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Romestead Guide: Core Vessel, Concrete, Seeds, Fishing
A Roman survival town-builder hub for Core Vessel, rare items, item lookup, Empty Pot, Volcanic Ash, Fishing, Best Seeds, Radiant Pilum, buildings, bosses, and route planning in the live Early Access build.
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8 quick linksCheck world seed notes, biomes, routes, and settlement tradeoffs before starting or sharing a save.
Fishing Track FishSearch fish, food-chain, Garum, Bakery, and route notes before building a food loop.
Bosses Track Boss PrepCheck gear, food, route clues, rewards, and co-op loot rules before a fight.
Rare Item Check Core VesselStore the first copy, confirm the Talos Prototype reward, and check Pontifex gear before selling or crafting.
Crafting Plan CraftingCheck stations, recipes, first-copy holds, building goods, and rare-item spend before starting a batch.
Rare Items Check Rare ItemsRoute Crystallized Blood, Firescale Satchel, Ember Cloth, Amor Redivivus, Bad Omen, and Phoenix Ash Sample safely.
Database Search ItemsSearch 668 item checks by category, station, recipe, source, known uses, and saved checks before spending rare goods.
Pots Check Empty PotProtect Empty Pot supply before Garum, Beer, Wine, Mead, Olive Oil, and Bakery routes drain containers.
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25 pagesTools & Databases
Romestead is live in Early Access on Steam. Start by choosing the blocker: Core Vessel, Concrete, Empty Pot or Garum, rare items, Fishing, Best Seeds, Radiant Pilum parts, Bosses, Trading Post routes, or Best Buildings. Open the focused guide before spending first-copy materials.
Version focusRomestead Early Access launch build
Current statusUse this hub for current Early Access planning around Core Vessel, rare items, item lookup, recipes, co-op, biomes, bosses, Trading Post routes, seeds, buildings, gods, and tools. Check exact drops, recipe inputs, seed values, building costs, god choices, controller comfort, and balance in your own save before spending rare goods.
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Romestead Tools
Plan Items, Recipes, Bosses, Biomes, Gods, and Co-op Roles
Search the current Early Access planning data, mark saved checks, and open the route that matches today's blocker.Search The Item Name Before You Spend It
Use the quick chips for Core Vessel, Empty Pot, Radiant Pilum, Volcanic Ash, Concrete, Ember Cloth, Crystallized Blood, Coriander, Firescale Satchel, Shroom Bar, War Table, Grappling Hook, Beer, and Garum.
Protect the first copy. Check Talos Prototype and Pontifex gear before selling, crafting, or exporting.
- SourceCheck current save
- Used inPontifex Headpiece, Pontifex Vestments, Pontifex Sandals
- StationCheck current save
- StatsTier 6; Stack 60; Material Value: 6; Sell: 1 20
Keep enough pots for Beer, Garum, Wine, Mead, Olive Oil, and Bakery pressure before spending them elsewhere.
- SourceRecipe via Pottery, worker level 1, yields 5; Merchant level 2
- Used inBeer, Olive Oil, Garum +2 more
- StationPottery
- StatsTier 1; Stack 60; Material Value: 10; Sell: 2
Store Shaft, Tip, Shank, and related pieces together until the weapon route and boss value are clear.
- SourceFire Elemental Creature
- Used inSancta Trinita Pilum
- StationCheck current save
- StatsTier 3; Material Value: 6; Sell: 1 20
Treat Ash as a Concrete-chain resource. Confirm Clay, water, storage, and Mixer access before batching.
- SourceRecipe via Citizen Work Order, worker level 1, yields 1
- Used inNo known recipe use
- StationCitizen Work Order
- StatsCheck current save
Use routes for surplus only. Do not export first-copy boss drops, food floors, building goods, or shrine materials.
- SourceOpen route planner
- Used inRoute rules and protected goods
- StationTrading Post planner
- StatsRoute setup
Do not start late construction until Volcanic Ash, Clay, water, storage, and defense are ready.
- SourceCheck current save
- Used inConcrete Road Upgrade, Concrete Town Road Upgrade
- StationCheck current save
- StatsCheck current save
Save the first copy until Leatherworker, Firescale Satchel, Augur, and Flamen gear pressure is clear.
- SourceRecipe via Leatherworker, worker level 5, yields 1; Magus Ceres Creature
- Used inIron Thread, Iron Rod, Augur Headpiece +7 more
- StationLeatherworker
- StatsTier 1; Stack 100; Material Value: 5 50; Sell: 1 10
Store it for the altar and Pottery unlock route until the quest prompt appears in your save.
- SourceCheck current save
- Used inNo known recipe use
- StationCheck current save
- StatsTier 6
Check seed source and food uses before cooking, selling, or scaling a field.
- SourceCoriander Crop cultivated 1-2 100%; Coriander Crop wild 2-3 100%
- Used inScorpion Skewers, Salamander Skewer, Minutal Vulcanum
- StationCheck current save
- StatsTier 2; Stack 60; Material Value: 1; Sell: 0
Check Leatherworker, Firescale, and Ember Cloth pressure before crafting or carrying it into a risky route.
- SourceRecipe via Leatherworker, worker level 5, yields 1
- Used inNo known recipe use
- StationLeatherworker
- StatsTier 3; Consumable Value: 1 15; Sell: 23
Check station, ingredients, food value, and boss-prep use before spending mushrooms or rare food inputs.
- SourceCheck current save
- Used inNo known recipe use
- StationCheck current save
- StatsRestores 10 health Heals 0 health over 0 seconds; Tier 1; Stack 40; Food Value: 10; Sell: 2
Check Carpenter, Wood Plank, and boss declaration routes before treating it like ordinary furniture.
- SourceRecipe via Carpenter, worker level 1, yields 1; War Table World drop
- Used inNo known recipe use
- StationCarpenter
- StatsTier 1; Furniture Value: 70; Sell: 14
Check Blacksmith, Copper Bar, and travel utility before crafting or upgrading variants.
- SourceRecipe via Blacksmith, worker level 1, yields 1
- Used inNo known recipe use
- StationBlacksmith
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Offhand
Check crop, container, Dolium, and citizen-food pressure before scaling production.
- SourceRecipe via Citizen Work Order, worker level 1, yields 1
- Used inNo known recipe use
- StationCitizen Work Order
- StatsRestores 20 health Heals 0 health over 0 seconds; Tier 2; Stack 40; Food Value: 50; Sell: 10
Check Fish, Empty Pot, storage, and Bakery pressure before turning a catch into sauce.
- SourceRecipe via Citizen Work Order, worker level 1, yields 1
- Used inIsicia Marina, Gustum de Praecoquis, Isicia Omentata +6 more
- StationCitizen Work Order
- StatsTier 2; Stack 60; Material Value: 2 50; Sell: 50
No matching popular item. Clear search or open the full item database.
Search category, station, source, recipe, known uses, and saved checks before spending rare goods.
Open this when an item name is the blocker.Filter station, inputs, output category, known uses, and current-save checks before crafting.
Strongest for Blacksmith, Leatherworker, Bakery, Carpenter, Pottery, Philosopher, and work-order routes.Search Logistics Tent setup, production chains, local links, and stop rules before exports or repeat orders move important goods.
Use this when automation or Trading Post routes are the blocker.Search offering requirements, altar levels, unlock rewards, and first-copy rules before spending rare goods.
Use this when a god, offering, or sacrifice route is the blocker.Search Quarry, Lumber, Clay, manual transport, and automation readiness before scaling a supply route.
Use this when hauling or station output is the blocker.Flint Gladius or Hasta, full Leather Set, healing or buff food, and a clear return plan.
Store first Guardian drops before crafting, offering, or trying to farm the armor slot.Bring a serious Desert route kit: upgraded weapon, stronger armor, healing food, route markers, and a plan to exit with drops.
Because the route and rewards are high-impact, check the current build before spending Cyclops materials.Prepare for a Desert boss route with food, armor, and enough inventory space for named drops.
Do not turn Grapes or Wine into routine trade goods until first boss-drop copies are stored.Bring late-game food, fire-pressure gear checks, repaired weapons, and a co-op loot rule before breaking the altar.
Do not trigger the Volcano altar casually; losing late food and gear on a scouting route can stall the town.Bring late weapon and armor prep, repair materials, strong food, and a clear loot keeper.
Do not craft with Core Vessel or Talos parts until the gear, shrine, and co-op spending plan is clear.Bring food, repaired gear, and enough inventory room to keep Mirror out of exports.
Store Mirror before crafting, offering, selling, or exporting it.Bring repaired gear, route food, and a return plan before entering the temple.
Do not spend rare gear or food trying to farm this row until the reward loop is worth it.Basic tools, food, light source, and empty space for Stone, Lumber, Flint, Wheat, and Cabbage checks.
Build the storage core, crafting row, Farmstead route, and first boss prep before pushing outward; a central town near water, coal, and biome borders can cut hauling time.Axe, food, storage space, and a plan for dense terrain before placing large farms.
Use Forest as support, not a reason to abandon the Plains food and storage loop; dense terrain can make town layout and hauling worse.Upgraded weapon, armor, water/food support, route markers, and empty space for Desert crops or materials.
Treat Desert as a planned expedition after the Plains settlement can feed itself.Strong food, light, a short scout plan, and enough inventory space to separate unknown materials.
Store first copies and avoid building a long-term loop until the current build makes Swamp value clear.Upgraded gear, strong food, route markers, and a group plan if playing co-op.
Store first copies of unknown materials and avoid crafting blind.Use Guardian's Eye and first-boss progress to restore early construction and crafting routes.
Store Guardian drops before spending them; Minerva progress can overlap with gear, altar, and recipe checks.Prioritize Ceres when Wheat, Farmstead, Bakery, crop production, or citizen food is the current blocker.
Ceres objective counts can differ by save state; check your altar before spending the last Wheat, Cabbage, Olives, Pine Nuts, Mint, or Bay Leaf.Use Diana-style offerings when hunting, hides, wool, bows, leather, or ranged pressure is the blocker.
Do not drain food or hide supplies if the town still needs citizen food and armor basics.Use Mars when bones, weapons, armor, defensive pressure, or ballista-style town defense becomes the blocker.
War offerings can compete with gear crafting, so store first-copy weapons and monster drops.Use Mercury for Market, trade, travel, speed, University/Trading Post route leads, and resource-flow problems.
Trading Post research is late; protect food and first-copy materials before automating routes.Use Venus when potions, accessories, happiness, citizen utility, energy, or decoration choices solve the current town problem.
Citizen or beauty routes should not outrank food, storage, and defense if the town is already unstable.Use Vulcan when Stone, Quarry, metals, walls, forge upgrades, or construction pressure blocks progression.
Coal, Copper Bar, and crafted gear may be offerings or crafting inputs; check both before spending.Reserve a visible shrine or temple space near roads, but away from cramped storage lanes.
A shrine area can shape upgrades later, so do not bury it in a throwaway corner.Hold rare materials until you understand the god, cost, reward, and group priority in the current build.
Never spend the only copy of an unknown boss material just to test a menu.Put basic build goods near crafting, food near farms or kitchens, rare goods away from exports, and trade goods in their own lane.
Starter layout choice Use the current storage option or clear drop zone your build exposes first Later Logistics Tent routes should feed storage categories, not a single messy pile.Place it where the first town will actually work, because the Workbench is how the Town Core and early building flow begins.
Starter craft before creating a town Check the current starter recipe in your save After Logistics is unlocked, the Workbench can open the Logistics view for output-to-input links.Place it only after you know where storage, the first road spine, farms, and defense can fit.
Craft from the Workbench Check current Town Core recipe before placing No direct automation, but every later route depends on this town area being readable.Reserve a visible shrine spot near the road spine without blocking storage, farms, or cart lanes.
Build after creating a town Check current Altar cost and god objective in your save Keep offering goods out of cooking, Market, and Trading Post routes until the Altar check is done.Build near the main production lane so Workbench, Blacksmith, Carpenter, Quarry, Clay Pit, and Lumber Yard routes stay short.
The Giant Owl quest 8 Lumber, 1 Clay Use Logistics to feed it from resource buildings only after protected goods are separated.Place it close to farms, Bakery, and the main work lane so citizens do not slow down from hunger.
Town food support Check current Food Storage recipe in your save Feed cooked food or Bakery output into Food Storage only after you protect offering and boss-prep food.Add housing only after Food Storage, jobs, and roads can support the extra people.
Town housing route after the first shelter pieces appear Check the current house, Insula, or bedroll recipe before expanding population No direct automation; housing should sit near food and work lanes without blocking storage.Keep the first patch compact and close to Food Storage before expanding into a wide field.
Agriculture after town setup Seed, water, space, and current Farm Land placement rules Farmstead workers and Logistics chains become useful after the first crop route is stable.Keep first harvest copies safe, then expand only after food storage and roads can support the farm edge.
Ceres' Farmstead - Level 1 7 Lumber, 5 Stone Can feed later Watermill, Bakery, Food Storage, or recipe lanes through Logistics.Build one readable main route or loop before placing every specialized building.
Starter building choice Mostly space and planning cost Automation still needs physical clarity: buildings should face lanes that make output/input links easy to inspect.Protect the places players actually work: storage, crafting, farms, and the return path.
Early survival and night pressure Current defense, torch, light, or fortification cost Keep fuel and repair goods near the protected work lane.Wall the work core first: storage, farms, crafting, and return paths before remote buildings.
Wooden walls early, then stronger wall routes through progression and research Check the current wall material before enclosing a large area Keep repair and build goods close enough that rebuilding after raids does not drain the whole day.Place it where enemies already pressure the town, not in a decorative corner.
Fueling the Fires route with Vulcan Coal x5, Wood Plank x10, Wood Stick x10 for the unlock objective; check build cost after the reward appears Keep ammo and repair goods near the defense line; do not let trade routes drain them.Place near enough trees to keep speed high, then route Lumber toward Material Storage instead of a mixed export pile.
Build from the Workbench 6 Lumber, 3 Stone Use Logistics to send Lumber into protected Material Storage after one manual check.Build when gear, tools, or boss prep are the blocker, then keep fuel and ore close enough that smelting is not a walking chore.
The Giant Owl quest for Minerva 5 Lumber, 5 Stone, 2 Clay Keep ore and bars separate from Market and Trading Post goods; smelting still needs fuel handling.Use it when armor, citizen gear, or exploration survivability is blocking the next fight or biome route.
Build from the Workbench; check current quest state 5 Lumber, 5 Stone Keep hide, leather, wool, and thread near the station but away from Food Storage and trade exports.Build after the Wheat to Flour route is stable, because Bakery Bread uses less Flour than Campfire Bread.
Ceres route; Fruits of the Harvest unlocks Bakery 5 Lumber, 2 Stone, 3 Clay Link Farmstead or storage to Manual Mill/Watermill, then Bakery, then Food Storage only after each step works alone.Place it on a water edge that still connects cleanly to farms, Bakery, and Food Storage.
Honoring the Craft quest 8 Lumber, 6 Stone Use it as the middle link between crop output and Bakery or oil/wine prep, then save-test the chain.Build these after plain citizen food is stable and the town needs better recipes, offerings, happiness, or boss-prep food.
Ceres, Venus, University, or current recipe route depending on the chain Check each Dolium, keg, or vat recipe before spending Empty Pots, bottles, fish, honey, grapes, or olives Link crop, mill, Dolium, Bakery, and Food Storage one step at a time so one bad route does not eat rare ingredients.Start with one safe chain, such as Farmstead to Watermill to Bakery to Food Storage, before automating the whole town.
Logistics unlock; guide reports commonly place it after Desert/Cyclops progress 6 Lumber, 4 Stone Open Logistics from the Logistics Tent, Workbench, or Carpenter's Workshop, then drag one building output into another input.Build when Clay is the mid-tier construction bottleneck, especially before storage, Brick, Pottery, or Concrete routes expand.
Sanguis Celeste quest 6 Lumber, 10 Stone, 3 Clay Route Clay into protected Material Storage, not directly into Concrete or trade, until build needs are safe.Use it when manual mineral hauling is blocking tools, smelting, construction, or late building chains.
Vulcan Quarry - Level 1 8 Lumber, 6 Stone, 3 Clay Route Quarry output into Material Storage after one manual test.Build when Clay is stable and pot-based combat or utility items will solve the next route.
Declaration of War quest Check current Pottery cost after the quest unlock Keep Clay Pit output protected before letting Pottery consume the town's build Clay.Add it when Clay production is stable and Brick is the actual construction blocker.
Mid-game construction route after the town can support Clay and fuel Check current kiln recipe before turning Clay into bulk Brick Route Clay Pit output into protected storage before feeding a kiln so the town does not burn all build Clay.Use it to clear true surplus or buy support items after food, tools, and build goods are protected.
Art of Trade quest 8 Lumber, 6 Stone, 2 Clay Keep Market goods separate from Trading Post and build storage.Build when the town is stable enough to push research without starving food, defense, or boss prep.
