Guides
Romestead Crafting Guide: Recipes, Gear, Stations
Quick Answer
Use this Romestead crafting guide when a recipe, gear piece, food chain, Garum, Empty Pot, Shroom Bar, Beer Dolium, Brick Oven, Concrete Mixer, or station unlock blocks progress. Filter by station, output category, input, or known use, save rare rows, then confirm exact inputs in your current save before spending the last copy.
Recipe Planner
Search Romestead Recipes By Station And Inputs
Use recipes as a station board, then confirm exact inputs in your save before spending the last copy of a material.Search The Item Name Before You Spend It
Use the quick chips for Core Vessel, Empty Pot, Radiant Pilum, Volcanic Ash, Concrete, Ember Cloth, Crystallized Blood, Coriander, Firescale Satchel, Shroom Bar, War Table, Grappling Hook, Beer, and Garum.
Protect the first copy. Check Talos Prototype and Pontifex gear before selling, crafting, or exporting.
- SourceCheck current save
- Used inPontifex Headpiece, Pontifex Vestments, Pontifex Sandals
- StationCheck current save
- StatsTier 6; Stack 60; Material Value: 6; Sell: 1 20
Keep enough pots for Beer, Garum, Wine, Mead, Olive Oil, and Bakery pressure before spending them elsewhere.
- SourceRecipe via Pottery, worker level 1, yields 5; Merchant level 2
- Used inBeer, Olive Oil, Garum +2 more
- StationPottery
- StatsTier 1; Stack 60; Material Value: 10; Sell: 2
Store Shaft, Tip, Shank, and related pieces together until the weapon route and boss value are clear.
- SourceFire Elemental Creature
- Used inSancta Trinita Pilum
- StationCheck current save
- StatsTier 3; Material Value: 6; Sell: 1 20
Treat Ash as a Concrete-chain resource. Confirm Clay, water, storage, and Mixer access before batching.
- SourceRecipe via Citizen Work Order, worker level 1, yields 1
- Used inNo known recipe use
- StationCitizen Work Order
- StatsCheck current save
Use routes for surplus only. Do not export first-copy boss drops, food floors, building goods, or shrine materials.
- SourceOpen route planner
- Used inRoute rules and protected goods
- StationTrading Post planner
- StatsRoute setup
Do not start late construction until Volcanic Ash, Clay, water, storage, and defense are ready.
- SourceCheck current save
- Used inConcrete Road Upgrade, Concrete Town Road Upgrade
- StationCheck current save
- StatsCheck current save
Save the first copy until Leatherworker, Firescale Satchel, Augur, and Flamen gear pressure is clear.
- SourceRecipe via Leatherworker, worker level 5, yields 1; Magus Ceres Creature
- Used inIron Thread, Iron Rod, Augur Headpiece +7 more
- StationLeatherworker
- StatsTier 1; Stack 100; Material Value: 5 50; Sell: 1 10
Store it for the altar and Pottery unlock route until the quest prompt appears in your save.
- SourceCheck current save
- Used inNo known recipe use
- StationCheck current save
- StatsTier 6
Check seed source and food uses before cooking, selling, or scaling a field.
- SourceCoriander Crop cultivated 1-2 100%; Coriander Crop wild 2-3 100%
- Used inScorpion Skewers, Salamander Skewer, Minutal Vulcanum
- StationCheck current save
- StatsTier 2; Stack 60; Material Value: 1; Sell: 0
Check Leatherworker, Firescale, and Ember Cloth pressure before crafting or carrying it into a risky route.
- SourceRecipe via Leatherworker, worker level 5, yields 1
- Used inNo known recipe use
- StationLeatherworker
- StatsTier 3; Consumable Value: 1 15; Sell: 23
Check station, ingredients, food value, and boss-prep use before spending mushrooms or rare food inputs.
- SourceCheck current save
- Used inNo known recipe use
- StationCheck current save
- StatsRestores 10 health Heals 0 health over 0 seconds; Tier 1; Stack 40; Food Value: 10; Sell: 2
Check Carpenter, Wood Plank, and boss declaration routes before treating it like ordinary furniture.
- SourceRecipe via Carpenter, worker level 1, yields 1; War Table World drop
- Used inNo known recipe use
- StationCarpenter
- StatsTier 1; Furniture Value: 70; Sell: 14
Check Blacksmith, Copper Bar, and travel utility before crafting or upgrading variants.
- SourceRecipe via Blacksmith, worker level 1, yields 1
- Used inNo known recipe use
- StationBlacksmith
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Offhand
Check crop, container, Dolium, and citizen-food pressure before scaling production.
- SourceRecipe via Citizen Work Order, worker level 1, yields 1
- Used inNo known recipe use
- StationCitizen Work Order
- StatsRestores 20 health Heals 0 health over 0 seconds; Tier 2; Stack 40; Food Value: 50; Sell: 10
Check Fish, Empty Pot, storage, and Bakery pressure before turning a catch into sauce.
- SourceRecipe via Citizen Work Order, worker level 1, yields 1
- Used inIsicia Marina, Gustum de Praecoquis, Isicia Omentata +6 more
- StationCitizen Work Order
- StatsTier 2; Stack 60; Material Value: 2 50; Sell: 50
No matching popular item. Clear search or open the full item database.
Search outputs, stations, ingredients, and known uses before committing scarce goods.
Use for bars, weapons, metal gear, and combat-route checks.
Use for armor, cloth, leather, and gear-chain planning.
Use for food chains that compete with pots, fish sauce, grain, and citizen food.
Carpenter, Pottery, Philosopher, work-order, and quarry-style recipes stay cautious until your save confirms them.
