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Romestead Guide: Core Vessel, Concrete, Seeds, Fishing

A Roman survival town-builder hub for Core Vessel, rare items, item lookup, Empty Pot, Volcanic Ash, Fishing, Best Seeds, Radiant Pilum, buildings, bosses, and route planning in the live Early Access build.

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25 pages
Best Seeds Romestead Best Seeds: Food, Routes, and Current-Build Checks Fishing Romestead Fishing Guide: Food, Routes, and Early Checks Bosses Romestead Bosses: Second Boss, Locations, Drops Core Vessel Romestead Core Vessel Location, Drop, Uses, Safe Storage Crafting Romestead Crafting Guide: Recipes, Gear, Stations Best Buildings Romestead Upgrade Buildings & Move Buildings Guide Rare Items Romestead Rare Items: Blood, Satchel, Cloth, Bad Omen Item Database Romestead Item Database: Recipes, Gear, Materials Move Buildings Can You Move Buildings in Romestead? Move or Rebuild Radiant Pilum Romestead Radiant Pilum: Shaft, Tip, Parts Volcanic Ash Romestead Concrete Guide: Volcanic Ash, Clay, Mixer Garum & Pots Romestead Garum and Empty Pot: Food Chain Guide Trading Post Romestead Trading Post: Safe Route Planner Tools Romestead Tools: Bosses, Buildings, Trade Routes Beginner Romestead Beginner Guide: First Night and Settlement Route Settlement Planner Romestead Settlement Planner: Roads, Farms, Citizens Biomes Romestead Biomes: Plains, Desert, Swamp, Volcano Route Farming Romestead Farming Guide: Food, Crops, and Settlement Safety Automation Romestead Automation Guide: Trade Routes and Citizen Work Gods Romestead Gods: Shrines, Offerings, and Favors Resources Romestead Resources: Volcanic Ash, Concrete, Rare Items Co-op Romestead Co-op Guide: 1-8 Player Settlement Roles Release Date Romestead Release Date: Early Access Is Live Steam Deck Romestead Steam Deck Guide: Controller and Handheld Checks Roadmap Romestead Early Access Roadmap: What Is Confirmed

Tools & Databases

Quick Answer

Romestead is live in Early Access on Steam. Start by choosing the blocker: Core Vessel, Concrete, Empty Pot or Garum, rare items, Fishing, Best Seeds, Radiant Pilum parts, Bosses, Trading Post routes, or Best Buildings. Open the focused guide before spending first-copy materials.

Version focusRomestead Early Access launch build

Current statusUse this hub for current Early Access planning around Core Vessel, rare items, item lookup, recipes, co-op, biomes, bosses, Trading Post routes, seeds, buildings, gods, and tools. Check exact drops, recipe inputs, seed values, building costs, god choices, controller comfort, and balance in your own save before spending rare goods.

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Romestead Tools

Plan Items, Recipes, Bosses, Biomes, Gods, and Co-op Roles

Search the current Early Access planning data, mark saved checks, and open the route that matches today's blocker.
Romestead Hub
912 entries
items - 668 item checksItem Database

Search category, station, source, recipe, known uses, and saved checks before spending rare goods.

Open this when an item name is the blocker.
recipe - 248 recipesCrafting Recipes

Filter station, inputs, output category, known uses, and current-save checks before crafting.

Strongest for Blacksmith, Leatherworker, Bakery, Carpenter, Pottery, Philosopher, and work-order routes.
automation - 21 checksAutomation Route Checks

Search Logistics Tent setup, production chains, local links, and stop rules before exports or repeat orders move important goods.

Use this when automation or Trading Post routes are the blocker.
altar - 22 checksAltar Unlock Checks

Search offering requirements, altar levels, unlock rewards, and first-copy rules before spending rare goods.

Use this when a god, offering, or sacrifice route is the blocker.
resource - 8 checksResource Automation Checks

Search Quarry, Lumber, Clay, manual transport, and automation readiness before scaling a supply route.

Use this when hauling or station output is the blocker.
boss - Plains first boss - 225 HP (+70 per extra player)Guardian of Minerva

Flint Gladius or Hasta, full Leather Set, healing or buff food, and a clear return plan.

Store first Guardian drops before crafting, offering, or trying to farm the armor slot.
boss - main progression second boss - 500 HP (+33 per extra player)Cyclops / The Eye

Bring a serious Desert route kit: upgraded weapon, stronger armor, healing food, route markers, and a plan to exit with drops.

Because the route and rewards are high-impact, check the current build before spending Cyclops materials.
boss - Desert boss - 500 HP (+80 per extra player)Pyzifax

Prepare for a Desert boss route with food, armor, and enough inventory space for named drops.

Do not turn Grapes or Wine into routine trade goods until first boss-drop copies are stored.
boss - Volcano boss route - 1200 HP (+100 per extra player)Great Phoenix of Arabia

Bring late-game food, fire-pressure gear checks, repaired weapons, and a co-op loot rule before breaking the altar.

Do not trigger the Volcano altar casually; losing late food and gear on a scouting route can stall the town.
boss - Vulcan boss route - 1800 HP (+33 per extra player)Talos Prototype

Bring late weapon and armor prep, repair materials, strong food, and a clear loot keeper.

Do not craft with Core Vessel or Talos parts until the gear, shrine, and co-op spending plan is clear.
boss - Gallery boss route - 400 HP (+33 per extra player)Medusa

Bring food, repaired gear, and enough inventory room to keep Mirror out of exports.

Store Mirror before crafting, offering, selling, or exporting it.
boss - Orcus temple boss route - 700 HP (+33 per extra player)Di Inferi

Bring repaired gear, route food, and a return plan before entering the temple.

Do not spend rare gear or food trying to farm this row until the reward loop is worth it.
biome - safest starter biomePlains

Basic tools, food, light source, and empty space for Stone, Lumber, Flint, Wheat, and Cabbage checks.

Build the storage core, crafting row, Farmstead route, and first boss prep before pushing outward; a central town near water, coal, and biome borders can cut hauling time.
biome - material and orchard routeForest

Axe, food, storage space, and a plan for dense terrain before placing large farms.

Use Forest as support, not a reason to abandon the Plains food and storage loop; dense terrain can make town layout and hauling worse.
biome - first major difficulty jumpDesert

Upgraded weapon, armor, water/food support, route markers, and empty space for Desert crops or materials.

Treat Desert as a planned expedition after the Plains settlement can feed itself.
biome - unfinished or risky current-build routeSwamp

Strong food, light, a short scout plan, and enough inventory space to separate unknown materials.

Store first copies and avoid building a long-term loop until the current build makes Swamp value clear.
biome - late danger routeVolcano

Upgraded gear, strong food, route markers, and a group plan if playing co-op.

Store first copies of unknown materials and avoid crafting blind.
god - wisdom / first boss routeMinerva

Use Guardian's Eye and first-boss progress to restore early construction and crafting routes.

Store Guardian drops before spending them; Minerva progress can overlap with gear, altar, and recipe checks.
god - agriculture / food routeCeres

Prioritize Ceres when Wheat, Farmstead, Bakery, crop production, or citizen food is the current blocker.

Ceres objective counts can differ by save state; check your altar before spending the last Wheat, Cabbage, Olives, Pine Nuts, Mint, or Bay Leaf.
god - hunting / nature routeDiana

Use Diana-style offerings when hunting, hides, wool, bows, leather, or ranged pressure is the blocker.

Do not drain food or hide supplies if the town still needs citizen food and armor basics.
god - war / defense routeMars

Use Mars when bones, weapons, armor, defensive pressure, or ballista-style town defense becomes the blocker.

War offerings can compete with gear crafting, so store first-copy weapons and monster drops.
god - trade / speed routeMercury

Use Mercury for Market, trade, travel, speed, University/Trading Post route leads, and resource-flow problems.

Trading Post research is late; protect food and first-copy materials before automating routes.
god - citizen / beauty routeVenus

Use Venus when potions, accessories, happiness, citizen utility, energy, or decoration choices solve the current town problem.

Citizen or beauty routes should not outrank food, storage, and defense if the town is already unstable.
god - forge / construction routeVulcan

Use Vulcan when Stone, Quarry, metals, walls, forge upgrades, or construction pressure blocks progression.

Coal, Copper Bar, and crafted gear may be offerings or crafting inputs; check both before spending.
god - shared planning ruleShrine placement

Reserve a visible shrine or temple space near roads, but away from cramped storage lanes.

A shrine area can shape upgrades later, so do not bury it in a throwaway corner.
god - shared save ruleCo-op offering rule

Hold rare materials until you understand the god, cost, reward, and group priority in the current build.

Never spend the only copy of an unknown boss material just to test a menu.
building - first-campStorage Core

Put basic build goods near crafting, food near farms or kitchens, rare goods away from exports, and trade goods in their own lane.

Starter layout choice Use the current storage option or clear drop zone your build exposes first Later Logistics Tent routes should feed storage categories, not a single messy pile.
building - first-campWorkbench

Place it where the first town will actually work, because the Workbench is how the Town Core and early building flow begins.

Starter craft before creating a town Check the current starter recipe in your save After Logistics is unlocked, the Workbench can open the Logistics view for output-to-input links.
building - first-campTown Core

Place it only after you know where storage, the first road spine, farms, and defense can fit.

Craft from the Workbench Check current Town Core recipe before placing No direct automation, but every later route depends on this town area being readable.
building - first-campAltar

Reserve a visible shrine spot near the road spine without blocking storage, farms, or cart lanes.

Build after creating a town Check current Altar cost and god objective in your save Keep offering goods out of cooking, Market, and Trading Post routes until the Altar check is done.
building - stable-nightsMaterial Storage

Build near the main production lane so Workbench, Blacksmith, Carpenter, Quarry, Clay Pit, and Lumber Yard routes stay short.

The Giant Owl quest 8 Lumber, 1 Clay Use Logistics to feed it from resource buildings only after protected goods are separated.
building - first-campFood Storage

Place it close to farms, Bakery, and the main work lane so citizens do not slow down from hunger.

Town food support Check current Food Storage recipe in your save Feed cooked food or Bakery output into Food Storage only after you protect offering and boss-prep food.
building - stable-nightsHousing And Bedrolls

Add housing only after Food Storage, jobs, and roads can support the extra people.

Town housing route after the first shelter pieces appear Check the current house, Insula, or bedroll recipe before expanding population No direct automation; housing should sit near food and work lanes without blocking storage.
building - first-campFarm Land

Keep the first patch compact and close to Food Storage before expanding into a wide field.

Agriculture after town setup Seed, water, space, and current Farm Land placement rules Farmstead workers and Logistics chains become useful after the first crop route is stable.
building - first-campFarmstead

Keep first harvest copies safe, then expand only after food storage and roads can support the farm edge.

Ceres' Farmstead - Level 1 7 Lumber, 5 Stone Can feed later Watermill, Bakery, Food Storage, or recipe lanes through Logistics.
building - first-campRoad Spine

Build one readable main route or loop before placing every specialized building.

Starter building choice Mostly space and planning cost Automation still needs physical clarity: buildings should face lanes that make output/input links easy to inspect.
building - stable-nightsLight And Defense Line

Protect the places players actually work: storage, crafting, farms, and the return path.

Early survival and night pressure Current defense, torch, light, or fortification cost Keep fuel and repair goods near the protected work lane.
building - stable-nightsWall Defense

Wall the work core first: storage, farms, crafting, and return paths before remote buildings.

Wooden walls early, then stronger wall routes through progression and research Check the current wall material before enclosing a large area Keep repair and build goods close enough that rebuilding after raids does not drain the whole day.
building - boss-prepAutomatic Scorpio

Place it where enemies already pressure the town, not in a decorative corner.

Fueling the Fires route with Vulcan Coal x5, Wood Plank x10, Wood Stick x10 for the unlock objective; check build cost after the reward appears Keep ammo and repair goods near the defense line; do not let trade routes drain them.
building - automationLumber Yard

Place near enough trees to keep speed high, then route Lumber toward Material Storage instead of a mixed export pile.

Build from the Workbench 6 Lumber, 3 Stone Use Logistics to send Lumber into protected Material Storage after one manual check.
building - boss-prepBlacksmith

Build when gear, tools, or boss prep are the blocker, then keep fuel and ore close enough that smelting is not a walking chore.

The Giant Owl quest for Minerva 5 Lumber, 5 Stone, 2 Clay Keep ore and bars separate from Market and Trading Post goods; smelting still needs fuel handling.
building - boss-prepLeatherworker

Use it when armor, citizen gear, or exploration survivability is blocking the next fight or biome route.

Build from the Workbench; check current quest state 5 Lumber, 5 Stone Keep hide, leather, wool, and thread near the station but away from Food Storage and trade exports.
building - stable-nightsBakery

Build after the Wheat to Flour route is stable, because Bakery Bread uses less Flour than Campfire Bread.

Ceres route; Fruits of the Harvest unlocks Bakery 5 Lumber, 2 Stone, 3 Clay Link Farmstead or storage to Manual Mill/Watermill, then Bakery, then Food Storage only after each step works alone.
building - automationWatermill

Place it on a water edge that still connects cleanly to farms, Bakery, and Food Storage.

Honoring the Craft quest 8 Lumber, 6 Stone Use it as the middle link between crop output and Bakery or oil/wine prep, then save-test the chain.
building - automationDolium And Drink Chains

Build these after plain citizen food is stable and the town needs better recipes, offerings, happiness, or boss-prep food.

Ceres, Venus, University, or current recipe route depending on the chain Check each Dolium, keg, or vat recipe before spending Empty Pots, bottles, fish, honey, grapes, or olives Link crop, mill, Dolium, Bakery, and Food Storage one step at a time so one bad route does not eat rare ingredients.
building - automationLogistics Tent

Start with one safe chain, such as Farmstead to Watermill to Bakery to Food Storage, before automating the whole town.

Logistics unlock; guide reports commonly place it after Desert/Cyclops progress 6 Lumber, 4 Stone Open Logistics from the Logistics Tent, Workbench, or Carpenter's Workshop, then drag one building output into another input.
building - automationClay Pit

Build when Clay is the mid-tier construction bottleneck, especially before storage, Brick, Pottery, or Concrete routes expand.

Sanguis Celeste quest 6 Lumber, 10 Stone, 3 Clay Route Clay into protected Material Storage, not directly into Concrete or trade, until build needs are safe.
building - automationQuarry

Use it when manual mineral hauling is blocking tools, smelting, construction, or late building chains.

Vulcan Quarry - Level 1 8 Lumber, 6 Stone, 3 Clay Route Quarry output into Material Storage after one manual test.
building - boss-prepPottery

Build when Clay is stable and pot-based combat or utility items will solve the next route.

Declaration of War quest Check current Pottery cost after the quest unlock Keep Clay Pit output protected before letting Pottery consume the town's build Clay.
building - automationBrick Kiln

Add it when Clay production is stable and Brick is the actual construction blocker.

Mid-game construction route after the town can support Clay and fuel Check current kiln recipe before turning Clay into bulk Brick Route Clay Pit output into protected storage before feeding a kiln so the town does not burn all build Clay.
building - stable-nightsMarket

Use it to clear true surplus or buy support items after food, tools, and build goods are protected.

Art of Trade quest 8 Lumber, 6 Stone, 2 Clay Keep Market goods separate from Trading Post and build storage.
building - lateUniversity

Build when the town is stable enough to push research without starving food, defense, or boss prep.

Significant Pursuit quest 4 Lumber, 6 Stone, 8 Brick Keep Research Paper and rare goods out of Market and Trading Post routes until late unlocks are chosen.
building - second-settlementTrading Post

Move repeatable surplus only after food, boss drops, and building goods are locked away.

Second-settlement route; check current University or research requirement 8 Lumber, 6 Stone Pair with protected storage labels and one co-op route owner.
building - automationCarpenter's Workshop

Use after the road spine and storage core are already readable.

The Giant Owl quest 7 Lumber, 2 Stone, 2 Clay Carpenter's Workshop can open Logistics after the unlock is available.
building - lateConcrete Mixer

Build only when a late construction chain clearly needs Concrete and the Volcano material route is safe.

University for 20 Research Paper 8 Lumber, 6 Stone Route Clay Pit, water, and Volcanic Ash storage carefully before batching Concrete.
building - boss-prepGod Shrine Or Altar

Reserve space early, then spend only when the favor solves a real blocker.

Worship system and god route Current offering, sacrifice, technology, and building costs Keep offering goods out of trade and cooking routes until the altar confirms the need.
building - lateDecoration Mode

Use after roads, storage, farms, defense, and construction lanes already work.

Early Access addition Furniture/object collection and space cost No automation value; keep it clear of production links.
building - lateDecoration Appeal

Use appeal pieces after roads, storage, food, and defense are already easy to maintain.

Venus, furniture, Sculpture Workshop, and current decoration route Spare room, decorative objects, late materials, and any current appeal upgrade cost No direct automation value; keep decorative paths separate from production lanes.
building - first settlement priorityStorage core

Keep wood, stone, ore, food, rare goods, and trade goods separated near the road spine.

Fix storage before upgrades, decoration, or a second settlement.
building - current-build checkUpgrade buildings

Upgrade only after the footprint, cost, storage route, and town defense still make sense.

If the upgrade blocks hauling or drains build goods, repair the town spine first.
building - layout repairMove buildings

Move only when a building blocks roads, farms, storage, defense, or future production.

Check refund or rebuild cost in the current build before tearing down a working piece.
food - food routeFarm edge

Keep early crops close to food storage and roads so citizens and co-op players do not waste time.

Shrink or move fields only after the food buffer is safe.
food - crop checkSeed test patch

Plant small patches, store extra seeds, then expand only after source, growth, use, and recipe value are clear.

Rare seeds are not automatically better than stable food crops.
food - water route checkFishing food route

Fish close to safe return paths before treating a spot as daily food, recipe, or trade supply.

A distant catch route is scouting until roads, light, and storage support it.
building - EA launch additionCarpenter and construction lane

Use the Carpenter's Workshop after the storage core and road spine are readable.

Construction help is strongest when materials are already organized.
building - hauling repairMaterial storage fix

Put common build goods near crafting, food near kitchens or farms, and rare goods away from exports. Stone, Lumber, and Clay can become automated lanes once Quarry, Lumber Yard, and Clay Pit are online.

Trading Post routes should not see first-copy drops or current build inputs; Brick and Concrete need station checks before bulk hauling.
building - automation unlockLogistics Tent

Use the Logistics Tent, Workbench, or Carpenter's Workshop to drag one building output into another building input for automatic transfers.

Plan for a small Lumber and Stone cost, then test one route before chaining a whole town.
building - Vulcan resource laneQuarry automation

Use Quarry for biome-based mining such as Plains or Forest Flint and Coal, or Desert Volcanic and Iron Bar routes, then route output through logistics.

Quarry output depends on biome and worker level; check the current output before assuming one Quarry can feed every fuel, ore, or building need.
building - Mercury economy laneMarket and merchant route

Market buys unwanted goods and sells biome-dependent stock after Art of Trade; use it for potions, Fish, Cheese, and economy checks before trade automation.

Market stock varies by biome and job level, so verify the local merchant before planning a route around a buy item.
building - University late routeConcrete chain

Concrete Mixer turns Volcanic Ash, Clay, and water into Concrete after University research; Clay Pit in Volcano can support ash supply.

Check the University research and build cost before planning a bulk Concrete route.
class - +5 SwordsGladiator

Players who want the safest direct melee start.

Flint Gladius and Sandals Use the early weapon advantage to secure food, basic drops, and a cleaner first boss-prep path. Avoid if you would rather build, mine, or gather before fighting.
class - +5 SpearsLegionary

Players who like reach, safer pokes, and cleaner first fights.

Flint Hasta and Sandals Practice spacing before pushing deeper biome routes or risky enemy camps. Avoid if you prefer fast sword swings or town-building first.
class - +5 ShieldsPhalanx

Players who want a defensive start and safer early combat mistakes.

Wooden Shield and Sandals Pair the shield start with food, repairs, and a slower boss-prep checklist. Avoid if you are comfortable dodging and want faster gathering or crafting progress.
class - +5 MiningMiner

Players who want early stone, ore, and resource-route momentum.

Flint Pickaxe and Sandals Turn the pickaxe advantage into storage, Quarry planning, and first upgrade materials. Avoid if your first blocker is combat rather than town materials.
class - +5 WoodcuttingWoodcutter

Players who want lumber, building materials, and fast settlement setup.

Flint Axe and Sandals Use the axe route to fund early buildings, storage, walls, and farm support. Avoid if you are rushing boss prep or mining-heavy recipes.
class - +5 ConstructionMechanicus

Players who want an early town-building and crafting tempo.

Placeable Workbench and Sandals Place the Workbench near the first storage core and keep construction materials protected. Avoid if you want a combat advantage from the first minute.
class - +5 ScrollsScholar

Players who want a knowledge or magic-leaning start.

Scroll of the Novice and Sandals Treat the scroll route as a careful test path and protect rare pages before spending them. Avoid if you need a straightforward combat or gathering opener.
class - +5 ThrowingLobber

Players who like ranged pressure and item-throwing routes.

Wrist Wraps trinket Use the trinket to test safe ranged pulls before committing rare ammo or gear. Avoid if you dislike ammo planning or want a simple melee opener.
seed - PlainsWheat Seeds

Wheat: Bread, Beer, Flour/Dough routes, and Ceres' Honoring the Soil offering.