Significant Pursuit quest 4 Lumber, 6 Stone, 8 Brick Keep Research Paper and rare goods out of Market and Trading Post routes until late unlocks are chosen.Move repeatable surplus only after food, boss drops, and building goods are locked away.
Second-settlement route; check current University or research requirement 8 Lumber, 6 Stone Pair with protected storage labels and one co-op route owner.Use after the road spine and storage core are already readable.
The Giant Owl quest 7 Lumber, 2 Stone, 2 Clay Carpenter's Workshop can open Logistics after the unlock is available.Build only when a late construction chain clearly needs Concrete and the Volcano material route is safe.
University for 20 Research Paper 8 Lumber, 6 Stone Route Clay Pit, water, and Volcanic Ash storage carefully before batching Concrete.Reserve space early, then spend only when the favor solves a real blocker.
Worship system and god route Current offering, sacrifice, technology, and building costs Keep offering goods out of trade and cooking routes until the altar confirms the need.Use after roads, storage, farms, defense, and construction lanes already work.
Early Access addition Furniture/object collection and space cost No automation value; keep it clear of production links.Use appeal pieces after roads, storage, food, and defense are already easy to maintain.
Venus, furniture, Sculpture Workshop, and current decoration route Spare room, decorative objects, late materials, and any current appeal upgrade cost No direct automation value; keep decorative paths separate from production lanes.Keep wood, stone, ore, food, rare goods, and trade goods separated near the road spine.
Fix storage before upgrades, decoration, or a second settlement.Upgrade only after the footprint, cost, storage route, and town defense still make sense.
If the upgrade blocks hauling or drains build goods, repair the town spine first.Move only when a building blocks roads, farms, storage, defense, or future production.
Check refund or rebuild cost in the current build before tearing down a working piece.Keep early crops close to food storage and roads so citizens and co-op players do not waste time.
Shrink or move fields only after the food buffer is safe.Plant small patches, store extra seeds, then expand only after source, growth, use, and recipe value are clear.
Rare seeds are not automatically better than stable food crops.Fish close to safe return paths before treating a spot as daily food, recipe, or trade supply.
A distant catch route is scouting until roads, light, and storage support it.Use the Carpenter's Workshop after the storage core and road spine are readable.
Construction help is strongest when materials are already organized.Put common build goods near crafting, food near kitchens or farms, and rare goods away from exports. Stone, Lumber, and Clay can become automated lanes once Quarry, Lumber Yard, and Clay Pit are online.
Trading Post routes should not see first-copy drops or current build inputs; Brick and Concrete need station checks before bulk hauling.Use the Logistics Tent, Workbench, or Carpenter's Workshop to drag one building output into another building input for automatic transfers.
Plan for a small Lumber and Stone cost, then test one route before chaining a whole town.Use Quarry for biome-based mining such as Plains or Forest Flint and Coal, or Desert Volcanic and Iron Bar routes, then route output through logistics.
Quarry output depends on biome and worker level; check the current output before assuming one Quarry can feed every fuel, ore, or building need.Market buys unwanted goods and sells biome-dependent stock after Art of Trade; use it for potions, Fish, Cheese, and economy checks before trade automation.
Market stock varies by biome and job level, so verify the local merchant before planning a route around a buy item.Concrete Mixer turns Volcanic Ash, Clay, and water into Concrete after University research; Clay Pit in Volcano can support ash supply.
Check the University research and build cost before planning a bulk Concrete route.Players who want the safest direct melee start.
Flint Gladius and Sandals Use the early weapon advantage to secure food, basic drops, and a cleaner first boss-prep path. Avoid if you would rather build, mine, or gather before fighting.Players who like reach, safer pokes, and cleaner first fights.
Flint Hasta and Sandals Practice spacing before pushing deeper biome routes or risky enemy camps. Avoid if you prefer fast sword swings or town-building first.Players who want a defensive start and safer early combat mistakes.
Wooden Shield and Sandals Pair the shield start with food, repairs, and a slower boss-prep checklist. Avoid if you are comfortable dodging and want faster gathering or crafting progress.Players who want early stone, ore, and resource-route momentum.
Flint Pickaxe and Sandals Turn the pickaxe advantage into storage, Quarry planning, and first upgrade materials. Avoid if your first blocker is combat rather than town materials.Players who want lumber, building materials, and fast settlement setup.
Flint Axe and Sandals Use the axe route to fund early buildings, storage, walls, and farm support. Avoid if you are rushing boss prep or mining-heavy recipes.Players who want an early town-building and crafting tempo.
Placeable Workbench and Sandals Place the Workbench near the first storage core and keep construction materials protected. Avoid if you want a combat advantage from the first minute.Players who want a knowledge or magic-leaning start.
Scroll of the Novice and Sandals Treat the scroll route as a careful test path and protect rare pages before spending them. Avoid if you need a straightforward combat or gathering opener.Players who like ranged pressure and item-throwing routes.
Wrist Wraps trinket Use the trinket to test safe ranged pulls before committing rare ammo or gear. Avoid if you dislike ammo planning or want a simple melee opener.Wheat: Bread, Beer, Flour/Dough routes, and Ceres' Honoring the Soil offering.
Your save may show a different Honoring the Soil wheat count; check the altar objective before spending the stack. Seed price: 10 Crop: Wheat Planted in: Plains Confirmed uses: Bread, Beer, Flour/Dough routes Unlock route: Honoring the Soil -> Farmstead Ceres value: check at altar before spendingCabbage: Ceres' Fruits of the Harvest offering and early food checks.
Exact offering count can vary by objective state; check the altar before spending the last Cabbage. Seed price: 10 Consume: restores 5 health Citizen food: 1 Sell price: 2 Source: Cabbage Seeds in Plains Fruits of the Harvest: check altar count before spendingBay Leaf: Possible herb-style recipe or offering route; treat as unconfirmed until it appears in your current build.
Do not count Bay Leaf as required unless your altar or recipe panel asks for it. Seed price: 10 Planting: Plains or Swamp Ceres value: check at altar before spending Status: altar and recipe check first Best use now: first-copy storage Do not spend: before altar and recipe checksMint: Possible herb-style recipe or offering route; treat as unconfirmed until it appears in your current build.
Do not count Mint as required unless your altar or recipe panel asks for it. Seed price: 10 Planting: Plains, Forest, or Swamp Status: altar and recipe check first Best use now: first-copy storage Do not spend: before altar and recipe checksOlives: Ceres' Fruits of the Harvest offering and Olive Paste / Olive Oil chain.
Olives can help in a pinch, but save the Ceres and oil stack before treating them as routine citizen food. Seed price: 10 Consume: restores 3 health Citizen food: 0 Sell price: 1 Oil chain: Olive Paste + Empty Pot -> Olive Oil Fruits of the Harvest: save 5 Olives if your altar asksGrapes: Grape Paste, Wine, trade checks, and Pyzifax-route surplus notes.
Wine and paste routes should wait until food reserves are stable; Grape patches also need water planning. Seed price: 25 Planting: Plains, Desert, or Swamp Must be watered Ceres value: check at altar before spending Best timing: after Wheat and Bread are stable Main route: Wine and broader food economy Storage note: keep drink, food, and trade goods separateAloe Vera: Aloe Salve brewing and desert-route recovery.
Use for healing prep, not general food. Seed price: 50 Crop: Aloe Vera Planted in: Desert Confirmed use: Aloe SalveCoriander: Desert crop and recipe testing.
Treat as a test row until your save confirms the route, value, and best use. Seed price: 5 Planting: Desert Grows into: CorianderCumin: Recipe and spice-route testing after the planting source is clear.
Do not plan a normal farm patch around Cumin until your save confirms where it can be planted. Seed value: 5 Sell price: 1 Max stack: 100 Grows into: CuminFlax: Material and textile route checks.
Do not expand if the town still lacks food. Seed price: 5 Planting: Desert Grows into: FlaxPepper / Pepper Corns: Pepper Corns for late food recipes and volcanic recipe checks.
Verify the Volcano merchant level and planting route before counting Pepper as a stable crop. Seed value: 5 Planting: volcano Cultivated output: Pepper Corns and Pepper Seed Merchant lead: Volcano Merchant Lv.5Ember Orchid: Ember Cloth in the Leatherworker route.
Volcanic planting should be verified in the current Early Access build. Seed price: 1 Planting: Volcanic soil Grows into: Ember OrchidPine Tree: Pine tree route that may support Pine Nuts and Ceres' Fruits of the Harvest planning.
Use Pinecone as a Pine Nut route lead, not a guaranteed shortcut; confirm the output before relying on it. Seed value: 30 Planting: ground in Plains Grows into: Pine Tree Route lead: Stone Pine dropBlackberry Bush: Repeatable bush food and route support.
Exact yield and regrowth timing need current-build checks. Seed price: 5 Planting: Plains, Forest, or Swamp Grows into: Blackberry BushRedcurrant: Bush food, storage, and market-route checks.
Keep first copies before recipe testing. Seed price: 5 Planting: Plains, Forest, or Swamp Grows into: Red Currant BushWhite Currant: Bush food and market-route checks.
Confirm price and source in your own save before treating it as better than other bush food. Seed price: 5 Planting: Plains, Forest, or Swamp Grows into: White Currant BushApple: Tree fruit, Ceres worship value, and longer-term food route.
Do not use orchard land before first food and roads are stable. Sapling price: 15 Planting: Forest Consume: restores 5 health Citizen food: 2 Sell price: 2 Worship: Ceres +8Apricot: Apricot and fish stew route, including Minutal Ex Praecoquis checks.
Pairs better with advanced food planning than first-night survival. Sapling price: 30 Planting: Desert Recipe tie-in: Minutal Ex Praecoquis Best timing: after Bakery and fish routes are stable Do not spend: first Apricots before boss-food testingTree / Pine Nut route check: Tree planting route to check before completing Ceres' Fruits of the Harvest set.
If your altar asks for Pine Nuts, confirm the tree output before relying on this route. Sapling price: 15 Planting: Plains, Forest, or Swamp Offering route: Fruits of the Harvest lists Pine Nuts x5 Output: confirm Pine Nuts before relying on it Best use now: first-copy storagePalm Tree: Desert tree route and later biome resource check.
Useful data is still thin, so do not spend scarce Desert space on a large palm patch early. Sapling price: 30 Planting: Desert Grows into: Palm TreePoison Mushrooms: Poison mushroom route and risky food checks.
Do not feed poison mushrooms to the settlement without checking. Seed price: 5 Planting: Forest or Swamp Grows into: Poison MushroomsBoletus Mushroom: Mushroom food and recipe checks.
Exact recipe output needs current-build verification. Seed price: 5 Planting: Forest or Swamp Grows into: Boletus MushroomsChanterelle Mushroom: Mushroom food and cooking tests.
Do not rank above reliable crops until growth and recipe value are checked. Seed price: 5 Planting: Forest or Swamp Grows into: Chanterelle MushroomsGarum, Deep Fried Fish, Minutal Ex Praecoquis, and emergency food checks.
Confirm the sell value and water spot in your build before planning a profit route. Used in: Garum Used in: Deep Fried Fish Used in: Minutal Ex Praecoquis Still needs in-save check: spot, bait, catch rateFood, recipe, or trade check after first copy is stored.
Exact catch spot and recipe use need current-build verification. Best use now: first-copy storage Still needs in-save check: spot, bait, catch rate, recipe use Do not export: before a current-build recipe checkTurns Fish and Empty Pot into Garum.
Build it only if fish is repeatable enough to feed the chain; confirm Fish Sauce Vat naming and unlock steps in your current build. Purpose: create Garum from fish Input pressure: Fish and Empty Pot Support resource: Clay for pot supply Route lead: after Cyclops, Ceres quest, 5 Scorpion Skewers, 5 Mortuum Sauce with BreadMaterial and citizen food route.
Check whether your town needs citizen food more than raw emergency food. Recipe: 1 Fish + 1 Empty Pot Station: Garum Dolium Citizen food: 2Core citizen food and stable settlement food route that supports longer fishing or boss sessions.
Bread is not a fishing output, but it is the baseline food route fish dishes should beat before they take pots or Bakery time. Consume: restores 15 health Well Fed: heals 60 health over 10 minutes Citizen food: 6 Sell price: 8Pot-competing food and drink route that can affect whether fish processing is worth starting.
Beer competes with Garum and Olive Oil for Empty Pots, so use it as a bottleneck check in the fish-food chain. Recipe: 1 Wheat + 1 Empty Pot Consume: restores 20 health Well Fed: heals 60 health over 10 minutes Citizen food: 1 Sell price: 50Support ingredient for Deep Fried Fish and other Bakery recipes.
Olive Oil can look like a profit route, but it can also block Garum, Beer, or Wine if pots are scarce. Recipe: 1 Olive Paste + 1 Empty Pot Used in: Deep Fried Fish Used in: Globi Competes for: Empty PotSupport material for Wine and mid-game food economy routes.
Grape Paste supports food economy, but it should not take priority over Wheat and Bread while citizens are unstable. Crafted at: Manual Mill Crafted at: Watermill Used in: Wine Sell price: 7Food-economy and happiness route that competes for Grapes and Empty Pots.
Use Wine as a support route, not a first food solution; confirm unlock and gift behavior in your current build. Input pressure: Grapes and Empty Pot Gift effect to verify: +2 happiness Loyalty effect to verify: +5% Work tradeoff to verify: -1 efficiencyCooked fish route with crit chance and strong citizen-food value.
Olive Oil competes for Empty Pot supply, so this can starve Garum, Wine, or other pot routes. Recipe: 1 Fish + 2 Olive Oil Consume: restores 10 health Buff: Crit Chance +4% Citizen food: 10Garum-linked Bakery dish and higher-value cooked route.
Stats and description are useful for planning, but exact ingredient quantities still need work-order confirmation. Bakery listing: Job Lv.3 Heal: 25 Eat time: 160s Price: 250 Description: crab cakes with salad and garum dressingGarum-linked Bakery dish that connects seed planning to fish-sauce routing.
Treat ingredient wording as a planning guide until the Bakery work order confirms exact quantities. Heal: 10 Eat time: 170s Price: 250 Ingredients named in description: apricot, mint, garum, honeyLate Bakery dish that links fish sauce, wine, bread, and meat routes.
Useful as a route connector, but exact work-order inputs still need current-build confirmation. Heal: 10 Eat time: 170s Price: 250 Description: meat, wine-soaked bread, and garum, rolled up and friedBread upgrade candidate when cheese and Bakery capacity are available.
Use as a Bakery comparison row; exact ingredient quantities and final heal should be checked in the work order. Description: cheese spread eaten with Bread Crafted at: Bakery Price: 250 Likely heal row: 15Support food, citizen food, and a Moretum and Bread ingredient route.
Cheese is not a fishing output, but it supports the same food-chain decisions that compete with fish and Garum. Source: Market Source: Goats Consume: restores 5 health Citizen food: 2 Sell price: 6Bakery food and possible Fish Sauce Vat unlock input after Cyclops.
If Fish Sauce Vat or a Ceres objective asks for Scorpion Skewers, verify the count before cooking the last batch. Bakery listing: Job Lv.3 Heal: 30 Eat time: 170s Price: 250 Description: juicy scorpion meat glazed with apricotsMid-late Bakery food that compares against fish and Garum-heavy boss food.
This is not a fishing dish, but it belongs in the food-chain comparison because it can beat weak fish routes if meat and apples are easier. Bakery listing: Job Lv.5 Heal: 20 Eat time: 170s Price: 250 Description: hearty stew made from pork and applesApple-based Bakery food for comparing non-fish routes against Garum-heavy meals.
Use as a food-chain comparison row; exact ingredient quantities need current-build confirmation. Bakery listing: Job Lv.5 Heal: 25 Eat time: 170s Price: 250 Description: sweet and sour spiced apple puddingLate Bakery comparison row that helps decide whether fish routes are worth the same station time.
Use the description for planning, then confirm exact work-order ingredients in-game. Bakery listing: Job Lv.6 Heal: 10 Eat time: 170s Price: 600 Description: variety of ingredients spread on dough and cooked in an ovenBoss-prep food and citizen support.
Strong on paper, but it needs several ingredient routes to be practical. Consume: restores 25 health Well Fed: heals 60 health over 10 minutes Regeneration: heals 80 over 8 seconds Resistance: +30% Necro and +100% Curse for 15 minutes Citizen food: 10Required with Fish for Garum.
A fish route can stall if pots are not stocked, especially when Beer, Wine, or Olive Oil also need them. Used in: Garum Used in: Olive Oil Competes with: Beer, Wine, oil, and fish processing Sell price: 2Later route with additional dungeons and tougher survival pressure.
Bring upgraded gear, food, and a return plan before treating it like a starter biome.Current boss routes cover seven named fights to plan around, including Talos Prototype, Medusa, and Di Inferi.
Store first-copy drops and verify trigger order in your own save before crafting from rare materials.Citizens can help with construction and reduce repeated town-building friction.