Store the first copy until the trigger, boss route, or offering use is clear.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs3 Firescale; 3 Ember Cloth Iron Thread
- SourcesRecipe via Leatherworker, worker level 5, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Consumable Value: 1 15; Sell: 23
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs7 Ember Cloth; 5 Iron Thread
- SourcesRecipe via Leatherworker, worker level 5, yields 1
- Used to makeCrystalline Vestments
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +12 Armor; +18 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs5 Ember Cloth; 5 Iron Thread
- SourcesRecipe via Leatherworker, worker level 5, yields 1
- Used to makeCrystalline Hood
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +12 Armor; +18 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs6 Ember Cloth; 5 Iron Thread
- SourcesRecipe via Leatherworker, worker level 5, yields 1
- Used to makeCrystalline Boots
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +12 Armor; +18 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Firescale; 2 Coal Legionary Helmet
- SourcesRecipe via Blacksmith, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +15 Health; +16 Armor; +15% Knockback Resistance
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Firescale; 2 Coal Legionary Greaves
- SourcesRecipe via Blacksmith, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +15 Health; +16 Armor; +15% Knockback Resistance
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Thick Leather Armor; 4 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +20 Health; +9 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Thick Leather Hood; 2 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +8 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Thick Leather Sandals; 2 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +10 Health; +8 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Firescale; 2 Coal Legionary Chestplate
- SourcesRecipe via Blacksmith, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +15 Health; +16 Armor; +15% Knockback Resistance
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs6 Bonesplint; 5 Bronze Nails
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Armor; +8 Armor; +10 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Bonesplint; 5 Bronze Nails
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Helmet; +7 Armor; +10 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Bonesplint; 5 Bronze Nails
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Boots; +7 Armor; +10 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs6 Bronze Bar; 3 Cured Hide
- SourcesRecipe via Blacksmith, worker level 2, yields 1
- Used to makeOnager Sash
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Armor; +9 Armor; +3% Melee Damage; +10 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs4 Bronze Bar; 2 Cured Hide
- SourcesRecipe via Blacksmith, worker level 2, yields 1
- Used to makeOnager Scarf
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Helmet; +8 Armor; +3% Melee Damage; +10 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs5 Bronze Bar; 2 Cured Hide
- SourcesRecipe via Blacksmith, worker level 2, yields 1
- Used to makeOnager Sandals
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Boots; +8 Armor; +3% Melee Damage; +10 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Wool; 5 Copper Thread
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Armor; +5 Armor; +4 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Wool; 5 Copper Thread
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Helmet; +4 Armor; +4 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs6 Chitin; 5 Bronze Nails
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeScorpio Breastplate
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Armor; +7 Armor; +8 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs4 Chitin; 5 Bronze Nails
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeScorpio Helmet
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Helmet; +6 Armor; +8 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Wool; 5 Copper Thread
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Boots; +4 Armor; +4 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs5 Chitin; 5 Bronze Nails
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeScorpio Sandals
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Boots; +6 Armor; +8 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs6 Copper Bar; 5 Leather
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Armor; +7 Armor; +2% Melee Damage; +5 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Copper Bar; 4 Leather
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Helmet; +6 Armor; +2% Melee Damage; +5 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Copper Bar; 4 Leather
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Boots; +6 Armor; +2% Melee Damage; +5 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs3 Amethyst; 1 Augur Robes; 2 Sapphire Emerald Ruby
- SourcesRecipe via Leatherworker, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Armor; +9 Health; +15 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs3 Amethyst; 1 Augur Headpiece; 2 Sapphire Emerald Ruby
- SourcesRecipe via Leatherworker, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Helmet; +9 Health; +15 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs3 Amethyst; 1 Augur Sandals; 2 Sapphire Emerald Ruby
- SourcesRecipe via Leatherworker, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Boots; +9 Health; +15 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs7 Linen; 5 Bronze Thread
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeMirage's Tunic
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Armor; +7 Armor; +8 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs5 Linen; 5 Bronze Thread
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeMirage Laurels
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Helmet; +6 Armor; +8 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Leather Armor; 4 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +10 Health; +7 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs6 Linen; 5 Bronze Thread
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeMirage's Boots
- StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Boots; +6 Armor; +8 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Leather Hood; 2 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +6 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Leather Sandals; 2 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +10 Health; +6 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Cured Hide Guardians Feather
- SourcesRecipe via Leatherworker, worker level 2, yields 1; OO Owl Of Minerva Creature 250 HP
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +7 Armor; +8 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs3 Cured Hide; 2 Guardians Feather
- SourcesRecipe via Leatherworker, worker level 2, yields 1; OO Owl Of Minerva Creature 250 HP
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +7 Armor; +8 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs7 Firescale; 2 Cured Hide; 5 Iron Nails
- SourcesRecipe via Leatherworker, worker level 5, yields 1
- Used to makePyroclast Armor
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +12 Armor; +18 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Cured Hide Guardians Feather
- SourcesRecipe via Leatherworker, worker level 2, yields 1; OO Owl Of Minerva Creature 250 HP
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +6 Armor; +3% Movement Speed; +8 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionKeep the first copy out of trade and cooking routes.
- Inputs5 Firescale; 2 Cured Hide; 5 Iron Nails
- SourcesRecipe via Leatherworker, worker level 5, yields 1
- Used to makePyroclast Mask
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +12 Armor; +18 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs6 Firescale; 2 Cured Hide; 5 Iron Nails
- SourcesRecipe via Leatherworker, worker level 5, yields 1
- Used to makePyroclast Greaves
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +12 Armor; +18 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Ethereal Fabric; 2 Memory of Rome
- SourcesRecipe via Leatherworker, worker level 8, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Armor; +15 Armor; +28 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Ethereal Fabric; 2 Memory of Rome
- SourcesRecipe via Leatherworker, worker level 8, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Helmet; +15 Armor; +28 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Ethereal Fabric; 2 Memory of Rome
- SourcesRecipe via Leatherworker, worker level 8, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Boots; +15 Armor; +28 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Gold Bar Silver Plated Chestplate
- SourcesRecipe via Blacksmith, worker level 9, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 50; Sell: 10; Slot Armor; +12 Armor; +8 Melee Damage; +30 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Gold Bar Silver Plated Helmet
- SourcesRecipe via Blacksmith, worker level 9, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 50; Sell: 10; Slot Helmet; +12 Armor; +8 Melee Damage; +30 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Gold Bar Silver Plated Greaves
- SourcesRecipe via Blacksmith, worker level 9, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 50; Sell: 10; Slot Boots; +12 Armor; +8 Melee Damage; +30 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionKeep the first copy out of trade and cooking routes.
- Inputs6 Iron Bar; 2 Cured Hide
- SourcesRecipe via Blacksmith, worker level 5, yields 1
- Used to makeSilver Plated Helmet, Basalt Bulwark Helmet
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +14 Armor; +4% Melee Damage; +20 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionKeep the first copy out of trade and cooking routes.
- Inputs8 Iron Bar; 2 Cured Hide
- SourcesRecipe via Blacksmith, worker level 5, yields 1
- Used to makeSilver Plated Chestplate, Basalt Bulwark Chestplate
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +14 Armor; +4% Melee Damage; +20 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs4 Leather
- SourcesRecipe via Leatherworker, yields 1
- Used to makeVelites Armor, Druid Robes
- StatsTier 1; Equipment Value: 10; Sell: 2; Slot Armor; +3 Armor
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionKeep the first copy out of trade and cooking routes.
- Inputs6 Iron Bar; 2 Cured Hide
- SourcesRecipe via Blacksmith, worker level 5, yields 1
- Used to makeSilver Plated Greaves, Basalt Bulwark Greaves
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +14 Armor; +4% Melee Damage; +20 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionKeep the first copy out of trade and cooking routes.
- Inputs2 Leather
- SourcesRecipe via Leatherworker, yields 1
- Used to makeWolf Cowl, Druid Hood
- StatsTier 1; Equipment Value: 10; Sell: 2; Slot Helmet; +3 Armor
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs2 Leather
- SourcesRecipe via Leatherworker, yields 1
- Used to makeVelites Sandals, Druid Sandals
- StatsTier 1; Equipment Value: 10; Sell: 2; Slot Boots; +3 Armor
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Talos Plate; 4 Ember Cloth
- SourcesRecipe via Leatherworker, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +20 Health; +15 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Talos Plate; 3 Ember Cloth
- SourcesRecipe via Leatherworker, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +20 Health; +14 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs8 Aloe Vera Cultus Robes
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +10 Health; +8 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Talos Plate; 3 Ember Cloth
- SourcesRecipe via Leatherworker, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +20 Health; +15 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs7 Aloe Vera Cultus Sandals
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +10 Health; +7 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Aloe Vera Cultus Headpiece
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +7 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs8 Linen Bronze Chestplate
- SourcesRecipe via Blacksmith, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +10 Health; +8 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Linen Bronze Greaves
- SourcesRecipe via Blacksmith, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +10 Health; +7 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Linen Bronze Helmet
- SourcesRecipe via Blacksmith, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +7 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Fine Cloth; 5 Ethereal Fabric
- SourcesRecipe via Leatherworker, worker level 9, yields 1
- Used to makeNo known recipe use
- StatsTier 5; Equipment Value: 1; Sell: 20; Slot Helmet; +8 Armor; +30 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Fine Cloth; 5 Ethereal Fabric
- SourcesRecipe via Leatherworker, worker level 9, yields 1
- Used to makeNo known recipe use
- StatsTier 5; Equipment Value: 1; Sell: 20; Slot Armor; +8 Armor; +30 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Fine Cloth; 5 Ethereal Fabric
- SourcesRecipe via Leatherworker, worker level 9, yields 1
- Used to makeNo known recipe use
- StatsTier 5; Equipment Value: 1; Sell: 20; Slot Boots; +8 Armor; +30 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs7 Ember Orchid Firescale Armor
- SourcesRecipe via Leatherworker, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Armor; +13 Health; +13 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs6 Ember Orchid Firescale Boots
- SourcesRecipe via Leatherworker, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Boots; +13 Health; +13 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Ember Orchid Firescale Cowl
- SourcesRecipe via Leatherworker, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Helmet; +13 Health; +13 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Poison Gland Chitin Helmet
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +6 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs8 Poison Gland Chitin Armor
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +10 Health; +6 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs5 Silver Bar Legionary Helmet
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeGold Plated Helmet
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +17 Armor; +5% Melee Damage; +30 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs7 Poison Gland Chitin Boots
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +10 Health; +6 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs6 Silver Bar Legionary Greaves
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeGold Plated Greaves
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +16 Armor; +5% Melee Damage; +30 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs7 Silver Bar Legionary Chestplate
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeGold Plated Chestplate
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +17 Armor; +5% Melee Damage; +35 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Bonesplint; 2 Spectral Leather
- SourcesRecipe via Leatherworker, worker level 8, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Helmet; +15 Armor; +28 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Bonesplint; 4 Spectral Leather
- SourcesRecipe via Leatherworker, worker level 8, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Armor; +15 Armor; +32 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Bronze Bar; 2 Cyclops Shard
- SourcesRecipe via Blacksmith, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +11 Armor; +15 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Bonesplint; 2 Spectral Leather
- SourcesRecipe via Leatherworker, worker level 8, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Boots; +15 Armor; +28 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Bronze Bar Cyclops Shard
- SourcesRecipe via Blacksmith, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +11 Armor; +15 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Bronze Bar Cyclops Shard
- SourcesRecipe via Blacksmith, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +11 Armor; +15 Health; +20% Knockback Resistance
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionKeep the first copy out of trade and cooking routes.