Your save may show a different Honoring the Soil wheat count; check the altar objective before spending the stack. Seed price: 10 Crop: Wheat Planted in: Plains Confirmed uses: Bread, Beer, Flour/Dough routes Unlock route: Honoring the Soil -> Farmstead Ceres value: check at altar before spending
seed - PlainsCabbage Seeds

Cabbage: Ceres' Fruits of the Harvest offering and early food checks.

Exact offering count can vary by objective state; check the altar before spending the last Cabbage. Seed price: 10 Consume: restores 5 health Citizen food: 1 Sell price: 2 Source: Cabbage Seeds in Plains Fruits of the Harvest: check altar count before spending
seed - Plains, SwampBay Seeds

Bay Leaf: Possible herb-style recipe or offering route; treat as unconfirmed until it appears in your current build.

Do not count Bay Leaf as required unless your altar or recipe panel asks for it. Seed price: 10 Planting: Plains or Swamp Ceres value: check at altar before spending Status: altar and recipe check first Best use now: first-copy storage Do not spend: before altar and recipe checks
seed - Plains, Forest, SwampMint Seeds

Mint: Possible herb-style recipe or offering route; treat as unconfirmed until it appears in your current build.

Do not count Mint as required unless your altar or recipe panel asks for it. Seed price: 10 Planting: Plains, Forest, or Swamp Status: altar and recipe check first Best use now: first-copy storage Do not spend: before altar and recipe checks
seed - PlainsOlive Seeds

Olives: Ceres' Fruits of the Harvest offering and Olive Paste / Olive Oil chain.

Olives can help in a pinch, but save the Ceres and oil stack before treating them as routine citizen food. Seed price: 10 Consume: restores 3 health Citizen food: 0 Sell price: 1 Oil chain: Olive Paste + Empty Pot -> Olive Oil Fruits of the Harvest: save 5 Olives if your altar asks
seed - Plains, Desert, SwampGrape Seeds

Grapes: Grape Paste, Wine, trade checks, and Pyzifax-route surplus notes.

Wine and paste routes should wait until food reserves are stable; Grape patches also need water planning. Seed price: 25 Planting: Plains, Desert, or Swamp Must be watered Ceres value: check at altar before spending Best timing: after Wheat and Bread are stable Main route: Wine and broader food economy Storage note: keep drink, food, and trade goods separate
seed - DesertAloe Seeds

Aloe Vera: Aloe Salve brewing and desert-route recovery.

Use for healing prep, not general food. Seed price: 50 Crop: Aloe Vera Planted in: Desert Confirmed use: Aloe Salve
seed - DesertCoriander Seeds

Coriander: Desert crop and recipe testing.

Treat as a test row until your save confirms the route, value, and best use. Seed price: 5 Planting: Desert Grows into: Coriander
seed - UnknownCumin Seed

Cumin: Recipe and spice-route testing after the planting source is clear.

Do not plan a normal farm patch around Cumin until your save confirms where it can be planted. Seed value: 5 Sell price: 1 Max stack: 100 Grows into: Cumin
seed - DesertFlax Seeds

Flax: Material and textile route checks.

Do not expand if the town still lacks food. Seed price: 5 Planting: Desert Grows into: Flax
seed - VolcanoPepper Seed

Pepper / Pepper Corns: Pepper Corns for late food recipes and volcanic recipe checks.

Verify the Volcano merchant level and planting route before counting Pepper as a stable crop. Seed value: 5 Planting: volcano Cultivated output: Pepper Corns and Pepper Seed Merchant lead: Volcano Merchant Lv.5
seed - VolcanoEmber Orchid Seeds

Ember Orchid: Ember Cloth in the Leatherworker route.

Volcanic planting should be verified in the current Early Access build. Seed price: 1 Planting: Volcanic soil Grows into: Ember Orchid
seed - PlainsPinecone

Pine Tree: Pine tree route that may support Pine Nuts and Ceres' Fruits of the Harvest planning.

Use Pinecone as a Pine Nut route lead, not a guaranteed shortcut; confirm the output before relying on it. Seed value: 30 Planting: ground in Plains Grows into: Pine Tree Route lead: Stone Pine drop
seed - Plains, Forest, SwampBlackberry Bush Seed

Blackberry Bush: Repeatable bush food and route support.

Exact yield and regrowth timing need current-build checks. Seed price: 5 Planting: Plains, Forest, or Swamp Grows into: Blackberry Bush
seed - Plains, Forest, SwampRed Currant Bush Seed

Redcurrant: Bush food, storage, and market-route checks.

Keep first copies before recipe testing. Seed price: 5 Planting: Plains, Forest, or Swamp Grows into: Red Currant Bush
seed - Plains, Forest, SwampWhite Currant Bush Seed

White Currant: Bush food and market-route checks.

Confirm price and source in your own save before treating it as better than other bush food. Seed price: 5 Planting: Plains, Forest, or Swamp Grows into: White Currant Bush
seed - ForestApple Tree Sapling

Apple: Tree fruit, Ceres worship value, and longer-term food route.

Do not use orchard land before first food and roads are stable. Sapling price: 15 Planting: Forest Consume: restores 5 health Citizen food: 2 Sell price: 2 Worship: Ceres +8
seed - DesertApricot Tree Sapling

Apricot: Apricot and fish stew route, including Minutal Ex Praecoquis checks.

Pairs better with advanced food planning than first-night survival. Sapling price: 30 Planting: Desert Recipe tie-in: Minutal Ex Praecoquis Best timing: after Bakery and fish routes are stable Do not spend: first Apricots before boss-food testing
seed - Plains, Forest, SwampTree Sapling

Tree / Pine Nut route check: Tree planting route to check before completing Ceres' Fruits of the Harvest set.

If your altar asks for Pine Nuts, confirm the tree output before relying on this route. Sapling price: 15 Planting: Plains, Forest, or Swamp Offering route: Fruits of the Harvest lists Pine Nuts x5 Output: confirm Pine Nuts before relying on it Best use now: first-copy storage
seed - DesertPalm Tree Sapling

Palm Tree: Desert tree route and later biome resource check.

Useful data is still thin, so do not spend scarce Desert space on a large palm patch early. Sapling price: 30 Planting: Desert Grows into: Palm Tree
seed - Forest, SwampAmanita Mycelium

Poison Mushrooms: Poison mushroom route and risky food checks.

Do not feed poison mushrooms to the settlement without checking. Seed price: 5 Planting: Forest or Swamp Grows into: Poison Mushrooms
seed - Forest, SwampBoletus Mycelium

Boletus Mushroom: Mushroom food and recipe checks.

Exact recipe output needs current-build verification. Seed price: 5 Planting: Forest or Swamp Grows into: Boletus Mushrooms
seed - Forest, SwampChanterelle Mycelium

Chanterelle Mushroom: Mushroom food and cooking tests.

Do not rank above reliable crops until growth and recipe value are checked. Seed price: 5 Planting: Forest or Swamp Grows into: Chanterelle Mushrooms
fish - base catchFish

Garum, Deep Fried Fish, Minutal Ex Praecoquis, and emergency food checks.

Confirm the sell value and water spot in your build before planning a profit route. Used in: Garum Used in: Deep Fried Fish Used in: Minutal Ex Praecoquis Still needs in-save check: spot, bait, catch rate
fish - base catchEel

Food, recipe, or trade check after first copy is stored.

Exact catch spot and recipe use need current-build verification. Best use now: first-copy storage Still needs in-save check: spot, bait, catch rate, recipe use Do not export: before a current-build recipe check
fish - stationGarum Dolium

Turns Fish and Empty Pot into Garum.

Build it only if fish is repeatable enough to feed the chain; confirm Fish Sauce Vat naming and unlock steps in your current build. Purpose: create Garum from fish Input pressure: Fish and Empty Pot Support resource: Clay for pot supply Route lead: after Cyclops, Ceres quest, 5 Scorpion Skewers, 5 Mortuum Sauce with Bread
fish - processedGarum

Material and citizen food route.

Check whether your town needs citizen food more than raw emergency food. Recipe: 1 Fish + 1 Empty Pot Station: Garum Dolium Citizen food: 2
fish - cookedBread

Core citizen food and stable settlement food route that supports longer fishing or boss sessions.

Bread is not a fishing output, but it is the baseline food route fish dishes should beat before they take pots or Bakery time. Consume: restores 15 health Well Fed: heals 60 health over 10 minutes Citizen food: 6 Sell price: 8
fish - processedBeer

Pot-competing food and drink route that can affect whether fish processing is worth starting.

Beer competes with Garum and Olive Oil for Empty Pots, so use it as a bottleneck check in the fish-food chain. Recipe: 1 Wheat + 1 Empty Pot Consume: restores 20 health Well Fed: heals 60 health over 10 minutes Citizen food: 1 Sell price: 50
fish - supportOlive Oil

Support ingredient for Deep Fried Fish and other Bakery recipes.

Olive Oil can look like a profit route, but it can also block Garum, Beer, or Wine if pots are scarce. Recipe: 1 Olive Paste + 1 Empty Pot Used in: Deep Fried Fish Used in: Globi Competes for: Empty Pot
fish - supportGrape Paste

Support material for Wine and mid-game food economy routes.

Grape Paste supports food economy, but it should not take priority over Wheat and Bread while citizens are unstable. Crafted at: Manual Mill Crafted at: Watermill Used in: Wine Sell price: 7
fish - processedWine

Food-economy and happiness route that competes for Grapes and Empty Pots.

Use Wine as a support route, not a first food solution; confirm unlock and gift behavior in your current build. Input pressure: Grapes and Empty Pot Gift effect to verify: +2 happiness Loyalty effect to verify: +5% Work tradeoff to verify: -1 efficiency
fish - cookedDeep Fried Fish

Cooked fish route with crit chance and strong citizen-food value.

Olive Oil competes for Empty Pot supply, so this can starve Garum, Wine, or other pot routes. Recipe: 1 Fish + 2 Olive Oil Consume: restores 10 health Buff: Crit Chance +4% Citizen food: 10
fish - cookedIsicia Marina

Garum-linked Bakery dish and higher-value cooked route.

Stats and description are useful for planning, but exact ingredient quantities still need work-order confirmation. Bakery listing: Job Lv.3 Heal: 25 Eat time: 160s Price: 250 Description: crab cakes with salad and garum dressing
fish - cookedGustum de Praecoquis

Garum-linked Bakery dish that connects seed planning to fish-sauce routing.

Treat ingredient wording as a planning guide until the Bakery work order confirms exact quantities. Heal: 10 Eat time: 170s Price: 250 Ingredients named in description: apricot, mint, garum, honey
fish - cookedIsicia Omentata

Late Bakery dish that links fish sauce, wine, bread, and meat routes.

Useful as a route connector, but exact work-order inputs still need current-build confirmation. Heal: 10 Eat time: 170s Price: 250 Description: meat, wine-soaked bread, and garum, rolled up and fried
fish - cookedMoretum and Bread

Bread upgrade candidate when cheese and Bakery capacity are available.

Use as a Bakery comparison row; exact ingredient quantities and final heal should be checked in the work order. Description: cheese spread eaten with Bread Crafted at: Bakery Price: 250 Likely heal row: 15
fish - supportCheese

Support food, citizen food, and a Moretum and Bread ingredient route.

Cheese is not a fishing output, but it supports the same food-chain decisions that compete with fish and Garum. Source: Market Source: Goats Consume: restores 5 health Citizen food: 2 Sell price: 6
fish - cookedScorpion Skewers

Bakery food and possible Fish Sauce Vat unlock input after Cyclops.

If Fish Sauce Vat or a Ceres objective asks for Scorpion Skewers, verify the count before cooking the last batch. Bakery listing: Job Lv.3 Heal: 30 Eat time: 170s Price: 250 Description: juicy scorpion meat glazed with apricots
fish - cookedMinutal Matianum

Mid-late Bakery food that compares against fish and Garum-heavy boss food.

This is not a fishing dish, but it belongs in the food-chain comparison because it can beat weak fish routes if meat and apples are easier. Bakery listing: Job Lv.5 Heal: 20 Eat time: 170s Price: 250 Description: hearty stew made from pork and apples
fish - cookedPatina de Malis

Apple-based Bakery food for comparing non-fish routes against Garum-heavy meals.

Use as a food-chain comparison row; exact ingredient quantities need current-build confirmation. Bakery listing: Job Lv.5 Heal: 25 Eat time: 170s Price: 250 Description: sweet and sour spiced apple pudding
fish - cookedPinsa

Late Bakery comparison row that helps decide whether fish routes are worth the same station time.

Use the description for planning, then confirm exact work-order ingredients in-game. Bakery listing: Job Lv.6 Heal: 10 Eat time: 170s Price: 600 Description: variety of ingredients spread on dough and cooked in an oven
fish - cookedMinutal Ex Praecoquis

Boss-prep food and citizen support.

Strong on paper, but it needs several ingredient routes to be practical. Consume: restores 25 health Well Fed: heals 60 health over 10 minutes Regeneration: heals 80 over 8 seconds Resistance: +30% Necro and +100% Curse for 15 minutes Citizen food: 10
fish - supportEmpty Pot

Required with Fish for Garum.

A fish route can stall if pots are not stocked, especially when Beer, Wine, or Olive Oil also need them. Used in: Garum Used in: Olive Oil Competes with: Beer, Wine, oil, and fish processing Sell price: 2
ea - EA launch additionVolcanic biome

Later route with additional dungeons and tougher survival pressure.

Bring upgraded gear, food, and a return plan before treating it like a starter biome.
ea - EA launch additionBoss roster checks

Current boss routes cover seven named fights to plan around, including Talos Prototype, Medusa, and Di Inferi.

Store first-copy drops and verify trigger order in your own save before crafting from rare materials.
ea - EA launch additionCarpenter occupation

Citizens can help with construction and reduce repeated town-building friction.

Use the role after the road spine and storage core are readable.
ea - EA launch additionTrading Post

Automated trade routes move resources between settlements.

Protect food, boss drops, and current build goods before allowing exports.
ea - EA launch additionDecoration mode

Furniture and objects can be collected, placed, and customized without normal inventory pressure.

Keep decoration away from roads, workshops, and defense lines until the town functions.
ea - EA launch additionInventory sorting and expansion

Makes treasure, boss drops, and route materials easier to manage.

Sorting helps only if storage categories are clear.
automation - usableLogistics Tent setup

Place it near the production core, link one output to one input, then watch the route before adding more chains.

Defeat the Cyclops (Pyzifax) boss in the Desert biome; Build cost check: 6 Lumber + 4 Stone Automate resource transfer between buildings Check range, stack limits, and the current building menu before making the town depend on the route. logistics automation production storage
automation - partialLogistics step 1

Treat the unlock as a boss and route checkpoint, then build only after the town can spare basic materials.

1. Unlock Keeps the automation setup in a safe order instead of linking several buildings at once. Save and test the link after each step if the route touches food, rare goods, or build materials. logistics automation setup
automation - partialLogistics step 2

Place it close to production buildings so workers, storage, and players do not lose time walking.

2. Build Keeps the automation setup in a safe order instead of linking several buildings at once. Save and test the link after each step if the route touches food, rare goods, or build materials. logistics automation setup
automation - partialLogistics step 3

Open the building or station interface and find the route link controls before moving goods.

3. Access Menu Keeps the automation setup in a safe order instead of linking several buildings at once. Save and test the link after each step if the route touches food, rare goods, or build materials. logistics automation setup
automation - partialLogistics step 4

Place it close to production buildings so workers, storage, and players do not lose time walking.

4. Linking Keeps the automation setup in a safe order instead of linking several buildings at once. Save and test the link after each step if the route touches food, rare goods, or build materials. logistics automation setup
automation - usableFarmstead to Watermill

Run this as a single test chain first, then keep emergency food and current build goods outside exports.

Farmstead output: Wheat; link to Watermill. Automatic wheat supply If storage drops after a night or reload, pause the chain and refill by hand. production-chain food logistics farmstead watermill
automation - usableWatermill to Bakery

Run this as a single test chain first, then keep emergency food and current build goods outside exports.

Watermill output: Flour; link to Bakery. Automatic flour grinding If storage drops after a night or reload, pause the chain and refill by hand. production-chain food logistics watermill bakery
automation - usableBakery to Food Storage

Run this as a single test chain first, then keep emergency food and current build goods outside exports.

Bakery output: Bread; link to Food Storage. Automatic bread storage If storage drops after a night or reload, pause the chain and refill by hand. production-chain food logistics bakery food-storage
automation - partialFood Storage endpoint

Use this as the stop point for the chain, then check the storage floor before expanding automation.

Food Storage output: Stores food. Keeps your town fed If finished goods disappear into the wrong route, remove the link and refill by hand. production-chain food storage food-storage
automation - partialFarmstead chain step

Use this as a food-chain checkpoint before linking the next building.

1: Farmstead Feeds Produces wheat. Confirm the output reaches storage before relying on repeat production. production-chain food farmstead
automation - partialWatermill chain step

Use this as a food-chain checkpoint before linking the next building.

2: Watermill Feeds Grinds wheat into flour. Confirm the output reaches storage before relying on repeat production. production-chain food watermill
automation - partialBakery chain step

Use this as a food-chain checkpoint before linking the next building.

3: Bakery Feeds Turns flour into bread. Confirm the output reaches storage before relying on repeat production. production-chain food bakery
automation - partialFood Storage chain step

Use this as a food-chain checkpoint before linking the next building.

4: Food Storage Feeds Fills with bread automatically. Confirm the output reaches storage before relying on repeat production. production-chain food food-storage
automation - partialFuel / Coal route

Protect first-copy goods, test the source and destination, then let the route run only while storage stays healthy.

Level 2 Quarry (Coal) - linked to buildings that need fuel Turns a repeated hauling chore into a planned production route. Stop the route if the same goods are needed for food, boss prep, offerings, or current construction. automation route trade fuel-coal
automation - partialOlive Oil route

Protect first-copy goods, test the source and destination, then let the route run only while storage stays healthy.

Olive production - Press - Storage (great for selling) Turns a repeated hauling chore into a planned production route. Stop the route if the same goods are needed for food, boss prep, offerings, or current construction. automation route trade olive-oil
automation - partialAdvanced Goods route

Protect first-copy goods, test the source and destination, then let the route run only while storage stays healthy.

Multiple inputs linked to workshops for tools, weapons, or trade goods Turns a repeated hauling chore into a planned production route. Stop the route if the same goods are needed for food, boss prep, offerings, or current construction. automation route trade advanced-goods
automation - partialConnections

Use this as a route safety check before adding another link or repeat order.

One output can feed multiple inputs; daisy-chain as needed Helps decide how complicated the route should be before it touches important goods. Keep the first version small so a bad link is easy to remove. automation logistics connections
automation - partialRepeatable Work Orders

Use this as a route safety check before adding another link or repeat order.

Unlocked with the tent - set buildings to repeat production Helps decide how complicated the route should be before it touches important goods. Keep the first version small so a bad link is easy to remove. automation logistics repeatable-work-orders
automation - partialAutomation Limits

Use this as a route safety check before adding another link or repeat order.

Some buildings (like Bakery) may have stack limits and need occasional manual restarts Helps decide how complicated the route should be before it touches important goods. Keep the first version small so a bad link is easy to remove. automation logistics automation-limits
automation - partialRange

Use this as a route safety check before adding another link or repeat order.

Connections work within your town area - keep buildings relatively close Helps decide how complicated the route should be before it touches important goods. Keep the first version small so a bad link is easy to remove. automation logistics range
automation - partialEditing Links

Use this as a route safety check before adding another link or repeat order.

Return to the Logistics menu to remove or adjust connections anytime Helps decide how complicated the route should be before it touches important goods. Keep the first version small so a bad link is easy to remove. automation logistics editing-links
resource - partialStone

Keep a builder stack near material storage, then test Quarry output before replacing manual stone trips.

Picking up small stones; breaking bigger rocks with pickaxes; automation check: Quarry. Extracts Stone Automation still needs a clean storage destination or it becomes another walking problem. resource hauling automation stone quarry logistics-tent
resource - partialLumber

Use carts or a clear road spine for repeat wood trips, then protect raw Lumber before plank-heavy work.

Chopping down trees (implied); automation check: Lumber Yard. Processes Wood into Lumber Automation still needs a clean storage destination or it becomes another walking problem. resource hauling automation lumber lumber-yard logistics-tent
resource - partialClay

Put bucket routes, Pottery, Brick, and Concrete needs in one plan before the Clay Pit feeds automation.

Collecting with a Bucket; automation check: Clay Pit. Extracts Clay Clay feeds too many routes, so keep a reserve before pots, Brick, or Concrete consume it. resource hauling automation clay clay-pit logistics-tent
resource - Needs save checkBrick

Store Brick near Not in Demo, then link N/A only after the route is stable.

N/A; automation check: Not in Demo. N/A Keep this as a current-save check; do not promise automation until the building UI confirms it. resource hauling automation brick not-in-demo n-a
resource - Needs save checkMarble

Store Marble near Not in Demo, then link N/A only after the route is stable.

N/A; automation check: Not in Demo. N/A Keep this as a current-save check; do not promise automation until the building UI confirms it. resource hauling automation marble not-in-demo n-a
resource - Needs save checkQuarry activation: Initial Hint

Bring only the listed requirement, test the temple or platform step, then return before spending rare goods.

Iron Rods Keeps the stone automation route tied to visible requirements instead of guesswork. Treat unclear activation steps as a save check. quarry resource activation temple
resource - Needs save checkQuarry activation: Platform Resources

Bring only the listed requirement, test the temple or platform step, then return before spending rare goods.