Use the role after the road spine and storage core are readable.Automated trade routes move resources between settlements.
Protect food, boss drops, and current build goods before allowing exports.Furniture and objects can be collected, placed, and customized without normal inventory pressure.
Keep decoration away from roads, workshops, and defense lines until the town functions.Makes treasure, boss drops, and route materials easier to manage.
Sorting helps only if storage categories are clear.Place it near the production core, link one output to one input, then watch the route before adding more chains.
Defeat the Cyclops (Pyzifax) boss in the Desert biome; Build cost check: 6 Lumber + 4 Stone Automate resource transfer between buildings Check range, stack limits, and the current building menu before making the town depend on the route. logistics automation production storageTreat the unlock as a boss and route checkpoint, then build only after the town can spare basic materials.
1. Unlock Keeps the automation setup in a safe order instead of linking several buildings at once. Save and test the link after each step if the route touches food, rare goods, or build materials. logistics automation setupPlace it close to production buildings so workers, storage, and players do not lose time walking.
2. Build Keeps the automation setup in a safe order instead of linking several buildings at once. Save and test the link after each step if the route touches food, rare goods, or build materials. logistics automation setupOpen the building or station interface and find the route link controls before moving goods.
3. Access Menu Keeps the automation setup in a safe order instead of linking several buildings at once. Save and test the link after each step if the route touches food, rare goods, or build materials. logistics automation setupPlace it close to production buildings so workers, storage, and players do not lose time walking.
4. Linking Keeps the automation setup in a safe order instead of linking several buildings at once. Save and test the link after each step if the route touches food, rare goods, or build materials. logistics automation setupRun this as a single test chain first, then keep emergency food and current build goods outside exports.
Farmstead output: Wheat; link to Watermill. Automatic wheat supply If storage drops after a night or reload, pause the chain and refill by hand. production-chain food logistics farmstead watermillRun this as a single test chain first, then keep emergency food and current build goods outside exports.
Watermill output: Flour; link to Bakery. Automatic flour grinding If storage drops after a night or reload, pause the chain and refill by hand. production-chain food logistics watermill bakeryRun this as a single test chain first, then keep emergency food and current build goods outside exports.
Bakery output: Bread; link to Food Storage. Automatic bread storage If storage drops after a night or reload, pause the chain and refill by hand. production-chain food logistics bakery food-storageUse this as the stop point for the chain, then check the storage floor before expanding automation.
Food Storage output: Stores food. Keeps your town fed If finished goods disappear into the wrong route, remove the link and refill by hand. production-chain food storage food-storageUse this as a food-chain checkpoint before linking the next building.
1: Farmstead Feeds Produces wheat. Confirm the output reaches storage before relying on repeat production. production-chain food farmsteadUse this as a food-chain checkpoint before linking the next building.
2: Watermill Feeds Grinds wheat into flour. Confirm the output reaches storage before relying on repeat production. production-chain food watermillUse this as a food-chain checkpoint before linking the next building.
3: Bakery Feeds Turns flour into bread. Confirm the output reaches storage before relying on repeat production. production-chain food bakeryUse this as a food-chain checkpoint before linking the next building.
4: Food Storage Feeds Fills with bread automatically. Confirm the output reaches storage before relying on repeat production. production-chain food food-storageProtect first-copy goods, test the source and destination, then let the route run only while storage stays healthy.
Level 2 Quarry (Coal) - linked to buildings that need fuel Turns a repeated hauling chore into a planned production route. Stop the route if the same goods are needed for food, boss prep, offerings, or current construction. automation route trade fuel-coalProtect first-copy goods, test the source and destination, then let the route run only while storage stays healthy.
Olive production - Press - Storage (great for selling) Turns a repeated hauling chore into a planned production route. Stop the route if the same goods are needed for food, boss prep, offerings, or current construction. automation route trade olive-oilProtect first-copy goods, test the source and destination, then let the route run only while storage stays healthy.
Multiple inputs linked to workshops for tools, weapons, or trade goods Turns a repeated hauling chore into a planned production route. Stop the route if the same goods are needed for food, boss prep, offerings, or current construction. automation route trade advanced-goodsUse this as a route safety check before adding another link or repeat order.
One output can feed multiple inputs; daisy-chain as needed Helps decide how complicated the route should be before it touches important goods. Keep the first version small so a bad link is easy to remove. automation logistics connectionsUse this as a route safety check before adding another link or repeat order.
Unlocked with the tent - set buildings to repeat production Helps decide how complicated the route should be before it touches important goods. Keep the first version small so a bad link is easy to remove. automation logistics repeatable-work-ordersUse this as a route safety check before adding another link or repeat order.
Some buildings (like Bakery) may have stack limits and need occasional manual restarts Helps decide how complicated the route should be before it touches important goods. Keep the first version small so a bad link is easy to remove. automation logistics automation-limitsUse this as a route safety check before adding another link or repeat order.
Connections work within your town area - keep buildings relatively close Helps decide how complicated the route should be before it touches important goods. Keep the first version small so a bad link is easy to remove. automation logistics rangeUse this as a route safety check before adding another link or repeat order.
Return to the Logistics menu to remove or adjust connections anytime Helps decide how complicated the route should be before it touches important goods. Keep the first version small so a bad link is easy to remove. automation logistics editing-linksKeep a builder stack near material storage, then test Quarry output before replacing manual stone trips.
Picking up small stones; breaking bigger rocks with pickaxes; automation check: Quarry. Extracts Stone Automation still needs a clean storage destination or it becomes another walking problem. resource hauling automation stone quarry logistics-tentUse carts or a clear road spine for repeat wood trips, then protect raw Lumber before plank-heavy work.
Chopping down trees (implied); automation check: Lumber Yard. Processes Wood into Lumber Automation still needs a clean storage destination or it becomes another walking problem. resource hauling automation lumber lumber-yard logistics-tentPut bucket routes, Pottery, Brick, and Concrete needs in one plan before the Clay Pit feeds automation.
Collecting with a Bucket; automation check: Clay Pit. Extracts Clay Clay feeds too many routes, so keep a reserve before pots, Brick, or Concrete consume it. resource hauling automation clay clay-pit logistics-tentStore Brick near Not in Demo, then link N/A only after the route is stable.
N/A; automation check: Not in Demo. N/A Keep this as a current-save check; do not promise automation until the building UI confirms it. resource hauling automation brick not-in-demo n-aStore Marble near Not in Demo, then link N/A only after the route is stable.
N/A; automation check: Not in Demo. N/A Keep this as a current-save check; do not promise automation until the building UI confirms it. resource hauling automation marble not-in-demo n-aBring only the listed requirement, test the temple or platform step, then return before spending rare goods.
Iron Rods Keeps the stone automation route tied to visible requirements instead of guesswork. Treat unclear activation steps as a save check. quarry resource activation templeBring only the listed requirement, test the temple or platform step, then return before spending rare goods.
Blacksmith Building Keeps the stone automation route tied to visible requirements instead of guesswork. If your save asks for Ingredients for the Quarry, follow the live UI instead. quarry resource activation templeBring only the listed requirement, test the temple or platform step, then return before spending rare goods.
Unknown Keeps the stone automation route tied to visible requirements instead of guesswork. Treat unclear activation steps as a save check. quarry resource activation templePlace it close to the production core, test one route, then save the working layout before chaining more buildings.
6 Lumber + 4 Stone Links nearby production buildings so food, materials, and workshop routes need less hand hauling. Keep first-copy drops, emergency food, and current build goods away from the route until filters are confirmed. building automation logistics tradingAdd Quarry only when it solves today's route blocker, then store the first outputs before linking exports.
Build after the town can protect stone output and spare the worker route. Stone and mineral automation for repeated construction and upgrade pressure. Put output near material storage before linking it to later construction. building automation resource quarryAdd Lumber Yard only when it solves today's route blocker, then store the first outputs before linking exports.
Use once the town needs repeat wood routes instead of one-off tree trips. Turns wood hauling into a cleaner build-material lane. Protect raw lumber and planks separately so one route does not starve the other. building automation resource lumber-yardAdd Clay Pit only when it solves today's route blocker, then store the first outputs before linking exports.
Use after bucket clay trips are slowing Pottery, Brick, Bakery, or Concrete plans. Creates a repeat Clay lane for storage, pots, Brick, and later Concrete. Do not let every Clay route feed pots while current building upgrades still need raw Clay. building automation resource clay-pitAdd Brick Oven only when it solves today's route blocker, then store the first outputs before linking exports.
Use only when Clay and fuel can be spared from storage and station needs. Turns Clay and fuel into Brick for mid-town construction. Keep a raw Clay reserve before starting repeat Brick production. building automation resource brick-ovenAdd Food Storage only when it solves today's route blocker, then store the first outputs before linking exports.
Use as the end point of a stable food chain before routes expand. Keeps citizens fed while Farmstead, Watermill, and Bakery output repeats. Pause automation if the storage floor drops after a night or reload. building automation resource food-storageAdd Watermill only when it solves today's route blocker, then store the first outputs before linking exports.
Use when Wheat and food storage are ready for repeat Flour production. Feeds Bakery routes and bread supply. Check whether Flour is needed for offerings, food, or trade before exporting. building automation resource watermillUse the wall tier that protects the current work area without blocking roads, carts, or worker paths.
Unlock: Default; defense 2; HP 200. Adds a clearer night-safety line around storage, workstations, farms, or repair routes. Confirm current cost and footprint before rebuilding a working defense line. defense wall building wooden-wallUse the wall tier that protects the current work area without blocking roads, carts, or worker paths.
Unlock: Vulcan offering level 1; defense 4; HP 400. Adds a clearer night-safety line around storage, workstations, farms, or repair routes. Confirm current cost and footprint before rebuilding a working defense line. defense wall building stone-wallUse the wall tier that protects the current work area without blocking roads, carts, or worker paths.
Unlock: University research; defense 6; HP 600. Adds a clearer night-safety line around storage, workstations, farms, or repair routes. Confirm current cost and footprint before rebuilding a working defense line. defense wall building concrete-wallPut happier citizens on important station work and improve building comfort before judging output.
Check the citizen panel before assigning long work orders or rare crafts. Affects NPC efficiency and expertise. Also increases town defense value. Use this as a worker-choice check, then confirm the exact number in your current citizen UI. npc citizen settlement worker happinessAssign high-consumption citizens only after Food Storage and farm routes can support them.
Check the citizen panel before assigning long work orders or rare crafts. How many units of food the NPC consumes per day. Use this as a worker-choice check, then confirm the exact number in your current citizen UI. npc citizen settlement worker food-consumptionUse efficient workers for repeat orders, automation buildings, and bottleneck stations.
Check the citizen panel before assigning long work orders or rare crafts. Work speed. Determines how fast an NPC completes crafting orders. Also affects output of lumber mills, quarries, and clay pits. Use this as a worker-choice check, then confirm the exact number in your current citizen UI. npc citizen settlement worker efficiencySave high-expertise citizens for gear, quality-sensitive work, and rare crafting checks.
Check the citizen panel before assigning long work orders or rare crafts. Affects the quality of items produced from commands. Heavily impacts gear made in Leatherworking and Forge workshops. May also affect secondary outputs from quarries and similar facilities. Use this as a worker-choice check, then confirm the exact number in your current citizen UI. npc citizen settlement worker expertiseUse this worker where leveling speed matters more than immediate output.
Check the citizen panel before assigning long work orders or rare crafts. Only affects how fast the NPC levels up. Use this as a worker-choice check, then confirm the exact number in your current citizen UI. npc citizen settlement worker experience-gainRaise loyalty before relying on this citizen for long-term specialist work.
Check the citizen panel before assigning long work orders or rare crafts. Affects the speed at which loyalty increases. Use this as a worker-choice check, then confirm the exact number in your current citizen UI. npc citizen settlement worker loyalty-gainFollow the sky or nest clue, bring upgraded starter gear and food, then store the first reward materials.
Open world, starting region Gives a concrete boss route to prep, scout, and store drops from. Scout first, save before the trigger, and store first-copy drops after the fight. boss route gear guardian-of-minerva-giant-owl open-world-starting-regionScout the Desert base route, name a loot keeper in co-op, and save before the trigger.
Desert Biome - Desert Satyr's Base Gives a concrete boss route to prep, scout, and store drops from. Scout first, save before the trigger, and store first-copy drops after the fight. boss route gear pyzifax desert-biome-desert-satyr-s-baseTreat this as a heavier Desert progression check with better armor, food, and a safe return path.
Desert region - High Temple of the Satyrs Gives a concrete boss route to prep, scout, and store drops from. Scout first, save before the trigger, and store first-copy drops after the fight. boss route gear the-eye-cyclops desert-region-high-temple-of-the-satyrsLeave this row as a watch item and do not route rare gear around it yet.
Not yet active Trailer or future-looking route; do not spend a serious kit around it yet. Wait for the current build to show the route before planning gear or food. boss route gear giant-phoenix not-yet-activeLeave this row as a watch item and do not route rare gear around it yet.
Not yet active Trailer or future-looking route; do not spend a serious kit around it yet. Wait for the current build to show the route before planning gear or food. boss route gear robot not-yet-activeLeave this row as a watch item and do not route rare gear around it yet.
Not yet active Trailer or future-looking route; do not spend a serious kit around it yet. Wait for the current build to show the route before planning gear or food. boss route gear talos not-yet-activeMove these drops into first-copy storage, then check Blacksmith, Leatherworker, altar, and boss-prep rows before using them.
After the Desert Cyclops or The Eye route, sort boss-looking drops before spending. Protect Granite Tooth, Nail of the Cyclops, Tectonic Helmet, Tectonic Armor until gear and offering routes are clear. If your save names the fight differently, follow the live quest and keep the same first-copy rule. boss cyclops drops gear desertFinish the visible requirement, then review new offerings before spending rare goods.
Build altar Skill tree access: Tiers 1-2. Do not assume later tiers are safe until your altar panel shows the same route. altar gods sacrifice skill-treeFinish the visible requirement, then review new offerings before spending rare goods.
Defeat Owl Boss Skill tree access: Tiers 3-4. Do not assume later tiers are safe until your altar panel shows the same route. altar gods sacrifice skill-treeFinish the visible requirement, then review new offerings before spending rare goods.
Defeat Cyclops Boss Skill tree access: Tier 5. Do not assume later tiers are safe until your altar panel shows the same route. altar gods sacrifice skill-treeStore first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.
Offer Guardian's Eye Checks unlocks for Material Storage, Blacksmith, Carpenter, Empty House, Altar. If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock guardianStore first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.
Discover a god at the altar Check the altar reward panel before spending more offerings. If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlockStore first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.
Offer Malformed Satyr Horn Reveals the next route or boss location. If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlockStore first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.
Offer Granite Tooth Checks unlocks for Blacksmith, Carpenter, Altar, Brick Oven. If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock graniteStore first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.
Offer Core Vessel Checks unlocks for Blacksmith, Carpenter, Altar, Temple. If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock core-vesselStore first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.
Offer Wheat ×20 Checks unlocks for Farmstead. If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock wheat farmsteadStore first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.
Offer Olives ×5 Pine Nuts ×5 Cabbage ×2 Checks unlocks for Bakery. If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock bakeryStore first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.
Offer Emperor's Salad Mushroom Skewer Bread x5 Checks unlocks for Watermill. If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock watermillStore first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.
Offer Scorpion Skewers Moretum and Bread Checks unlocks for Garum Dolium. If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlock garumStore first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.
Offer The Moonstring Checks unlocks for Well. If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlockStore first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.
Offer Sagittarii Bow Bronze Arcuballista Flint Arrow ×500 Bronze Arrow ×200 Unlocks new construction: Leatherworker - Level 2 If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlockStore first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.
Offer Crystallized Blood Unlocks new construction: Clay Pit If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlockStore first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.
Offer Denarius Unlocks new construction: Market If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlockStore first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.
Offer Traveler's Coin Research Paper Unlocks new construction: University If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlockStore first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.
Offer Amor Redivivus Unlocks new construction: Beer Dolium If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlockStore first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.
Offer Grapes x10 Beer x5 Drum Lyre Unlocks new construction: Wine Dolium If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlockStore first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.
Offer Copper Bar x5 Unlocks new construction: Quarry If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlockStore first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.
Offer Coal x5 Wood Plank x10 Wood Stick x10 Unlocks new construction: Automatic Scorpio If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlockStore first-copy materials, open the altar panel, and spend only when this route solves the next town blocker.
Offer Bronze Helmet Bronze Chestplate Bronze Greaves Bronze Cart Checks unlocks for Blacksmith. If the altar panel asks for different items or counts, follow your save and keep rare goods protected. altar gods offering unlockStabilize Plains food, save near town, then follow the sky clue or statue route only when the road home is safe.