- Inputs2 Leather; 2 Cured Hide; 5 Copper Nails
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeBearserker Cowl
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Helmet; +4 Armor; +4 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs4 Leather; 2 Cured Hide; 5 Copper Nails
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeBearserker Furs
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Armor; +5 Armor; +4 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Leather Armor; 4 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +5 Health; +5 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Leather Hood; 2 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +6 Armor; +4 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs2 Leather Cured Hide; 5 Copper Nails
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeBearserker Sandals
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Boots; +4 Armor; +4 Health
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Leather Sandals; 2 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +5% Movement Speed; +4 Health; +6 Armor
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Bronze Bar; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 1; Sell: 20; Slot LumberAxe Material Bronze
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Copper Bar; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot LumberAxe Material Copper
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs3 Iron Bar Iron Rod
- SourcesRecipe via Blacksmith, worker level 5, yields 1
- Used to makeSilver Axe
- StatsTier 2; Equipment Value: 2; Sell: 40; Slot LumberAxe Material Iron
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Silver Bar Iron Lumber Axe
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3; Sell: 60; Slot LumberAxe Material Silver
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Back; +20 Health
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs3 Bronze Bar; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 1; Sell: 20; Slot Pickaxe Material Bronze
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs3 Copper Bar; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Equipment Value: 50; Sell: 10; Slot Pickaxe Material Copper
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs3 Iron Bar Iron Rod
- SourcesRecipe via Blacksmith, worker level 5, yields 1
- Used to makeSilver Pickaxe
- StatsTier 2; Equipment Value: 2; Sell: 40; Slot Pickaxe Material Iron
- Save statusReady to compare
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Silver Bar Iron Pickaxe
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Equipment Value: 3; Sell: 60; Slot Pickaxe Material Silver
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Wool; 10 Wood Stick; 4 Tree Sapling
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Back; +1 Armor; +5% Knockback Resistance
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Linen; 4 Grapes; 4 Aloe Vera
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Back
- Save statusCheck in save before spending
Compare armor slot, station level, and upgrade chain before spending rare materials.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Wool; 10 Bone
- SourcesRecipe via Leatherworker, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Back
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCitizen Work Order
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Wheat Empty Pot
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsRestores 20 health Heals 0 health over 0 seconds; Tier 2; Stack 40; Food Value: 50; Sell: 10
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionCompare health, citizen food, pots, and Bakery pressure before cooking.
- Inputs1 Wood Stick
- SourcesRecipe via Bakery, worker level 1, yields 1; Goat Female Creature
- Used to makeGlobi, Libum, Moretum and Bread +1 more
- StatsRestores 5 health Heals 0 health over 0 seconds; Tier 1; Stack 100; Food Value: 30; Sell: 6
- Save statusReady to compare
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionCompare health, citizen food, pots, and Bakery pressure before cooking.
- Inputs1 Flour
- SourcesRecipe via Bakery, worker level 1, yields 1
- Used to makeMoretum and Bread, Isicia Omentata
- StatsRestores 15 health Heals 0 health over 0 seconds > Gain Well Fed; Tier 1; Stack 40; Food Value: 40; Sell: 8
- Save statusReady to compare
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 White Currant; 2 Red Currant; 1 Flour; 2 Blackberry
- SourcesRecipe via Bakery, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsRestores 15 health Heals 20 health over 5 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Pine Nuts Honey Dates
- SourcesRecipe via Bakery, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsRestores 20 health Heals 8 health over 4 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Fish; 2 Olive Oil
- SourcesRecipe via Bakery, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsRestores 10 health Heals 15 health over 5 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Apple; 3 Olives; 1 Cabbage; 3 Pine Nuts
- SourcesRecipe via Bakery, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsRestores 10 health Heals 30 health over 10 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Flour Honey Cheese Olive Oil
- SourcesRecipe via Bakery, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsRestores 18 health Heals 0 health over 0 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Apricot Honey Mint Garum
- SourcesRecipe via Bakery, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsRestores 10 health Heals 15 health over 10 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Flour Honey Cheese Bay Leaf
- SourcesRecipe via Bakery, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsRestores 5 health Heals 40 health over 8 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCitizen Work Order
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Honey Empty Pot
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsRestores 40 health Heals 0 health over 0 seconds; Tier 2; Stack 40; Food Value: 1; Sell: 20
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionKeep the first copy out of trade and cooking routes.
- Inputs3 Honey Comb
- SourcesRecipe via Bakery, worker level 1, yields 1
- Used to makeGlobi, Dulcia Domestica, Libum +8 more
- StatsRestores 5 health Heals 0 health over 0 seconds; Tier 1; Stack 40; Food Value: 1; Sell: 20
- Save statusReady to compare
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Raw Meat Haunch Garum Wine Bread
- SourcesRecipe via Bakery, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsRestores 10 health Heals 60 health over 10 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Raw Meat Cut Fish Bay Leaf Garum; 2 Yellow Onion Apricot
- SourcesRecipe via Bakery, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsRestores 25 health Heals 80 health over 8 seconds > Gain Well Fed; Tier 3; Stack 20; Food Value: 6; Sell: 1 20
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Apple; 2 Raw Meat Cut Honey Mint Garum
- SourcesRecipe via Bakery, worker level 5, yields 1
- Used to makeNo known recipe use
- StatsRestores 20 health Heals 56 health over 8 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Dates Garum; 4 Strange crab Meat Honey
- SourcesRecipe via Bakery, worker level 3, yields 1; Pyzifax World drop 400 HP
- Used to makeNo known recipe use
- StatsRestores 25 health Heals 10 health over 5 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Raw Salamander Meat; 2 Raw Phoenix Wing; 2 Coriander Olive Oil Garum
- SourcesRecipe via Bakery, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsRestores 40 health Heals 20 health over 4 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Pine Nuts Bread Cheese Olive Oil
- SourcesRecipe via Bakery, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsRestores 15 health Heals 40 health over 8 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Boletus Mushroom; 1 Wood Stick; 2 Chanterelle Mushroom
- SourcesRecipe via Bakery, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsRestores 16 health Heals 8 health over 4 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Apple; 2 Egg Honey Wine Pine Nuts Garum
- SourcesRecipe via Bakery, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeNo known recipe use
- StatsRestores 25 health Heals 70 health over 10 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Pear Garum; 2 Egg Honey Cumin Piracium
- SourcesRecipe via Bakery, worker level 9, yields 1
- Used to makeNo known recipe use
- StatsRestores 50 health Heals 20 health over 4 seconds > Gain Well Fed; Tier 3; Stack 20; Food Value: 6; Sell: 1 20
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Olives Pepper Corns Mint
- SourcesRecipe via Bakery, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsRestores 36 health Heals 24 health over 8 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 3 50; Sell: 70
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Olives Olive Oil Cheese; 1 Flour; 2 Sausage
- SourcesRecipe via Bakery, worker level 6, yields 1
- Used to makeNo known recipe use
- StatsRestores 10 health Heals 120 health over 8 seconds > Gain Well Fed; Tier 3; Stack 20; Food Value: 6; Sell: 1 20
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Raw Salamander Meat; 2 Coriander Pepper Corns Olive Oil
- SourcesRecipe via Bakery, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsRestores 40 health Heals 60 health over 10 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 3 50; Sell: 70
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Raw Scorpion Meat Apricot Honey; 2 Coriander Wood Stick
- SourcesRecipe via Bakery, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsRestores 30 health Heals 15 health over 5 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationCitizen Work Order
- ActionCompare health, citizen food, pots, and Bakery pressure before cooking.