Blacksmith Building Keeps the stone automation route tied to visible requirements instead of guesswork. If your save asks for Ingredients for the Quarry, follow the live UI instead. quarry resource activation temple
resource - Needs save checkQuarry activation: Final Activation

Bring only the listed requirement, test the temple or platform step, then return before spending rare goods.

Unknown Keeps the stone automation route tied to visible requirements instead of guesswork. Treat unclear activation steps as a save check. quarry resource activation temple
building - usableLogistics Tent

Place it close to the production core, test one route, then save the working layout before chaining more buildings.

6 Lumber + 4 Stone Links nearby production buildings so food, materials, and workshop routes need less hand hauling. Keep first-copy drops, emergency food, and current build goods away from the route until filters are confirmed. building automation logistics trading
building - partialQuarry

Add Quarry only when it solves today's route blocker, then store the first outputs before linking exports.

Build after the town can protect stone output and spare the worker route. Stone and mineral automation for repeated construction and upgrade pressure. Put output near material storage before linking it to later construction. building automation resource quarry
building - partialLumber Yard

Add Lumber Yard only when it solves today's route blocker, then store the first outputs before linking exports.

Use once the town needs repeat wood routes instead of one-off tree trips. Turns wood hauling into a cleaner build-material lane. Protect raw lumber and planks separately so one route does not starve the other. building automation resource lumber-yard
building - partialClay Pit

Add Clay Pit only when it solves today's route blocker, then store the first outputs before linking exports.

Use after bucket clay trips are slowing Pottery, Brick, Bakery, or Concrete plans. Creates a repeat Clay lane for storage, pots, Brick, and later Concrete. Do not let every Clay route feed pots while current building upgrades still need raw Clay. building automation resource clay-pit
building - partialBrick Oven

Add Brick Oven only when it solves today's route blocker, then store the first outputs before linking exports.

Use only when Clay and fuel can be spared from storage and station needs. Turns Clay and fuel into Brick for mid-town construction. Keep a raw Clay reserve before starting repeat Brick production. building automation resource brick-oven
building - partialFood Storage

Add Food Storage only when it solves today's route blocker, then store the first outputs before linking exports.

Use as the end point of a stable food chain before routes expand. Keeps citizens fed while Farmstead, Watermill, and Bakery output repeats. Pause automation if the storage floor drops after a night or reload. building automation resource food-storage
building - partialWatermill

Add Watermill only when it solves today's route blocker, then store the first outputs before linking exports.

Use when Wheat and food storage are ready for repeat Flour production. Feeds Bakery routes and bread supply. Check whether Flour is needed for offerings, food, or trade before exporting. building automation resource watermill
defense - partialWooden Wall

Use the wall tier that protects the current work area without blocking roads, carts, or worker paths.

Unlock: Default; defense 2; HP 200. Adds a clearer night-safety line around storage, workstations, farms, or repair routes. Confirm current cost and footprint before rebuilding a working defense line. defense wall building wooden-wall
defense - partialStone Wall

Use the wall tier that protects the current work area without blocking roads, carts, or worker paths.

Unlock: Vulcan offering level 1; defense 4; HP 400. Adds a clearer night-safety line around storage, workstations, farms, or repair routes. Confirm current cost and footprint before rebuilding a working defense line. defense wall building stone-wall
defense - partialConcrete Wall

Use the wall tier that protects the current work area without blocking roads, carts, or worker paths.

Unlock: University research; defense 6; HP 600. Adds a clearer night-safety line around storage, workstations, farms, or repair routes. Confirm current cost and footprint before rebuilding a working defense line. defense wall building concrete-wall
npc - partialHappiness

Put happier citizens on important station work and improve building comfort before judging output.

Check the citizen panel before assigning long work orders or rare crafts. Affects NPC efficiency and expertise. Also increases town defense value. Use this as a worker-choice check, then confirm the exact number in your current citizen UI. npc citizen settlement worker happiness
npc - partialFood Consumption

Assign high-consumption citizens only after Food Storage and farm routes can support them.

Check the citizen panel before assigning long work orders or rare crafts. How many units of food the NPC consumes per day. Use this as a worker-choice check, then confirm the exact number in your current citizen UI. npc citizen settlement worker food-consumption
npc - partialEfficiency

Use efficient workers for repeat orders, automation buildings, and bottleneck stations.

Check the citizen panel before assigning long work orders or rare crafts. Work speed. Determines how fast an NPC completes crafting orders. Also affects output of lumber mills, quarries, and clay pits. Use this as a worker-choice check, then confirm the exact number in your current citizen UI. npc citizen settlement worker efficiency
npc - partialExpertise

Save high-expertise citizens for gear, quality-sensitive work, and rare crafting checks.

Check the citizen panel before assigning long work orders or rare crafts. Affects the quality of items produced from commands. Heavily impacts gear made in Leatherworking and Forge workshops. May also affect secondary outputs from quarries and similar facilities. Use this as a worker-choice check, then confirm the exact number in your current citizen UI. npc citizen settlement worker expertise
npc - partialExperience Gain

Use this worker where leveling speed matters more than immediate output.

Check the citizen panel before assigning long work orders or rare crafts. Only affects how fast the NPC levels up. Use this as a worker-choice check, then confirm the exact number in your current citizen UI. npc citizen settlement worker experience-gain
npc - partialLoyalty Gain

Raise loyalty before relying on this citizen for long-term specialist work.

Check the citizen panel before assigning long work orders or rare crafts. Affects the speed at which loyalty increases. Use this as a worker-choice check, then confirm the exact number in your current citizen UI. npc citizen settlement worker loyalty-gain
boss - partialGuardian of Minerva (Giant Owl)

Follow the sky or nest clue, bring upgraded starter gear and food, then store the first reward materials.

Open world, starting region Gives a concrete boss route to prep, scout, and store drops from. Scout first, save before the trigger, and store first-copy drops after the fight. boss route gear guardian-of-minerva-giant-owl open-world-starting-region
boss - partialPyzifax

Scout the Desert base route, name a loot keeper in co-op, and save before the trigger.

Desert Biome - Desert Satyr's Base Gives a concrete boss route to prep, scout, and store drops from. Scout first, save before the trigger, and store first-copy drops after the fight. boss route gear pyzifax desert-biome-desert-satyr-s-base
boss - partialThe Eye (Cyclops)

Treat this as a heavier Desert progression check with better armor, food, and a safe return path.

Desert region - High Temple of the Satyrs Gives a concrete boss route to prep, scout, and store drops from. Scout first, save before the trigger, and store first-copy drops after the fight. boss route gear the-eye-cyclops desert-region-high-temple-of-the-satyrs
boss - Needs save checkGiant Phoenix

Leave this row as a watch item and do not route rare gear around it yet.

Not yet active Trailer or future-looking route; do not spend a serious kit around it yet. Wait for the current build to show the route before planning gear or food. boss route gear giant-phoenix not-yet-active
boss - Needs save checkRobot

Leave this row as a watch item and do not route rare gear around it yet.

Not yet active Trailer or future-looking route; do not spend a serious kit around it yet. Wait for the current build to show the route before planning gear or food. boss route gear robot not-yet-active
boss - Needs save checkTalos

Leave this row as a watch item and do not route rare gear around it yet.

Not yet active Trailer or future-looking route; do not spend a serious kit around it yet. Wait for the current build to show the route before planning gear or food. boss route gear talos not-yet-active
boss - partialCyclops drop storage

Move these drops into first-copy storage, then check Blacksmith, Leatherworker, altar, and boss-prep rows before using them.

After the Desert Cyclops or The Eye route, sort boss-looking drops before spending. Protect Granite Tooth, Nail of the Cyclops, Tectonic Helmet, Tectonic Armor until gear and offering routes are clear. If your save names the fight differently, follow the live quest and keep the same first-copy rule. boss cyclops drops gear desert
altar - partialAltar level 1

Finish the visible requirement, then review new offerings before spending rare goods.

Build altar Skill tree access: Tiers 1-2. Do not assume later tiers are safe until your altar panel shows the same route. altar gods sacrifice skill-tree
altar - partialAltar level 2

Finish the visible requirement, then review new offerings before spending rare goods.

Defeat Owl Boss Skill tree access: Tiers 3-4. Do not assume later tiers are safe until your altar panel shows the same route. altar gods sacrifice skill-tree
altar - partialAltar level 3

Finish the visible requirement, then review new offerings before spending rare goods.

Defeat Cyclops Boss Skill tree access: Tier 5. Do not assume later tiers are safe until your altar panel shows the same route. altar gods sacrifice skill-tree
altar - partialThe Giant Owl

Store first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.

Offer Guardian's Eye Checks unlocks for Material Storage, Blacksmith, Carpenter, Empty House, Altar. If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock guardian
altar - partialWorshipping the Gods

Store first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.

Discover a god at the altar Check the altar reward panel before spending more offerings. If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock
altar - partialThe Malformed Satyr Horn

Store first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.

Offer Malformed Satyr Horn Reveals the next route or boss location. If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock
altar - partialVirgli's Poem

Store first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.

Offer Granite Tooth Checks unlocks for Blacksmith, Carpenter, Altar, Brick Oven. If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock granite
altar - partialProfane Artifice

Store first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.

Offer Core Vessel Checks unlocks for Blacksmith, Carpenter, Altar, Temple. If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock core-vessel
altar - partialHonoring the Soil

Store first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.

Offer Wheat ×20 Checks unlocks for Farmstead. If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock wheat farmstead
altar - partialFruits of the Harvest

Store first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.

Offer Olives ×5 Pine Nuts ×5 Cabbage ×2 Checks unlocks for Bakery. If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock bakery
altar - partialHonoring the Craft

Store first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.

Offer Emperor's Salad Mushroom Skewer Bread x5 Checks unlocks for Watermill. If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock watermill
altar - partialHonoring the Art

Store first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.

Offer Scorpion Skewers Moretum and Bread Checks unlocks for Garum Dolium. If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock garum
altar - partialThe Moonstring

Store first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.

Offer The Moonstring Checks unlocks for Well. If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock
altar - partialHunting Armaments

Store first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.

Offer Sagittarii Bow Bronze Arcuballista Flint Arrow ×500 Bronze Arrow ×200 Unlocks new construction: Leatherworker - Level 2 If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock
altar - partialSanguis Celeste

Store first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.

Offer Crystallized Blood Unlocks new construction: Clay Pit If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock
altar - partialArt of Trade

Store first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.

Offer Denarius Unlocks new construction: Market If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock
altar - partialSignificant Pursuit

Store first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.

Offer Traveler's Coin Research Paper Unlocks new construction: University If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock
altar - partialThe Scent of Memory

Store first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.

Offer Amor Redivivus Unlocks new construction: Beer Dolium If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock
altar - partialIn Vino Veritas

Store first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.

Offer Grapes x10 Beer x5 Drum Lyre Unlocks new construction: Wine Dolium If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock
altar - partialThe Copper Consistency

Store first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.

Offer Copper Bar x5 Unlocks new construction: Quarry If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock
altar - partialFueling the Fires

Store first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.

Offer Coal x5 Wood Plank x10 Wood Stick x10 Unlocks new construction: Automatic Scorpio If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock
altar - partialProving Your Worth

Store first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.

Offer Bronze Helmet Bronze Chestplate Bronze Greaves Bronze Cart Checks unlocks for Blacksmith. If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock
decision - Boss drops - Store firstGuardian of Minerva first drops

Stabilize Plains food, save near town, then follow the sky clue or statue route only when the road home is safe.

Guardian's Eye, Guardian's Feather, Guardian's Talon, Feathered armor pieces, Poisoned Arrow, Coal, Copper Bar, Quadrans, and Denarius. Do not farm repeats while the town food chest, road back, or first-drop storage is still messy. guardian plains minerva feathered boss-drop first-copy
decision - Boss route - Sort before tradePyzifax mixed loot

Scout the Desert Satyr compound, name the exit route, then break the final red box only after food and armor are ready.

Cape of Pyzifax Banner, Sapphire, Tin Bar, first scroll or accessory roll, Grapes, Wine, Denarius, and Quadrans. Do not turn Grapes, Wine, coin drops, or named rewards into routine trade before first copies are sorted. pyzifax desert compound scroll coin trade-risk
decision - Boss drops - Check gear firstCyclops material pool

Finish the Desert story clue path, confirm the trigger, and enter only when the town can survive a long absence.

Granite Tooth, Nail of the Cyclops, Cyclops Shard, Signet of Demo Completion, Bronze Bar, Linen, Bonesplint, and Tectonic set pieces. Do not craft with Cyclops materials until Tectonic armor, weapon, and scroll pressure is checked in your save. cyclops desert tectonic granite-tooth boss-drop gear
decision - Late boss - Save checkPhoenix scout loot

Treat the Volcano altar as a late scout route and confirm the trigger before starting the fight.

Phoenix Feather, Phoenix Ash Sample, Phoenix Wing, Raw Phoenix Wing, Old Phoenix Feather, and first fire-route materials. Do not spend Phoenix materials on food, capes, or experiments before the current recipe route is visible. phoenix volcano altar rare-material late-route
decision - Boss caveat - Keep flexibleUnknown late boss slot

Leave one boss plan flexible until your current build names the route, trigger, and reward pool.

Any named declaration, tablet, boss-looking material, unusual scroll, first-copy trophy, and late-route material. Do not build a gear route around an unnamed boss route or old route rumor. late-slot save-check scroll tablet co-op
decision - Gear route - Melee firstStarter boss kit

Use a basic melee route first, then upgrade only the piece that keeps causing failed attempts.

Flint Gladius, Flint Hasta, Leather Set, Guardian's Eye, Guardian's Feather, Guardian's Talon, Feathered Hood, Feathered Armor, and Feathered Boots. Do not chase a full Feathered set before the town can support repeat Guardian attempts. guardian leather feathered melee first-boss
decision - Gear route - Survival firstCyclops wall kit

Upgrade around survival first, because Cyclops materials matter too much to spend blind after a messy win.

Cyclops Shard, Granite Tooth, Nail of the Cyclops, Tectonic Helmet, Tectonic Armor, Tectonic Boots, Bronze Bar, Linen, and Bonesplint. Do not craft Tectonic weapons or scrolls before checking whether armor is still missing. cyclops tectonic armor weapon scroll
decision - Gear route - Route gearDesert scout kit

Treat Pyzifax and the Desert compound as a route with a fight at the end, not a quick boss room.

Cape of Pyzifax Banner, Sapphire, Tin Bar, Scroll of Vulcan, Assassin's Scroll, Adventuring gear, Bearserker gear, and Druid gear. Do not sell or equip every accessory immediately; first copies can become altar, gear, or route checks. pyzifax desert druid bearserker adventuring scroll
decision - Gear route - Pull safelySafe ranged kit

Pick ranged when pulling enemies safely solves more than raw armor would.

Guardian Talon, Guardian Feather, Feathered Bow, Poisoned Arrow, Leather, Cured Hide, arrows, and first ranged accessories. Do not spend all leather on ranged gear if missing armor is the real boss blocker. ranged diana bow arrow leather feathered
decision - Gear route - Test one scrollScroll route kit

Use a scroll route when utility, altar progress, or ranged control is the blocker rather than basic melee survival.

Augur Headpiece, Augur Robes, Augur Sandals, Feathered Scroll, Tectonic Scroll, Scroll of Vulcan, and rare altar materials. Do not burn rare scrolls as experiments before checking whether gear, altar, or boss prep needs them. scroll augur altar feathered tectonic vulcan
decision - Gear route - Late scoutPhoenix scout kit

Only plan Phoenix gear after the Volcano route, food, and retreat path are stable.

Phoenix Feather, Phoenix Feather Cape, Phoenix Ash Sample, Phoenix Wing, Raw Phoenix Wing, Ember Cloth, and fire-route materials. Do not spend Phoenix materials on food or capes before the current build shows the exact recipe pressure. phoenix volcano cape ember-cloth late-route
decision - God route - Food firstCeres food route

Use Ceres when Wheat, Farmstead, Bakery, crop scaling, or citizen hunger is the blocker that repeats.

Wheat, Olives, Pine Nuts, Cabbage, Mint, Bay Leaf, first seed copies, and food needed for citizens. Do not spend the last offering crop on cooking, trade, or wide field tests before reading the altar count. ceres food wheat farmstead bakery offering
decision - God route - Defend townMars defense route

Use Mars when raids, melee damage, armor pressure, bones, or fixed defense are blocking progress.

Bones, first weapons, monster drops, armor inputs, Blacksmith goods, repair goods, and war-looking offerings. Do not offer the only copy of a weapon, armor part, or monster material while boss prep is active. mars defense armor blacksmith automatic-scorpio
decision - God route - Build and mineVulcan forge route

Use Vulcan when Stone, Quarry, walls, Blacksmith output, Clay Pit, or forge upgrades are the bottleneck.

Coal, Copper Bar, Stone, Clay, Wood Plank, Wood Stick, first metal bars, crafted gear, and wall repair goods. Do not burn Coal or bars on offerings if tools, walls, or boss gear still need them today. vulcan mining stone quarry wall forge
decision - God route - Move surplusMercury trade route

Use Mercury when Market stock, trade movement, University progress, travel speed, or route ownership is the blocker.

Denarius, Quadrans, Research Paper, rare trade goods, first routeable biome materials, food stock, and boss drops. Do not automate exports while food, seed stock, boss drops, or current build materials sit in reachable storage. mercury trade market travel university route
decision - God route - Support citizensVenus worker route

Use Venus when citizen energy, worker value, happiness, accessories, or town utility matters more than combat upgrades.

Potions, accessories, Wine, beauty-route goods, housing support, food storage, and citizen-support materials. Do not chase utility favors while citizens are hungry, unemployed, or walking through unsafe night paths. venus workers citizens housing wine utility
decision - God route - Boss progressMinerva guardian route

Use Minerva when Guardian progress, altar restoration, crafting knowledge, or the first boss route is the current blocker.

Guardian's Eye, Guardian's Feather, Guardian's Talon, Feathered gear, wisdom-route items, and early boss loot. Do not offer Guardian materials until gear, altar, and first-copy storage pressure are checked. minerva guardian boss-progress wisdom feathered
decision - God route - Hunt safelyDiana ranged route

Use Diana when ranged damage, hides, Leatherworker flow, arrows, bow routes, or forest hunting are blocking the next trip.

Hide, Wool, Leather, Cured Hide, arrows, Guardian Talon, Guardian Feather, first ranged gear, and bow-route inputs. Do not drain leather into a bow route if armor is the reason boss attempts fail. diana ranged hunting bow leatherworker arrow
decision - Citizen food - Feed firstCitizens are hungry

Fill Food Storage first, then check whether the food inside actually counts for citizen hunger.

Bread, Wheat, safe cooked food, first Fish, Eel, and offering crops before exports see them. Do not recruit more citizens while Food Storage is empty or filled with ingredients that do not feed them. food-storage citizens bread fish farmstead
decision - Bread chain - Check middle stepWheat to Bread route

Check the middle step first: Wheat needs a milling route before the Bakery can solve Bread.

Wheat for Ceres, first Flour stacks, Bread for citizens, Manual Mill output, Watermill output, and pot-chain food. Do not blame the Bakery if the mill, worker, water placement, or Flour storage is missing. wheat flour bread manual-mill watermill bakery
decision - Storage - Move food laneFood is in the wrong place

Move the food route around where citizens and workers actually walk, not around the prettiest building spot.

Citizen food, offering crops, boss food, trade food, and first-copy ingredients in separate storage groups. Do not let Trading Post or Logistics Tent reach the only food chest. storage food-storage warehouse logistics trading-post
decision - Milling - Confirm inputWatermill placement check

Use Watermill as a milling step, then check Farmstead, Wheat, Flour, Bakery, and storage around it.

Wheat for offerings, first Flour, Bread, Empty Pots, Olive Paste, and Grape Paste if other food chains are active. Do not rebuild fields around the Watermill until the mill is confirmed to process the right input. watermill wheat flour bakery olive-paste grape-paste
decision - Storage - Split storageWarehouse is not a food cure

Use Warehouse or Material Storage for readable hauling, then keep food in the building that feeds the town.

Build materials, first-copy boss drops, offering crops, route goods, and rare goods in their own lanes. Do not expect one big storage pile to fix citizen hunger, Bakery input, or trade export mistakes. warehouse material-storage food-storage rare-goods storage
decision - Automation - Stop routeAutomation drains food

Stop the route, move protected food out of reachable storage, then rebuild one small chain.

Citizen food, seed stock, boss food, offering crops, first-copy rare goods, and food floor storage. Do not chain Farmstead, mill, Bakery, Food Storage, Warehouse, and Trading Post all at once. automation logistics-tent farmstead bakery trading-post
decision - Pot chain - Reserve potsGarum and Empty Pot pressure

Check Empty Pot supply before Fish, Garum, Beer, Wine, Olive Oil, or Bakery food starts consuming containers.

Empty Pots, first Fish, Garum, Olive Oil, bottles, and any pot-chain food needed for citizens or boss prep. Do not let one food route drain every pot if trade, offerings, or cooking still need containers. garum empty-pot fish olive-oil beer wine
decision - Oil chain - Use after reserveOlive Oil food chain

Check whether Olives, Olive Paste, Empty Pots, Garum, Wine, Beer, Deep Fried Fish, or offerings need the same chain first.