Guardian's Eye, Guardian's Feather, Guardian's Talon, Feathered armor pieces, Poisoned Arrow, Coal, Copper Bar, Quadrans, and Denarius. Do not farm repeats while the town food chest, road back, or first-drop storage is still messy. guardian plains minerva feathered boss-drop first-copyScout the Desert Satyr compound, name the exit route, then break the final red box only after food and armor are ready.
Cape of Pyzifax Banner, Sapphire, Tin Bar, first scroll or accessory roll, Grapes, Wine, Denarius, and Quadrans. Do not turn Grapes, Wine, coin drops, or named rewards into routine trade before first copies are sorted. pyzifax desert compound scroll coin trade-riskFinish the Desert story clue path, confirm the trigger, and enter only when the town can survive a long absence.
Granite Tooth, Nail of the Cyclops, Cyclops Shard, Signet of Demo Completion, Bronze Bar, Linen, Bonesplint, and Tectonic set pieces. Do not craft with Cyclops materials until Tectonic armor, weapon, and scroll pressure is checked in your save. cyclops desert tectonic granite-tooth boss-drop gearTreat the Volcano altar as a late scout route and confirm the trigger before starting the fight.
Phoenix Feather, Phoenix Ash Sample, Phoenix Wing, Raw Phoenix Wing, Old Phoenix Feather, and first fire-route materials. Do not spend Phoenix materials on food, capes, or experiments before the current recipe route is visible. phoenix volcano altar rare-material late-routeLeave one boss plan flexible until your current build names the route, trigger, and reward pool.
Any named declaration, tablet, boss-looking material, unusual scroll, first-copy trophy, and late-route material. Do not build a gear route around an unnamed boss route or old route rumor. late-slot save-check scroll tablet co-opUse a basic melee route first, then upgrade only the piece that keeps causing failed attempts.
Flint Gladius, Flint Hasta, Leather Set, Guardian's Eye, Guardian's Feather, Guardian's Talon, Feathered Hood, Feathered Armor, and Feathered Boots. Do not chase a full Feathered set before the town can support repeat Guardian attempts. guardian leather feathered melee first-bossUpgrade around survival first, because Cyclops materials matter too much to spend blind after a messy win.
Cyclops Shard, Granite Tooth, Nail of the Cyclops, Tectonic Helmet, Tectonic Armor, Tectonic Boots, Bronze Bar, Linen, and Bonesplint. Do not craft Tectonic weapons or scrolls before checking whether armor is still missing. cyclops tectonic armor weapon scrollTreat Pyzifax and the Desert compound as a route with a fight at the end, not a quick boss room.
Cape of Pyzifax Banner, Sapphire, Tin Bar, Scroll of Vulcan, Assassin's Scroll, Adventuring gear, Bearserker gear, and Druid gear. Do not sell or equip every accessory immediately; first copies can become altar, gear, or route checks. pyzifax desert druid bearserker adventuring scrollPick ranged when pulling enemies safely solves more than raw armor would.
Guardian Talon, Guardian Feather, Feathered Bow, Poisoned Arrow, Leather, Cured Hide, arrows, and first ranged accessories. Do not spend all leather on ranged gear if missing armor is the real boss blocker. ranged diana bow arrow leather featheredUse a scroll route when utility, altar progress, or ranged control is the blocker rather than basic melee survival.
Augur Headpiece, Augur Robes, Augur Sandals, Feathered Scroll, Tectonic Scroll, Scroll of Vulcan, and rare altar materials. Do not burn rare scrolls as experiments before checking whether gear, altar, or boss prep needs them. scroll augur altar feathered tectonic vulcanOnly plan Phoenix gear after the Volcano route, food, and retreat path are stable.
Phoenix Feather, Phoenix Feather Cape, Phoenix Ash Sample, Phoenix Wing, Raw Phoenix Wing, Ember Cloth, and fire-route materials. Do not spend Phoenix materials on food or capes before the current build shows the exact recipe pressure. phoenix volcano cape ember-cloth late-routeUse Ceres when Wheat, Farmstead, Bakery, crop scaling, or citizen hunger is the blocker that repeats.
Wheat, Olives, Pine Nuts, Cabbage, Mint, Bay Leaf, first seed copies, and food needed for citizens. Do not spend the last offering crop on cooking, trade, or wide field tests before reading the altar count. ceres food wheat farmstead bakery offeringUse Mars when raids, melee damage, armor pressure, bones, or fixed defense are blocking progress.
Bones, first weapons, monster drops, armor inputs, Blacksmith goods, repair goods, and war-looking offerings. Do not offer the only copy of a weapon, armor part, or monster material while boss prep is active. mars defense armor blacksmith automatic-scorpioUse Vulcan when Stone, Quarry, walls, Blacksmith output, Clay Pit, or forge upgrades are the bottleneck.
Coal, Copper Bar, Stone, Clay, Wood Plank, Wood Stick, first metal bars, crafted gear, and wall repair goods. Do not burn Coal or bars on offerings if tools, walls, or boss gear still need them today. vulcan mining stone quarry wall forgeUse Mercury when Market stock, trade movement, University progress, travel speed, or route ownership is the blocker.
Denarius, Quadrans, Research Paper, rare trade goods, first routeable biome materials, food stock, and boss drops. Do not automate exports while food, seed stock, boss drops, or current build materials sit in reachable storage. mercury trade market travel university routeUse Venus when citizen energy, worker value, happiness, accessories, or town utility matters more than combat upgrades.
Potions, accessories, Wine, beauty-route goods, housing support, food storage, and citizen-support materials. Do not chase utility favors while citizens are hungry, unemployed, or walking through unsafe night paths. venus workers citizens housing wine utilityUse Minerva when Guardian progress, altar restoration, crafting knowledge, or the first boss route is the current blocker.
Guardian's Eye, Guardian's Feather, Guardian's Talon, Feathered gear, wisdom-route items, and early boss loot. Do not offer Guardian materials until gear, altar, and first-copy storage pressure are checked. minerva guardian boss-progress wisdom featheredUse Diana when ranged damage, hides, Leatherworker flow, arrows, bow routes, or forest hunting are blocking the next trip.
Hide, Wool, Leather, Cured Hide, arrows, Guardian Talon, Guardian Feather, first ranged gear, and bow-route inputs. Do not drain leather into a bow route if armor is the reason boss attempts fail. diana ranged hunting bow leatherworker arrowFill Food Storage first, then check whether the food inside actually counts for citizen hunger.
Bread, Wheat, safe cooked food, first Fish, Eel, and offering crops before exports see them. Do not recruit more citizens while Food Storage is empty or filled with ingredients that do not feed them. food-storage citizens bread fish farmsteadCheck the middle step first: Wheat needs a milling route before the Bakery can solve Bread.
Wheat for Ceres, first Flour stacks, Bread for citizens, Manual Mill output, Watermill output, and pot-chain food. Do not blame the Bakery if the mill, worker, water placement, or Flour storage is missing. wheat flour bread manual-mill watermill bakeryMove the food route around where citizens and workers actually walk, not around the prettiest building spot.
Citizen food, offering crops, boss food, trade food, and first-copy ingredients in separate storage groups. Do not let Trading Post or Logistics Tent reach the only food chest. storage food-storage warehouse logistics trading-postUse Watermill as a milling step, then check Farmstead, Wheat, Flour, Bakery, and storage around it.
Wheat for offerings, first Flour, Bread, Empty Pots, Olive Paste, and Grape Paste if other food chains are active. Do not rebuild fields around the Watermill until the mill is confirmed to process the right input. watermill wheat flour bakery olive-paste grape-pasteUse Warehouse or Material Storage for readable hauling, then keep food in the building that feeds the town.
Build materials, first-copy boss drops, offering crops, route goods, and rare goods in their own lanes. Do not expect one big storage pile to fix citizen hunger, Bakery input, or trade export mistakes. warehouse material-storage food-storage rare-goods storageStop the route, move protected food out of reachable storage, then rebuild one small chain.
Citizen food, seed stock, boss food, offering crops, first-copy rare goods, and food floor storage. Do not chain Farmstead, mill, Bakery, Food Storage, Warehouse, and Trading Post all at once. automation logistics-tent farmstead bakery trading-postCheck Empty Pot supply before Fish, Garum, Beer, Wine, Olive Oil, or Bakery food starts consuming containers.
Empty Pots, first Fish, Garum, Olive Oil, bottles, and any pot-chain food needed for citizens or boss prep. Do not let one food route drain every pot if trade, offerings, or cooking still need containers. garum empty-pot fish olive-oil beer wineCheck whether Olives, Olive Paste, Empty Pots, Garum, Wine, Beer, Deep Fried Fish, or offerings need the same chain first.
Olives, Olive Paste, first Olive Oil, Empty Pots, and food route goods that use oil. Do not export Olive Oil if pot supply is blocking Garum, Beer, Wine, or Bakery food. olive-oil olives manual-mill empty-pot tradeCheck whether Flour, food storage, worker path, and pot-chain ingredients are ready before adding another Bakery goal.
Flour, Wheat, Bread, cooked food, Fish, Garum, Olive Oil, and citizen food before trade routes reach them. Do not turn the Bakery into a bottleneck by feeding it from scattered storage. bakery flour bread worker food-storageSplit boss-prep meals from citizen food before a dangerous biome or boss route starts.
Strong cooked food, Bread reserve, fish meals, pot-chain meals, and emergency food for the return route. Do not let Logistics Tent, Warehouse, or Trading Post pull from the boss food chest. boss-food food-storage fish bread logisticsProtect the Blacksmith lane before outer decoration, because gear and repairs decide the next trip.
Bars, Coal, weapon parts, armor materials, arrows, repair goods, storage nearby, and a retreat point for night fights. Do not move the Blacksmith to a remote edge just because there is empty space. blacksmith defense gear repair storageShrink the farm edge and protect the Food Storage path before expanding the field again.
Seeds, Wheat, Cabbage, Olives, Pine Nuts, citizen food, Ceres offering goods, Farmstead, and Food Storage. Do not widen fields into the raid path while citizens are already hungry. farmstead food-storage defense farm ceresLight the route people actually use: storage to crafting, farm to food, town to exit.
Fuel, wall repair goods, food for return trips, first-copy loot, open door space, and gate corners. Do not light a decorative loop while workers still cross a dark shortcut. road light torch gate worker-pathPull daily work back into one readable core before adding new districts.
Storage core, road spine, Food Storage, Workbench, Carpenter lane, repair goods, and first-copy rare drops. Do not wall empty land or decorate between buildings that workers cross every minute. layout storage-core road-spine move-buildings districtClose the gap around real work areas first, then decide whether the outer perimeter is worth the cost.
Lumber, Stone, Concrete, Clay, Volcanic Ash, arrows, gate materials, and repair goods. Do not build a huge perimeter that traps carts, blocks doors, or drains wall upgrades. wall perimeter gate concrete volcanic-ashMove jobs, food, and housing into safer walking distance before recruiting more citizens.
Citizen food, job inputs, repair goods, housing support, Food Storage, job buildings, light, and a clear return lane. Do not add workers to a town that cannot feed, shelter, or defend the current group. citizens workers housing food-storage jobsPut the first boss drop into protected storage, then check gear, altar, and item rows before selling repeats.
Guardian materials, Cyclops materials, Pyzifax named rewards, Phoenix materials, unusual scrolls, tablets, declarations, and trophies. Do not sell the only copy of a named drop, tablet, declaration, scroll, or trophy. boss-drop guardian cyclops pyzifax phoenix first-copyCheck whether Empty Pots, Garum, Wine, Beer, Deep Fried Fish, or offerings need the same chain first.
Olives, Olive Paste, Empty Pots, first Olive Oil, and any food route using oil. Do not export Olive Oil if pot supply is already blocking Garum, Beer, Wine, or Bakery food. olive-oil empty-pot garum trade food-chainFill the citizen food floor and boss food chest before turning food into money.
Bread, cooked food, Garum, Fish, Eel, Ceres crops, boss-prep meals, and emergency food. Do not sell or export food while citizens are hungry or a boss route is planned. food bread garum fish boss-food citizensEquip or store one clean set before selling extra gear pieces.
Druid, Bearserker, Adventuring, Feathered, Tectonic, Augur, Blacksmith goods, Leatherworker goods, and repair materials. Do not sell a single missing set piece because one later boss or biome may need the whole line. gear druid bearserker adventuring feathered tectonic augurProtect the first copy and search the item row before crafting, offering, exporting, or selling.
Core Vessel, Crystallized Blood, Ember Cloth, Firescale Satchel parts, Phoenix Ash Sample, Volcanic Ash, and altar-looking materials. Do not treat unknown rare materials as profit goods. rare-material core-vessel crystallized-blood ember-cloth volcanic-ashReturn home, split named items from routine materials, then decide what can enter normal storage.
Named scrolls, tablets, declarations, rare ore, unusual food, boss-looking parts, first trophies, repair goods, and route-owner items. Do not let Logistics Tent or Trading Post pull from the first dump chest. dungeon loot scroll tablet co-op logisticsCheck every food, drink, oil, and sauce route before putting spare containers into exports.
Empty Pots, bottles, Garum, Wine, Beer, Olive Oil, Deep Fried Fish, and Bakery or offering goods using containers. Do not sell containers while multiple food routes are waiting on the same stock. empty-pot bottle garum wine beer containerCheck current Market stock, merchant biome, and route owner before spending boss-run coins or routing trade goods.
Denarius, Quadrans, Research Paper, first merchant buys, and goods needed for University, Mercury, or Trading Post progress. Do not route coins or rare buys into shared storage if co-op spending rules are not clear. denarius quadrans market mercury university tradeKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useTest the effect before carrying or spending several copies.
current save Check current save No known recipe useKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save VP Volcanic Phoenix Boss Creature 1000 HP; Pyzifax World drop 400 HP No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 5, yields 1 No known recipe useKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Merchant level 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Merchant level 1 No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
Leatherworker Recipe via Leatherworker, worker level 5, yields 1 Crystalline VestmentsCompare gear pressure before spending bars, cloth, leather, or rare drops.
Leatherworker Recipe via Leatherworker, worker level 5, yields 1 Crystalline HoodCompare gear pressure before spending bars, cloth, leather, or rare drops.
Leatherworker Recipe via Leatherworker, worker level 5, yields 1 Crystalline BootsSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 6, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 6, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 3, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 3, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 3, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 6, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 4, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 4, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 4, yields 1 No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
Blacksmith Recipe via Blacksmith, worker level 2, yields 1 Onager SashCompare gear pressure before spending bars, cloth, leather, or rare drops.
Blacksmith Recipe via Blacksmith, worker level 2, yields 1 Onager ScarfCompare gear pressure before spending bars, cloth, leather, or rare drops.
Blacksmith Recipe via Blacksmith, worker level 2, yields 1 Onager SandalsSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 2, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 2, yields 1 No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
Leatherworker Recipe via Leatherworker, worker level 4, yields 1 Scorpio BreastplateCompare gear pressure before spending bars, cloth, leather, or rare drops.
Leatherworker Recipe via Leatherworker, worker level 4, yields 1 Scorpio HelmetSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 2, yields 1 No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
Leatherworker Recipe via Leatherworker, worker level 4, yields 1 Scorpio SandalsSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 1, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 1, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 1, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 6, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 6, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 6, yields 1 No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
Leatherworker Recipe via Leatherworker, worker level 4, yields 1 Mirage's TunicCompare gear pressure before spending bars, cloth, leather, or rare drops.
Leatherworker Recipe via Leatherworker, worker level 4, yields 1 Mirage LaurelsSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 3, yields 1 No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
Leatherworker Recipe via Leatherworker, worker level 4, yields 1 Mirage's BootsSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 3, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 3, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 2, yields 1; OO Owl Of Minerva Creature 250 HP No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 2, yields 1; OO Owl Of Minerva Creature 250 HP No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
Leatherworker Recipe via Leatherworker, worker level 5, yields 1 Pyroclast ArmorSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 2, yields 1; OO Owl Of Minerva Creature 250 HP No known recipe useKeep the first copy out of trade and cooking routes.
Leatherworker Recipe via Leatherworker, worker level 5, yields 1 Pyroclast MaskCompare gear pressure before spending bars, cloth, leather, or rare drops.
Leatherworker Recipe via Leatherworker, worker level 5, yields 1 Pyroclast GreavesSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 8, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 8, yields 1 No known recipe useKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 8, yields 1 No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 9, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 9, yields 1 No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 9, yields 1 No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useKeep the first copy out of trade and cooking routes.
Blacksmith Recipe via Blacksmith, worker level 5, yields 1 Silver Plated Helmet, Basalt Bulwark HelmetKeep the first copy out of trade and cooking routes.
Blacksmith Recipe via Blacksmith, worker level 5, yields 1 Silver Plated Chestplate, Basalt Bulwark ChestplateCompare gear pressure before spending bars, cloth, leather, or rare drops.
Leatherworker Recipe via Leatherworker, yields 1 Velites Armor, Druid RobesKeep the first copy out of trade and cooking routes.