- Inputs1 Grape Paste Empty Pot
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1; Pyzifax World drop
- Used to makeIsicia Omentata, Patina de Malis
- StatsRestores 25 health Heals 0 health over 0 seconds; Tier 2; Stack 40; Food Value: 1; Sell: 20
- Save statusReady to compare
Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.
- StationBakery
- ActionCompare health, citizen food, pots, and Bakery pressure before cooking.
- Inputs1 Raw Small Game Meat Yellow Onion
- SourcesRecipe via Bakery, worker level 1, yields 1
- Used to makePinsa
- StatsRestores 18 health Heals 0 health over 0 seconds > Gain Well Fed; Tier 1; Stack 40; Food Value: 1 50; Sell: 30
- Save statusReady to compare
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Lumber
- SourcesRecipe via Carpenter, worker level 1, yields 2
- Used to makeNo known recipe use
- StatsTier 1; Stack 20; Furniture Value: 20; Sell: 4
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs6 Wood Plank; 4 Wood Stick
- SourcesRecipe via Carpenter, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Furniture Value: 1 85; Sell: 37
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Wood Plank Bronze Nails
- SourcesRecipe via Carpenter, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Stack 100; Furniture Value: 1; Sell: 20
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Leather; 2 Wool Wheat
- SourcesRecipe via Leatherworker, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Furniture Value: 75; Sell: 15
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Wheat; 1 Wood Plank; 2 Wood Stick
- SourcesRecipe via Carpenter, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Stack 99; Furniture Value: 10; Sell: 2
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Leather; 10 Wood Stick
- SourcesRecipe via Leatherworker, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Furniture Value: 1 50; Sell: 30
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Lumber
- SourcesRecipe via Carpenter, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Stack 10; Furniture Value: 1; Sell: 20
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Wood Plank; 5 Wheat Queen bee
- SourcesRecipe via Carpenter, worker level 1, yields 1; Beehive World drop
- Used to makeNo known recipe use
- StatsTier 1; Stack 20; Furniture Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Bronze Bar; 4 Wood Stick; 4 Wood Plank
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Furniture Value: 25; Sell: 5
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs12 Wood Plank
- SourcesRecipe via Carpenter, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Furniture Value: 50; Sell: 10
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Copper Bar
- SourcesRecipe via Blacksmith, worker level 1, yields 1; Cauldron World drop
- Used to makeNo known recipe use
- StatsTier 1; Furniture Value: 50; Sell: 10
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationPottery
- ActionCraft only when storage, comfort, or building utility needs it.
- Inputs2 Coal Ember Orchid Clay
- SourcesRecipe via Pottery, worker level 6, yields 1
- Used to makeExplosive Arrow
- StatsTier 1; Stack 100; Furniture Value: 5; Sell: 1
- Save statusReady to compare
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationPottery
- ActionCraft only when storage, comfort, or building utility needs it.
- Inputs2 Olive Oil Ember Orchid Clay
- SourcesRecipe via Pottery, worker level 6, yields 1
- Used to makeFire Arrow
- StatsTier 2; Stack 100; Furniture Value: 4; Sell: 80
- Save statusReady to compare
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationPottery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Clay
- SourcesRecipe via Pottery, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Stack 20; Furniture Value: 2 47; Sell: 49
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationPottery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Major Poison; 5 Poison Gland Clay
- SourcesRecipe via Pottery, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Stack 100; Furniture Value: 3; Sell: 60
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationPottery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Clay
- SourcesRecipe via Pottery, worker level 1, yields 5
- Used to makeNo known recipe use
- StatsTier 1; Stack 20; Furniture Value: 10; Sell: 2
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationPottery
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Guardians Feather Copper Bar; 2 Clay
- SourcesRecipe via Pottery, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Stack 100; Furniture Value: 6; Sell: 1 20
- Save statusCheck in save before spending
Place or craft only when it solves storage, travel, defense, work, or comfort pressure.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs8 Wood Plank Lumber
- SourcesRecipe via Carpenter, worker level 1, yields 1; War Table World drop
- Used to makeNo known recipe use
- StatsTier 1; Furniture Value: 70; Sell: 14
- Save statusCheck in save before spending
Protect it until you check 6 known uses.
- StationLeatherworker
- ActionKeep the first copy out of trade and cooking routes.
- Inputs5 Bone; 2 Cursed Bone Cured Hide
- SourcesRecipe via Leatherworker, worker level 4, yields 2
- Used to makeSpectral Leather Hood, Spectral Leather Armour, Spectral Leather Boots +3 more
- StatsTier 2; Stack 60; Material Value: 1; Sell: 20
- Save statusReady to compare
Protect it until you check 21 known uses.
- StationBlacksmith
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs2 Copper Bar Tin Bar
- SourcesRecipe via Blacksmith, worker level 2, yields 2; Lava Construct Creature 200 HP
- Used to makeBronze Gladius, Tectonic Helmet, Tectonic Armor +18 more
- StatsTier 2; Stack 40; Material Value: 1 50; Sell: 30
- Save statusReady to compare
Protect it until you check 7 known uses.
- StationBlacksmith
- ActionKeep the first copy out of trade and cooking routes.
- Inputs5 Bronze Bar
- SourcesRecipe via Blacksmith, worker level 2, yields 5
- Used to makeChest, Chitin Helmet, Chitin Armor +4 more
- StatsTier 2; Stack 60; Material Value: 50; Sell: 10
- Save statusReady to compare
Protect it until you check 4 known uses.
- StationBlacksmith
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs5 Linen Bronze Bar
- SourcesRecipe via Blacksmith, worker level 2, yields 5
- Used to makeCultus Headpiece, Cultus Robes, Cultus Sandals +1 more
- StatsTier 1; Stack 60; Material Value: 40; Sell: 8
- Save statusReady to compare
Protect it until you check 1 known use.
- StationBlacksmith
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs2 Bronze Bar
- SourcesRecipe via Blacksmith, worker level 2, yields 5
- Used to makeBronze Pilum
- StatsTier 1; Stack 60; Material Value: 2 50; Sell: 50
- Save statusReady to compare
Protect it until you check 4 known uses.
- StationCitizen Work Order
- ActionKeep the first copy out of trade and cooking routes.