Olives, Olive Paste, first Olive Oil, Empty Pots, and food route goods that use oil. Do not export Olive Oil if pot supply is blocking Garum, Beer, Wine, or Bakery food. olive-oil olives manual-mill empty-pot trade
decision - Bakery - Check inputsBakery input queue

Check whether Flour, food storage, worker path, and pot-chain ingredients are ready before adding another Bakery goal.

Flour, Wheat, Bread, cooked food, Fish, Garum, Olive Oil, and citizen food before trade routes reach them. Do not turn the Bakery into a bottleneck by feeding it from scattered storage. bakery flour bread worker food-storage
decision - Boss food - Store separateBoss food reserve

Split boss-prep meals from citizen food before a dangerous biome or boss route starts.

Strong cooked food, Bread reserve, fish meals, pot-chain meals, and emergency food for the return route. Do not let Logistics Tent, Warehouse, or Trading Post pull from the boss food chest. boss-food food-storage fish bread logistics
decision - Defense - Protect work coreBlacksmith keeps getting hit

Protect the Blacksmith lane before outer decoration, because gear and repairs decide the next trip.

Bars, Coal, weapon parts, armor materials, arrows, repair goods, storage nearby, and a retreat point for night fights. Do not move the Blacksmith to a remote edge just because there is empty space. blacksmith defense gear repair storage
decision - Defense - Shrink farm edgeFarmstead keeps getting hit

Shrink the farm edge and protect the Food Storage path before expanding the field again.

Seeds, Wheat, Cabbage, Olives, Pine Nuts, citizen food, Ceres offering goods, Farmstead, and Food Storage. Do not widen fields into the raid path while citizens are already hungry. farmstead food-storage defense farm ceres
decision - Layout - Light real pathsDark road route

Light the route people actually use: storage to crafting, farm to food, town to exit.

Fuel, wall repair goods, food for return trips, first-copy loot, open door space, and gate corners. Do not light a decorative loop while workers still cross a dark shortcut. road light torch gate worker-path
decision - Layout - Pull core inwardBase is too spread out

Pull daily work back into one readable core before adding new districts.

Storage core, road spine, Food Storage, Workbench, Carpenter lane, repair goods, and first-copy rare drops. Do not wall empty land or decorate between buildings that workers cross every minute. layout storage-core road-spine move-buildings district
decision - Defense - Close work gapsPerimeter has gaps

Close the gap around real work areas first, then decide whether the outer perimeter is worth the cost.

Lumber, Stone, Concrete, Clay, Volcanic Ash, arrows, gate materials, and repair goods. Do not build a huge perimeter that traps carts, blocks doors, or drains wall upgrades. wall perimeter gate concrete volcanic-ash
decision - Citizens - Move jobs closerCitizens are exposed

Move jobs, food, and housing into safer walking distance before recruiting more citizens.

Citizen food, job inputs, repair goods, housing support, Food Storage, job buildings, light, and a clear return lane. Do not add workers to a town that cannot feed, shelter, or defend the current group. citizens workers housing food-storage jobs
decision - Boss loot - Store firstBoss drops

Put the first boss drop into protected storage, then check gear, altar, and item rows before selling repeats.

Guardian materials, Cyclops materials, Pyzifax named rewards, Phoenix materials, unusual scrolls, tablets, declarations, and trophies. Do not sell the only copy of a named drop, tablet, declaration, scroll, or trophy. boss-drop guardian cyclops pyzifax phoenix first-copy
decision - Food trade - Sell after reserveOlive Oil

Check whether Empty Pots, Garum, Wine, Beer, Deep Fried Fish, or offerings need the same chain first.

Olives, Olive Paste, Empty Pots, first Olive Oil, and any food route using oil. Do not export Olive Oil if pot supply is already blocking Garum, Beer, Wine, or Bakery food. olive-oil empty-pot garum trade food-chain
decision - Food trade - Feed firstFood surplus

Fill the citizen food floor and boss food chest before turning food into money.

Bread, cooked food, Garum, Fish, Eel, Ceres crops, boss-prep meals, and emergency food. Do not sell or export food while citizens are hungry or a boss route is planned. food bread garum fish boss-food citizens
decision - Gear trade - Use or storeCrafted gear

Equip or store one clean set before selling extra gear pieces.

Druid, Bearserker, Adventuring, Feathered, Tectonic, Augur, Blacksmith goods, Leatherworker goods, and repair materials. Do not sell a single missing set piece because one later boss or biome may need the whole line. gear druid bearserker adventuring feathered tectonic augur
decision - Rare goods - Store until useRare material

Protect the first copy and search the item row before crafting, offering, exporting, or selling.

Core Vessel, Crystallized Blood, Ember Cloth, Firescale Satchel parts, Phoenix Ash Sample, Volcanic Ash, and altar-looking materials. Do not treat unknown rare materials as profit goods. rare-material core-vessel crystallized-blood ember-cloth volcanic-ash
decision - Dungeon - Sort firstDungeon loot

Return home, split named items from routine materials, then decide what can enter normal storage.

Named scrolls, tablets, declarations, rare ore, unusual food, boss-looking parts, first trophies, repair goods, and route-owner items. Do not let Logistics Tent or Trading Post pull from the first dump chest. dungeon loot scroll tablet co-op logistics
decision - Container - Reserve firstPots and bottles

Check every food, drink, oil, and sauce route before putting spare containers into exports.

Empty Pots, bottles, Garum, Wine, Beer, Olive Oil, Deep Fried Fish, and Bakery or offering goods using containers. Do not sell containers while multiple food routes are waiting on the same stock. empty-pot bottle garum wine beer container
decision - Market - Spend after checkCoin and market stock

Check current Market stock, merchant biome, and route owner before spending boss-run coins or routing trade goods.

Denarius, Quadrans, Research Paper, first merchant buys, and goods needed for University, Mercury, or Trading Post progress. Do not route coins or rare buys into shared storage if co-op spending rules are not clear. denarius quadrans market mercury university trade
item - consumable - ready to compareAncient Clay Tablet

Keep the first copy out of trade and cooking routes.

current save Check current save No known recipe use
item - consumable - ready to compareAsh-covered Tablet

Keep the first copy out of trade and cooking routes.

current save Check current save No known recipe use
item - consumable - ready to compareTrace of Suculae

Test the effect before carrying or spending several copies.

current save Check current save No known recipe use
item - consumable - ready to compareGranite Effigy

Keep the first copy out of trade and cooking routes.

current save Check current save No known recipe use
item - consumable - check in saveTraveler's Coin

Save first, then confirm exact behavior in your current build.

current save VP Volcanic Phoenix Boss Creature 1000 HP; Pyzifax World drop 400 HP No known recipe use
item - consumable - check in saveFirescale Satchel

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 5, yields 1 No known recipe use
item - consumable - ready to compareDeclaration of War - The Fallen

Keep the first copy out of trade and cooking routes.

current save Check current save No known recipe use
item - consumable - ready to compareFeathered Effigy

Keep the first copy out of trade and cooking routes.

current save Check current save No known recipe use
item - consumable - ready to compareDeclaration of War - The Gorgons

Keep the first copy out of trade and cooking routes.

current save Check current save No known recipe use
item - consumable - ready to compareDeclaration of War - The Potmen

Keep the first copy out of trade and cooking routes.

current save Check current save No known recipe use
item - consumable - ready to compareDeclaration of War - The Rats

Keep the first copy out of trade and cooking routes.

current save Check current save No known recipe use
item - equipment - check in saveAdventuring Hat

Save first, then confirm exact behavior in your current build.

current save Merchant level 1 No known recipe use
item - equipment - check in saveAdventuring Boots

Save first, then confirm exact behavior in your current build.

current save Merchant level 1 No known recipe use
item - equipment - ready to compareAugur Robes

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Leatherworker Recipe via Leatherworker, worker level 5, yields 1 Crystalline Vestments
item - equipment - ready to compareAugur Headpiece

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Leatherworker Recipe via Leatherworker, worker level 5, yields 1 Crystalline Hood
item - equipment - ready to compareAugur Sandals

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Leatherworker Recipe via Leatherworker, worker level 5, yields 1 Crystalline Boots
item - equipment - check in saveBasalt Bulwark Helmet

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 6, yields 1 No known recipe use
item - equipment - check in saveBasalt Bulwark Greaves

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Blacksmith Recipe via Blacksmith, worker level 6, yields 1 No known recipe use
item - equipment - check in saveBearserker Furs

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Leatherworker Recipe via Leatherworker, worker level 3, yields 1 No known recipe use
item - equipment - check in saveBearserker Cowl

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Leatherworker Recipe via Leatherworker, worker level 3, yields 1 No known recipe use
item - equipment - check in saveBearserker Sandals

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Leatherworker Recipe via Leatherworker, worker level 3, yields 1 No known recipe use
item - equipment - check in saveBasalt Bulwark Chestplate

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Blacksmith Recipe via Blacksmith, worker level 6, yields 1 No known recipe use
item - equipment - check in saveBonesplint Armor

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Leatherworker Recipe via Leatherworker, worker level 4, yields 1 No known recipe use
item - equipment - check in saveBonesplint Cowl

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Leatherworker Recipe via Leatherworker, worker level 4, yields 1 No known recipe use
item - equipment - check in saveBonesplint Boots

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Leatherworker Recipe via Leatherworker, worker level 4, yields 1 No known recipe use
item - equipment - ready to compareBronze Chestplate

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Blacksmith Recipe via Blacksmith, worker level 2, yields 1 Onager Sash
item - equipment - ready to compareBronze Helmet

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Blacksmith Recipe via Blacksmith, worker level 2, yields 1 Onager Scarf
item - equipment - ready to compareBronze Greaves

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Blacksmith Recipe via Blacksmith, worker level 2, yields 1 Onager Sandals
item - equipment - check in saveCamillus Robes

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 2, yields 1 No known recipe use
item - equipment - check in saveCamillus Headpiece

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Leatherworker Recipe via Leatherworker, worker level 2, yields 1 No known recipe use
item - equipment - ready to compareChitin Armor

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Leatherworker Recipe via Leatherworker, worker level 4, yields 1 Scorpio Breastplate
item - equipment - ready to compareChitin Helmet

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Leatherworker Recipe via Leatherworker, worker level 4, yields 1 Scorpio Helmet
item - equipment - check in saveCamillus Sandals

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Leatherworker Recipe via Leatherworker, worker level 2, yields 1 No known recipe use
item - equipment - ready to compareChitin Boots

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Leatherworker Recipe via Leatherworker, worker level 4, yields 1 Scorpio Sandals
item - equipment - check in saveCopper Chestplate

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Blacksmith Recipe via Blacksmith, worker level 1, yields 1 No known recipe use
item - equipment - check in saveCopper Helmet

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Blacksmith Recipe via Blacksmith, worker level 1, yields 1 No known recipe use
item - equipment - check in saveCopper Greaves

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Blacksmith Recipe via Blacksmith, worker level 1, yields 1 No known recipe use
item - equipment - check in saveCrystalline Vestments

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Leatherworker Recipe via Leatherworker, worker level 6, yields 1 No known recipe use
item - equipment - check in saveCrystalline Hood

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Leatherworker Recipe via Leatherworker, worker level 6, yields 1 No known recipe use
item - equipment - check in saveCrystalline Boots

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Leatherworker Recipe via Leatherworker, worker level 6, yields 1 No known recipe use
item - equipment - ready to compareCultus Robes

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Leatherworker Recipe via Leatherworker, worker level 4, yields 1 Mirage's Tunic
item - equipment - ready to compareCultus Headpiece

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Leatherworker Recipe via Leatherworker, worker level 4, yields 1 Mirage Laurels
item - equipment - check in saveDruid Robes

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Leatherworker Recipe via Leatherworker, worker level 3, yields 1 No known recipe use
item - equipment - ready to compareCultus Sandals

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Leatherworker Recipe via Leatherworker, worker level 4, yields 1 Mirage's Boots
item - equipment - check in saveDruid Hood

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Leatherworker Recipe via Leatherworker, worker level 3, yields 1 No known recipe use
item - equipment - check in saveDruid Sandals

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Leatherworker Recipe via Leatherworker, worker level 3, yields 1 No known recipe use
item - equipment - check in saveFeathered Hood

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Leatherworker Recipe via Leatherworker, worker level 2, yields 1; OO Owl Of Minerva Creature 250 HP No known recipe use
item - equipment - check in saveFeathered Armor

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Leatherworker Recipe via Leatherworker, worker level 2, yields 1; OO Owl Of Minerva Creature 250 HP No known recipe use
item - equipment - ready to compareFirescale Armor

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Leatherworker Recipe via Leatherworker, worker level 5, yields 1 Pyroclast Armor
item - equipment - check in saveFeathered Boots

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Leatherworker Recipe via Leatherworker, worker level 2, yields 1; OO Owl Of Minerva Creature 250 HP No known recipe use
item - equipment - ready to compareFirescale Cowl

Keep the first copy out of trade and cooking routes.

Leatherworker Recipe via Leatherworker, worker level 5, yields 1 Pyroclast Mask
item - equipment - ready to compareFirescale Boots

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Leatherworker Recipe via Leatherworker, worker level 5, yields 1 Pyroclast Greaves
item - equipment - check in saveFlamines Minores Vestments

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Leatherworker Recipe via Leatherworker, worker level 8, yields 1 No known recipe use
item - equipment - check in saveFlamines Minores Apex

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Leatherworker Recipe via Leatherworker, worker level 8, yields 1 No known recipe use
item - equipment - ready to compareFossor Robes

Keep the first copy out of trade and cooking routes.

current save Check current save No known recipe use
item - equipment - check in saveFlamines Minores Sandals

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Leatherworker Recipe via Leatherworker, worker level 8, yields 1 No known recipe use
item - equipment - ready to compareFossor Mask

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - ready to compareFossor Boots

Keep the first copy out of trade and cooking routes.

current save Check current save No known recipe use
item - equipment - check in saveGold Plated Chestplate

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Blacksmith Recipe via Blacksmith, worker level 9, yields 1 No known recipe use
item - equipment - check in saveGold Plated Helmet

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Blacksmith Recipe via Blacksmith, worker level 9, yields 1 No known recipe use
item - equipment - ready to compareGraverobber's Tunic

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - ready to compareGraverobbers' Cowl

Keep the first copy out of trade and cooking routes.

current save Check current save No known recipe use
item - equipment - check in saveGold Plated Greaves

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Blacksmith Recipe via Blacksmith, worker level 9, yields 1 No known recipe use
item - equipment - ready to compareGraverobber's Boots

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - ready to compareLegionary Helmet

Keep the first copy out of trade and cooking routes.

Blacksmith Recipe via Blacksmith, worker level 5, yields 1 Silver Plated Helmet, Basalt Bulwark Helmet
item - equipment - ready to compareLegionary Chestplate

Keep the first copy out of trade and cooking routes.

Blacksmith Recipe via Blacksmith, worker level 5, yields 1 Silver Plated Chestplate, Basalt Bulwark Chestplate
item - equipment - ready to compareLeather Armor

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Leatherworker Recipe via Leatherworker, yields 1 Velites Armor, Druid Robes
item - equipment - ready to compareLegionary Greaves

Keep the first copy out of trade and cooking routes.

Blacksmith Recipe via Blacksmith, worker level 5, yields 1 Silver Plated Greaves, Basalt Bulwark Greaves
item - equipment - ready to compareLeather Hood

Keep the first copy out of trade and cooking routes.

Leatherworker Recipe via Leatherworker, yields 1 Wolf Cowl, Druid Hood
item - equipment - ready to compareLeather Sandals

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Leatherworker Recipe via Leatherworker, yields 1 Velites Sandals, Druid Sandals
item - equipment - check in saveLion Cowl

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current save Check current save No known recipe use
item - equipment - check in saveFlamen Volcanalis Robes

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Leatherworker Recipe via Leatherworker, worker level 7, yields 1 No known recipe use
item - equipment - check in saveFlamen Volcanalis Hood

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Leatherworker Recipe via Leatherworker, worker level 7, yields 1 No known recipe use
item - equipment - check in saveMirage's Tunic

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Leatherworker Recipe via Leatherworker, worker level 4, yields 1 No known recipe use
item - equipment - check in saveFlamen Volcanalis Boots

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Leatherworker Recipe via Leatherworker, worker level 7, yields 1 No known recipe use
item - equipment - check in saveMercury's Helmet

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current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe use
item - equipment - check in saveMirage's Boots

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 4, yields 1 No known recipe use
item - equipment - check in saveMirage Laurels

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Leatherworker Recipe via Leatherworker, worker level 4, yields 1 No known recipe use
item - equipment - ready to compareOccultist's Hood

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - ready to compareOccultist's Vestments

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - ready to compareOccultist's Legwraps

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - check in saveOnager Sash

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Blacksmith Recipe via Blacksmith, worker level 4, yields 1 No known recipe use
item - equipment - check in saveOnager Sandals

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Blacksmith Recipe via Blacksmith, worker level 4, yields 1 No known recipe use
item - equipment - check in saveOnager Scarf

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Blacksmith Recipe via Blacksmith, worker level 4, yields 1 No known recipe use
item - equipment - check in savePontifex Headpiece

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Leatherworker Recipe via Leatherworker, worker level 9, yields 1 No known recipe use
item - equipment - check in savePontifex Vestments

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Leatherworker Recipe via Leatherworker, worker level 9, yields 1 No known recipe use
item - equipment - check in savePontifex Sandals

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Leatherworker Recipe via Leatherworker, worker level 9, yields 1 No known recipe use
item - equipment - check in savePyroclast Armor

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Leatherworker Recipe via Leatherworker, worker level 6, yields 1 No known recipe use
item - equipment - check in savePyroclast Greaves

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Leatherworker Recipe via Leatherworker, worker level 6, yields 1 No known recipe use
item - equipment - ready to compareRex Sacrorum Vestments

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - check in savePyroclast Mask

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 6, yields 1 No known recipe use
item - equipment - ready to compareRoot Boots

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - ready to compareRex Sacrorum Headpiece

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - ready to compareRex Sacrorum Sandals

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - check in saveScorpio Helmet

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 4, yields 1 No known recipe use
item - equipment - check in saveScorpio Breastplate

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 4, yields 1 No known recipe use
item - equipment - ready to compareSilver Plated Helmet

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Blacksmith Recipe via Blacksmith, worker level 7, yields 1 Gold Plated Helmet
item - equipment - check in saveScorpio Sandals

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 4, yields 1 No known recipe use
item - equipment - ready to compareSilver Plated Greaves

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Blacksmith Recipe via Blacksmith, worker level 7, yields 1 Gold Plated Greaves
item - equipment - ready to compareSilver Plated Chestplate

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Blacksmith Recipe via Blacksmith, worker level 7, yields 1 Gold Plated Chestplate
item - equipment - check in saveSpectral Leather Hood

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 8, yields 1 No known recipe use
item - equipment - check in saveSpectral Leather Armour

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 8, yields 1 No known recipe use
item - equipment - check in saveTectonic Armor

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 4, yields 1 No known recipe use
item - equipment - check in saveSpectral Leather Boots

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 8, yields 1 No known recipe use
item - equipment - check in saveTectonic Helmet

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 4, yields 1 No known recipe use
item - equipment - check in saveTectonic Boots

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 4, yields 1 No known recipe use
item - equipment - ready to compareThick Leather Hood

Keep the first copy out of trade and cooking routes.