Blacksmith Recipe via Blacksmith, worker level 5, yields 1 Silver Plated Greaves, Basalt Bulwark GreavesKeep the first copy out of trade and cooking routes.
Leatherworker Recipe via Leatherworker, yields 1 Wolf Cowl, Druid HoodCompare gear pressure before spending bars, cloth, leather, or rare drops.
Leatherworker Recipe via Leatherworker, yields 1 Velites Sandals, Druid SandalsSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 7, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 7, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 4, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 7, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 4, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 4, yields 1 No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 4, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 4, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 4, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 9, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 9, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 9, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 6, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 6, yields 1 No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 6, yields 1 No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 4, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 4, yields 1 No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
Blacksmith Recipe via Blacksmith, worker level 7, yields 1 Gold Plated HelmetSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 4, yields 1 No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
Blacksmith Recipe via Blacksmith, worker level 7, yields 1 Gold Plated GreavesCompare gear pressure before spending bars, cloth, leather, or rare drops.
Blacksmith Recipe via Blacksmith, worker level 7, yields 1 Gold Plated ChestplateSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 8, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 8, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 4, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 8, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 4, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 4, yields 1 No known recipe useKeep the first copy out of trade and cooking routes.
Leatherworker Recipe via Leatherworker, worker level 2, yields 1 Bearserker CowlCompare gear pressure before spending bars, cloth, leather, or rare drops.
Leatherworker Recipe via Leatherworker, worker level 2, yields 1 Bearserker FursSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 3, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 3, yields 1 No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
Leatherworker Recipe via Leatherworker, worker level 2, yields 1 Bearserker SandalsSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 3, yields 1 No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 2, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 1, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
Blacksmith Recipe via Blacksmith, worker level 5, yields 1 Silver AxeSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 7, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 3, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Merchant level 2 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 2, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Merchant level 2 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 1, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
Blacksmith Recipe via Blacksmith, worker level 5, yields 1 Silver PickaxeSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 7, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Merchant level 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Merchant level 4 No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 3, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 4, yields 1 No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Pyzifax World drop 400 HP No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save VP Volcanic Phoenix Boss Creature 1000 HP; Burning Walker Creature 60 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Pyzifax World drop 400 HP; Rock Crab Creature 20 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save VP Volcanic Phoenix Boss Creature 1000 HP; Master Engineer Creature 45 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Pyzifax World drop 400 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Pyzifax World drop 400 HP No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 1, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save VP Volcanic Phoenix Boss Creature 1000 HP; Fire Elemental Creature 100 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Pyzifax World drop 400 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Pyzifax World drop 400 HP No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Pyzifax World drop 400 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Pyzifax World drop 400 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Merchant level 5 No known recipe useSave first, then confirm exact behavior in your current build.
current save Merchant level 5 No known recipe useSave first, then confirm exact behavior in your current build.
current save VP Volcanic Phoenix Boss Creature 1000 HP; Magus Vulcan Creature 80 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Pyzifax World drop 400 HP; Gorgon Creature 110 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Pyzifax World drop 400 HP No known recipe useKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Bush Crab Creature 15 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Rock Crab Creature 20 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save VP Volcanic Phoenix Boss Creature 1000 HP; Phoenix Creature 70 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Pyzifax World drop 400 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Pyzifax World drop 400 HP No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Pyzifax World drop 400 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Vulture Creature 80 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Pyzifax World drop 400 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Pyzifax World drop 400 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe useCompare health, citizen food, pots, and Bakery pressure before cooking.
current save Check current save Poisoned Arrow, Poison PotSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useCompare health, citizen food, pots, and Bakery pressure before cooking.
current save Check current save No known recipe useCompare health, citizen food, pots, and Bakery pressure before cooking.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useCompare health, citizen food, pots, and Bakery pressure before cooking.
current save Check current save Gustum de Praecoquis, Scorpion Skewers, Minutal Ex PraecoquisCompare health, citizen food, pots, and Bakery pressure before cooking.
current save Check current save Emperor's Salad, Minutal Matianum, Patina de MalisSave first, then confirm exact behavior in your current build.
Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 1 No known recipe useCompare health, citizen food, pots, and Bakery pressure before cooking.
current save Blackberry Crop cultivated 1-2 100%; Blackberry Crop wild 3-4 100% Berry CrostataCompare health, citizen food, pots, and Bakery pressure before cooking.
current save White Currant Crop cultivated 1-2 100%; White Currant Crop wild 3-4 100% Berry CrostataCompare health, citizen food, pots, and Bakery pressure before cooking.
current save Red Currant Crop cultivated 1-2 100%; Red Currant Crop wild 3-4 100% Berry CrostataCompare health, citizen food, pots, and Bakery pressure before cooking.
Bakery Recipe via Bakery, worker level 1, yields 1; Goat Female Creature Globi, Libum, Moretum and Bread +1 moreCompare health, citizen food, pots, and Bakery pressure before cooking.
Bakery Recipe via Bakery, worker level 1, yields 1 Moretum and Bread, Isicia OmentataCompare health, citizen food, pots, and Bakery pressure before cooking.
current save Cabbage Crop cultivated 1-1 100%; Cabbage Crop wild 1-1 100% Emperor's SaladCompare health, citizen food, pots, and Bakery pressure before cooking.
current save Bush Crab Creature; Rock Crab Creature Isicia MarinaKeep the first copy out of trade and cooking routes.
current save Plains Merchant level 1; Forest Merchant level 1 Dulcia Domestica, Isicia Marina, Phoenix And OlivesSave first, then confirm exact behavior in your current build.
Bakery Recipe via Bakery, worker level 1, yields 1 No known recipe useCompare health, citizen food, pots, and Bakery pressure before cooking.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Bakery Recipe via Bakery, worker level 2, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Bakery Recipe via Bakery, worker level 2, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Plains Merchant level 3; Forest Merchant level 3 No known recipe useCompare health, citizen food, pots, and Bakery pressure before cooking.
current save Vulture Creature; Bird Creature Patina de Malis, Patina de PirisSave first, then confirm exact behavior in your current build.
Bakery Recipe via Bakery, worker level 1, yields 1 No known recipe useCompare health, citizen food, pots, and Bakery pressure before cooking.
current save Check current save No known recipe useCompare health, citizen food, pots, and Bakery pressure before cooking.
current save Plains Merchant level 2; Forest Merchant level 2 Deep Fried Fish, Minutal Ex Praecoquis, GarumSave first, then confirm exact behavior in your current build.
Bakery Recipe via Bakery, worker level 1, yields 1 No known recipe useCompare health, citizen food, pots, and Bakery pressure before cooking.
current save Grapes Crop cultivated 1-2 100%; Grapes Crop wild 1-1 100% Bedouin Cloak, Grape PasteSave first, then confirm exact behavior in your current build.
Bakery Recipe via Bakery, worker level 3, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Bakery Recipe via Bakery, worker level 2, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 1 No known recipe useKeep the first copy out of trade and cooking routes.
Bakery Recipe via Bakery, worker level 1, yields 1 Globi, Dulcia Domestica, Libum +8 moreSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Neutral Satyr Creature; Grey Satyr Brute Creature No known recipe useSave first, then confirm exact behavior in your current build.
Bakery Recipe via Bakery, worker level 4, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Grey Satyr Tent World drop No known recipe useSave first, then confirm exact behavior in your current build.
Bakery Recipe via Bakery, worker level 6, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Bakery Recipe via Bakery, worker level 5, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Bakery Recipe via Bakery, worker level 3, yields 1; Pyzifax World drop 400 HP No known recipe useSave first, then confirm exact behavior in your current build.
Bakery Recipe via Bakery, worker level 7, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Bakery Recipe via Bakery, worker level 4, yields 1 No known recipe useCompare health, citizen food, pots, and Bakery pressure before cooking.
current save Chanterelle Mushroom Crop cultivated 1-1 100%; Chanterelle Mushroom Crop wild 2-3 100% Mushroom SkewerCompare health, citizen food, pots, and Bakery pressure before cooking.
current save Boletus Mushroom Crop cultivated 1-1 100%; Boletus Mushroom Crop wild 2-3 100% Mushroom SkewerSave first, then confirm exact behavior in your current build.
current save Poison Mushroom Crop cultivated 1-1 100%; Poison Mushroom Crop wild 2-3 100% No known recipe useSave first, then confirm exact behavior in your current build.
Bakery Recipe via Bakery, worker level 1, yields 1 No known recipe useCompare health, citizen food, pots, and Bakery pressure before cooking.
current save Plains Merchant level 1; Forest Merchant level 1 Sausage, Minutal Ex PraecoquisSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useKeep the first copy out of trade and cooking routes.
current save Olives Crop cultivated 1-3 100% Emperor's Salad, Pinsa, Phoenix And Olives +1 moreSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Bakery Recipe via Bakery, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP No known recipe useSave first, then confirm exact behavior in your current build.
Bakery Recipe via Bakery, worker level 9, yields 1 No known recipe useCompare health, citizen food, pots, and Bakery pressure before cooking.
current save Check current save Patina de PirisSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Bakery Recipe via Bakery, worker level 7, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Bakery Recipe via Bakery, worker level 6, yields 1 No known recipe useCompare health, citizen food, pots, and Bakery pressure before cooking.
current save Check current save Emperor's Salad, Dulcia Domestica, Moretum and Bread +1 moreSave first, then confirm exact behavior in your current build.
current save Plains Merchant level 3; Forest Merchant level 3 No known recipe useCompare health, citizen food, pots, and Bakery pressure before cooking.
current save Check current save Patina de PirisSave first, then confirm exact behavior in your current build.
current save Engineer Creature; Master Engineer Creature No known recipe useSave first, then confirm exact behavior in your current build.
Bakery Recipe via Bakery, worker level 7, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Bakery Recipe via Bakery, worker level 3, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Pyzifax World drop 400 HP; Merchant level 6 No known recipe useCompare health, citizen food, pots, and Bakery pressure before cooking.
Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 1; Pyzifax World drop Isicia Omentata, Patina de MalisCompare health, citizen food, pots, and Bakery pressure before cooking.
Bakery Recipe via Bakery, worker level 1, yields 1 PinsaSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Merchant level 4 No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Minerva Projection Creature 9999 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe useSave first, then confirm exact behavior in your current build.
Carpenter Recipe via Carpenter, worker level 1, yields 2 No known recipe useSave first, then confirm exact behavior in your current build.
Carpenter Recipe via Carpenter, worker level 1, yields 1 No known recipe useKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Desert Merchant level 1 No known recipe useSave first, then confirm exact behavior in your current build.
Carpenter Recipe via Carpenter, worker level 1, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Desert Merchant level 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Carpenter Recipe via Carpenter, worker level 1, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Carpenter Recipe via Carpenter, worker level 1, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Carpenter Recipe via Carpenter, worker level 1, yields 1; Beehive World drop No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 1, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Carpenter Recipe via Carpenter, worker level 1, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 1, yields 1; Cauldron World drop No known recipe useCraft only when storage, comfort, or building utility needs it.
Pottery Recipe via Pottery, worker level 6, yields 1 Explosive ArrowCraft only when storage, comfort, or building utility needs it.
Pottery Recipe via Pottery, worker level 6, yields 1 Fire ArrowSave first, then confirm exact behavior in your current build.
Pottery Recipe via Pottery, worker level 1, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Pottery Recipe via Pottery, worker level 1, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Pottery Recipe via Pottery, worker level 1, yields 5 No known recipe useSave first, then confirm exact behavior in your current build.
Pottery Recipe via Pottery, worker level 1, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Workbench World drop No known recipe useSave first, then confirm exact behavior in your current build.
Carpenter Recipe via Carpenter, worker level 1, yields 1; War Table World drop No known recipe useProtect first copies until source, recipe, and used-in pressure are clear.
current save Satyr Brute Creature; Satyr Brute Spectator Creature Sancta Trinita PilumProtect first copies until source, recipe, and used-in pressure are clear.
current save Aloe Vera Crop cultivated 1-2 100%; Aloe Vera Crop wild 1-1 100% Mirage Laurels, Mirage's Tunic, Mirage's Boots +2 moreProtect first copies until source, recipe, and used-in pressure are clear.
current save Fire Elemental Creature Sancta Trinita PilumProtect first copies until source, recipe, and used-in pressure are clear.
current save Grey Satyr Brute Creature Sancta Trinita PilumKeep the first copy out of trade and cooking routes.
Leatherworker Recipe via Leatherworker, worker level 4, yields 2 Spectral Leather Hood, Spectral Leather Armour, Spectral Leather Boots +3 moreKeep the first copy out of trade and cooking routes.
current save Fallen Creature; Fallen Bloat Creature Bonesplint, Cape of the FallenProtect first copies until source, recipe, and used-in pressure are clear.
Blacksmith Recipe via Blacksmith, worker level 2, yields 2; Lava Construct Creature 200 HP Bronze Gladius, Tectonic Helmet, Tectonic Armor +18 moreKeep the first copy out of trade and cooking routes.
Blacksmith Recipe via Blacksmith, worker level 2, yields 5 Chest, Chitin Helmet, Chitin Armor +4 moreProtect first copies until source, recipe, and used-in pressure are clear.
Blacksmith Recipe via Blacksmith, worker level 2, yields 5 Cultus Headpiece, Cultus Robes, Cultus Sandals +1 moreProtect first copies until source, recipe, and used-in pressure are clear.
Blacksmith Recipe via Blacksmith, worker level 2, yields 5 Bronze PilumKeep the first copy out of trade and cooking routes.
Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 2; Recipe via current station, worker level 2, yields 2 Basalt Bulwark Helmet, Basalt Bulwark Chestplate, Basalt Bulwark Greaves +1 moreProtect first copies until source, recipe, and used-in pressure are clear.
current save Big Scorpion Creature; Rock Crab Creature Chitin Helmet, Chitin Armor, Chitin BootsKeep the first copy out of trade and cooking routes.
Quarry / Miner Work Order Recipe via current station, worker level 2, yields 1; Grey Satyr Brute Creature Copper Gladius, Talon of Minerva, Copper Shield +18 moreProtect first copies until source, recipe, and used-in pressure are clear.
Blacksmith Recipe via Blacksmith, worker level 1, yields 5 Thick Leather Armor, Thick Leather Sandals, Thick Leather HoodProtect first copies until source, recipe, and used-in pressure are clear.
Blacksmith Recipe via Blacksmith, worker level 1, yields 5 Copper PilumProtect first copies until source, recipe, and used-in pressure are clear.
Blacksmith Recipe via Blacksmith, worker level 1, yields 5 Camillus Headpiece, Camillus Robes, Camillus Sandals +1 moreProtect first copies until source, recipe, and used-in pressure are clear.
current save Check current save BonesplintKeep the first copy out of trade and cooking routes.
Leatherworker Recipe via Leatherworker, worker level 1, yields 1; Bear Creature Bronze Helmet, Bronze Chestplate, Bronze Greaves +20 moreSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useKeep the first copy out of trade and cooking routes.
current save Check current save Tectonic Helmet, Tectonic Armor, Tectonic Boots +3 moreProtect first copies until source, recipe, and used-in pressure are clear.
current save Check current save Pontifex Headpiece, Pontifex Vestments, Pontifex SandalsKeep the first copy out of trade and cooking routes.
current save Check current save Tectonic Maul, Tectonic Arcuballista, Tectonic ScrollProtect first copies until source, recipe, and used-in pressure are clear.
Leatherworker Recipe via Leatherworker, worker level 5, yields 1; Magus Ceres Creature Iron Thread, Iron Rod, Augur Headpiece +7 moreProtect first copies until source, recipe, and used-in pressure are clear.
current save Check current save Pontifex Headpiece, Pontifex Vestments, Pontifex SandalsProtect first copies until source, recipe, and used-in pressure are clear.
current save Ember Orchid Crop cultivated 1-1 100%; Ember Orchid Crop wild 1-1 100% Ember Cloth, Pyroclast Mask, Pyroclast Armor +3 moreProtect first copies until source, recipe, and used-in pressure are clear.
current save Magus Orcus Creature; Magus Venus Creature Flamines Minores Apex, Flamines Minores Vestments, Flamines Minores Sandals +4 moreKeep the first copy out of trade and cooking routes.
current save Lava Snake Creature; Lava Snake Creature 60 HP Basalt Bulwark Helmet, Basalt Bulwark Chestplate, Basalt Bulwark Greaves +4 moreProtect first copies until source, recipe, and used-in pressure are clear.
Pottery Recipe via Pottery, worker level 1, yields 5; Merchant level 2 Beer, Olive Oil, Garum +2 moreProtect first copies until source, recipe, and used-in pressure are clear.
Leatherworker Recipe via Leatherworker, worker level 1, yields 5 Flint PilumProtect first copies until source, recipe, and used-in pressure are clear.
current save Resource Gold World drop Gold Plated Chestplate, Gold Plated Greaves, Gold Plated HelmetProtect first copies until source, recipe, and used-in pressure are clear.