- InputsCheck current save
- SourcesRecipe via Citizen Work Order, worker level 1, yields 2; Recipe via current station, worker level 2, yields 2
- Used to makeBasalt Bulwark Helmet, Basalt Bulwark Chestplate, Basalt Bulwark Greaves +1 more
- StatsTier 1; Stack 60; Material Value: 40; Sell: 8
- Save statusReady to compare
Protect it until you check 21 known uses.
- StationQuarry / Miner Work Order
- ActionKeep the first copy out of trade and cooking routes.
- InputsCheck current save
- SourcesRecipe via current station, worker level 2, yields 1; Grey Satyr Brute Creature
- Used to makeCopper Gladius, Talon of Minerva, Copper Shield +18 more
- StatsTier 1; Stack 40; Material Value: 1; Sell: 20
- Save statusReady to compare
Protect it until you check 3 known uses.
- StationBlacksmith
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs5 Copper Bar
- SourcesRecipe via Blacksmith, worker level 1, yields 5
- Used to makeThick Leather Armor, Thick Leather Sandals, Thick Leather Hood
- StatsTier 1; Stack 60; Material Value: 20; Sell: 4
- Save statusReady to compare
Protect it until you check 1 known use.
- StationBlacksmith
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs2 Copper Bar
- SourcesRecipe via Blacksmith, worker level 1, yields 5
- Used to makeCopper Pilum
- StatsTier 1; Stack 60; Material Value: 1 50; Sell: 30
- Save statusReady to compare
Protect it until you check 4 known uses.
- StationBlacksmith
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs5 Wool Copper Bar
- SourcesRecipe via Blacksmith, worker level 1, yields 5
- Used to makeCamillus Headpiece, Camillus Robes, Camillus Sandals +1 more
- StatsTier 1; Stack 60; Material Value: 20; Sell: 4
- Save statusReady to compare
Protect it until you check 23 known uses.
- StationLeatherworker
- ActionKeep the first copy out of trade and cooking routes.
- Inputs2 Leather
- SourcesRecipe via Leatherworker, worker level 1, yields 1; Bear Creature
- Used to makeBronze Helmet, Bronze Chestplate, Bronze Greaves +20 more
- StatsTier 2; Stack 60; Material Value: 50; Sell: 10
- Save statusReady to compare
Protect it until you check 10 known uses.
- StationLeatherworker
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs2 Ember Orchid
- SourcesRecipe via Leatherworker, worker level 5, yields 1; Magus Ceres Creature
- Used to makeIron Thread, Iron Rod, Augur Headpiece +7 more
- StatsTier 1; Stack 100; Material Value: 5 50; Sell: 1 10
- Save statusReady to compare
Protect it until you check 5 known uses.
- StationPottery
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs5 Clay
- SourcesRecipe via Pottery, worker level 1, yields 5; Merchant level 2
- Used to makeBeer, Olive Oil, Garum +2 more
- StatsTier 1; Stack 60; Material Value: 10; Sell: 2
- Save statusReady to compare
Protect it until you check 1 known use.
- StationLeatherworker
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs2 Flint Shard
- SourcesRecipe via Leatherworker, worker level 1, yields 5
- Used to makeFlint Pilum
- StatsTier 1; Stack 60; Material Value: 50; Sell: 10
- Save statusReady to compare
Protect it until you check 1 known use.
- StationQuarry / Miner Work Order
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- InputsCheck current save
- SourcesRecipe via current station, worker level 1, yields 5; Satyr Tiny World drop
- Used to makeFlint Pilum Head
- StatsTier 1; Stack 100; Material Value: 20; Sell: 4
- Save statusReady to compare
Protect it until you check 9 known uses.
- StationCitizen Work Order
- ActionKeep the first copy out of trade and cooking routes.
- Inputs1 Fish Empty Pot
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1
- Used to makeIsicia Marina, Gustum de Praecoquis, Isicia Omentata +6 more
- StatsTier 2; Stack 60; Material Value: 2 50; Sell: 50
- Save statusReady to compare
Protect it until you check 1 known use.
- StationCitizen Work Order
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs1 Grapes
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1; Recipe via Citizen Work Order, worker level 1, yields 1
- Used to makeWine
- StatsTier 1; Stack 100; Material Value: 35; Sell: 7
- Save statusReady to compare
Protect it until you check 5 known uses.
- StationCitizen Work Order
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs1 Wheat
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1; Recipe via Citizen Work Order, worker level 1, yields 1
- Used to makeBread, Berry Crostata, Globi +2 more
- StatsTier 1; Stack 60; Material Value: 15; Sell: 3
- Save statusReady to compare
Protect it until you check 1 known use.
- StationCitizen Work Order
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- InputsCheck current save
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1; Log (Beehive) World drop
- Used to makeHoney
- StatsTier 1; Stack 60; Material Value: 50; Sell: 10
- Save statusReady to compare
Protect it until you check 3 known uses.
- StationBlacksmith
- ActionKeep the first copy out of trade and cooking routes.
- Inputs5 Iron Bar
- SourcesRecipe via Blacksmith, worker level 5, yields 5
- Used to makeFirescale Cowl, Firescale Armor, Firescale Boots
- StatsTier 1; Stack 60; Material Value: 20; Sell: 4
- Save statusReady to compare
Protect it until you check 17 known uses.
- StationQuarry / Miner Work Order
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- InputsCheck current save
- SourcesRecipe via current station, worker level 5, yields 1; Engineer Creature
- Used to makeIron Gladius, Iron Shield, Iron Daggers +14 more
- StatsTier 2; Stack 40; Material Value: 5 50; Sell: 1 10
- Save statusReady to compare
Protect it until you check 1 known use.
- StationBlacksmith
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs2 Iron Bar
- SourcesRecipe via Blacksmith, worker level 5, yields 5
- Used to makeIron Pilum
- StatsTier 1; Stack 60; Material Value: 3 50; Sell: 70
- Save statusReady to compare
Protect it until you check 5 known uses.
- StationBlacksmith
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs5 Ember Cloth Iron Bar
- SourcesRecipe via Blacksmith, worker level 5, yields 5
- Used to makeAugur Headpiece, Augur Robes, Augur Sandals +2 more
- StatsTier 1; Stack 60; Material Value: 60; Sell: 12
- Save statusReady to compare
Protect it until you check 7 known uses.
- StationBlacksmith
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs1 Iron Bar Ember Cloth
- SourcesRecipe via Blacksmith, worker level 5, yields 1
- Used to makeIron Gladius, Iron Shield, Iron Daggers +4 more
- StatsTier 1; Stack 60; Material Value: 5; Sell: 1
- Save statusReady to compare
Protect it until you check 16 known uses.
- StationLeatherworker
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs1 Leather
- SourcesRecipe via Leatherworker, worker level 1, yields 1; Bear Creature
- Used to makeCopper Helmet, Copper Chestplate, Copper Greaves +13 more
- StatsTier 1; Stack 60; Material Value: 30; Sell: 6
- Save statusReady to compare
Protect it until you check 1 known use.
- StationCitizen Work Order
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs1 Olives
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1; Recipe via Citizen Work Order, worker level 1, yields 1
- Used to makeOlive Oil
- StatsTier 1; Stack 100; Material Value: 30; Sell: 6
- Save statusReady to compare
Protect it until you check 8 known uses.
- StationCitizen Work Order
- ActionKeep the first copy out of trade and cooking routes.
- Inputs1 Olive Paste Empty Pot
- SourcesRecipe via Citizen Work Order, worker level 1, yields 1
- Used to makeGlobi, Deep Fried Fish, Moretum and Bread +5 more
- StatsTier 1; Stack 60; Material Value: 2 50; Sell: 50
- Save statusReady to compare
Protect it until you check 1 known use.