Leatherworker Recipe via Leatherworker, worker level 2, yields 1 Bearserker Cowl
item - equipment - ready to compareThick Leather Armor

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Leatherworker Recipe via Leatherworker, worker level 2, yields 1 Bearserker Furs
item - equipment - check in saveVelites Armor

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 3, yields 1 No known recipe use
item - equipment - check in saveWolf Cowl

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 3, yields 1 No known recipe use
item - equipment - ready to compareThick Leather Sandals

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Leatherworker Recipe via Leatherworker, worker level 2, yields 1 Bearserker Sandals
item - equipment - check in saveVelites Sandals

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 3, yields 1 No known recipe use
item - equipment - ready to compareVigiles Manium Helmet

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - ready to compareVigiles Manium Chestpiece

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - check in saveWithered Laurel

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - ready to compareVigiles Manium Greaves

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - ready to compareWinged Boots

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - check in saveBronze Axe

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 2, yields 1 No known recipe use
item - equipment - check in saveCopper Axe

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 1, yields 1 No known recipe use
item - equipment - check in saveFlint Axe

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in saveRusted axe

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - ready to compareIron Lumber Axe

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Blacksmith Recipe via Blacksmith, worker level 5, yields 1 Silver Axe
item - equipment - check in saveGold Axe

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in saveSilver Axe

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 7, yields 1 No known recipe use
item - equipment - check in saveBearserker Fur Cloak

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 3, yields 1 No known recipe use
item - equipment - check in saveAdventuring Cloak

Save first, then confirm exact behavior in your current build.

current save Merchant level 2 No known recipe use
item - equipment - check in saveBronze Pickaxe

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 2, yields 1 No known recipe use
item - equipment - check in saveThick Cloak

Save first, then confirm exact behavior in your current build.

current save Merchant level 2 No known recipe use
item - equipment - check in saveCopper Pickaxe

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 1, yields 1 No known recipe use
item - equipment - check in saveFlint Pickaxe

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in saveGold Pickaxe

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - ready to compareIron Pickaxe

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Blacksmith Recipe via Blacksmith, worker level 5, yields 1 Silver Pickaxe
item - equipment - check in saveSilver Pickaxe

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 7, yields 1 No known recipe use
item - equipment - check in saveRusted Pickaxe

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in saveTorch

Save first, then confirm exact behavior in your current build.

current save Merchant level 1 No known recipe use
item - equipment - check in saveMagical Candle

Save first, then confirm exact behavior in your current build.

current save Merchant level 4 No known recipe use
item - equipment - check in saveAbandoned Abacus

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in saveEmber Orchid Lantern

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in saveAshen Ring

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in saveArcher's Gloves

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in saveBark-back

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 3, yields 1 No known recipe use
item - equipment - check in saveBedouin Cloak

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 4, yields 1 No known recipe use
item - equipment - ready to compareBirch Idol

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - check in saveBracelet of Rage

Save first, then confirm exact behavior in your current build.

current save Pyzifax World drop 400 HP No known recipe use
item - equipment - ready to compareBrittonic Ring

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - check in saveBlacksmith's Gloves

Save first, then confirm exact behavior in your current build.

current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe use
item - equipment - ready to compareBlessed Waterskin

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - check in saveBurning Fallen Cape

Save first, then confirm exact behavior in your current build.

current save VP Volcanic Phoenix Boss Creature 1000 HP; Burning Walker Creature 60 HP No known recipe use
item - equipment - check in saveBurnt Oak Gall

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - ready to compareCarved Antler

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - check in saveSpare Cart Wheel

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in saveCinder Leaf

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in saveClay Face

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in saveClay Sword

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in saveCloudy Glass Bead

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - ready to comparePallium Protectionis

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - ready to compareSymbol of Community

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - check in saveCornucopia

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in saveCursed Walking Stick

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in saveCrab Fossil

Save first, then confirm exact behavior in your current build.

current save Pyzifax World drop 400 HP; Rock Crab Creature 20 HP No known recipe use
item - equipment - check in saveCyclopelli Tools

Save first, then confirm exact behavior in your current build.

current save VP Volcanic Phoenix Boss Creature 1000 HP; Master Engineer Creature 45 HP No known recipe use
item - equipment - check in saveBroken Fibulae

Save first, then confirm exact behavior in your current build.

current save Pyzifax World drop 400 HP No known recipe use
item - equipment - check in saveAncient Tooth

Save first, then confirm exact behavior in your current build.

current save Pyzifax World drop 400 HP No known recipe use
item - equipment - check in saveCape of the Fallen

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 1, yields 1 No known recipe use
item - equipment - check in saveElemental Core

Save first, then confirm exact behavior in your current build.

current save VP Volcanic Phoenix Boss Creature 1000 HP; Fire Elemental Creature 100 HP No known recipe use
item - equipment - check in saveFallen Star

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in saveFlammable Oil

Save first, then confirm exact behavior in your current build.

current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe use
item - equipment - check in saveFlaming Bowstring

Save first, then confirm exact behavior in your current build.

current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe use
item - equipment - check in saveFools' Gold

Save first, then confirm exact behavior in your current build.

current save Pyzifax World drop 400 HP No known recipe use
item - equipment - check in saveFossilised Amber

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in saveGardener's Gloves

Save first, then confirm exact behavior in your current build.

current save Pyzifax World drop 400 HP No known recipe use
item - equipment - ready to compareFascinus

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - ready to compareGhostly Ring

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - check in saveGiants Gloves

Save first, then confirm exact behavior in your current build.

current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe use
item - equipment - check in saveGrandiose Plans

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in saveGold Leaf

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in saveHeat-proof Sandals

Save first, then confirm exact behavior in your current build.

current save Pyzifax World drop 400 HP No known recipe use
item - equipment - check in saveIncense Box

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in savePolished Ivory Charm

Save first, then confirm exact behavior in your current build.

current save Pyzifax World drop 400 HP No known recipe use
item - equipment - check in saveLobber Wristguards

Save first, then confirm exact behavior in your current build.

current save Merchant level 5 No known recipe use
item - equipment - check in saveLucky Dice

Save first, then confirm exact behavior in your current build.

current save Merchant level 5 No known recipe use
item - equipment - check in saveMagus Vulcan Cape

Save first, then confirm exact behavior in your current build.

current save VP Volcanic Phoenix Boss Creature 1000 HP; Magus Vulcan Creature 80 HP No known recipe use
item - equipment - check in saveFlamines Volcanalis Fibulae

Save first, then confirm exact behavior in your current build.

current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe use
item - equipment - check in saveMercury Idol

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - ready to compareFlamen Volcanalis Schematic

Keep the first copy out of trade and cooking routes.

current save Check current save No known recipe use
item - equipment - check in saveHorseshoe Crab Fossil

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in saveMirror

Save first, then confirm exact behavior in your current build.

current save Pyzifax World drop 400 HP; Gorgon Creature 110 HP No known recipe use
item - equipment - check in saveNeptune Idol

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in saveLocusta Legatus

Save first, then confirm exact behavior in your current build.

current save Pyzifax World drop 400 HP No known recipe use
item - equipment - ready to compareTrace of the Nitrodi

Keep the first copy out of trade and cooking routes.

current save Check current save No known recipe use
item - equipment - check in saveOak Gall

Save first, then confirm exact behavior in your current build.

current save Bush Crab Creature 15 HP No known recipe use
item - equipment - check in saveObsidian Necklace

Save first, then confirm exact behavior in your current build.

current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe use
item - equipment - check in saveObsidian Shards

Save first, then confirm exact behavior in your current build.

current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe use
item - equipment - check in saveIdol of Orcus

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in savePetrified Wood

Save first, then confirm exact behavior in your current build.

current save Rock Crab Creature 20 HP No known recipe use
item - equipment - check in savePetrified Finger

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in savePhoenix Feather

Save first, then confirm exact behavior in your current build.

current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe use
item - equipment - check in savePhoenix Feather Cape

Save first, then confirm exact behavior in your current build.

current save VP Volcanic Phoenix Boss Creature 1000 HP; Phoenix Creature 70 HP No known recipe use
item - equipment - check in savePhysician's Cloak

Save first, then confirm exact behavior in your current build.

current save Pyzifax World drop 400 HP No known recipe use
item - equipment - check in savePristine Pinecone

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in savePotman Charm

Save first, then confirm exact behavior in your current build.

current save Pyzifax World drop 400 HP No known recipe use
item - equipment - ready to comparePlutonic Idol

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - ready to comparePomona's Gift

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - check in savePumice

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in savePyromancer's Ring

Save first, then confirm exact behavior in your current build.

current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe use
item - equipment - check in saveCape of Pyzifax Banner

Save first, then confirm exact behavior in your current build.

current save Pyzifax World drop 400 HP No known recipe use
item - equipment - check in saveScholar's Ring

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in saveRobigus Idol

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - ready to compareSilvanic Idol

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - check in saveSinew Bowstring

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in saveSpiritual Stone

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in saveSmoldering Ring

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in saveTellus Idol

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - ready to compareStrange Machinery

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - check in saveVenus Idol

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - check in saveVulture Scent Gland

Save first, then confirm exact behavior in your current build.

current save Vulture Creature 80 HP No known recipe use
item - equipment - check in saveWalking Stick

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - ready to compareWrist Wraps

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - check in saveWarm Rock

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - equipment - ready to compareMiniature Wicker Man

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - food - check in saveAloe Salve

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - food - check in saveAntidote

Save first, then confirm exact behavior in your current build.

current save Pyzifax World drop 400 HP No known recipe use
item - food - check in saveEnergy Potion

Save first, then confirm exact behavior in your current build.

current save Pyzifax World drop 400 HP No known recipe use
item - food - check in saveMajor Energy Potion

Save first, then confirm exact behavior in your current build.

current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe use
item - food - check in saveBottle of Hot Spring Water

Save first, then confirm exact behavior in your current build.

current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe use
item - food - ready to compareMajor Poison

Compare health, citizen food, pots, and Bakery pressure before cooking.

current save Check current save Poisoned Arrow, Poison Pot
item - food - check in saveBottle of Resin

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - food - ready to compareVenus' Perfume

Compare health, citizen food, pots, and Bakery pressure before cooking.

current save Check current save No known recipe use
item - food - ready to compareAmbrosia

Compare health, citizen food, pots, and Bakery pressure before cooking.

current save Check current save No known recipe use
item - food - check in saveNectar

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - food - ready to compareApricot

Compare health, citizen food, pots, and Bakery pressure before cooking.

current save Check current save Gustum de Praecoquis, Scorpion Skewers, Minutal Ex Praecoquis
item - food - ready to compareApple

Compare health, citizen food, pots, and Bakery pressure before cooking.

current save Check current save Emperor's Salad, Minutal Matianum, Patina de Malis
item - food - check in saveBeer

Save first, then confirm exact behavior in your current build.

Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 1 No known recipe use
item - food - ready to compareBlackberry

Compare health, citizen food, pots, and Bakery pressure before cooking.

current save Blackberry Crop cultivated 1-2 100%; Blackberry Crop wild 3-4 100% Berry Crostata
item - food - ready to compareWhite Currant

Compare health, citizen food, pots, and Bakery pressure before cooking.

current save White Currant Crop cultivated 1-2 100%; White Currant Crop wild 3-4 100% Berry Crostata
item - food - ready to compareRed Currant

Compare health, citizen food, pots, and Bakery pressure before cooking.

current save Red Currant Crop cultivated 1-2 100%; Red Currant Crop wild 3-4 100% Berry Crostata
item - food - ready to compareCheese

Compare health, citizen food, pots, and Bakery pressure before cooking.

Bakery Recipe via Bakery, worker level 1, yields 1; Goat Female Creature Globi, Libum, Moretum and Bread +1 more
item - food - ready to compareBread

Compare health, citizen food, pots, and Bakery pressure before cooking.

Bakery Recipe via Bakery, worker level 1, yields 1 Moretum and Bread, Isicia Omentata
item - food - ready to compareCabbage

Compare health, citizen food, pots, and Bakery pressure before cooking.

current save Cabbage Crop cultivated 1-1 100%; Cabbage Crop wild 1-1 100% Emperor's Salad
item - food - ready to compareStrange crab Meat

Compare health, citizen food, pots, and Bakery pressure before cooking.

current save Bush Crab Creature; Rock Crab Creature Isicia Marina
item - food - ready to compareDates

Keep the first copy out of trade and cooking routes.

current save Plains Merchant level 1; Forest Merchant level 1 Dulcia Domestica, Isicia Marina, Phoenix And Olives
item - food - check in saveBerry Crostata

Save first, then confirm exact behavior in your current build.

Bakery Recipe via Bakery, worker level 1, yields 1 No known recipe use
item - food - ready to compareDelectable Platter

Compare health, citizen food, pots, and Bakery pressure before cooking.

current save Check current save No known recipe use
item - food - check in saveDulcia Domestica

Save first, then confirm exact behavior in your current build.

Bakery Recipe via Bakery, worker level 2, yields 1 No known recipe use
item - food - check in saveDeep Fried Fish

Save first, then confirm exact behavior in your current build.

Bakery Recipe via Bakery, worker level 2, yields 1 No known recipe use
item - food - check in saveEel

Save first, then confirm exact behavior in your current build.

current save Plains Merchant level 3; Forest Merchant level 3 No known recipe use
item - food - ready to compareEgg

Compare health, citizen food, pots, and Bakery pressure before cooking.

current save Vulture Creature; Bird Creature Patina de Malis, Patina de Piris
item - food - check in saveEmperor's Salad

Save first, then confirm exact behavior in your current build.

Bakery Recipe via Bakery, worker level 1, yields 1 No known recipe use
item - food - ready to compareFruit Salad

Compare health, citizen food, pots, and Bakery pressure before cooking.

current save Check current save No known recipe use
item - food - ready to compareFish

Compare health, citizen food, pots, and Bakery pressure before cooking.

current save Plains Merchant level 2; Forest Merchant level 2 Deep Fried Fish, Minutal Ex Praecoquis, Garum
item - food - check in saveGlobi

Save first, then confirm exact behavior in your current build.

Bakery Recipe via Bakery, worker level 1, yields 1 No known recipe use
item - food - ready to compareGrapes

Compare health, citizen food, pots, and Bakery pressure before cooking.

current save Grapes Crop cultivated 1-2 100%; Grapes Crop wild 1-1 100% Bedouin Cloak, Grape Paste
item - food - check in saveGustum de Praecoquis

Save first, then confirm exact behavior in your current build.

Bakery Recipe via Bakery, worker level 3, yields 1 No known recipe use
item - food - check in saveLibum

Save first, then confirm exact behavior in your current build.

Bakery Recipe via Bakery, worker level 2, yields 1 No known recipe use
item - food - check in saveMead

Save first, then confirm exact behavior in your current build.

Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 1 No known recipe use
item - food - ready to compareHoney

Keep the first copy out of trade and cooking routes.

Bakery Recipe via Bakery, worker level 1, yields 1 Globi, Dulcia Domestica, Libum +8 more
item - food - check in saveCooked Meat Haunch

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - food - check in saveCooked Meat Cut

Save first, then confirm exact behavior in your current build.

current save Neutral Satyr Creature; Grey Satyr Brute Creature No known recipe use
item - food - check in saveIsicia Omentata

Save first, then confirm exact behavior in your current build.

Bakery Recipe via Bakery, worker level 4, yields 1 No known recipe use
item - food - check in saveCooked Small Game

Save first, then confirm exact behavior in your current build.

current save Grey Satyr Tent World drop No known recipe use
item - food - check in saveMinutal Ex Praecoquis

Save first, then confirm exact behavior in your current build.

Bakery Recipe via Bakery, worker level 6, yields 1 No known recipe use
item - food - check in saveMinutal Matianum

Save first, then confirm exact behavior in your current build.

Bakery Recipe via Bakery, worker level 5, yields 1 No known recipe use
item - food - check in saveIsicia Marina

Save first, then confirm exact behavior in your current build.

Bakery Recipe via Bakery, worker level 3, yields 1; Pyzifax World drop 400 HP No known recipe use
item - food - check in saveMinutal Vulcanum

Save first, then confirm exact behavior in your current build.

Bakery Recipe via Bakery, worker level 7, yields 1 No known recipe use
item - food - check in saveMoretum and Bread

Save first, then confirm exact behavior in your current build.

Bakery Recipe via Bakery, worker level 4, yields 1 No known recipe use
item - food - ready to compareChanterelle Mushroom

Compare health, citizen food, pots, and Bakery pressure before cooking.

current save Chanterelle Mushroom Crop cultivated 1-1 100%; Chanterelle Mushroom Crop wild 2-3 100% Mushroom Skewer
item - food - ready to compareBoletus Mushroom

Compare health, citizen food, pots, and Bakery pressure before cooking.

current save Boletus Mushroom Crop cultivated 1-1 100%; Boletus Mushroom Crop wild 2-3 100% Mushroom Skewer
item - food - check in savePoison Mushroom

Save first, then confirm exact behavior in your current build.

current save Poison Mushroom Crop cultivated 1-1 100%; Poison Mushroom Crop wild 2-3 100% No known recipe use
item - food - check in saveMushroom Skewer

Save first, then confirm exact behavior in your current build.

Bakery Recipe via Bakery, worker level 1, yields 1 No known recipe use
item - food - ready to compareYellow Onion

Compare health, citizen food, pots, and Bakery pressure before cooking.

current save Plains Merchant level 1; Forest Merchant level 1 Sausage, Minutal Ex Praecoquis
item - food - check in savePasta

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - food - check in savePasta Bolognese

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - food - ready to compareOlives

Keep the first copy out of trade and cooking routes.

current save Olives Crop cultivated 1-3 100% Emperor's Salad, Pinsa, Phoenix And Olives +1 more
item - food - check in savePasta Carbonara

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - food - check in savePatina de Malis

Save first, then confirm exact behavior in your current build.

Bakery Recipe via Bakery, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP No known recipe use
item - food - check in savePatina de Piris

Save first, then confirm exact behavior in your current build.

Bakery Recipe via Bakery, worker level 9, yields 1 No known recipe use
item - food - ready to comparePear

Compare health, citizen food, pots, and Bakery pressure before cooking.

current save Check current save Patina de Piris
item - food - check in savePhoenix Wing

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - food - check in savePhoenix And Olives

Save first, then confirm exact behavior in your current build.

Bakery Recipe via Bakery, worker level 7, yields 1 No known recipe use
item - food - check in savePinsa

Save first, then confirm exact behavior in your current build.

Bakery Recipe via Bakery, worker level 6, yields 1 No known recipe use
item - food - ready to comparePine Nuts

Compare health, citizen food, pots, and Bakery pressure before cooking.

current save Check current save Emperor's Salad, Dulcia Domestica, Moretum and Bread +1 more
item - food - check in savePomegranate

Save first, then confirm exact behavior in your current build.

current save Plains Merchant level 3; Forest Merchant level 3 No known recipe use
item - food - ready to comparePiracium

Compare health, citizen food, pots, and Bakery pressure before cooking.

current save Check current save Patina de Piris
item - food - check in saveSalamander Jerky

Save first, then confirm exact behavior in your current build.

current save Engineer Creature; Master Engineer Creature No known recipe use
item - food - check in saveSalamander Skewer

Save first, then confirm exact behavior in your current build.

Bakery Recipe via Bakery, worker level 7, yields 1 No known recipe use
item - food - check in saveCooked Scorpion Meat

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - food - check in saveScorpion Skewers

Save first, then confirm exact behavior in your current build.

Bakery Recipe via Bakery, worker level 3, yields 1 No known recipe use
item - food - check in saveShroom Bar

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - food - check in saveHealth Potion

Save first, then confirm exact behavior in your current build.

current save Pyzifax World drop 400 HP; Merchant level 6 No known recipe use
item - food - ready to compareWine

Compare health, citizen food, pots, and Bakery pressure before cooking.

Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 1; Pyzifax World drop Isicia Omentata, Patina de Malis
item - food - ready to compareSausage

Compare health, citizen food, pots, and Bakery pressure before cooking.

Bakery Recipe via Bakery, worker level 1, yields 1 Pinsa
item - food - check in saveHealth Potion+

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - food - check in saveMajor Health Potion

Save first, then confirm exact behavior in your current build.

current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe use
item - food - check in saveHealth Potion++

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - food - check in saveMajor Health Potion+

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - food - check in saveMinor Health Potion

Save first, then confirm exact behavior in your current build.

current save Merchant level 4 No known recipe use
item - food - check in saveMajor Health Potion++

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - food - check in saveMinor Health Potion+

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - food - check in saveSuperior Health Potion

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - food - check in saveMinor Health Potion++

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - food - check in saveSuperior Health Potion++

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - food - check in saveSupreme Health Potion

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - food - check in saveSuperior Health Potion+

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - food - check in saveSupreme Health Potion+

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - food - check in saveSupreme Health Potion++

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - food - check in saveMystic Potion

Save first, then confirm exact behavior in your current build.

current save Minerva Projection Creature 9999 HP No known recipe use
item - food - check in saveBottled Rage

Save first, then confirm exact behavior in your current build.

current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe use
item - furniture - check in saveBarricade

Save first, then confirm exact behavior in your current build.

Carpenter Recipe via Carpenter, worker level 1, yields 2 No known recipe use
item - furniture - check in saveBed

Save first, then confirm exact behavior in your current build.

Carpenter Recipe via Carpenter, worker level 1, yields 1 No known recipe use
item - food - ready to compareOrcus Blood

Keep the first copy out of trade and cooking routes.

current save Check current save No known recipe use
item - furniture - check in saveDrum

Save first, then confirm exact behavior in your current build.

current save Desert Merchant level 1 No known recipe use
item - furniture - check in saveChest

Save first, then confirm exact behavior in your current build.

Carpenter Recipe via Carpenter, worker level 1, yields 1 No known recipe use
item - furniture - check in saveLyre

Save first, then confirm exact behavior in your current build.

current save Desert Merchant level 1 No known recipe use
item - furniture - check in saveLeather Bedroll

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, yields 1 No known recipe use
item - furniture - check in saveTarget Dummy

Save first, then confirm exact behavior in your current build.

Carpenter Recipe via Carpenter, worker level 1, yields 1 No known recipe use
item - furniture - check in saveCamping Tent

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, yields 1 No known recipe use
item - furniture - check in saveBucket

Save first, then confirm exact behavior in your current build.

Carpenter Recipe via Carpenter, worker level 1, yields 1 No known recipe use
item - furniture - check in saveBeehive

Save first, then confirm exact behavior in your current build.

Carpenter Recipe via Carpenter, worker level 1, yields 1; Beehive World drop No known recipe use
item - furniture - check in saveBronze Cart

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 1, yields 1 No known recipe use
item - furniture - check in saveCampfire

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - furniture - check in saveWooden Cart

Save first, then confirm exact behavior in your current build.

Carpenter Recipe via Carpenter, worker level 1, yields 1 No known recipe use
item - furniture - check in saveCauldron

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 1, yields 1; Cauldron World drop No known recipe use
item - furniture - ready to compareExplosive Pot

Craft only when storage, comfort, or building utility needs it.

Pottery Recipe via Pottery, worker level 6, yields 1 Explosive Arrow
item - furniture - ready to compareIncendiary Pot

Craft only when storage, comfort, or building utility needs it.

Pottery Recipe via Pottery, worker level 6, yields 1 Fire Arrow
item - furniture - check in saveMassive Pot

Save first, then confirm exact behavior in your current build.

Pottery Recipe via Pottery, worker level 1, yields 1 No known recipe use
item - furniture - check in savePoison Pot

Save first, then confirm exact behavior in your current build.

Pottery Recipe via Pottery, worker level 1, yields 1 No known recipe use
item - furniture - check in saveSmall Pot

Save first, then confirm exact behavior in your current build.