Quarry / Miner Work Order Recipe via current station, worker level 1, yields 5; Satyr Tiny World drop Flint Pilum HeadKeep the first copy out of trade and cooking routes.
Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 1 Isicia Marina, Gustum de Praecoquis, Isicia Omentata +6 moreProtect first copies until source, recipe, and used-in pressure are clear.
Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 1; Recipe via Citizen Work Order, worker level 1, yields 1 WineProtect first copies until source, recipe, and used-in pressure are clear.
Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 1; Recipe via Citizen Work Order, worker level 1, yields 1 Bread, Berry Crostata, Globi +2 moreKeep the first copy out of trade and cooking routes.
current save OO Owl Of Minerva Creature 250 HP Feathered Sword, Feathered BowProtect first copies until source, recipe, and used-in pressure are clear.
current save Coriander Crop cultivated 1-2 100%; Coriander Crop wild 2-3 100% Scorpion Skewers, Salamander Skewer, Minutal VulcanumProtect first copies until source, recipe, and used-in pressure are clear.
current save Check current save Patina de PirisKeep the first copy out of trade and cooking routes.
current save OO Owl Of Minerva Creature 250 HP Feathered Sword, Talon of Minerva, Lightning Arrow +9 moreKeep the first copy out of trade and cooking routes.
current save Mint Crop cultivated 1-1 100%; Mint Crop wild 2-3 100% Gustum de Praecoquis, Minutal Matianum, Phoenix And OlivesProtect first copies until source, recipe, and used-in pressure are clear.
current save Bay Leaf Crop cultivated 1-1 100%; Bay Leaf Crop wild 2-3 100% Libum, Minutal Ex PraecoquisKeep the first copy out of trade and cooking routes.
current save Pepper Corns Crop cultivated 1-2 100%; Pepper Corns Crop wild 2-3 100% Phoenix And Olives, Salamander SkewerProtect first copies until source, recipe, and used-in pressure are clear.
Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 1; Log (Beehive) World drop HoneyKeep the first copy out of trade and cooking routes.
Blacksmith Recipe via Blacksmith, worker level 5, yields 5 Firescale Cowl, Firescale Armor, Firescale BootsProtect first copies until source, recipe, and used-in pressure are clear.
Quarry / Miner Work Order Recipe via current station, worker level 5, yields 1; Engineer Creature Iron Gladius, Iron Shield, Iron Daggers +14 moreProtect first copies until source, recipe, and used-in pressure are clear.
Blacksmith Recipe via Blacksmith, worker level 5, yields 5 Iron PilumProtect first copies until source, recipe, and used-in pressure are clear.
Blacksmith Recipe via Blacksmith, worker level 5, yields 5 Augur Headpiece, Augur Robes, Augur Sandals +2 moreProtect first copies until source, recipe, and used-in pressure are clear.
Blacksmith Recipe via Blacksmith, worker level 5, yields 1 Iron Gladius, Iron Shield, Iron Daggers +4 moreProtect first copies until source, recipe, and used-in pressure are clear.
Leatherworker Recipe via Leatherworker, worker level 1, yields 1; Bear Creature Copper Helmet, Copper Chestplate, Copper Greaves +13 moreProtect first copies until source, recipe, and used-in pressure are clear.
current save Boar Creature; Rat Big Creature Minutal Matianum, Minutal Ex PraecoquisProtect first copies until source, recipe, and used-in pressure are clear.
current save Bear Creature; Rat Giant Creature Isicia OmentataProtect first copies until source, recipe, and used-in pressure are clear.
current save Linen Crop cultivated 1-2 100%; Linen Crop wild 2-4 100% Onager Scarf, Onager Sash, Onager Sandals +7 moreKeep the first copy out of trade and cooking routes.
current save Phoenix Egg Creature; Phoenix Egg Creature 40 HP Phoenix And Olives, Minutal VulcanumProtect first copies until source, recipe, and used-in pressure are clear.
current save Big Scorpion Creature; Small Scorpion Creature Scorpion SkewersProtect first copies until source, recipe, and used-in pressure are clear.
current save Lava Lizard Creature; Lava Lizard Creature 5 HP Salamander Skewer, Minutal VulcanumProtect first copies until source, recipe, and used-in pressure are clear.
current save Gorgon Creature; Medusa World drop AegisProtect first copies until source, recipe, and used-in pressure are clear.
Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 1; Recipe via Citizen Work Order, worker level 1, yields 1 Olive OilKeep the first copy out of trade and cooking routes.
Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 1 Globi, Deep Fried Fish, Moretum and Bread +5 moreProtect first copies until source, recipe, and used-in pressure are clear.
current save Rat Creature; Bird Creature SausageProtect first copies until source, recipe, and used-in pressure are clear.
current save Big Scorpion Creature; Small Scorpion Creature Scorpio Helmet, Scorpio Breastplate, Scorpio Sandals +1 moreProtect first copies until source, recipe, and used-in pressure are clear.
Philosopher Recipe via Philosopher, worker level 1, yields 2; VP Volcanic Phoenix Boss Creature 1000 HP Volumen VitaeSave first, then confirm exact behavior in your current build.
current save OO Owl Of Minerva Creature 250 HP No known recipe useProtect first copies until source, recipe, and used-in pressure are clear.
current save Check current save Flamines Minores Apex, Flamines Minores Vestments, Flamines Minores Sandals +3 moreProtect first copies until source, recipe, and used-in pressure are clear.
Blacksmith Recipe via Blacksmith, worker level 7, yields 5 Silver PilumProtect first copies until source, recipe, and used-in pressure are clear.
current save Log (Beehive) World drop BeehiveProtect first copies until source, recipe, and used-in pressure are clear.
current save Check current save Spectral Leather Hood, Spectral Leather Armour, Spectral Leather BootsProtect first copies until source, recipe, and used-in pressure are clear.
current save Check current save Pontifex Headpiece, Pontifex Vestments, Pontifex SandalsProtect first copies until source, recipe, and used-in pressure are clear.
Quarry / Miner Work Order Recipe via current station, worker level 3, yields 1; Resource Tin World drop Bronze BarProtect first copies until source, recipe, and used-in pressure are clear.
Quarry / Miner Work Order Recipe via current station, worker level 8, yields 1; Resource Silver World drop Silver Gladius, Silver Shield, Silver Daggers +11 moreProtect first copies until source, recipe, and used-in pressure are clear.
current save Check current save Flamen Volcanalis Spellblade, Malleus Mechanicus, Flamen Volcanalis Hood +3 moreProtect first copies until source, recipe, and used-in pressure are clear.
current save Check current save Flamen Volcanalis Spellblade, Malleus Mechanicus, Flamen Volcanalis BowProtect first copies until source, recipe, and used-in pressure are clear.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useProtect first copies until source, recipe, and used-in pressure are clear.
current save Wheat Crop cultivated 1-3 100%; Wheat Crop wild 1-1 100% Beehive, Target Dummy, Leather Bedroll +2 moreKeep the first copy out of trade and cooking routes.
Carpenter Recipe via Carpenter, worker level 1, yields 6; Merchant level 1 Bronze Cart, War Table, Bed +5 moreKeep the first copy out of trade and cooking routes.
current save Magus Diana Creature; Magus Minerva Creature Copper Thread, Leather Bedroll, Camillus Headpiece +5 moreKeep the first copy out of trade and cooking routes.
Blacksmith Recipe via Blacksmith, worker level 1, yields 5; Recipe via Carpenter, worker level 1, yields 1 Mushroom Skewer, Scorpion Skewers, Cheese +20 moreSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useUse as a lookup lead, then open the focused route before spending.
current save Check current save Aegis, Crystalline Hood, Crystalline Vestments +1 moreUse as a lookup lead, then open the focused route before spending.
current save Check current save Crystalline Hood, Crystalline Vestments, Crystalline BootsSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useUse as a lookup lead, then open the focused route before spending.
current save Check current save Crystalline Hood, Crystalline Vestments, Crystalline BootsUse as a lookup lead, then open the focused route before spending.
current save Check current save Aegis, Crystalline Hood, Crystalline Vestments +1 moreSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Merchant level 4 No known recipe useUse as a lookup lead, then open the focused route before spending.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Pyzifax World drop 400 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Bone Crab Creature 70 HP No known recipe useUse as a lookup lead, then open the focused route before spending.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save OO Owl Of Minerva Creature 250 HP No known recipe useUse as a lookup lead, then open the focused route before spending.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Phoenix Egg Creature 40 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Gorgon Creature 110 HP; Rock Crab Creature 20 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useUse as a lookup lead, then open the focused route before spending.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save OO Owl Of Minerva Creature 250 HP; VP Volcanic Phoenix Boss Creature 1000 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Merchant level 3 No known recipe useSave first, then confirm exact behavior in your current build.
current save Desert Merchant level 1; Volcano Merchant level 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Merchant level 3 No known recipe useSave first, then confirm exact behavior in your current build.
current save Merchant level 3 No known recipe useSave first, then confirm exact behavior in your current build.
current save Merchant level 3 No known recipe useSave first, then confirm exact behavior in your current build.
current save Merchant level 3 No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Pyzifax World drop 400 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Pyzifax World drop 400 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Pyzifax World drop 400 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Pyzifax World drop 400 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Carpenter Recipe via Carpenter, worker level 4, yields 10 No known recipe useSave first, then confirm exact behavior in your current build.
Carpenter Recipe via Carpenter, worker level 7, yields 10 No known recipe useSave first, then confirm exact behavior in your current build.
Carpenter Recipe via Carpenter, worker level 4, yields 10 No known recipe useSave first, then confirm exact behavior in your current build.
Carpenter Recipe via Carpenter, worker level 7, yields 10 No known recipe useSave first, then confirm exact behavior in your current build.
Carpenter Recipe via Carpenter, worker level 9, yields 10 No known recipe useSave first, then confirm exact behavior in your current build.
Carpenter Recipe via Carpenter, worker level 1, yields 10 No known recipe useSave first, then confirm exact behavior in your current build.
Carpenter Recipe via Carpenter, worker level 9, yields 10 No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Carpenter Recipe via Carpenter, worker level 1, yields 10 No known recipe useKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe useProtect first copies until source, recipe, and used-in pressure are clear.
current save Key World drop; Resource Brick World drop Brick Road Upgrade, Orange Brick Road UpgradeKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Resource Bucket World drop No known recipe useProtect first copies until source, recipe, and used-in pressure are clear.
current save Check current save Concrete Road Upgrade, Concrete Town Road UpgradeProtect first copies until source, recipe, and used-in pressure are clear.
Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 1 Empty Pot, Small Pot, Massive Pot +4 moreSave first, then confirm exact behavior in your current build.
current save Resource Copper World drop No known recipe useSave first, then confirm exact behavior in your current build.
current save Resource Gold World drop No known recipe useSave first, then confirm exact behavior in your current build.
current save Flint World drop No known recipe useSave first, then confirm exact behavior in your current build.
current save Resource Iron World drop No known recipe useKeep the first copy out of trade and cooking routes.
Citizen Work Order Recipe via Citizen Work Order, worker level 1, yields 1; Resource Lumber World drop War Table, Wood Plank, Barricade +1 moreProtect first copies until source, recipe, and used-in pressure are clear.
current save Resource Marble World drop Marble Road Upgrade, Marble Brick Road UpgradeSave first, then confirm exact behavior in your current build.
current save Resource Silver World drop No known recipe useProtect first copies until source, recipe, and used-in pressure are clear.
current save Recipe via current station, worker level 1, yields 1; Trap Onpickedup Scorpion Stone World drop Stone Road Upgrade, Town Stone Road UpgradeProtect first copies until source, recipe, and used-in pressure are clear.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Resource Tin World drop No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Forest Merchant level 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Desert Merchant level 1; Volcano Merchant level 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Plains Merchant level 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Pyzifax World drop 400 HP; Maximus Memeus Creature 999 HP No known recipe useKeep the first copy out of trade and cooking routes.
current save Aloe Vera Crop cultivated 1-1 100%; Aloe Vera Crop wild 1-1 20% No known recipe useKeep the first copy out of trade and cooking routes.
current save Blackberry Crop cultivated 0-1 33%; Blackberry Crop wild 1-1 10% No known recipe useKeep the first copy out of trade and cooking routes.
current save Bay Leaf Crop cultivated 1-1 100%; Bay Leaf Crop wild 1-1 15% No known recipe useKeep the first copy out of trade and cooking routes.
current save Red Currant Crop cultivated 0-1 33%; Red Currant Crop wild 1-1 10% No known recipe useKeep the first copy out of trade and cooking routes.
current save White Currant Crop cultivated 0-1 33%; White Currant Crop wild 1-1 10% No known recipe useKeep the first copy out of trade and cooking routes.
current save Coriander Crop cultivated 1-1 100%; Coriander Crop wild 2-3 100% No known recipe useKeep the first copy out of trade and cooking routes.
current save Cabbage Crop cultivated 1-1 100%; Cabbage Crop wild 1-1 25% No known recipe useKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useKeep the first copy out of trade and cooking routes.
current save Linen Crop cultivated 1-1 100%; Linen Crop wild 1-1 33% No known recipe useKeep the first copy out of trade and cooking routes.
current save Ember Orchid Crop cultivated 1-1 100%; Ember Orchid Crop wild 1-1 20% No known recipe useKeep the first copy out of trade and cooking routes.
current save Grapes Crop cultivated 1-1 10%; Grapes Crop wild 0-2 100% No known recipe useKeep the first copy out of trade and cooking routes.
current save Poison Mushroom Crop cultivated 1-1 100%; Poison Mushroom Crop wild 1-1 10% No known recipe useKeep the first copy out of trade and cooking routes.
current save Mint Crop cultivated 1-1 100%; Mint Crop wild 1-1 15% No known recipe useKeep the first copy out of trade and cooking routes.
current save Boletus Mushroom Crop cultivated 1-1 100%; Boletus Mushroom Crop wild 1-1 10% No known recipe useKeep the first copy out of trade and cooking routes.
current save Olives Crop cultivated 1-1 10%; Olive Tree World drop drops 3-4 No known recipe useKeep the first copy out of trade and cooking routes.
current save Chanterelle Mushroom Crop cultivated 1-1 100%; Chanterelle Mushroom Crop wild 1-1 10% No known recipe useKeep the first copy out of trade and cooking routes.
current save Pepper Corns Crop cultivated 1-1 100%; Pepper Corns Crop wild 1-1 100% No known recipe useKeep the first copy out of trade and cooking routes.
current save Stone Pine Tree World drop drops 3-4; Tree World drop Bark-backKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useKeep the first copy out of trade and cooking routes.
current save Palm Tree World drop No known recipe useKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useKeep the first copy out of trade and cooking routes.
current save Wheat Crop cultivated 1-1 100%; Wheat Crop wild 1-2 100% No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
Blacksmith Recipe via Blacksmith, worker level 2, yields 100 Lightning Arrow, Poisoned Arrow, Fire ArrowSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 1, yields 100; Grey Satyr Ranger World drop No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 2, yields 5 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 1, yields 5 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 6, yields 5 No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 4, yields 10; Pyzifax World drop 400 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Grey Satyr Ranger World drop; Grey Satyr Tiny World drop No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
Blacksmith Recipe via Blacksmith, worker level 5, yields 100; Ashen Skeleton Archer World drop Explosive ArrowSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 1, yields 5 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 5, yields 5 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 4, yields 10; OO Owl Of Minerva Creature 250 HP No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 4, yields 10 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 7, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 7, yields 5 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 7, yields 100 No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Pyzifax World drop 400 HP No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 4, yields 1; Pyzifax World drop 400 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Ashen Skeleton Warrior Creature 100 HP No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
Leatherworker Recipe via Leatherworker, worker level 4, yields 1 Tectonic ArcuballistaSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 2, yields 1 No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
Blacksmith Recipe via Blacksmith, worker level 2, yields 1; Pyzifax World drop 400 HP Tectonic MaulSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 2, yields 1; Pyzifax World drop 400 HP No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 2, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 2, yields 1; Pyzifax World drop 400 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Lava Construct Creature 200 HP No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 2, yields 1 No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
Leatherworker Recipe via Leatherworker, worker level 2, yields 1 Feathered BowSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 1, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 1, yields 1 No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
Blacksmith Recipe via Blacksmith, worker level 1, yields 1 Velites HastaSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 1, yields 1; Neutral Satyr Creature 100 HP No known recipe useKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Engineer Creature 45 HP; Master Engineer Creature 45 HP No known recipe useSave first, then confirm exact behavior in your current build.
Philosopher Recipe via Philosopher, worker level 1, yields 1 No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
Blacksmith Recipe via Blacksmith, worker level 1, yields 1 Feathered SwordSave first, then confirm exact behavior in your current build.