- StationPhilosopher
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- InputsCheck current save
- SourcesRecipe via Philosopher, worker level 1, yields 2; VP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeVolumen Vitae
- StatsTier 1; Stack 100; Material Value: 1; Sell: 20
- Save statusReady to compare
Protect it until you check 1 known use.
- StationBlacksmith
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- Inputs2 Silver Bar
- SourcesRecipe via Blacksmith, worker level 7, yields 5
- Used to makeSilver Pilum
- StatsTier 1; Stack 60; Material Value: 5 50; Sell: 1 10
- Save statusReady to compare
Protect it until you check 1 known use.
- StationQuarry / Miner Work Order
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- InputsCheck current save
- SourcesRecipe via current station, worker level 3, yields 1; Resource Tin World drop
- Used to makeBronze Bar
- StatsTier 1; Stack 40; Material Value: 1; Sell: 20
- Save statusReady to compare
Protect it until you check 14 known uses.
- StationQuarry / Miner Work Order
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- InputsCheck current save
- SourcesRecipe via current station, worker level 8, yields 1; Resource Silver World drop
- Used to makeSilver Gladius, Silver Shield, Silver Daggers +11 more
- StatsTier 3; Stack 40; Material Value: 35; Sell: 7
- Save statusReady to compare
Protect it until you check 8 known uses.
- StationCarpenter
- ActionKeep the first copy out of trade and cooking routes.
- Inputs6 Lumber
- SourcesRecipe via Carpenter, worker level 1, yields 6; Merchant level 1
- Used to makeBronze Cart, War Table, Bed +5 more
- StatsTier 1; Stack 60; Material Value: 20; Sell: 4
- Save statusReady to compare
Protect it until you check 23 known uses.
- StationBlacksmith
- ActionKeep the first copy out of trade and cooking routes.
- Inputs5 Wood Stick; 1 Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 5; Recipe via Carpenter, worker level 1, yields 1
- Used to makeMushroom Skewer, Scorpion Skewers, Cheese +20 more
- StatsTier 1; Stack 60; Material Value: 5; Sell: 1
- Save statusReady to compare
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Brick
- SourcesRecipe via Carpenter, worker level 4, yields 10
- Used to makeNo known recipe use
- StatsTier 2; Stack 5000; Misc Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Concrete
- SourcesRecipe via Carpenter, worker level 7, yields 10
- Used to makeNo known recipe use
- StatsTier 3; Stack 5000; Misc Value: 5; Sell: 1
- Save statusCheck in save before spending
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Brick
- SourcesRecipe via Carpenter, worker level 4, yields 10
- Used to makeNo known recipe use
- StatsTier 2; Stack 5000; Misc Value: 2 50; Sell: 50
- Save statusCheck in save before spending
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Concrete
- SourcesRecipe via Carpenter, worker level 7, yields 10
- Used to makeNo known recipe use
- StatsTier 3; Stack 5000; Misc Value: 5; Sell: 1
- Save statusCheck in save before spending
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Marble
- SourcesRecipe via Carpenter, worker level 9, yields 10
- Used to makeNo known recipe use
- StatsTier 4; Stack 5000; Misc Value: 10; Sell: 2
- Save statusCheck in save before spending
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Stone
- SourcesRecipe via Carpenter, worker level 1, yields 10
- Used to makeNo known recipe use
- StatsTier 1; Stack 5000; Misc Value: 1; Sell: 20
- Save statusCheck in save before spending
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Marble
- SourcesRecipe via Carpenter, worker level 9, yields 10
- Used to makeNo known recipe use
- StatsTier 4; Stack 5000; Misc Value: 10; Sell: 2
- Save statusCheck in save before spending
Keep it searchable, then verify source and known uses before selling or exporting.
- StationCarpenter
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Stone
- SourcesRecipe via Carpenter, worker level 1, yields 10
- Used to makeNo known recipe use
- StatsTier 1; Stack 5000; Misc Value: 1 1; Sell: 20
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs100 Bronze Bar; 5 Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 100
- Used to makeLightning Arrow, Poisoned Arrow, Fire Arrow
- StatsTier 2; Stack 999; Weapon Value: 40; Sell: 8
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs100 Copper Bar; 5 Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 100; Grey Satyr Ranger World drop
- Used to makeNo known recipe use
- StatsStack 999; Weapon Value: 20; Sell: 4
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Bronze Pilum Head; 5 Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 5
- Used to makeNo known recipe use
- StatsTier 2; Stack 5; Weapon Value: 20; Sell: 4
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Copper Pilum Head; 5 Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 5
- Used to makeNo known recipe use
- StatsStack 5; Weapon Value: 15; Sell: 3
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- InputsCheck current save
- SourcesRecipe via Blacksmith, worker level 6, yields 5
- Used to makeNo known recipe use
- StatsStack 999; Weapon Value: 50; Sell: 10
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Bronze Arrow Incendiary Pot
- SourcesRecipe via Blacksmith, worker level 4, yields 10; Pyzifax World drop 400 HP
- Used to makeNo known recipe use
- StatsStack 999; Weapon Value: 10; Sell: 2
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs100 Iron Bar; 5 Wood Stick
- SourcesRecipe via Blacksmith, worker level 5, yields 100; Ashen Skeleton Archer World drop
- Used to makeExplosive Arrow
- StatsTier 3; Stack 999; Weapon Value: 60; Sell: 12
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Flint Pilum Head; 5 Wood Stick
- SourcesRecipe via Leatherworker, worker level 1, yields 5
- Used to makeNo known recipe use
- StatsStack 5; Weapon Value: 10; Sell: 2
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Iron Pilum Head; 5 Wood Stick
- SourcesRecipe via Blacksmith, worker level 5, yields 5
- Used to makeNo known recipe use
- StatsTier 3; Stack 5; Weapon Value: 5 50; Sell: 1 10
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Bronze Arrow Major Poison
- SourcesRecipe via Blacksmith, worker level 4, yields 10; OO Owl Of Minerva Creature 250 HP
- Used to makeNo known recipe use
- StatsStack 999; Weapon Value: 10; Sell: 2
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Bronze Arrow Guardians Feather
- SourcesRecipe via Blacksmith, worker level 4, yields 10
- Used to makeNo known recipe use
- StatsStack 999; Weapon Value: 10; Sell: 2
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- InputsCheck current save
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 5; Weapon Value: 1; Sell: 20; Slot Ammunition
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs5 Silver Pilum Head; 5 Wood Stick
- SourcesRecipe via Blacksmith, worker level 7, yields 5
- Used to makeNo known recipe use
- StatsStack 5; Weapon Value: 25; Sell: 5
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs100 Silver Bar; 5 Wood Stick
- SourcesRecipe via Blacksmith, worker level 7, yields 100
- Used to makeNo known recipe use
- StatsStack 999; Weapon Value: 60; Sell: 12
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Wood Stick; 2 Bronze Bar
- SourcesRecipe via Leatherworker, worker level 4, yields 1; Pyzifax World drop 400 HP
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs2 Wood Stick Bronze Bar
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeTectonic Arcuballista
- StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Offhand
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Bronze Bar Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs4 Bronze Bar; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 1; Pyzifax World drop 400 HP
- Used to makeTectonic Maul
- StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Weapon
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Bronze Bar; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 1; Pyzifax World drop 400 HP
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs3 Bronze Bar Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Bronze Bar Wood Stick
- SourcesRecipe via Blacksmith, worker level 2, yields 1; Pyzifax World drop 400 HP
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Wood Stick Copper Bar
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsWeapon Value: 50; Sell: 10; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs3 Wood Stick; 2 Copper Bar
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeFeathered Bow
- StatsWeapon Value: 50; Sell: 10; Slot Weapon
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs3 Copper Bar Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsWeapon Value: 50; Sell: 10; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Copper Bar; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 1; Weapon Value: 50; Sell: 10; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs2 Copper Bar; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeVelites Hasta
- StatsTier 1; Weapon Value: 50; Sell: 10; Slot Weapon
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Copper Bar Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 1; Neutral Satyr Creature 100 HP
- Used to makeNo known recipe use
- StatsTier 1; Weapon Value: 50; Sell: 10; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationPhilosopher
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Ember Cloth Iron Thread
- SourcesRecipe via Philosopher, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Weapon Value: 10; Sell: 2; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs2 Copper Bar Wood Stick
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeFeathered Sword
- StatsTier 1; Weapon Value: 50; Sell: 10; Slot Weapon
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationPhilosopher
- ActionSave first, then confirm exact behavior in your current build.