Pottery Recipe via Pottery, worker level 1, yields 5 No known recipe use
item - furniture - check in saveLightning Pot

Save first, then confirm exact behavior in your current build.

Pottery Recipe via Pottery, worker level 1, yields 1 No known recipe use
item - furniture - check in saveWorkbench

Save first, then confirm exact behavior in your current build.

current save Workbench World drop No known recipe use
item - furniture - check in saveWar Table

Save first, then confirm exact behavior in your current build.

Carpenter Recipe via Carpenter, worker level 1, yields 1; War Table World drop No known recipe use
item - material - ready to compareRadiant Pilum Shank

Protect first copies until source, recipe, and used-in pressure are clear.

current save Satyr Brute Creature; Satyr Brute Spectator Creature Sancta Trinita Pilum
item - material - ready to compareAloe Vera

Protect first copies until source, recipe, and used-in pressure are clear.

current save Aloe Vera Crop cultivated 1-2 100%; Aloe Vera Crop wild 1-1 100% Mirage Laurels, Mirage's Tunic, Mirage's Boots +2 more
item - material - ready to compareRadiant Pilum Tip

Protect first copies until source, recipe, and used-in pressure are clear.

current save Fire Elemental Creature Sancta Trinita Pilum
item - material - ready to compareRadiant Pilum Shaft

Protect first copies until source, recipe, and used-in pressure are clear.

current save Grey Satyr Brute Creature Sancta Trinita Pilum
item - material - ready to compareBonesplint

Keep the first copy out of trade and cooking routes.

Leatherworker Recipe via Leatherworker, worker level 4, yields 2 Spectral Leather Hood, Spectral Leather Armour, Spectral Leather Boots +3 more
item - material - ready to compareBone

Keep the first copy out of trade and cooking routes.

current save Fallen Creature; Fallen Bloat Creature Bonesplint, Cape of the Fallen
item - material - ready to compareBronze Bar

Protect first copies until source, recipe, and used-in pressure are clear.

Blacksmith Recipe via Blacksmith, worker level 2, yields 2; Lava Construct Creature 200 HP Bronze Gladius, Tectonic Helmet, Tectonic Armor +18 more
item - material - ready to compareBronze Nails

Keep the first copy out of trade and cooking routes.

Blacksmith Recipe via Blacksmith, worker level 2, yields 5 Chest, Chitin Helmet, Chitin Armor +4 more
item - material - ready to compareBronze Thread

Protect first copies until source, recipe, and used-in pressure are clear.

Blacksmith Recipe via Blacksmith, worker level 2, yields 5 Cultus Headpiece, Cultus Robes, Cultus Sandals +1 more
item - material - ready to compareBronze Pilum Head

Protect first copies until source, recipe, and used-in pressure are clear.

Blacksmith Recipe via Blacksmith, worker level 2, yields 5 Bronze Pilum
item - material - ready to compareCoal

Keep the first copy out of trade and cooking routes.

Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 2; Recipe via current station, worker level 2, yields 2 Basalt Bulwark Helmet, Basalt Bulwark Chestplate, Basalt Bulwark Greaves +1 more
item - material - ready to compareChitin

Protect first copies until source, recipe, and used-in pressure are clear.

current save Big Scorpion Creature; Rock Crab Creature Chitin Helmet, Chitin Armor, Chitin Boots
item - material - ready to compareCopper Bar

Keep the first copy out of trade and cooking routes.

Quarry / Miner Work Order Recipe via current station, worker level 2, yields 1; Grey Satyr Brute Creature Copper Gladius, Talon of Minerva, Copper Shield +18 more
item - material - ready to compareCopper Nails

Protect first copies until source, recipe, and used-in pressure are clear.

Blacksmith Recipe via Blacksmith, worker level 1, yields 5 Thick Leather Armor, Thick Leather Sandals, Thick Leather Hood
item - material - ready to compareCopper Pilum Head

Protect first copies until source, recipe, and used-in pressure are clear.

Blacksmith Recipe via Blacksmith, worker level 1, yields 5 Copper Pilum
item - material - ready to compareCopper Thread

Protect first copies until source, recipe, and used-in pressure are clear.

Blacksmith Recipe via Blacksmith, worker level 1, yields 5 Camillus Headpiece, Camillus Robes, Camillus Sandals +1 more
item - material - ready to compareCursed Bone

Protect first copies until source, recipe, and used-in pressure are clear.

current save Check current save Bonesplint
item - material - ready to compareCured Hide

Keep the first copy out of trade and cooking routes.

Leatherworker Recipe via Leatherworker, worker level 1, yields 1; Bear Creature Bronze Helmet, Bronze Chestplate, Bronze Greaves +20 more
item - material - check in saveDough

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - material - ready to compareCyclops Shard

Keep the first copy out of trade and cooking routes.

current save Check current save Tectonic Helmet, Tectonic Armor, Tectonic Boots +3 more
item - material - ready to compareGranite Tooth

Protect first copies until source, recipe, and used-in pressure are clear.

current save Check current save Pontifex Headpiece, Pontifex Vestments, Pontifex Sandals
item - material - ready to compareNail of the Cyclops

Keep the first copy out of trade and cooking routes.

current save Check current save Tectonic Maul, Tectonic Arcuballista, Tectonic Scroll
item - material - ready to compareEmber Cloth

Protect first copies until source, recipe, and used-in pressure are clear.

Leatherworker Recipe via Leatherworker, worker level 5, yields 1; Magus Ceres Creature Iron Thread, Iron Rod, Augur Headpiece +7 more
item - material - ready to compareFine Cloth

Protect first copies until source, recipe, and used-in pressure are clear.

current save Check current save Pontifex Headpiece, Pontifex Vestments, Pontifex Sandals
item - material - ready to compareEmber Orchid

Protect first copies until source, recipe, and used-in pressure are clear.

current save Ember Orchid Crop cultivated 1-1 100%; Ember Orchid Crop wild 1-1 100% Ember Cloth, Pyroclast Mask, Pyroclast Armor +3 more
item - material - ready to compareEthereal Fabric

Protect first copies until source, recipe, and used-in pressure are clear.

current save Magus Orcus Creature; Magus Venus Creature Flamines Minores Apex, Flamines Minores Vestments, Flamines Minores Sandals +4 more
item - material - ready to compareFirescale

Keep the first copy out of trade and cooking routes.

current save Lava Snake Creature; Lava Snake Creature 60 HP Basalt Bulwark Helmet, Basalt Bulwark Chestplate, Basalt Bulwark Greaves +4 more
item - material - ready to compareEmpty Pot

Protect first copies until source, recipe, and used-in pressure are clear.

Pottery Recipe via Pottery, worker level 1, yields 5; Merchant level 2 Beer, Olive Oil, Garum +2 more
item - material - ready to compareFlint Pilum Head

Protect first copies until source, recipe, and used-in pressure are clear.

Leatherworker Recipe via Leatherworker, worker level 1, yields 5 Flint Pilum
item - material - ready to compareGold Bar

Protect first copies until source, recipe, and used-in pressure are clear.

current save Resource Gold World drop Gold Plated Chestplate, Gold Plated Greaves, Gold Plated Helmet
item - material - ready to compareFlint Shard

Protect first copies until source, recipe, and used-in pressure are clear.

Quarry / Miner Work Order Recipe via current station, worker level 1, yields 5; Satyr Tiny World drop Flint Pilum Head
item - material - ready to compareGarum

Keep the first copy out of trade and cooking routes.

Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 1 Isicia Marina, Gustum de Praecoquis, Isicia Omentata +6 more
item - material - ready to compareGrape Paste

Protect first copies until source, recipe, and used-in pressure are clear.

Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 1; Recipe via Citizen Work Order, worker level 1, yields 1 Wine
item - material - ready to compareFlour

Protect first copies until source, recipe, and used-in pressure are clear.

Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 1; Recipe via Citizen Work Order, worker level 1, yields 1 Bread, Berry Crostata, Globi +2 more
item - material - ready to compareGuardians Talon

Keep the first copy out of trade and cooking routes.

current save OO Owl Of Minerva Creature 250 HP Feathered Sword, Feathered Bow
item - material - ready to compareCoriander

Protect first copies until source, recipe, and used-in pressure are clear.

current save Coriander Crop cultivated 1-2 100%; Coriander Crop wild 2-3 100% Scorpion Skewers, Salamander Skewer, Minutal Vulcanum
item - material - ready to compareCumin

Protect first copies until source, recipe, and used-in pressure are clear.

current save Check current save Patina de Piris
item - material - ready to compareGuardians Feather

Keep the first copy out of trade and cooking routes.

current save OO Owl Of Minerva Creature 250 HP Feathered Sword, Talon of Minerva, Lightning Arrow +9 more
item - material - ready to compareMint

Keep the first copy out of trade and cooking routes.

current save Mint Crop cultivated 1-1 100%; Mint Crop wild 2-3 100% Gustum de Praecoquis, Minutal Matianum, Phoenix And Olives
item - material - ready to compareBay Leaf

Protect first copies until source, recipe, and used-in pressure are clear.

current save Bay Leaf Crop cultivated 1-1 100%; Bay Leaf Crop wild 2-3 100% Libum, Minutal Ex Praecoquis
item - material - ready to comparePepper Corns

Keep the first copy out of trade and cooking routes.

current save Pepper Corns Crop cultivated 1-2 100%; Pepper Corns Crop wild 2-3 100% Phoenix And Olives, Salamander Skewer
item - material - ready to compareHoney Comb

Protect first copies until source, recipe, and used-in pressure are clear.

Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 1; Log (Beehive) World drop Honey
item - material - ready to compareIron Nails

Keep the first copy out of trade and cooking routes.

Blacksmith Recipe via Blacksmith, worker level 5, yields 5 Firescale Cowl, Firescale Armor, Firescale Boots
item - material - ready to compareIron Bar

Protect first copies until source, recipe, and used-in pressure are clear.

Quarry / Miner Work Order Recipe via current station, worker level 5, yields 1; Engineer Creature Iron Gladius, Iron Shield, Iron Daggers +14 more
item - material - ready to compareIron Pilum Head

Protect first copies until source, recipe, and used-in pressure are clear.

Blacksmith Recipe via Blacksmith, worker level 5, yields 5 Iron Pilum
item - material - ready to compareIron Thread

Protect first copies until source, recipe, and used-in pressure are clear.

Blacksmith Recipe via Blacksmith, worker level 5, yields 5 Augur Headpiece, Augur Robes, Augur Sandals +2 more
item - material - ready to compareIron Rod

Protect first copies until source, recipe, and used-in pressure are clear.

Blacksmith Recipe via Blacksmith, worker level 5, yields 1 Iron Gladius, Iron Shield, Iron Daggers +4 more
item - material - ready to compareLeather

Protect first copies until source, recipe, and used-in pressure are clear.

Leatherworker Recipe via Leatherworker, worker level 1, yields 1; Bear Creature Copper Helmet, Copper Chestplate, Copper Greaves +13 more
item - material - ready to compareRaw Meat Cut

Protect first copies until source, recipe, and used-in pressure are clear.

current save Boar Creature; Rat Big Creature Minutal Matianum, Minutal Ex Praecoquis
item - material - ready to compareRaw Meat Haunch

Protect first copies until source, recipe, and used-in pressure are clear.

current save Bear Creature; Rat Giant Creature Isicia Omentata
item - material - ready to compareLinen

Protect first copies until source, recipe, and used-in pressure are clear.

current save Linen Crop cultivated 1-2 100%; Linen Crop wild 2-4 100% Onager Scarf, Onager Sash, Onager Sandals +7 more
item - material - ready to compareRaw Phoenix Wing

Keep the first copy out of trade and cooking routes.

current save Phoenix Egg Creature; Phoenix Egg Creature 40 HP Phoenix And Olives, Minutal Vulcanum
item - material - ready to compareRaw Scorpion Meat

Protect first copies until source, recipe, and used-in pressure are clear.

current save Big Scorpion Creature; Small Scorpion Creature Scorpion Skewers
item - material - ready to compareRaw Salamander Meat

Protect first copies until source, recipe, and used-in pressure are clear.

current save Lava Lizard Creature; Lava Lizard Creature 5 HP Salamander Skewer, Minutal Vulcanum
item - material - ready to compareMedusa's Head

Protect first copies until source, recipe, and used-in pressure are clear.

current save Gorgon Creature; Medusa World drop Aegis
item - material - ready to compareOlive Paste

Protect first copies until source, recipe, and used-in pressure are clear.

Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 1; Recipe via Citizen Work Order, worker level 1, yields 1 Olive Oil
item - material - ready to compareOlive Oil

Keep the first copy out of trade and cooking routes.

Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 1 Globi, Deep Fried Fish, Moretum and Bread +5 more
item - material - ready to compareRaw Small Game Meat

Protect first copies until source, recipe, and used-in pressure are clear.

current save Rat Creature; Bird Creature Sausage
item - material - ready to comparePoison Gland

Protect first copies until source, recipe, and used-in pressure are clear.

current save Big Scorpion Creature; Small Scorpion Creature Scorpio Helmet, Scorpio Breastplate, Scorpio Sandals +1 more
item - material - ready to compareResearch Paper

Protect first copies until source, recipe, and used-in pressure are clear.

Philosopher Recipe via Philosopher, worker level 1, yields 2; VP Volcanic Phoenix Boss Creature 1000 HP Volumen Vitae
item - material - check in saveGuardian's Eye

Save first, then confirm exact behavior in your current build.

current save OO Owl Of Minerva Creature 250 HP No known recipe use
item - material - ready to compareMemory of Rome

Protect first copies until source, recipe, and used-in pressure are clear.

current save Check current save Flamines Minores Apex, Flamines Minores Vestments, Flamines Minores Sandals +3 more
item - material - ready to compareSilver Pilum Head

Protect first copies until source, recipe, and used-in pressure are clear.

Blacksmith Recipe via Blacksmith, worker level 7, yields 5 Silver Pilum
item - material - ready to compareQueen bee

Protect first copies until source, recipe, and used-in pressure are clear.

current save Log (Beehive) World drop Beehive
item - material - ready to compareSpectral Leather

Protect first copies until source, recipe, and used-in pressure are clear.

current save Check current save Spectral Leather Hood, Spectral Leather Armour, Spectral Leather Boots
item - material - ready to compareCore Vessel

Protect first copies until source, recipe, and used-in pressure are clear.

current save Check current save Pontifex Headpiece, Pontifex Vestments, Pontifex Sandals
item - material - ready to compareTin Bar

Protect first copies until source, recipe, and used-in pressure are clear.

Quarry / Miner Work Order Recipe via current station, worker level 3, yields 1; Resource Tin World drop Bronze Bar
item - material - ready to compareSilver Bar

Protect first copies until source, recipe, and used-in pressure are clear.

Quarry / Miner Work Order Recipe via current station, worker level 8, yields 1; Resource Silver World drop Silver Gladius, Silver Shield, Silver Daggers +11 more
item - material - ready to compareTalos Plate

Protect first copies until source, recipe, and used-in pressure are clear.

current save Check current save Flamen Volcanalis Spellblade, Malleus Mechanicus, Flamen Volcanalis Hood +3 more
item - material - ready to compareTalos Bolt

Protect first copies until source, recipe, and used-in pressure are clear.

current save Check current save Flamen Volcanalis Spellblade, Malleus Mechanicus, Flamen Volcanalis Bow
item - material - ready to compareUnidentified Scripture

Protect first copies until source, recipe, and used-in pressure are clear.

current save Check current save No known recipe use
item - misc - check in saveEmberworm

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - material - ready to compareWheat

Protect first copies until source, recipe, and used-in pressure are clear.

current save Wheat Crop cultivated 1-3 100%; Wheat Crop wild 1-1 100% Beehive, Target Dummy, Leather Bedroll +2 more
item - material - ready to compareWood Plank

Keep the first copy out of trade and cooking routes.

Carpenter Recipe via Carpenter, worker level 1, yields 6; Merchant level 1 Bronze Cart, War Table, Bed +5 more
item - material - ready to compareWool

Keep the first copy out of trade and cooking routes.

current save Magus Diana Creature; Magus Minerva Creature Copper Thread, Leather Bedroll, Camillus Headpiece +5 more
item - material - ready to compareWood Stick

Keep the first copy out of trade and cooking routes.

Blacksmith Recipe via Blacksmith, worker level 1, yields 5; Recipe via Carpenter, worker level 1, yields 1 Mushroom Skewer, Scorpion Skewers, Cheese +20 more
item - misc - check in saveGhostworm

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveEnchanted Worm

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveLarvae

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveWorm

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveSandworm

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveJuicy Worm

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - ready to compareAmethyst

Use as a lookup lead, then open the focused route before spending.

current save Check current save Aegis, Crystalline Hood, Crystalline Vestments +1 more
item - misc - ready to compareRuby

Use as a lookup lead, then open the focused route before spending.

current save Check current save Crystalline Hood, Crystalline Vestments, Crystalline Boots
item - misc - check in saveFlagstone Path

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveDiamond

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - ready to compareEmerald

Use as a lookup lead, then open the focused route before spending.

current save Check current save Crystalline Hood, Crystalline Vestments, Crystalline Boots
item - misc - ready to compareSapphire

Use as a lookup lead, then open the focused route before spending.

current save Check current save Aegis, Crystalline Hood, Crystalline Vestments +1 more
item - misc - check in saveChunk of Amber

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveAncient Amulet

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveCanteen of Youth

Save first, then confirm exact behavior in your current build.

current save Merchant level 4 No known recipe use
item - misc - ready to compareChicken of the Woods

Use as a lookup lead, then open the focused route before spending.

current save Check current save No known recipe use
item - misc - check in saveBare Feather

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveBronze Dodecahedron

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveFossil

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveObsidian Shard

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveDesert Glass

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveDesert Rose

Save first, then confirm exact behavior in your current build.

current save Pyzifax World drop 400 HP No known recipe use
item - misc - check in saveFossilised Skull

Save first, then confirm exact behavior in your current build.

current save Bone Crab Creature 70 HP No known recipe use
item - misc - ready to compareDelightful Nectar

Use as a lookup lead, then open the focused route before spending.

current save Check current save No known recipe use
item - misc - check in savePretty Feather

Save first, then confirm exact behavior in your current build.

current save OO Owl Of Minerva Creature 250 HP No known recipe use
item - misc - ready to compareSarritor's Gift

Use as a lookup lead, then open the focused route before spending.

current save Check current save No known recipe use
item - misc - check in saveSmoking Bracelet

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveOld Phoenix Feather

Save first, then confirm exact behavior in your current build.

current save Phoenix Egg Creature 40 HP No known recipe use
item - misc - check in saveRock Crystal

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveStone Heart

Save first, then confirm exact behavior in your current build.

current save Gorgon Creature 110 HP; Rock Crab Creature 20 HP No known recipe use
item - misc - check in saveDenarius

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveAureus

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveChunk of Volcanic Amber

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - ready to compareStrange Golden Canteen

Use as a lookup lead, then open the focused route before spending.

current save Check current save No known recipe use
item - misc - check in saveElectrum

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveQuadrans

Save first, then confirm exact behavior in your current build.

current save OO Owl Of Minerva Creature 250 HP; VP Volcanic Phoenix Boss Creature 1000 HP No known recipe use
item - misc - check in savePlaceable Grass - Dry Plains

Save first, then confirm exact behavior in your current build.

current save Merchant level 3 No known recipe use
item - misc - check in savePlaceable Sand - Desert

Save first, then confirm exact behavior in your current build.

current save Desert Merchant level 1; Volcano Merchant level 1 No known recipe use
item - misc - check in savePlaceable Grass - Plains

Save first, then confirm exact behavior in your current build.

current save Merchant level 3 No known recipe use
item - misc - check in savePlaceable Tall Grass - Plains

Save first, then confirm exact behavior in your current build.

current save Merchant level 3 No known recipe use
item - misc - check in savePlaceable Dirt

Save first, then confirm exact behavior in your current build.

current save Merchant level 3 No known recipe use
item - misc - check in savePlaceable Tall Grass - Dry Plains

Save first, then confirm exact behavior in your current build.

current save Merchant level 3 No known recipe use
item - misc - check in saveMixed Seed Pouch

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveTorn Pelts

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveDried Seed Pouch

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveMediocre Pelts

Save first, then confirm exact behavior in your current build.

current save Pyzifax World drop 400 HP No known recipe use
item - misc - check in saveHealthy Seed Pouch

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveQuality Pelts

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveScattered Spoils of War

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveBloodied Spoils of War

Save first, then confirm exact behavior in your current build.

current save Pyzifax World drop 400 HP No known recipe use
item - misc - check in saveGolden Scales

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveBasic Cargo

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveGlorious Spoils of War

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveScarce Cargo

Save first, then confirm exact behavior in your current build.

current save Pyzifax World drop 400 HP No known recipe use
item - misc - check in saveFine Accessory

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveValuable Cargo

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveAstounding Accessory

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveHandmade Craft

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveDelicate Accessory

Save first, then confirm exact behavior in your current build.

current save Pyzifax World drop 400 HP No known recipe use
item - misc - check in saveImpressive Craft

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveMasterwork Craft

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - misc - check in saveBrick Road Upgrade

Save first, then confirm exact behavior in your current build.

Carpenter Recipe via Carpenter, worker level 4, yields 10 No known recipe use
item - misc - check in saveConcrete Town Road Upgrade

Save first, then confirm exact behavior in your current build.