Philosopher Recipe via Philosopher, worker level 5, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Fallen Sword Creature 10 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 3, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 2, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Fallen Spear Creature 10 HP No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 2, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 3, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Philosopher Recipe via Philosopher, worker level 1, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 1, yields 1 No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
Blacksmith Recipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP Silver DaggersSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
Leatherworker Recipe via Leatherworker, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP Silver ArcuballistaCompare gear pressure before spending bars, cloth, leather, or rare drops.
Leatherworker Recipe via Leatherworker, worker level 7, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP Imperator Bow, Flamen Volcanalis BowCompare gear pressure before spending bars, cloth, leather, or rare drops.
Blacksmith Recipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP Malleus Mechanicus, Silver SledgehammerCompare gear pressure before spending bars, cloth, leather, or rare drops.
Blacksmith Recipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP Silver HastaCompare gear pressure before spending bars, cloth, leather, or rare drops.
Blacksmith Recipe via Blacksmith, worker level 5, yields 1 Silver ShieldSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 1, yields 1 No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
Leatherworker Recipe via Leatherworker, worker level 4, yields 1 Tectonic Scroll, Scroll of MirageCompare gear pressure before spending bars, cloth, leather, or rare drops.
Blacksmith Recipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP Silver Gladius, Flamen Volcanalis SpellbladeSave first, then confirm exact behavior in your current build.
current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Magus Ceres Creature 80 HP No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Magus Minerva Creature 30 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Magus Mars Creature 55 HP No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 7, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 7, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 4, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 7, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Philosopher Recipe via Philosopher, worker level 1, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 1, yields 1 No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Grey Satyr Barbarian Creature 25 HP No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 9, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 8, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 7, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 7, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 7, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 7, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 7, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Skeleton Warrior Creature 150 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save Big Scorpion Creature 90 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Snake Creature 20 HP No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 4, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Philosopher Recipe via Philosopher, worker level 4, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
Blacksmith Recipe via Blacksmith, worker level 4, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save VP Volcanic Phoenix Boss Creature 1000 HP No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 3, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Pyzifax World drop 400 HP No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useSave first, then confirm exact behavior in your current build.
Leatherworker Recipe via Leatherworker, worker level 1, yields 1 No known recipe useSave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
Leatherworker Recipe via Leatherworker, worker level 2, yields 1 Feathered ScrollKeep the first copy out of trade and cooking routes.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useCompare gear pressure before spending bars, cloth, leather, or rare drops.
current save Check current save No known recipe useProtect first copies until source, recipe, and used-in pressure are clear.
Beehive Recipe via Beehive HoneySave first, then confirm exact behavior in your current build.
current save Check current save No known recipe useNo matching Romestead check. Clear the search or switch lanes.
Pick The First Bonus Around Your Real First Blocker
Choose combat if the first fights slow you down, gathering if materials are the bottleneck, or construction if the settlement route matters most.
Early Access Route Board
Search Core Vessel, Rare Items, Food Chains, Boss Prep, and Buildings
Use the board before the next risky push: Core Vessel, Crystallized Blood, Empty Pot, Volcanic Ash, Radiant Pilum, food chains, building upgrades, boss attempts, biome routes, shrine choices, and shared-save rules.
Search The Hub
Filter the current data, then open the exact guide when a row matches your problem.
| Name | Route | Confidence | Next action | Note |
|---|---|---|---|---|
| Item databasecurrent check | items | 668 rows | Search category, station, source, recipe, known uses, and saved rows before spending rare goods. | Use when the item name, source, or future craft use is the blocker. |
| Core Vesselcurrent check | rare | Talos and Pontifex route | Store the first copy, confirm Talos Prototype rewards, and check Pontifex Headpiece, Vestments, and Sandals before selling. | Core Vessel / core vessel romestead searches should open the focused rare material route first. |
| Crystallized Blood / Sanguis Celestecurrent check | rare | quest item | Keep it for the altar and Pottery unlock route; confirm the quest prompt before handing it in. | Covers crystallized blood romestead and crystalized blood spelling variants. |
| Rare item chestcurrent check | rare | first-copy rule | Store Firescale Satchel, Ember Cloth, Amor Redivivus, Bad Omen, Phoenix Ash Sample, Feathered Effigy, and Malformed Satyr Horn before spending. | Search rare names here when the exact route is not clear yet. |
| Recipe plannercurrent check | recipe | 246 rows | Filter Blacksmith, Leatherworker, Bakery, Carpenter, Pottery, Philosopher, and work-order rows before crafting. | Confirm exact inputs in your save before spending the last copy. |
| Garum food chaincurrent check | food | food route | Check Garum, fish, Empty Pot, Bakery rows, and citizen-food needs together before cooking or exporting. | A food-chain item can be more valuable in settlement support than in a quick sale. |
| Empty Pot / Beer / Wine / Mead / Olive Oilcurrent check | food | container bottleneck | Keep pots for Garum, Beer, Wine, Mead, Olive Oil, and Bakery chains before using every Clay batch. | Empty Pot searches should open the Garum and Pottery route, not a broad resource list. |
| Coriander / Coriander Seedcurrent check | seeds | crop and food input | Check seed, wild crop, Scorpion Skewers, Salamander Skewer, and Minutal Vulcanum uses before cooking or selling. | Coriander romestead searches belong with seed and item lookup before scaling a field. |
| Shroom Bar / Libum / Emperor Saladcurrent check | food | food route | Check station, ingredients, and boss-prep value before spending mushrooms, honey, cheese, Bay Leaf, or rare food inputs. | Food names should be checked beside Garum, Empty Pot, Bakery, and fishing routes. |
| War Tablecurrent check | building | Carpenter furniture | Check Carpenter, Wood Plank, and declaration-of-war use before placing or treating it as decoration. | War Table searches can be a boss or settlement route, not just furniture. |
| Grappling Hookcurrent check | gear | offhand route | Check Blacksmith, Copper Bar, and route utility before crafting or upgrading to Bronze or Onager variants. | Grappling Hook searches should lead to tools, travel, and crafting checks. |
| Concrete / Concrete Mixercurrent check | building | late construction | Plan Clay, Volcanic Ash, water, University timing, and storage before batching Concrete or placing late upgrades. | Concrete and Concrete Mixer searches should open the Volcanic Ash route first. |
| Early Access scopeofficial status | settlement | official | Treat the current build as a real survival town-builder with farming, crafting, combat, dungeons, and co-op. | Steam confirms 1-8 players and three Early Access biomes. |
| Named boss routescurrent check | boss | 7 routes | Plan around Guardian, Cyclops, Pyzifax, Great Phoenix, Talos Prototype, Medusa, and Di Inferi, then confirm route order in your save. | Exact triggers, attacks, and repeat value should be checked in the current build. |
| Guardian of Minervacurrent check | boss | save-check fight | Prepare Flint Gladius or Hasta, Leather Set, food, return timing, and loot rules before following the sky clue. | Reward counts can vary or change; store first-copy boss materials. |
| Starter wildscurrent check | biome | EA route | Carry basic tools, food, light, and empty inventory space for common materials. | Return before dusk until light and defense are stable. |
| Volcanic routecurrent check | biome | current-build route lead | Bring upgraded gear, strong food, route markers, and a group plan if playing co-op. | Turn back early if travel time or danger beats your supplies. |
| Shrine spaceofficial status | gods | confirmed system shape | Reserve a visible road-connected shrine area before the town center gets cramped. | God choices can affect progression and rare-material spending. |
| Rare offeringscurrent check | gods | current-build check | Hold boss materials and rare goods until the cost and reward are clear. | Co-op groups should agree before offerings, sacrifice-style choices, or unique unlocks. |
| Trading Post food floorcurrent check | trading | automation guard | Protect food, seed stock, first-copy boss drops, and building goods before automating exports. | Automation is useful only after the town can feed, build, and keep rare first copies. |
| Co-op role splitofficial status | coop | 1-8 players | Assign host, builder, gatherer, farmer, defender, scout, and artisan before a risky route. | More players help only when rare goods and building ownership are clear. |
No matching rows. Clear the search or switch back to all routes.
Route Presets
Pick the route that matches today's blocker.
First Night
- Set light and food.
- Place storage and crafting.
- Avoid deep routes at dusk.
- Save after the town survives.
First-Copy Rule
- Store the first rare copy.
- Search Core Vessel, Crystallized Blood, Empty Pot, Radiant Pilum, or the exact item row.
- Check recipe, boss, god, and trade uses.
- Spend only after the current save confirms the route.
Garum Food Chain
- Search Garum and Empty Pot.
- Check fish and Bakery needs.
- Hold one sample if the chain is unclear.
- Cook or export only after settlement food is stable.
Boss Prep
- Upgrade gear.
- Carry food.
- Read the route clue.
- Store first-copy rewards.
Trading Floor
- Set a food reserve.
- Protect seed stock.
- Store boss drops and building goods.
- Automate one route and recheck storage.
God Choice
- Reserve shrine space.
- Hold rare goods.
- Match favor to a blocker.
- Agree on co-op spending.
Guide Map
Choose the route that fits your save.
Start with the problem in front of you, then move sideways into the next useful guide.
Bosses and Rare Items
Boss prep, Core Vessel, Crystallized Blood, item lookup, Radiant Pilum parts, Volcanic Ash, Garum, Empty Pot, recipe checks, and saved route notes.
Romestead boss planning currently has seven named routes to check: Guardian of Minerva, Cyclops / The Eye, Pyzifax, Great Phoenix of Arabia, Talos Prototype, Medusa, and Di Inferi. Treat Cyclops as the practical second progression route, then store first-copy drops before crafting, offering, or trading them.
Core Vessel Romestead Core Vessel Location, Drop, Uses, Safe StorageCore Vessel is a tier 6 Romestead material to protect, not a casual sale. The current location lead is the Talos Prototype boss route, and the known use route points toward Pontifex Headpiece, Pontifex Vestments, and Pontifex Sandals. Store the first copy, check the Pontifex gear path, then spend only after your save confirms the exact Leatherworker recipe and boss reward.
Rare Items Romestead Rare Items: Blood, Satchel, Cloth, Bad OmenRomestead rare items should go to protected storage first. Crystallized Blood is tied to the Sanguis Celeste quest and Pottery unlock, Ember Cloth feeds several Leatherworker and gear routes, Firescale Satchel uses Firescale and Ember Cloth pressure, and Phoenix Ash Sample, Amor Redivivus, Bad Omen, and similar names should be treated as quest or boss-adjacent checks until your save confirms their use.
Items Romestead Item Database: Recipes, Gear, MaterialsUse the Romestead item database when an item name is the whole problem. Search Core Vessel, Crystallized Blood, Empty Pot, Coriander, Radiant Pilum, recipes, sources, and known uses, then open the focused route before spending the last copy.
Radiant Pilum Romestead Radiant Pilum: Shaft, Tip, PartsRomestead Radiant Pilum parts are weapon materials. Radiant Pilum Shaft, Radiant Pilum Shank, and Radiant Pilum Tip each point toward Sancta Trinita Pilum, so keep the part, check the likely creature route, and keep it out of trade storage.
Volcanic Ash Romestead Concrete Guide: Volcanic Ash, Clay, MixerTo make progress toward Concrete in Romestead, protect Volcanic Ash first, then check Clay, water, University research, Concrete Mixer access, and safe Volcano hauling before batching. Do not sell or export first-copy Ash, because Concrete and late construction can turn one missing material into a long town blocker.
Garum Romestead Garum and Empty Pot: Food Chain GuideRomestead Garum uses Fish and Empty Pot in the current food route, while Empty Pot comes from Pottery with Clay and also feeds Beer, Wine, Mead, Olive Oil, and Garum. Protect pots before scaling food chains, because one missing Empty Pot can stall several citizen-food and Bakery routes.
Tools Romestead Tools: Bosses, Buildings, Trade RoutesUse the Romestead tools board when your next problem is practical: search Core Vessel, Crystallized Blood, Empty Pot, Coriander, Radiant Pilum, recipes, boss prep, five-biome routes, seven god choices, building upgrades, Logistics Tent automation, Quarry/Concrete chains, Trading Post routes, seed tests, fishing food routes, and co-op roles before spending rare goods or automating exports.
Resources Romestead Resources: Volcanic Ash, Concrete, Rare ItemsUse this Romestead resources guide for Volcanic Ash, Concrete, Clay, water, Quarry, Lumber Yard, Clay Pit, Brick Oven, Concrete Mixer, carts, hauling, storage, and protected material routes. If the search is Core Vessel, open the Core Vessel page; if it is Crystallized Blood, Ember Cloth, Firescale Satchel, Amor Redivivus, Bad Omen, or Phoenix Ash Sample, open Rare Items before spending.
Launch & First Night
Release timing, first-save checks, Steam Deck comfort, and Early Access expectations.
Romestead is live in Early Access on Steam. Before committing to a long town, start a short test save, survive the first night, save and reload, then test co-op hosting if your group plans to play together.
Beginner Guide Romestead Beginner Guide: First Night and Settlement RouteYour first Romestead goal is a small safe camp: gather basic resources, secure light, place essential crafting, plan food, survive the night, then expand the settlement after you understand the live build.
Steam Deck Romestead Steam Deck Guide: Controller and Handheld ChecksTreat Romestead Steam Deck play as a launch test until the live build is available. Check compatibility label, controls, text size, battery, cloud saves, and co-op before starting a main settlement.
Early Access Romestead Early Access Roadmap: What Is ConfirmedRomestead Early Access is planned as a work-in-progress launch with core exploration, combat, crafting, farming, town-building, co-op, three biomes, dungeons, and points of interest, with more content and polish planned over time.
Town & Survival
Seed choices, fishing loops, settlement layout, moving buildings, roads, light, defenses, citizens, farming, and building priority.
Use the Romestead seed and crop rows above to check 40 seed, crop, and harvest leads, then use the 23 seed route picks for planting decisions. Wheat Seeds are still the safest early Plains priority because Wheat feeds Bread, Beer, Flour/Dough routes, and the Farmstead route. After that, protect Coriander, Grapes, Pine Nuts, Mint, Bay Leaf, Ceres items, and rare crop leads until your save confirms the route.
Fishing Romestead Fishing Guide: Food, Routes, and Early ChecksRomestead fishing is strongest when Fish or Eel feeds a repeatable route: Garum, Empty Pot planning, Bakery dishes, citizen food, trade support, or boss-prep meals. Fish near safety first, store first catches, and check pot supply before cooking every catch.
Settlement Romestead Settlement Planner: Roads, Farms, CitizensUse the settlement planner before expanding: keep storage and crafting close, farms near defense, hauling lanes clear, citizens connected, and god or altar space reserved before decoration or far buildings.
Buildings Can You Move Buildings in Romestead? Move or RebuildCan you move buildings in Romestead? Treat moving as a current-save UI check. If the building offers move, relocate, rebuild, or refund behavior, use it only after protecting storage, food, rare goods, farms, roads, and defenses. If no move option appears, plan a rebuild instead of forcing a bad layout.
Buildings Romestead Upgrade Buildings & Move Buildings GuideUse this Romestead upgrade buildings and move buildings guide when a structure will not upgrade, a farm blocks the town spine, storage is in the wrong place, or a late building like Logistics Tent, Brick Oven, Quarry, Lumber Yard, Clay Pit, Concrete Mixer, University, Trading Post, or decoration appeal starts competing for materials. Check the current building UI, Workbench, Altar, Carpenter, storage route, road space, footprint, worker fit, and rebuild or refund cost before spending.
Farming Romestead Farming Guide: Food, Crops, and Settlement SafetyIn Romestead, farm small and close at first. Food should support players, citizens, and settlement growth before you expand into large crop fields, fishing routes, seed tests, automation, or decoration.
Crafting, Buildings, and Routes
Crafting, artisans, hauling, storage, building upgrades, Quarry, Brick Oven, Concrete Mixer, automation, Trading Post routes, biomes, and god choices.
Use this Romestead crafting guide when a recipe, gear piece, food chain, Garum, Empty Pot, Shroom Bar, Beer Dolium, Brick Oven, Concrete Mixer, or station unlock blocks progress. Filter by station, output category, input, or known use, save rare rows, then confirm exact inputs in your current save before spending the last copy.
Buildings Romestead Upgrade Buildings & Move Buildings GuideUse this Romestead upgrade buildings and move buildings guide when a structure will not upgrade, a farm blocks the town spine, storage is in the wrong place, or a late building like Logistics Tent, Brick Oven, Quarry, Lumber Yard, Clay Pit, Concrete Mixer, University, Trading Post, or decoration appeal starts competing for materials. Check the current building UI, Workbench, Altar, Carpenter, storage route, road space, footprint, worker fit, and rebuild or refund cost before spending.
Trading Post Romestead Trading Post: Safe Route PlannerUse the Romestead Trading Post only after local Logistics Tent links work, the source settlement has spare stock, and the route is actually unlocked. Before automation, choose what to buy, sell, keep protected, and who owns the route in co-op.