- InputsCheck current save
- SourcesRecipe via Philosopher, worker level 5, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 35; Sell: 7; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- InputsCheck current save
- SourcesRecipe via Blacksmith, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Weapon; +5% Attack Speed
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Arquites Bow Guardians Talon; 2 Guardians Feather
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- InputsCheck current save
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Guardians Feather; 2 Copper Bar Wood Stick
- SourcesRecipe via Blacksmith, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 5; Weapon Value: 1; Sell: 20; Slot Weapon; +20% Movement Speed
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationPhilosopher
- ActionSave first, then confirm exact behavior in your current build.
- Inputs20 Research Paper; 2 Linen
- SourcesRecipe via Philosopher, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 50; Sell: 10; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Copper Bar
- SourcesRecipe via Blacksmith, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs2 Iron Bar Iron Rod
- SourcesRecipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeSilver Daggers
- StatsTier 3; Weapon Value: 10; Sell: 2; Slot Weapon
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs2 Wood Stick Iron Bar
- SourcesRecipe via Leatherworker, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeSilver Arcuballista
- StatsTier 3; Weapon Value: 10; Sell: 2; Slot Offhand
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs4 Wood Stick; 2 Iron Bar
- SourcesRecipe via Leatherworker, worker level 7, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeImperator Bow, Flamen Volcanalis Bow
- StatsTier 3; Weapon Value: 10; Sell: 2; Slot Weapon
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs4 Iron Bar; 2 Iron Rod
- SourcesRecipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeMalleus Mechanicus, Silver Sledgehammer
- StatsTier 3; Weapon Value: 10; Sell: 2; Slot Weapon
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs3 Iron Bar Iron Rod; 2 Wood Stick
- SourcesRecipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeSilver Hasta
- StatsTier 3; Weapon Value: 10; Sell: 2; Slot Weapon
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs3 Iron Bar Iron Rod
- SourcesRecipe via Blacksmith, worker level 5, yields 1
- Used to makeSilver Shield
- StatsTier 3; Weapon Value: 10; Sell: 2; Slot Offhand
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Leather
- SourcesRecipe via Leatherworker, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsWeapon Value: 20; Sell: 4; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs4 Linen Bronze Thread
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeTectonic Scroll, Scroll of Mirage
- StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Offhand
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs3 Iron Bar Iron Rod Wood Stick
- SourcesRecipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
- Used to makeSilver Gladius, Flamen Volcanalis Spellblade
- StatsTier 3; Weapon Value: 10; Sell: 2; Slot Weapon
- Save statusReady to compare
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Talos Bolt Talos Plate Ballistarii Bow
- SourcesRecipe via Leatherworker, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Talos Bolt Talos Plate Iron Sledgehammer
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs10 Bronze Bar; 5 Amethyst Sapphire Medusa's Head
- SourcesRecipe via Blacksmith, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 5; Weapon Value: 1; Sell: 20; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Talos Bolt Talos Plate Iron Gladius
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationPhilosopher
- ActionSave first, then confirm exact behavior in your current build.
- InputsCheck current save
- SourcesRecipe via Philosopher, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 4 50; Sell: 90; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Leather
- SourcesRecipe via Leatherworker, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsWeapon Value: 10; Sell: 2; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Ballistarii Bow; 2 Silver Bar
- SourcesRecipe via Leatherworker, worker level 9, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 35; Sell: 7; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Iron Arcuballista Silver Bar
- SourcesRecipe via Leatherworker, worker level 8, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 35; Sell: 7; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Silver Bar Iron Daggers
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 35; Sell: 7; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs3 Silver Bar Iron Shield
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 35; Sell: 7; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs4 Silver Bar Iron Sledgehammer
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 35; Sell: 7; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Silver Bar Iron Hasta
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 35; Sell: 7; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs3 Silver Bar Iron Gladius
- SourcesRecipe via Blacksmith, worker level 7, yields 1
- Used to makeNo known recipe use
- StatsTier 4; Weapon Value: 35; Sell: 7; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Bronze Arcuballista; 2 Cyclops Shard Nail of the Cyclops
- SourcesRecipe via Leatherworker, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationPhilosopher
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Cyclops Shard Nail of the Cyclops
- SourcesRecipe via Philosopher, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 4 50; Sell: 90; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationBlacksmith
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Bronze Sledgehammer; 2 Cyclops Shard Nail of the Cyclops
- SourcesRecipe via Blacksmith, worker level 4, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs1 Copper Hasta; 2 Cured Hide
- SourcesRecipe via Leatherworker, worker level 3, yields 1
- Used to makeNo known recipe use
- StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Weapon
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionSave first, then confirm exact behavior in your current build.
- Inputs2 Wood Stick; 2 Wood Plank
- SourcesRecipe via Leatherworker, worker level 1, yields 1
- Used to makeNo known recipe use
- StatsWeapon Value: 10; Sell: 2; Slot Offhand
- Save statusCheck in save before spending
Check combat role, ammo or material chain, and boss route before crafting.
- StationLeatherworker
- ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
- Inputs2 Wool; 5 Copper Thread
- SourcesRecipe via Leatherworker, worker level 2, yields 1
- Used to makeFeathered Scroll
- StatsWeapon Value: 50; Sell: 10; Slot Offhand
- Save statusReady to compare
Save Honeycomb until you know whether the town needs Honey, food support, or an offering check first.
- StationBeehive
- ActionProtect first copies until source, recipe, and used-in pressure are clear.
- InputsCheck current save
- SourcesRecipe via Beehive
- Used to makeHoney
- StatsTier 1; Stack 60; Sell: 10 Quadrans
- Save statusReady to compare
No matching item. Clear search, widen filters, or turn off saved-only.
Romestead crafting should be treated as a progression tool, not a shopping list. Use the recipe planner above to search 246 current recipe rows by station, output category, source, input, known use, and saved rows. The strongest lanes right now are Blacksmith and Leatherworker gear chains, Bakery food chains, Carpenter utility, work-order routes, Pottery, Philosopher rows, and Quarry/Miner checks.
Open the Romestead guide hub for the full route board, or use the Romestead Item Database when an ingredient, source, or future output matters more than the recipe output.
Current-build note: Use the recipe rows as a current-build planner, but confirm exact inputs, worker level, output count, and station unlocks in your save before spending rare goods.
Quick Answer
Craft for the next bottleneck. If you cannot gather enough, craft better tools or hauling support. If the night is dangerous, craft light, defenses, weapons, or armor. If citizens and food are weak, craft farm and settlement support. If a boss or biome blocks progress, search the recipe planner for the exact station and ingredient chain, save the row, then craft only when the town can spare the inputs.