Carpenter Recipe via Carpenter, worker level 7, yields 10 No known recipe use
item - misc - check in saveOrange Brick Road Upgrade

Save first, then confirm exact behavior in your current build.

Carpenter Recipe via Carpenter, worker level 4, yields 10 No known recipe use
item - misc - check in saveConcrete Road Upgrade

Save first, then confirm exact behavior in your current build.

Carpenter Recipe via Carpenter, worker level 7, yields 10 No known recipe use
item - misc - check in saveMarble Road Upgrade

Save first, then confirm exact behavior in your current build.

Carpenter Recipe via Carpenter, worker level 9, yields 10 No known recipe use
item - misc - check in saveStone Road Upgrade

Save first, then confirm exact behavior in your current build.

Carpenter Recipe via Carpenter, worker level 1, yields 10 No known recipe use
item - misc - check in saveMarble Brick Road Upgrade

Save first, then confirm exact behavior in your current build.

Carpenter Recipe via Carpenter, worker level 9, yields 10 No known recipe use
item - quest - check in saveMalformed Satyr Horn

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - quest - ready to compareCrystallized Blood

Keep the first copy out of trade and cooking routes.

current save Check current save No known recipe use
item - misc - check in saveTown Stone Road Upgrade

Save first, then confirm exact behavior in your current build.

Carpenter Recipe via Carpenter, worker level 1, yields 10 No known recipe use
item - quest - ready to compareThe Moonstring

Keep the first copy out of trade and cooking routes.

current save Check current save No known recipe use
item - quest - ready to compareAmor Redivivus

Keep the first copy out of trade and cooking routes.

current save Check current save No known recipe use
item - quest - check in savePhoenix Ash Sample

Save first, then confirm exact behavior in your current build.

current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe use
item - resource - ready to compareBrick

Protect first copies until source, recipe, and used-in pressure are clear.

current save Key World drop; Resource Brick World drop Brick Road Upgrade, Orange Brick Road Upgrade
item - quest - ready to compareDeclaration of War - Pyzifax

Keep the first copy out of trade and cooking routes.

current save Check current save No known recipe use
item - resource - check in saveAsh

Save first, then confirm exact behavior in your current build.

Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 1 No known recipe use
item - resource - check in saveBucket

Save first, then confirm exact behavior in your current build.

current save Resource Bucket World drop No known recipe use
item - resource - ready to compareConcrete

Protect first copies until source, recipe, and used-in pressure are clear.

current save Check current save Concrete Road Upgrade, Concrete Town Road Upgrade
item - resource - ready to compareClay

Protect first copies until source, recipe, and used-in pressure are clear.

Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 1 Empty Pot, Small Pot, Massive Pot +4 more
item - resource - check in saveCopper

Save first, then confirm exact behavior in your current build.

current save Resource Copper World drop No known recipe use
item - resource - check in saveGold

Save first, then confirm exact behavior in your current build.

current save Resource Gold World drop No known recipe use
item - resource - check in saveFlint

Save first, then confirm exact behavior in your current build.

current save Flint World drop No known recipe use
item - resource - check in saveIron

Save first, then confirm exact behavior in your current build.

current save Resource Iron World drop No known recipe use
item - resource - ready to compareLumber

Keep the first copy out of trade and cooking routes.

Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 1; Resource Lumber World drop War Table, Wood Plank, Barricade +1 more
item - resource - ready to compareMarble

Protect first copies until source, recipe, and used-in pressure are clear.

current save Resource Marble World drop Marble Road Upgrade, Marble Brick Road Upgrade
item - resource - check in saveSilver

Save first, then confirm exact behavior in your current build.

current save Resource Silver World drop No known recipe use
item - resource - ready to compareStone

Protect first copies until source, recipe, and used-in pressure are clear.

current save Recipe via current station, worker level 1, yields 1; Trap Onpickedup Scorpion Stone World drop Stone Road Upgrade, Town Stone Road Upgrade
item - resource - ready to compareWater

Protect first copies until source, recipe, and used-in pressure are clear.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Basalt Bulwark Chestplate

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Basalt Bulwark Helmet

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Bearserker Furs

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Basalt Bulwark Greaves

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Bearserker Fur Cloak

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Bear Cowl

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Bearserker Sandals

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Crystalline Hood

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Crystalline Boots

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Crystalline Vestments

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Druid Cowl

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Druid Robes

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Druid Shoes

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Mirage Robes

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Mirage Cowl

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Mirage Shoes

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Onager Sash

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - resource - check in saveTin

Save first, then confirm exact behavior in your current build.

current save Resource Tin World drop No known recipe use
item - schematic - check in saveRecipe: Onager Scarf

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Onager Sandals

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Pyroclast Armor

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Pyroclast Mask

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Pyroclast Greaves

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Scorpio Helmet

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Scorpio Breastplate

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Scorpio Sandals

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Bark-back

Save first, then confirm exact behavior in your current build.

current save Forest Merchant level 1 No known recipe use
item - schematic - check in saveRecipe: Bedouin Cloak

Save first, then confirm exact behavior in your current build.

current save Desert Merchant level 1; Volcano Merchant level 1 No known recipe use
item - schematic - check in saveRecipe: Cape of the Fallen

Save first, then confirm exact behavior in your current build.

current save Plains Merchant level 1 No known recipe use
item - schematic - check in saveRecipe: Wolf Cowl

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Velites Armor

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Velites Sandals

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveRecipe: Velites Hasta

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - schematic - check in saveSchematic: Logistics Tent

Save first, then confirm exact behavior in your current build.

current save Pyzifax World drop 400 HP; Maximus Memeus Creature 999 HP No known recipe use
item - seed - ready to compareAloe Seeds

Keep the first copy out of trade and cooking routes.

current save Aloe Vera Crop cultivated 1-1 100%; Aloe Vera Crop wild 1-1 20% No known recipe use
item - seed - ready to compareBlackberry Bush Seed

Keep the first copy out of trade and cooking routes.

current save Blackberry Crop cultivated 0-1 33%; Blackberry Crop wild 1-1 10% No known recipe use
item - seed - ready to compareBay Seeds

Keep the first copy out of trade and cooking routes.

current save Bay Leaf Crop cultivated 1-1 100%; Bay Leaf Crop wild 1-1 15% No known recipe use
item - seed - ready to compareRed Currant Bush Seed

Keep the first copy out of trade and cooking routes.

current save Red Currant Crop cultivated 0-1 33%; Red Currant Crop wild 1-1 10% No known recipe use
item - seed - ready to compareWhite Currant Bush Seed

Keep the first copy out of trade and cooking routes.

current save White Currant Crop cultivated 0-1 33%; White Currant Crop wild 1-1 10% No known recipe use
item - seed - ready to compareCoriander Seed

Keep the first copy out of trade and cooking routes.

current save Coriander Crop cultivated 1-1 100%; Coriander Crop wild 2-3 100% No known recipe use
item - seed - ready to compareCabbage Seeds

Keep the first copy out of trade and cooking routes.

current save Cabbage Crop cultivated 1-1 100%; Cabbage Crop wild 1-1 25% No known recipe use
item - seed - ready to compareCumin Seed

Keep the first copy out of trade and cooking routes.

current save Check current save No known recipe use
item - seed - ready to compareFlax Seed

Keep the first copy out of trade and cooking routes.

current save Linen Crop cultivated 1-1 100%; Linen Crop wild 1-1 33% No known recipe use
item - seed - ready to compareEmber Orchid Seeds

Keep the first copy out of trade and cooking routes.

current save Ember Orchid Crop cultivated 1-1 100%; Ember Orchid Crop wild 1-1 20% No known recipe use
item - seed - ready to compareGrape Seeds

Keep the first copy out of trade and cooking routes.

current save Grapes Crop cultivated 1-1 10%; Grapes Crop wild 0-2 100% No known recipe use
item - seed - ready to compareAmanita Mycelium

Keep the first copy out of trade and cooking routes.

current save Poison Mushroom Crop cultivated 1-1 100%; Poison Mushroom Crop wild 1-1 10% No known recipe use
item - seed - ready to compareMint Seeds

Keep the first copy out of trade and cooking routes.

current save Mint Crop cultivated 1-1 100%; Mint Crop wild 1-1 15% No known recipe use
item - seed - ready to compareBoletus Mycelium

Keep the first copy out of trade and cooking routes.

current save Boletus Mushroom Crop cultivated 1-1 100%; Boletus Mushroom Crop wild 1-1 10% No known recipe use
item - seed - ready to compareOlive Seeds

Keep the first copy out of trade and cooking routes.

current save Olives Crop cultivated 1-1 10%; Olive Tree World drop drops 3-4 No known recipe use
item - seed - ready to compareChanterelle Mycelium

Keep the first copy out of trade and cooking routes.

current save Chanterelle Mushroom Crop cultivated 1-1 100%; Chanterelle Mushroom Crop wild 1-1 10% No known recipe use
item - seed - ready to comparePepper Seed

Keep the first copy out of trade and cooking routes.

current save Pepper Corns Crop cultivated 1-1 100%; Pepper Corns Crop wild 1-1 100% No known recipe use
item - seed - ready to compareTree Sapling

Keep the first copy out of trade and cooking routes.

current save Stone Pine Tree World drop drops 3-4; Tree World drop Bark-back
item - seed - ready to compareApple Tree Sapling

Keep the first copy out of trade and cooking routes.

current save Check current save No known recipe use
item - seed - ready to compareApricot Tree Sapling

Keep the first copy out of trade and cooking routes.

current save Check current save No known recipe use
item - seed - ready to comparePalm Tree Sapling

Keep the first copy out of trade and cooking routes.

current save Palm Tree World drop No known recipe use
item - seed - ready to comparePinecone

Keep the first copy out of trade and cooking routes.

current save Check current save No known recipe use
item - seed - ready to compareWheat Seeds

Keep the first copy out of trade and cooking routes.

current save Wheat Crop cultivated 1-1 100%; Wheat Crop wild 1-2 100% No known recipe use
item - weapon - check in saveAqua Arrow

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - weapon - ready to compareBronze Arrow

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Blacksmith Recipe via Blacksmith, worker level 2, yields 100 Lightning Arrow, Poisoned Arrow, Fire Arrow
item - weapon - check in saveCopper Arrow

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 1, yields 100; Grey Satyr Ranger World drop No known recipe use
item - weapon - check in saveBronze Pilum

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 2, yields 5 No known recipe use
item - weapon - check in saveCopper Pilum

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 1, yields 5 No known recipe use
item - weapon - check in saveExplosive Arrow

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 6, yields 5 No known recipe use
item - weapon - check in saveFallen Pilum

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - weapon - check in saveFire Arrow

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 4, yields 10; Pyzifax World drop 400 HP No known recipe use
item - weapon - check in saveFlint Arrow

Save first, then confirm exact behavior in your current build.

current save Grey Satyr Ranger World drop; Grey Satyr Tiny World drop No known recipe use
item - weapon - ready to compareIron Arrow

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Blacksmith Recipe via Blacksmith, worker level 5, yields 100; Ashen Skeleton Archer World drop Explosive Arrow
item - weapon - check in saveFlint Pilum

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 1, yields 5 No known recipe use
item - weapon - check in saveIron Pilum

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 5, yields 5 No known recipe use
item - weapon - check in savePoisoned Arrow

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 4, yields 10; OO Owl Of Minerva Creature 250 HP No known recipe use
item - weapon - check in saveLightning Arrow

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 4, yields 10 No known recipe use
item - weapon - check in saveSancta Trinita Pilum

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 7, yields 1 No known recipe use
item - weapon - check in saveSilver Pilum

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 7, yields 5 No known recipe use
item - weapon - check in saveSilver Arrow

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 7, yields 100 No known recipe use
item - weapon - check in saveAshen Bow

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - weapon - check in saveAssassin's Scroll

Save first, then confirm exact behavior in your current build.

current save Pyzifax World drop 400 HP No known recipe use
item - weapon - check in saveSagittarii Bow

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 4, yields 1; Pyzifax World drop 400 HP No known recipe use
item - weapon - check in saveAshen Sword

Save first, then confirm exact behavior in your current build.

current save Ashen Skeleton Warrior Creature 100 HP No known recipe use
item - weapon - ready to compareBronze Arcuballista

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Leatherworker Recipe via Leatherworker, worker level 4, yields 1 Tectonic Arcuballista
item - weapon - check in saveBearserker Caestus

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - weapon - check in saveBronze Daggers

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 2, yields 1 No known recipe use
item - weapon - ready to compareBronze Sledgehammer

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Blacksmith Recipe via Blacksmith, worker level 2, yields 1; Pyzifax World drop 400 HP Tectonic Maul
item - weapon - check in saveBronze Grappling Hook

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - weapon - check in saveBronze Hasta

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 2, yields 1; Pyzifax World drop 400 HP No known recipe use
item - weapon - check in saveBronze Shield

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 2, yields 1 No known recipe use
item - weapon - check in saveBronze Gladius

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 2, yields 1; Pyzifax World drop 400 HP No known recipe use
item - weapon - check in saveConstruct Shield

Save first, then confirm exact behavior in your current build.

current save Lava Construct Creature 200 HP No known recipe use
item - weapon - check in saveCopper Arcuballista

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 2, yields 1 No known recipe use
item - weapon - ready to compareArquites Bow

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Leatherworker Recipe via Leatherworker, worker level 2, yields 1 Feathered Bow
item - weapon - check in saveCopper Shield

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 1, yields 1 No known recipe use
item - weapon - check in saveCopper Sledgehammer

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 1, yields 1 No known recipe use
item - weapon - ready to compareCopper Hasta

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Blacksmith Recipe via Blacksmith, worker level 1, yields 1 Velites Hasta
item - weapon - check in saveCopper Daggers

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 1, yields 1; Neutral Satyr Creature 100 HP No known recipe use
item - weapon - ready to compareVolumen Naturae

Keep the first copy out of trade and cooking routes.

current save Check current save No known recipe use
item - weapon - ready to compareScroll of Diana

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - weapon - check in saveCyclopelli Hammer

Save first, then confirm exact behavior in your current build.

current save Engineer Creature 45 HP; Master Engineer Creature 45 HP No known recipe use
item - weapon - check in saveEmber Scroll

Save first, then confirm exact behavior in your current build.

Philosopher Recipe via Philosopher, worker level 1, yields 1 No known recipe use
item - weapon - ready to compareCopper Gladius

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Blacksmith Recipe via Blacksmith, worker level 1, yields 1 Feathered Sword
item - weapon - check in saveEthereal Scroll

Save first, then confirm exact behavior in your current build.

Philosopher Recipe via Philosopher, worker level 5, yields 1 No known recipe use
item - weapon - check in saveFallen Sword

Save first, then confirm exact behavior in your current build.

current save Fallen Sword Creature 10 HP No known recipe use
item - weapon - check in saveFlint Daggers

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - weapon - check in saveFeathered Sword

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 3, yields 1 No known recipe use
item - weapon - check in saveFeathered Bow

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 2, yields 1 No known recipe use
item - weapon - check in saveFallen Pilum Quiver

Save first, then confirm exact behavior in your current build.

current save Fallen Spear Creature 10 HP No known recipe use
item - weapon - check in saveFeathered Scroll

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 2, yields 1 No known recipe use
item - weapon - check in saveFlint Sledgehammer

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - weapon - check in saveTalon of Minerva

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 3, yields 1 No known recipe use
item - weapon - check in saveFlint Hasta

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - weapon - ready to compareGraverobber's Arcuballista

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - weapon - check in saveFlint Gladius

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - weapon - check in saveVolumen Vitae

Save first, then confirm exact behavior in your current build.

Philosopher Recipe via Philosopher, worker level 1, yields 1 No known recipe use
item - weapon - check in saveGrappling Hook

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 1, yields 1 No known recipe use
item - weapon - ready to compareIron Daggers

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Blacksmith Recipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP Silver Daggers
item - weapon - check in saveImprovised Caestus

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - weapon - ready to compareIron Arcuballista

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Leatherworker Recipe via Leatherworker, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP Silver Arcuballista
item - weapon - ready to compareBallistarii Bow

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Leatherworker Recipe via Leatherworker, worker level 7, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP Imperator Bow, Flamen Volcanalis Bow
item - weapon - ready to compareIron Sledgehammer

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Blacksmith Recipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP Malleus Mechanicus, Silver Sledgehammer
item - weapon - ready to compareIron Hasta

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Blacksmith Recipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP Silver Hasta
item - weapon - ready to compareIron Shield

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Blacksmith Recipe via Blacksmith, worker level 5, yields 1 Silver Shield
item - weapon - check in saveLeather Pilum Quiver

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 1, yields 1 No known recipe use
item - weapon - ready to compareLinen-wrapped Scroll

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Leatherworker Recipe via Leatherworker, worker level 4, yields 1 Tectonic Scroll, Scroll of Mirage
item - weapon - ready to compareIron Gladius

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Blacksmith Recipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP Silver Gladius, Flamen Volcanalis Spellblade
item - weapon - check in saveLucky Clover Hook

Save first, then confirm exact behavior in your current build.

current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe use
item - weapon - check in saveMagus Ceres Scroll

Save first, then confirm exact behavior in your current build.

current save Magus Ceres Creature 80 HP No known recipe use
item - weapon - ready to compareScaevola's Scorched Hand

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - weapon - check in saveMagus Minerva Scroll

Save first, then confirm exact behavior in your current build.

current save Magus Minerva Creature 30 HP No known recipe use
item - weapon - check in saveMagus Mars Scroll

Save first, then confirm exact behavior in your current build.

current save Magus Mars Creature 55 HP No known recipe use
item - weapon - check in saveFlamen Volcanalis Bow

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 7, yields 1 No known recipe use
item - weapon - check in saveMalleus Mechanicus

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 7, yields 1 No known recipe use
item - weapon - check in saveAegis

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 4, yields 1 No known recipe use
item - weapon - check in saveFlamen Volcanalis Spellblade

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 7, yields 1 No known recipe use
item - weapon - check in saveScroll of Mirage

Save first, then confirm exact behavior in your current build.

Philosopher Recipe via Philosopher, worker level 1, yields 1 No known recipe use
item - weapon - check in saveScroll of the Novice

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 1, yields 1 No known recipe use
item - weapon - ready to compareSacrificial Daggers

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - weapon - check in saveOnager Grappling Hook

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - weapon - ready to compareScroll of Orcus

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - weapon - check in saveSatyr Daggers

Save first, then confirm exact behavior in your current build.

current save Grey Satyr Barbarian Creature 25 HP No known recipe use
item - weapon - check in saveImperator Bow

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 9, yields 1 No known recipe use
item - weapon - check in saveSilver Arcuballista

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 8, yields 1 No known recipe use
item - weapon - check in saveScorpio Bow

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - weapon - check in saveSilver Daggers

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 7, yields 1 No known recipe use
item - weapon - check in saveSilver Shield

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 7, yields 1 No known recipe use
item - weapon - check in saveSilver Sledgehammer

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 7, yields 1 No known recipe use
item - weapon - check in saveSilver Hasta

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 7, yields 1 No known recipe use
item - weapon - check in saveSilver Gladius

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 7, yields 1 No known recipe use
item - weapon - check in saveSkeleton Sword

Save first, then confirm exact behavior in your current build.

current save Skeleton Warrior Creature 150 HP No known recipe use
item - weapon - check in saveSkeleton Bow

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - weapon - check in saveScorpion Stinger

Save first, then confirm exact behavior in your current build.

current save Big Scorpion Creature 90 HP No known recipe use
item - weapon - check in saveSnakeskin Scroll

Save first, then confirm exact behavior in your current build.

current save Snake Creature 20 HP No known recipe use
item - weapon - check in saveTectonic Arcuballista

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 4, yields 1 No known recipe use
item - weapon - check in saveTectonic Scroll

Save first, then confirm exact behavior in your current build.

Philosopher Recipe via Philosopher, worker level 4, yields 1 No known recipe use
item - weapon - check in saveTectonic Maul

Save first, then confirm exact behavior in your current build.

Blacksmith Recipe via Blacksmith, worker level 4, yields 1 No known recipe use
item - weapon - check in saveThe Basher

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - weapon - ready to compareGravedigger's Shovel

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - weapon - ready to compareGladius Divinus

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - weapon - ready to compareVelites Pilum Quiver

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - weapon - check in saveVulcan's Fire Iron

Save first, then confirm exact behavior in your current build.

current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe use
item - weapon - check in saveBow of Victoria

Save first, then confirm exact behavior in your current build.

current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe use
item - weapon - check in saveVelites Hasta

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 3, yields 1 No known recipe use
item - weapon - check in saveScroll of Vulcan

Save first, then confirm exact behavior in your current build.

current save Pyzifax World drop 400 HP No known recipe use
item - weapon - check in saveWooden Shield

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - weapon - check in saveWooden Arcuballista

Save first, then confirm exact behavior in your current build.

Leatherworker Recipe via Leatherworker, worker level 1, yields 1 No known recipe use
item - weapon - check in saveWooden Bow

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
item - weapon - ready to compareWoolbound Scroll

Compare gear pressure before spending bars, cloth, leather, or rare drops.

Leatherworker Recipe via Leatherworker, worker level 2, yields 1 Feathered Scroll
item - weapon - ready to compareEternal Watch

Keep the first copy out of trade and cooking routes.

current save Check current save No known recipe use
item - equipment - ready to compareCivilian Tunic

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - equipment - ready to compareSandals

Compare gear pressure before spending bars, cloth, leather, or rare drops.

current save Check current save No known recipe use
item - material - ready to compareHoneycomb

Protect first copies until source, recipe, and used-in pressure are clear.

