload test before using items in a main save.
What should I save in the tracker?
Save the item name, type, subscribed date, last tested date, current status, and a short note about where it appears or what failed.