Popular Recipe Checks
| Search | First station or filter | Safer action |
|---|---|---|
| Garum or Garum Dolium | Garum and Empty Pot | Check the food chain before spending fish, pots, oil, or storage space |
| Empty Pot | Garum and Empty Pot | Keep enough pots for food chains before using them in one-off crafts |
| Shroom Bar, mushroom skewer, Emperor Salad | Food, Bakery, or known use | Craft for citizen stability or boss prep, not just recipe completion |
| Beer Dolium, Wine Dolium, Olive Oil Dolium | Dolium, crop, bottle, or paste route | Confirm the crop and container chain before scaling production |
| Libum, Globi, Bread | Bakery or food route | Compare food support before draining grain, cheese, oil, or honey |
| Brick Oven or Brick Kiln | Clay, fuel, Brick, or building material route | Link to storage and fuel before turning Clay into late construction |
| Concrete Mixer | Concrete, Clay, Volcanic Ash, water, or University route | Use Volcanic Ash first if Ash or water hauling is the blocker |
| Radiant Pilum, Bronze Arcuballista, Automatic Scorpio | Gear, weapon, defense, or building utility | Use Radiant Pilum for Shaft, Shank, and Tip; save first-copy materials before crafting |
| War Table or Grappling Hook | Utility, route, or exploration support | Search the exact item, then craft only if it opens a route your settlement is ready to use |
| Core Vessel or Crystallized Blood | Rare material, quest, boss, or gear route | Open Core Vessel or Rare Items before spending |
First Recipe Routes To Check
| If the recipe name includes… | First route to open | Why it matters |
|---|---|---|
| Empty Pot, Garum, Beer, Wine, Mead, Olive Oil | Garum and Empty Pot | One container chain can block several food and drink routes |
| Shroom Bar, Mushroom Skewer, Libum, Emperor Salad | Food or Bakery rows | Food value, citizen support, and boss-prep meals matter more than recipe completion |
| Brick Oven, Brick Kiln, Concrete Mixer | Best Buildings and Volcanic Ash | Late construction needs Clay, fuel, water, Ash, storage, and safe hauling |
| War Table, Grappling Hook, Canteen of Youth | Item Database | Utility-looking items should be matched to the next route before materials leave storage |
| Core Vessel, Crystallized Blood, Firescale Satchel | Core Vessel or Rare Items | First copies can belong to gear, quest, boss, shrine, or unlock routes |
How To Use The Recipe Planner
| Search or filter | Best use | Safe action |
|---|---|---|
| Blacksmith | Bars, metal gear, weapons, and combat route materials | Keep first-copy metals until the boss or tool route is clear |
| Leatherworker | Armor, cloth, leather, and gear chains | Save any row that feeds another armor piece or weapon |
| Bakery | Bread, Garum-linked dishes, pots, and citizen food pressure | Confirm food value before spending fish, grain, oil, or pots |
| Carpenter | Utility pieces and settlement items | Craft only when it fixes storage, routing, defense, or a work lane |
| Pottery / Philosopher | Support rows, unlock leads, and special station checks | Treat unclear inputs as save-check rows before spending |
| Known-use filter | Materials with future outputs | Store the item until the most important output is known |
Crafting Priority Table
| Current blocker | Crafting priority | Why |
|---|---|---|
| Slow gathering | Better tools, carts, storage, route support | More input without longer days |
| First night pressure | Light, weapons, armor, simple defenses | Survival comes before expansion |
| Messy settlement | Storage, roads, workstations near materials | Saves time on every craft |
| Food shortage | Farm support and cooking or food storage if available | Citizens and players need stability |
| Boss wall | Gear and consumables tied to the next fight | Bosses appear to gate progression tiers |
| Biome push | Tools, defense, and hauling fit for the next area | New biomes mean new resource pressure |
| Co-op scaling | Shared stations and role gear | Avoids duplicate crafting waste |
Workstation Order
Let the current build show you the exact workstation list, then place stations in the order they solve blockers. Expect early utility, then artisan buildings, then higher-tier crafting tied to biome and boss progress. Blacksmith, leatherworker, farmstead, and similar work areas are not just flavor names; they point to a settlement economy where crafting, food, tools, and citizens support each other.
The safest rule is to place a station only when you know what it unlocks next. A station that creates better tools may be worth the cost immediately. A station that only supports later decoration can wait. A station that consumes the same materials needed for defense should wait until the first night is safe.
Tool Progression
Tools should be judged by what they change. A better axe or mining tool is not useful because the number is higher; it is useful because it reduces the time needed to gather wood, stone, ore, or biome-specific materials. If physical hauling is the real bottleneck, a better tool alone may not solve the problem. You may need carts, roads, or a closer storage drop.
For a group, tool progression should match roles. The gatherer needs efficiency first. The builder needs steady access to materials. The defender needs gear that keeps the settlement alive. The farmer needs whatever supports food before citizens become a burden. Everyone does not need the same upgrade at the same time.
Crafting For Bosses And Biomes
Romestead’s Steam page says progression is biome-based: gather resources, craft better gear, restore gods through offerings and sacrifices, defeat bosses to unlock the next crafting tier, and take on the next biome. That structure makes crafting more strategic than simple item completion.
Before a boss attempt, check three things. First, does the group have the right gear or tools for the fight? Second, can the settlement survive while players are away or recovering? Third, is the reward likely to unlock a crafting tier or biome that the town is ready to support? If the answer to the third question is no, it may be better to stabilize food, storage, or hauling before forcing the fight.
God-Related Unlocks
The god system can affect crafting if worship unlocks technologies, buildings, or upgrades. Treat offerings, sacrifices, quests, and worship currency as high-impact choices until your save proves they are routine. If a god path unlocks better production, stronger defense, or a new building type, it may become a core crafting route. If it costs rare materials or citizens, slow down before spending.
Solo Crafting Route
| Stage | Solo priority | Reason |
|---|---|---|
| Day one | Basic tools, light, storage | Keeps the camp functional |
| After first night | Better gather tool and first artisan support | Reduces repeated chores |
| First farm | Food support and storage | Prevents survival from interrupting progress |
| First dungeon | Combat gear and recovery items if available | Reduces failed runs |
| First boss | Targeted upgrades only | Avoids wasting rare materials before a gate |
Co-op Crafting Route
In co-op, the question is not “what can we craft?” It is “who benefits first?” Craft one strong shared workstation before scattered personal upgrades. Give the main gatherer the first efficiency tool if that increases every future project. Give the defender combat gear if night pressure is the reason the town keeps failing. Give the farmer support if citizens are slowing progress. Once the shared loop is healthy, role gear can spread outward.
Common Crafting Mistakes
Do not craft every visible item just because the menu is new. Do not spend heavy resources on a station placed far from storage. Do not delay defense gear if night pressure is killing progress. Do not craft duplicate tools for every co-op player before one strong gather route exists. Do not spend god-related resources casually before you understand the result.
Crafting is strongest when it answers a clear problem. If you cannot name the problem, wait, gather more information from the live build, or improve the settlement layout first.
Next Pages To Open
FAQ
What should I craft first in Romestead?
Craft whatever stabilizes the first camp: basic tools, light or defense support, storage, and the workstation needed for the next real blocker.
Are Romestead recipe inputs final?
No. Use the planner to find likely station routes and ingredient pressure, then confirm exact inputs in your current save before spending rare materials.
How does crafting connect to biomes?
Steam describes biome-based progression, bosses, and crafting tiers, so better gear and stations will likely help you push into later areas.
Should I craft for solo or co-op differently?
Yes. Co-op groups should craft shared utility, hauling support, food stability, and role-specific gear instead of duplicating the same tools for every player too early.
What should I check before using Empty Pot?
Check Garum, Beer, Wine, Mead, Olive Oil, and Bakery pressure first. Empty Pot can disappear into several useful chains, so keep a reserve before one recipe drains every container.
Where do Shroom Bar, Beer Dolium, Brick Oven, and Concrete Mixer fit?
Treat them as route checks, not random crafts. Shroom Bar belongs with food and boss-prep rows, Beer Dolium competes for Wheat and Empty Pot, Brick Oven sits near Clay and fuel pressure, and Concrete Mixer should wait until Clay, Volcanic Ash, and water are ready.