Beehive Recipe via Beehive Honey
item - equipment - check in saveDecayed Pinecone

Save first, then confirm exact behavior in your current build.

current save Check current save No known recipe use
Starting Class Board

Pick The First Bonus Around Your Real First Blocker

Choose combat if the first fights slow you down, gathering if materials are the bottleneck, or construction if the settlement route matters most.

0/8

Early Access Route Board

Search Core Vessel, Rare Items, Food Chains, Boss Prep, and Buildings

Use the board before the next risky push: Core Vessel, Crystallized Blood, Empty Pot, Volcanic Ash, Radiant Pilum, food chains, building upgrades, boss attempts, biome routes, shrine choices, and shared-save rules.

Search The Hub

Filter the current data, then open the exact guide when a row matches your problem.

21 entries
NameRouteConfidenceNext actionNote
Item databasecurrent checkitems668 rowsSearch category, station, source, recipe, known uses, and saved rows before spending rare goods.Use when the item name, source, or future craft use is the blocker.
Core Vesselcurrent checkrareTalos and Pontifex routeStore the first copy, confirm Talos Prototype rewards, and check Pontifex Headpiece, Vestments, and Sandals before selling.Core Vessel / core vessel romestead searches should open the focused rare material route first.
Crystallized Blood / Sanguis Celestecurrent checkrarequest itemKeep it for the altar and Pottery unlock route; confirm the quest prompt before handing it in.Covers crystallized blood romestead and crystalized blood spelling variants.
Rare item chestcurrent checkrarefirst-copy ruleStore Firescale Satchel, Ember Cloth, Amor Redivivus, Bad Omen, Phoenix Ash Sample, Feathered Effigy, and Malformed Satyr Horn before spending.Search rare names here when the exact route is not clear yet.
Recipe plannercurrent checkrecipe246 rowsFilter Blacksmith, Leatherworker, Bakery, Carpenter, Pottery, Philosopher, and work-order rows before crafting.Confirm exact inputs in your save before spending the last copy.
Garum food chaincurrent checkfoodfood routeCheck Garum, fish, Empty Pot, Bakery rows, and citizen-food needs together before cooking or exporting.A food-chain item can be more valuable in settlement support than in a quick sale.
Empty Pot / Beer / Wine / Mead / Olive Oilcurrent checkfoodcontainer bottleneckKeep pots for Garum, Beer, Wine, Mead, Olive Oil, and Bakery chains before using every Clay batch.Empty Pot searches should open the Garum and Pottery route, not a broad resource list.
Coriander / Coriander Seedcurrent checkseedscrop and food inputCheck seed, wild crop, Scorpion Skewers, Salamander Skewer, and Minutal Vulcanum uses before cooking or selling.Coriander romestead searches belong with seed and item lookup before scaling a field.
Shroom Bar / Libum / Emperor Saladcurrent checkfoodfood routeCheck station, ingredients, and boss-prep value before spending mushrooms, honey, cheese, Bay Leaf, or rare food inputs.Food names should be checked beside Garum, Empty Pot, Bakery, and fishing routes.
War Tablecurrent checkbuildingCarpenter furnitureCheck Carpenter, Wood Plank, and declaration-of-war use before placing or treating it as decoration.War Table searches can be a boss or settlement route, not just furniture.
Grappling Hookcurrent checkgearoffhand routeCheck Blacksmith, Copper Bar, and route utility before crafting or upgrading to Bronze or Onager variants.Grappling Hook searches should lead to tools, travel, and crafting checks.
Concrete / Concrete Mixercurrent checkbuildinglate constructionPlan Clay, Volcanic Ash, water, University timing, and storage before batching Concrete or placing late upgrades.Concrete and Concrete Mixer searches should open the Volcanic Ash route first.
Early Access scopeofficial statussettlementofficialTreat the current build as a real survival town-builder with farming, crafting, combat, dungeons, and co-op.Steam confirms 1-8 players and three Early Access biomes.
Named boss routescurrent checkboss7 routesPlan around Guardian, Cyclops, Pyzifax, Great Phoenix, Talos Prototype, Medusa, and Di Inferi, then confirm route order in your save.Exact triggers, attacks, and repeat value should be checked in the current build.
Guardian of Minervacurrent checkbosssave-check fightPrepare Flint Gladius or Hasta, Leather Set, food, return timing, and loot rules before following the sky clue.Reward counts can vary or change; store first-copy boss materials.
Starter wildscurrent checkbiomeEA routeCarry basic tools, food, light, and empty inventory space for common materials.Return before dusk until light and defense are stable.
Volcanic routecurrent checkbiomecurrent-build route leadBring upgraded gear, strong food, route markers, and a group plan if playing co-op.Turn back early if travel time or danger beats your supplies.
Shrine spaceofficial statusgodsconfirmed system shapeReserve a visible road-connected shrine area before the town center gets cramped.God choices can affect progression and rare-material spending.
Rare offeringscurrent checkgodscurrent-build checkHold boss materials and rare goods until the cost and reward are clear.Co-op groups should agree before offerings, sacrifice-style choices, or unique unlocks.
Trading Post food floorcurrent checktradingautomation guardProtect food, seed stock, first-copy boss drops, and building goods before automating exports.Automation is useful only after the town can feed, build, and keep rare first copies.
Co-op role splitofficial statuscoop1-8 playersAssign host, builder, gatherer, farmer, defender, scout, and artisan before a risky route.More players help only when rare goods and building ownership are clear.

Route Presets

Pick the route that matches today's blocker.

new saves

First Night

  1. Set light and food.
  2. Place storage and crafting.
  3. Avoid deep routes at dusk.
  4. Save after the town survives.
Open Route

Guide Map

Choose the route that fits your save.

Start with the problem in front of you, then move sideways into the next useful guide.

Bosses and Rare Items

Boss prep, Core Vessel, Crystallized Blood, item lookup, Radiant Pilum parts, Volcanic Ash, Garum, Empty Pot, recipe checks, and saved route notes.

Launch & First Night

Release timing, first-save checks, Steam Deck comfort, and Early Access expectations.

Town & Survival

Seed choices, fishing loops, settlement layout, moving buildings, roads, light, defenses, citizens, farming, and building priority.

Crafting, Buildings, and Routes

Crafting, artisans, hauling, storage, building upgrades, Quarry, Brick Oven, Concrete Mixer, automation, Trading Post routes, biomes, and god choices.

Play Together

Co-op roles, host checks, shared settlement rules, and group progression.

Romestead is live in Early Access, and the best starting page is the one that protects the next risky decision. If the item name is the whole problem, route it first: Core Vessel for Talos and Pontifex gear, Volcanic Ash for Concrete, Clay, water, and Concrete Mixer checks, Garum and Empty Pot for pots and food chains, Rare Items for Crystallized Blood, Firescale Satchel, Ember Cloth, Amor Redivivus, Bad Omen, and Phoenix Ash Sample, and Radiant Pilum for Shaft, Tip, and Shank. If the item is Coriander, Grapes, Pine Nuts, Mint, Bay Leaf, Aloe Vera, or another crop lead, open Best Seeds before planting, selling, or cooking the last stack.

Use this hub as the town board: item lookup, recipes, bosses, Trading Post routes, biomes, gods, co-op roles, best seeds, buildings, farming, fishing, resources, and first-night safety all feed into one settlement. A good route is shorter, safer, and easier to reload than a huge town that cannot feed, defend, or haul for itself.

Current-build note: Steam lists Romestead as an Early Access game released on May 25, 2026. The current guide set now plans around seven named boss routes, exact building footprint/cost checks for key town pieces, Carpenter, Trading Post automated routes, decoration mode, and inventory sorting/expansion. Balance can move quickly, so use the route logic here first, then confirm exact drops, seed values, building costs, controller behavior, and god-choice results in the current build.

Quick Answer

Start Romestead like a survival town-builder with a route board. Use Core Vessel when that rare material appears, Rare Items for quest or boss-adjacent items, and Romestead Item Database when an item, recipe, source, or future use could change your next craft. Use Romestead Tools for bosses, biomes, gods, co-op checks, and Trading Post routes. Use Best Buildings before moving or upgrading a town piece.

If your blocker is…Open firstProtect before you act
Core Vessel, Talos, Pontifex gearCore VesselFirst-copy rare materials
Concrete, Ash, Clay, waterVolcanic AshConstruction inputs and hauling time
Fish, Garum, Empty PotFishingPots, first catches, and citizen food
Second boss or boss dropsBossesGear, food, return route, and loot rules
Coriander, Grapes, crop leadsBest SeedsSeed stock and food stability
Moving or upgrading buildingsBest BuildingsStorage, roads, farms, and defense lanes

If the item name is the whole search, do not start with the broad guide map. Search the item first, then open the route that matches the item type.

Item or queryOpen firstWhy
Core Vessel, Talos Core, Pontifex gearCore VesselStore the first copy before checking Talos Prototype and Pontifex Headpiece, Vestments, or Sandals
Crystallized Blood, Firescale Satchel, Ember Cloth, Amor Redivivus, Bad Omen, Phoenix Ash SampleRare ItemsQuest items, boss drops, and rare materials should stay out of exports until the current save confirms the route
Garum, Empty Pot, Beer, Shroom Bar, fish food chainsGarum and Empty PotPots can decide whether Garum, Beer, Wine, Mead, Olive Oil, and Bakery routes work
Coriander, Aloe Vera, Ember Orchid, Pine Nuts, Grapes, Mint, Bay LeafBest SeedsCheck crop outputs and seed sources before planting, selling, or scaling a farm
Radiant Pilum, Radiant Pilum Shaft, Radiant Pilum TipRadiant Pilum partsWeapon-looking parts should be stored before the Sancta Trinita Pilum route is clear
Volcanic Ash, Concrete, Clay, Volcano routeVolcanic AshAsh needs Clay, water, storage, and Concrete planning before batching
Guardian, Cyclops, Pyzifax, second boss, Great PhoenixBossesBoss routes need gear, food, trigger, return route, and loot rules together
Upgrade buildings, move buildings, remove farmlandMove BuildingsLayout fixes work best after checking storage, roads, farms, defense, and upgrade cost

Start With These Tools

Tool or routeUse it whenWhat it protects
Core VesselTalos Prototype, Core Vessel, or Pontifex gear appearsFirst-copy rare material, late armor inputs, and co-op spending rules
Rare ItemsCrystallized Blood, Ember Cloth, Firescale Satchel, Amor Redivivus, Bad Omen, Phoenix Ash Sample, or unclear quest items appearQuest progress, Pottery unlocks, boss rewards, Leatherworker materials, and first-copy storage
Item DatabaseYou found a material, recipe, seed, food, gear piece, or odd item and need to check category, station, source, or what it helps makeFirst-copy rare goods, recipe inputs, boss materials, food chains, station unlocks, and trade exports
Radiant Pilum PartsShaft, Shank, Tip, or Sancta Trinita Pilum appearsRare weapon parts before a player sells, exports, or scatters them
Volcanic Ash RouteAsh, Concrete, Clay, water, or late construction is the blockerFirst-copy Ash, Clay, water hauling, and Concrete Mixer timing
Garum and Empty PotFish, pots, Beer, Wine, Mead, Olive Oil, or food-chain pressure appearsEmpty Pot reserves before one food route drains every container
Move BuildingsA chest, farm, road, Town Core, or station is in the wrong placeStorage, food, rare goods, roads, and defense before a layout repair
Romestead ToolsYou need one searchable board for bosses, biomes, gods, trade routes, and co-op checksRare materials, first-copy storage, boss prep, shrine choices, Trading Post routes, and group roles
Boss Route TrackerSecond boss, 2nd boss, boss order, gear prep, or a legendary fight is the next blockerGear, food, return timing, rewards, first-copy drops, and co-op loot rules
Trading Post PlannerYou want automated routes between settlements or safer trade routesFood floors, protected boss drops, builder goods, seed stock, and co-op route ownership
Biome ChecklistYou are pushing beyond the starter areaCarry list, return rules, first-copy storage, and settlement readiness
Best SeedsYou are choosing crops for food, route safety, or early settlement supportFood buffer, storage pressure, and seed spending
God PlannerA shrine, offering, favor, or technology choice appearsRare goods, citizens, co-op approval, and long-term town direction
Settlement PlannerYour town is spreading, storage is far from crafting, or night defense feels chaoticRoad spine, storage core, farm edge, hauling lane, citizens, and god space
First-Night RouteYou are starting a new save or returning after the tutorialLight, food, tools, and retreat paths before night pressure
Co-op RolesA 2-8 player group is starting togetherShared storage, build ownership, gather routes, and rare-good rules
Building PriorityYou are unsure what to place nextUtility buildings before decoration or distant outposts
Resource RoutesHeavy resources or biome trips feel slowCart logic, storage drops, and build-target discipline

Start Here

Player questionOpen firstWhy it matters
What is this item used for?Item DatabaseSearches item category, recipe, source, and known future outputs before you spend or export it
Where do I check Garum, Beer, Empty Pot, or fish food chains?FishingConnects fish, Garum, Bakery, pots, and citizen-food chains before cooking
Where do I check Coriander, Aloe, Ember Orchid, Pine Nuts, Grapes, Mint, or Bay Leaf?Best SeedsSeparates seeds, crop outputs, biome limits, and first-copy storage
How do I prepare for the second boss?BossesKeeps gear, food, route clue, return timing, and loot rules together
How do Trading Post routes work?Trading PostPrevents automated routes from exporting food, first-copy drops, or build materials
Can I move or upgrade buildings?Best BuildingsChecks whether moving, rebuilding, upgrading, or cleaning farmland actually fixes the route
Which seed or crop should I use first?Best SeedsFood stability matters before long biome or boss routes
What biome should I push next?BiomesCarry lists and return rules stop exploration from becoming a lost day
How should I build the town?Settlement GuideGives the planner for roads, citizens, farms, hauling, gods, and defenses
What should I do first?Beginner GuideGives a practical first-night route built around safety, light, food, and tools
How do friends split work?Co-op GuideTurns 1-8 player chaos into clear jobs
Which buildings matter early?Best BuildingsPrioritizes practical settlement pieces before decoration
Is the launch build worth starting?Release DateChecks Early Access status, price display, and launch-day caveats

What Romestead Is

Romestead is an action-adventure survival town-builder set after Rome has fallen. The loop is simple to understand and easy to ruin: the dead walk at night, players gather and craft during the day, and a camp grows into a working settlement. You can play alone or with friends, and the game is framed around 1-8 players. The current Early Access build gives you exploration, combat, crafting, farming, town-building, biome progression, co-op, a generated world, handcrafted dungeons, and points of interest.

That mix is the reason the guide set starts broad instead of pretending there is already a final item table. Romestead has several systems that affect each other. A farm is not just a crop patch; it affects citizen food. A blacksmith is not just a crafting station; it connects to tools, defense, and tier progress. A dungeon is not just a loot room; it can sit between your current settlement and the next boss or biome gate. A cart is not just convenience; it changes whether heavy lumber and rock trips are worth taking.

Current Guide Map

GuideUse it forGood first decision
Item DatabaseSearch 668 item checks by category, station, recipe, source, known uses, and saved checksSave rare or unclear items before crafting, trading, cooking, or exporting
ToolsSearchable boss, biome, god, and co-op boardPick today’s blocker before spending rare goods
Trading PostAutomated route planning between settlementsMove surplus without exporting food, first-copy drops, or building goods
BossesLegendary boss prep and route cautionSave, gear up, and agree on loot before a fight
BiomesThree Early Access biome route planningCarry only what the route needs and return before the trip turns bad
GodsShrines, offerings, favors, technology, and citizen riskStore first copies and pick favors that solve a blocker
Release DateStore timing, launch status, price caution, Deck and controller checksDecide whether to start on day one or wait for the first patch
Beginner GuideFirst night, safe camp, starter route, early mistakesGet through night pressure without wasting the day
Co-op Guide1-8 player roles, host checks, shared choresSplit jobs before everyone runs for the same resource
Settlement GuideRoads, buildings, citizens, farms, defensesBuild a town spine before filling every open tile
Crafting GuideTools, workstations, tier progress, boss gatesCraft for the next blocker, not for every visible option
Farming GuideFood, crops, farmstead planning, citizen supportProtect the food loop before expanding too far
Resources GuidePhysical hauling, carts, biome materials, storageBring back heavy goods only when there is a use ready
Best BuildingsFirst building priority and town rolesBuild utility before cosmetic expansion
Steam DeckHandheld, controller, readability, cloud save checksTreat handheld play as a launch test
Early Access RoadmapWhat is included now and what may expand laterSet expectations before starting a long settlement

First Save Route

PhaseMain goalWatch for
First minutesLearn controls, gather basic resources, place only essential utilityDo not scatter buildings before you understand night pressure
Before first nightSecure light, food direction, basic crafting, and a retreat pathNight enemies and poor visibility can punish overextension
First settlement shapePlace roads, storage, work areas, farm space, and defense lanesTown sprawl creates longer walks and weaker protection
First progression pushUpgrade tools, explore nearby points of interest, and test a dungeon carefullyBoss or tier gates can punish missing gear
First co-op sessionAssign builder, gatherer, farmer, defender, and explorer jobsMore players means more mouths, more tasks, and more duplicated effort

First Two Hours Route

Time windowDo thisStop if…
First 10 minutesLearn controls, gather common materials, and pick a compact work areaYou are placing buildings before understanding night danger
Before first nightPut storage, crafting, food direction, and light close togetherThe route from storage to defense is confusing
After first safe nightImprove roads, labels, farms, and the first artisan targetYou are building a second town instead of improving the first
First biome or dungeon pushCarry only what supports a clear route or build targetHeavy resources are coming home with no purpose
First god or boss choiceHold rare goods until the outcome is clear in the live buildA shared town is about to spend something nobody agreed on

Early Access Data Checks

SystemCurrent useful routeCaution
Trading PostUse Trading Post for source, destination, protected goods, and route ownerDo not automate first-copy boss drops, god offerings, or current build materials
BossesUse Bosses for gear, food, route clues, and first-copy storagePlan around seven named boss routes, but check exact triggers, route order, and drops in your own save
BiomesUse Biomes for carry lists and return rulesSteam confirms three Early Access biomes, with more planned later
GodsUse Gods before shrine, offering, favor, or citizen-risk choicesDo not spend rare goods or boss materials without knowing the result
Co-opUse Co-op and the tools checklist before a group save1-8 players can move fast enough to create expensive mistakes

Live Early Access Additions To Use

AdditionWhy it mattersBest page
Volcanic biomeGives later routes more danger and new resource/boss pressureBiomes
Seven named boss routesMakes boss prep a real repeat page, not a single fight noteBosses
Carpenter occupationConstruction planning and builder goods matter moreBest Buildings
Trading PostAutomated routes can feed settlements or drain themTrading Post
Decoration modeTown style is safer after roads, food, storage, and defense workSettlement Planner
Inventory sorting and expansionHelps boss, biome, and rare-good cleanupResources

Co-op Job Split

RoleMain jobWhat to say out loud
BuilderRoad spine, storage core, defense lanesWhere new buildings go and what not to place yet
GathererWood, stone, heavy goods, cart routesWhich material is being gathered for which build
FarmerFood buffer, crops, citizen supportWhether the town can support more expansion
DefenderNight routes, light, retreat pointsWhere danger approaches and where players regroup
ExplorerBiome edge, dungeon check, boss leadsWhat route was tested and what should wait

Systems That Matter Most

Romestead has a cozy side, but the systems that make or break the first save are practical. The town needs resources, citizens, farms, artisan buildings, defenses, and progression. Steam calls out physical resource management, meaning heavy resources can exist as objects that you carry, throw, haul, or move with carts. That one detail changes the resource loop: a short route with a cart may beat a distant route with slightly better material density.

The god system also deserves early attention. The Three Friends announcement describes worship, offerings, sacrifices, unique technologies, buildings, and upgrades tied to Roman gods. That does not mean you should spend blindly. It means god-related choices may shape your settlement identity, so keep rare resources and citizen risk in mind until the live build makes the costs clear.

Biome progress is another major hinge. Steam describes progression across three distinct biomes in the Early Access version, while the original reveal talked about a larger world and more environments as the game expands. Use the Early Access build in front of you, not old preview assumptions, when deciding where to push next.

Common Early Mistakes

MistakeWhy it hurtsBetter move
Playing it like a pure farm simYou may ignore night danger, gear, and defensesBuild a safe loop before decorating
Building every station as soon as it appearsResources split across too many jobsBuild the station that solves the current blocker
Ignoring roads and haulingLong walks make every day weakerCreate a town spine and storage route early
Sending every co-op player exploringFood, defense, and crafting stall at homeAssign at least one player to settlement stability
Trusting old demo behavior as finalEarly Access balance can change fastCheck the live build before spending rare goods

Sources

FAQ

What should I read first for Romestead?

Open the settlement guide first if you are already playing, then use the beginner guide for first-night survival and the co-op guide if a group is starting a town.

Is Romestead more like a farming sim or a survival game?

It mixes both, but the current build leans survival town-building: night danger, crafting tiers, biome progress, gods, bosses, citizens, and co-op settlement work.

Can I trust exact Romestead item values in Early Access?

Use these pages for decisions and routes, then check exact costs, drops, recipe inputs, and building behavior in your own save before spending rare materials.

Does Romestead support co-op?

Steam describes Romestead as a 1-8 player game with online co-op and LAN co-op, with difficulty scaling by player count.