Biomes Romestead Biomes: Plains, Desert, Swamp, Volcano RoutePlan Romestead biomes as five route tiers: Plains for the first settlement, Forest for support materials, Desert for the first major spike and two boss routes, Swamp for cautious scouting, and Volcano for late-game danger, ash, concrete planning, and late boss scouting.
Gods Romestead Gods: Shrines, Offerings, and FavorsRomestead has seven gods to plan around: Minerva, Ceres, Diana, Mars, Mercury, Venus, and Vulcan. Pick the god that solves today's blocker, store first-copy offerings, and check the altar before spending boss drops, crops, gear, potions, or metals.
Automation Romestead Automation Guide: Trade Routes and Citizen WorkRomestead automation should start with one boring Logistics Tent test: one source, one destination, one safe resource, and a stop rule. Do not automate away food, first-copy boss drops, rare materials, fuel, pots, or building supplies until the settlement can survive without them.
Play Together
Co-op roles, host checks, shared settlement rules, and group progression.
Romestead is live in Early Access, and the best starting page is the one that protects the next risky decision. If the item name is the whole problem, route it first: Core Vessel for Talos and Pontifex gear, Volcanic Ash for Concrete, Clay, water, and Concrete Mixer checks, Garum and Empty Pot for pots and food chains, Rare Items for Crystallized Blood, Firescale Satchel, Ember Cloth, Amor Redivivus, Bad Omen, and Phoenix Ash Sample, and Radiant Pilum for Shaft, Tip, and Shank. If the item is Coriander, Grapes, Pine Nuts, Mint, Bay Leaf, Aloe Vera, or another crop lead, open Best Seeds before planting, selling, or cooking the last stack.
Use this hub as the town board: item lookup, recipes, bosses, Trading Post routes, biomes, gods, co-op roles, best seeds, buildings, farming, fishing, resources, and first-night safety all feed into one settlement. A good route is shorter, safer, and easier to reload than a huge town that cannot feed, defend, or haul for itself.
Current-build note: Steam lists Romestead as an Early Access game released on May 25, 2026. The current guide set now plans around seven named boss routes, exact building footprint/cost checks for key town pieces, Carpenter, Trading Post automated routes, decoration mode, and inventory sorting/expansion. Balance can move quickly, so use the route logic here first, then confirm exact drops, seed values, building costs, controller behavior, and god-choice results in the current build.
Quick Answer
Start Romestead like a survival town-builder with a route board. Use Core Vessel when that rare material appears, Rare Items for quest or boss-adjacent items, and Romestead Item Database when an item, recipe, source, or future use could change your next craft. Use Romestead Tools for bosses, biomes, gods, co-op checks, and Trading Post routes. Use Best Buildings before moving or upgrading a town piece.
| If your blocker is… | Open first | Protect before you act |
|---|---|---|
| Core Vessel, Talos, Pontifex gear | Core Vessel | First-copy rare materials |
| Concrete, Ash, Clay, water | Volcanic Ash | Construction inputs and hauling time |
| Fish, Garum, Empty Pot | Fishing | Pots, first catches, and citizen food |
| Second boss or boss drops | Bosses | Gear, food, return route, and loot rules |
| Coriander, Grapes, crop leads | Best Seeds | Seed stock and food stability |
| Moving or upgrading buildings | Best Buildings | Storage, roads, farms, and defense lanes |
Popular Item Checks
If the item name is the whole search, do not start with the broad guide map. Search the item first, then open the route that matches the item type.
| Item or query | Open first | Why |
|---|---|---|
| Core Vessel, Talos Core, Pontifex gear | Core Vessel | Store the first copy before checking Talos Prototype and Pontifex Headpiece, Vestments, or Sandals |
| Crystallized Blood, Firescale Satchel, Ember Cloth, Amor Redivivus, Bad Omen, Phoenix Ash Sample | Rare Items | Quest items, boss drops, and rare materials should stay out of exports until the current save confirms the route |
| Garum, Empty Pot, Beer, Shroom Bar, fish food chains | Garum and Empty Pot | Pots can decide whether Garum, Beer, Wine, Mead, Olive Oil, and Bakery routes work |
| Coriander, Aloe Vera, Ember Orchid, Pine Nuts, Grapes, Mint, Bay Leaf | Best Seeds | Check crop outputs and seed sources before planting, selling, or scaling a farm |
| Radiant Pilum, Radiant Pilum Shaft, Radiant Pilum Tip | Radiant Pilum parts | Weapon-looking parts should be stored before the Sancta Trinita Pilum route is clear |
| Volcanic Ash, Concrete, Clay, Volcano route | Volcanic Ash | Ash needs Clay, water, storage, and Concrete planning before batching |
| Guardian, Cyclops, Pyzifax, second boss, Great Phoenix | Bosses | Boss routes need gear, food, trigger, return route, and loot rules together |
| Upgrade buildings, move buildings, remove farmland | Move Buildings | Layout fixes work best after checking storage, roads, farms, defense, and upgrade cost |
Start With These Tools
| Tool or route | Use it when | What it protects |
|---|---|---|
| Core Vessel | Talos Prototype, Core Vessel, or Pontifex gear appears | First-copy rare material, late armor inputs, and co-op spending rules |
| Rare Items | Crystallized Blood, Ember Cloth, Firescale Satchel, Amor Redivivus, Bad Omen, Phoenix Ash Sample, or unclear quest items appear | Quest progress, Pottery unlocks, boss rewards, Leatherworker materials, and first-copy storage |
| Item Database | You found a material, recipe, seed, food, gear piece, or odd item and need to check category, station, source, or what it helps make | First-copy rare goods, recipe inputs, boss materials, food chains, station unlocks, and trade exports |
| Radiant Pilum Parts | Shaft, Shank, Tip, or Sancta Trinita Pilum appears | Rare weapon parts before a player sells, exports, or scatters them |
| Volcanic Ash Route | Ash, Concrete, Clay, water, or late construction is the blocker | First-copy Ash, Clay, water hauling, and Concrete Mixer timing |
| Garum and Empty Pot | Fish, pots, Beer, Wine, Mead, Olive Oil, or food-chain pressure appears | Empty Pot reserves before one food route drains every container |
| Move Buildings | A chest, farm, road, Town Core, or station is in the wrong place | Storage, food, rare goods, roads, and defense before a layout repair |
| Romestead Tools | You need one searchable board for bosses, biomes, gods, trade routes, and co-op checks | Rare materials, first-copy storage, boss prep, shrine choices, Trading Post routes, and group roles |
| Boss Route Tracker | Second boss, 2nd boss, boss order, gear prep, or a legendary fight is the next blocker | Gear, food, return timing, rewards, first-copy drops, and co-op loot rules |
| Trading Post Planner | You want automated routes between settlements or safer trade routes | Food floors, protected boss drops, builder goods, seed stock, and co-op route ownership |
| Biome Checklist | You are pushing beyond the starter area | Carry list, return rules, first-copy storage, and settlement readiness |
| Best Seeds | You are choosing crops for food, route safety, or early settlement support | Food buffer, storage pressure, and seed spending |
| God Planner | A shrine, offering, favor, or technology choice appears | Rare goods, citizens, co-op approval, and long-term town direction |
| Settlement Planner | Your town is spreading, storage is far from crafting, or night defense feels chaotic | Road spine, storage core, farm edge, hauling lane, citizens, and god space |
| First-Night Route | You are starting a new save or returning after the tutorial | Light, food, tools, and retreat paths before night pressure |
| Co-op Roles | A 2-8 player group is starting together | Shared storage, build ownership, gather routes, and rare-good rules |
| Building Priority | You are unsure what to place next | Utility buildings before decoration or distant outposts |
| Resource Routes | Heavy resources or biome trips feel slow | Cart logic, storage drops, and build-target discipline |
Start Here
| Player question | Open first | Why it matters |
|---|---|---|
| What is this item used for? | Item Database | Searches item category, recipe, source, and known future outputs before you spend or export it |
| Where do I check Garum, Beer, Empty Pot, or fish food chains? | Fishing | Connects fish, Garum, Bakery, pots, and citizen-food chains before cooking |
| Where do I check Coriander, Aloe, Ember Orchid, Pine Nuts, Grapes, Mint, or Bay Leaf? | Best Seeds | Separates seeds, crop outputs, biome limits, and first-copy storage |
| How do I prepare for the second boss? | Bosses | Keeps gear, food, route clue, return timing, and loot rules together |
| How do Trading Post routes work? | Trading Post | Prevents automated routes from exporting food, first-copy drops, or build materials |
| Can I move or upgrade buildings? | Best Buildings | Checks whether moving, rebuilding, upgrading, or cleaning farmland actually fixes the route |
| Which seed or crop should I use first? | Best Seeds | Food stability matters before long biome or boss routes |
| What biome should I push next? | Biomes | Carry lists and return rules stop exploration from becoming a lost day |
| How should I build the town? | Settlement Guide | Gives the planner for roads, citizens, farms, hauling, gods, and defenses |
| What should I do first? | Beginner Guide | Gives a practical first-night route built around safety, light, food, and tools |
| How do friends split work? | Co-op Guide | Turns 1-8 player chaos into clear jobs |
| Which buildings matter early? | Best Buildings | Prioritizes practical settlement pieces before decoration |
| Is the launch build worth starting? | Release Date | Checks Early Access status, price display, and launch-day caveats |
What Romestead Is
Romestead is an action-adventure survival town-builder set after Rome has fallen. The loop is simple to understand and easy to ruin: the dead walk at night, players gather and craft during the day, and a camp grows into a working settlement. You can play alone or with friends, and the game is framed around 1-8 players. The current Early Access build gives you exploration, combat, crafting, farming, town-building, biome progression, co-op, a generated world, handcrafted dungeons, and points of interest.
That mix is the reason the guide set starts broad instead of pretending there is already a final item table. Romestead has several systems that affect each other. A farm is not just a crop patch; it affects citizen food. A blacksmith is not just a crafting station; it connects to tools, defense, and tier progress. A dungeon is not just a loot room; it can sit between your current settlement and the next boss or biome gate. A cart is not just convenience; it changes whether heavy lumber and rock trips are worth taking.
Current Guide Map
| Guide | Use it for | Good first decision |
|---|---|---|
| Item Database | Search 668 item checks by category, station, recipe, source, known uses, and saved checks | Save rare or unclear items before crafting, trading, cooking, or exporting |
| Tools | Searchable boss, biome, god, and co-op board | Pick today’s blocker before spending rare goods |
| Trading Post | Automated route planning between settlements | Move surplus without exporting food, first-copy drops, or building goods |
| Bosses | Legendary boss prep and route caution | Save, gear up, and agree on loot before a fight |
| Biomes | Three Early Access biome route planning | Carry only what the route needs and return before the trip turns bad |
| Gods | Shrines, offerings, favors, technology, and citizen risk | Store first copies and pick favors that solve a blocker |
| Release Date | Store timing, launch status, price caution, Deck and controller checks | Decide whether to start on day one or wait for the first patch |
| Beginner Guide | First night, safe camp, starter route, early mistakes | Get through night pressure without wasting the day |
| Co-op Guide | 1-8 player roles, host checks, shared chores | Split jobs before everyone runs for the same resource |
| Settlement Guide | Roads, buildings, citizens, farms, defenses | Build a town spine before filling every open tile |
| Crafting Guide | Tools, workstations, tier progress, boss gates | Craft for the next blocker, not for every visible option |
| Farming Guide | Food, crops, farmstead planning, citizen support | Protect the food loop before expanding too far |
| Resources Guide | Physical hauling, carts, biome materials, storage | Bring back heavy goods only when there is a use ready |
| Best Buildings | First building priority and town roles | Build utility before cosmetic expansion |
| Steam Deck | Handheld, controller, readability, cloud save checks | Treat handheld play as a launch test |
| Early Access Roadmap | What is included now and what may expand later | Set expectations before starting a long settlement |
First Save Route
| Phase | Main goal | Watch for |
|---|---|---|
| First minutes | Learn controls, gather basic resources, place only essential utility | Do not scatter buildings before you understand night pressure |
| Before first night | Secure light, food direction, basic crafting, and a retreat path | Night enemies and poor visibility can punish overextension |
| First settlement shape | Place roads, storage, work areas, farm space, and defense lanes | Town sprawl creates longer walks and weaker protection |
| First progression push | Upgrade tools, explore nearby points of interest, and test a dungeon carefully | Boss or tier gates can punish missing gear |
| First co-op session | Assign builder, gatherer, farmer, defender, and explorer jobs | More players means more mouths, more tasks, and more duplicated effort |
First Two Hours Route
| Time window | Do this | Stop if… |
|---|---|---|
| First 10 minutes | Learn controls, gather common materials, and pick a compact work area | You are placing buildings before understanding night danger |
| Before first night | Put storage, crafting, food direction, and light close together | The route from storage to defense is confusing |
| After first safe night | Improve roads, labels, farms, and the first artisan target | You are building a second town instead of improving the first |
| First biome or dungeon push | Carry only what supports a clear route or build target | Heavy resources are coming home with no purpose |
| First god or boss choice | Hold rare goods until the outcome is clear in the live build | A shared town is about to spend something nobody agreed on |
Early Access Data Checks
| System | Current useful route | Caution |
|---|---|---|
| Trading Post | Use Trading Post for source, destination, protected goods, and route owner | Do not automate first-copy boss drops, god offerings, or current build materials |
| Bosses | Use Bosses for gear, food, route clues, and first-copy storage | Plan around seven named boss routes, but check exact triggers, route order, and drops in your own save |
| Biomes | Use Biomes for carry lists and return rules | Steam confirms three Early Access biomes, with more planned later |
| Gods | Use Gods before shrine, offering, favor, or citizen-risk choices | Do not spend rare goods or boss materials without knowing the result |
| Co-op | Use Co-op and the tools checklist before a group save | 1-8 players can move fast enough to create expensive mistakes |
Live Early Access Additions To Use
| Addition | Why it matters | Best page |
|---|---|---|
| Volcanic biome | Gives later routes more danger and new resource/boss pressure | Biomes |
| Seven named boss routes | Makes boss prep a real repeat page, not a single fight note | Bosses |
| Carpenter occupation | Construction planning and builder goods matter more | Best Buildings |
| Trading Post | Automated routes can feed settlements or drain them | Trading Post |
| Decoration mode | Town style is safer after roads, food, storage, and defense work | Settlement Planner |
| Inventory sorting and expansion | Helps boss, biome, and rare-good cleanup | Resources |
Co-op Job Split
| Role | Main job | What to say out loud |
|---|---|---|
| Builder | Road spine, storage core, defense lanes | Where new buildings go and what not to place yet |
| Gatherer | Wood, stone, heavy goods, cart routes | Which material is being gathered for which build |
| Farmer | Food buffer, crops, citizen support | Whether the town can support more expansion |
| Defender | Night routes, light, retreat points | Where danger approaches and where players regroup |
| Explorer | Biome edge, dungeon check, boss leads | What route was tested and what should wait |
Systems That Matter Most
Romestead has a cozy side, but the systems that make or break the first save are practical. The town needs resources, citizens, farms, artisan buildings, defenses, and progression. Steam calls out physical resource management, meaning heavy resources can exist as objects that you carry, throw, haul, or move with carts. That one detail changes the resource loop: a short route with a cart may beat a distant route with slightly better material density.
The god system also deserves early attention. The Three Friends announcement describes worship, offerings, sacrifices, unique technologies, buildings, and upgrades tied to Roman gods. That does not mean you should spend blindly. It means god-related choices may shape your settlement identity, so keep rare resources and citizen risk in mind until the live build makes the costs clear.
Biome progress is another major hinge. Steam describes progression across three distinct biomes in the Early Access version, while the original reveal talked about a larger world and more environments as the game expands. Use the Early Access build in front of you, not old preview assumptions, when deciding where to push next.
Common Early Mistakes
| Mistake | Why it hurts | Better move |
|---|---|---|
| Playing it like a pure farm sim | You may ignore night danger, gear, and defenses | Build a safe loop before decorating |
| Building every station as soon as it appears | Resources split across too many jobs | Build the station that solves the current blocker |
| Ignoring roads and hauling | Long walks make every day weaker | Create a town spine and storage route early |
| Sending every co-op player exploring | Food, defense, and crafting stall at home | Assign at least one player to settlement stability |
| Trusting old demo behavior as final | Early Access balance can change fast | Check the live build before spending rare goods |
Sources
FAQ
What should I read first for Romestead?
Open the settlement guide first if you are already playing, then use the beginner guide for first-night survival and the co-op guide if a group is starting a town.
Is Romestead more like a farming sim or a survival game?
It mixes both, but the current build leans survival town-building: night danger, crafting tiers, biome progress, gods, bosses, citizens, and co-op settlement work.
Can I trust exact Romestead item values in Early Access?
Use these pages for decisions and routes, then check exact costs, drops, recipe inputs, and building behavior in your own save before spending rare materials.
Does Romestead support co-op?
Steam describes Romestead as a 1-8 player game with online co-op and LAN co-op, with difficulty scaling by player count.