Guides

Romestead Crafting Guide: Recipes, Gear, Stations

GuidesRomesteadCrafting2026

Quick Answer

Use this Romestead crafting guide when a recipe, gear piece, food chain, Garum, Empty Pot, Shroom Bar, Beer Dolium, Brick Oven, Concrete Mixer, or station unlock blocks progress. Filter by station, output category, input, or known use, save rare rows, then confirm exact inputs in your current save before spending the last copy.

Version focus Romestead Early Access launch window
Romestead crafting guide artwork with Roman settlement survival theme

Recipe Planner

Search Romestead Recipes By Station And Inputs

Use recipes as a station board, then confirm exact inputs in your save before spending the last copy of a material.
Romestead Hub
Recipes248

Search outputs, stations, ingredients, and known uses before committing scarce goods.

Blacksmith87

Use for bars, weapons, metal gear, and combat-route checks.

Leatherworker86

Use for armor, cloth, leather, and gear-chain planning.

Bakery24

Use for food chains that compete with pots, fish sauce, grain, and citizen food.

Other Stations51

Carpenter, Pottery, Philosopher, work-order, and quarry-style recipes stay cautious until your save confirms them.

248recipes
consumable - check in save - recipe
Firescale Satchel

Store the first copy until the trigger, boss route, or offering use is clear.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs3 Firescale; 3 Ember Cloth Iron Thread
  • SourcesRecipe via Leatherworker, worker level 5, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Consumable Value: 1 15; Sell: 23
  • Save statusCheck in save before spending
Progression lead. Store the first copy until its trigger, boss route, or offering use is clear.
equipment - ready to compare - recipe
Augur Robes

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs7 Ember Cloth; 5 Iron Thread
  • SourcesRecipe via Leatherworker, worker level 5, yields 1
  • Used to makeCrystalline Vestments
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +12 Armor; +18 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Augur Headpiece

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs5 Ember Cloth; 5 Iron Thread
  • SourcesRecipe via Leatherworker, worker level 5, yields 1
  • Used to makeCrystalline Hood
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +12 Armor; +18 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Augur Sandals

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs6 Ember Cloth; 5 Iron Thread
  • SourcesRecipe via Leatherworker, worker level 5, yields 1
  • Used to makeCrystalline Boots
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +12 Armor; +18 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Basalt Bulwark Helmet

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Firescale; 2 Coal Legionary Helmet
  • SourcesRecipe via Blacksmith, worker level 6, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +15 Health; +16 Armor; +15% Knockback Resistance
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Basalt Bulwark Greaves

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Firescale; 2 Coal Legionary Greaves
  • SourcesRecipe via Blacksmith, worker level 6, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +15 Health; +16 Armor; +15% Knockback Resistance
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Bearserker Furs

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Thick Leather Armor; 4 Cured Hide
  • SourcesRecipe via Leatherworker, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +20 Health; +9 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Bearserker Cowl

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Thick Leather Hood; 2 Cured Hide
  • SourcesRecipe via Leatherworker, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +8 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Bearserker Sandals

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Thick Leather Sandals; 2 Cured Hide
  • SourcesRecipe via Leatherworker, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +10 Health; +8 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Basalt Bulwark Chestplate

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Firescale; 2 Coal Legionary Chestplate
  • SourcesRecipe via Blacksmith, worker level 6, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +15 Health; +16 Armor; +15% Knockback Resistance
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Bonesplint Armor

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs6 Bonesplint; 5 Bronze Nails
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Armor; +8 Armor; +10 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Bonesplint Cowl

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Bonesplint; 5 Bronze Nails
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Helmet; +7 Armor; +10 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Bonesplint Boots

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Bonesplint; 5 Bronze Nails
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Boots; +7 Armor; +10 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Bronze Chestplate

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs6 Bronze Bar; 3 Cured Hide
  • SourcesRecipe via Blacksmith, worker level 2, yields 1
  • Used to makeOnager Sash
  • StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Armor; +9 Armor; +3% Melee Damage; +10 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Bronze Helmet

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs4 Bronze Bar; 2 Cured Hide
  • SourcesRecipe via Blacksmith, worker level 2, yields 1
  • Used to makeOnager Scarf
  • StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Helmet; +8 Armor; +3% Melee Damage; +10 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Bronze Greaves

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs5 Bronze Bar; 2 Cured Hide
  • SourcesRecipe via Blacksmith, worker level 2, yields 1
  • Used to makeOnager Sandals
  • StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Boots; +8 Armor; +3% Melee Damage; +10 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Camillus Robes

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Wool; 5 Copper Thread
  • SourcesRecipe via Leatherworker, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Equipment Value: 50; Sell: 10; Slot Armor; +5 Armor; +4 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Camillus Headpiece

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Wool; 5 Copper Thread
  • SourcesRecipe via Leatherworker, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Equipment Value: 50; Sell: 10; Slot Helmet; +4 Armor; +4 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Chitin Armor

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs6 Chitin; 5 Bronze Nails
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeScorpio Breastplate
  • StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Armor; +7 Armor; +8 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Chitin Helmet

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs4 Chitin; 5 Bronze Nails
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeScorpio Helmet
  • StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Helmet; +6 Armor; +8 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Camillus Sandals

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Wool; 5 Copper Thread
  • SourcesRecipe via Leatherworker, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Equipment Value: 50; Sell: 10; Slot Boots; +4 Armor; +4 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Chitin Boots

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs5 Chitin; 5 Bronze Nails
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeScorpio Sandals
  • StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Boots; +6 Armor; +8 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Copper Chestplate

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs6 Copper Bar; 5 Leather
  • SourcesRecipe via Blacksmith, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Equipment Value: 50; Sell: 10; Slot Armor; +7 Armor; +2% Melee Damage; +5 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Copper Helmet

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Copper Bar; 4 Leather
  • SourcesRecipe via Blacksmith, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Equipment Value: 50; Sell: 10; Slot Helmet; +6 Armor; +2% Melee Damage; +5 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Copper Greaves

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Copper Bar; 4 Leather
  • SourcesRecipe via Blacksmith, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Equipment Value: 50; Sell: 10; Slot Boots; +6 Armor; +2% Melee Damage; +5 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Crystalline Vestments

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs3 Amethyst; 1 Augur Robes; 2 Sapphire Emerald Ruby
  • SourcesRecipe via Leatherworker, worker level 6, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Armor; +9 Health; +15 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Crystalline Hood

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs3 Amethyst; 1 Augur Headpiece; 2 Sapphire Emerald Ruby
  • SourcesRecipe via Leatherworker, worker level 6, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Helmet; +9 Health; +15 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Crystalline Boots

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs3 Amethyst; 1 Augur Sandals; 2 Sapphire Emerald Ruby
  • SourcesRecipe via Leatherworker, worker level 6, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Boots; +9 Health; +15 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Cultus Robes

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs7 Linen; 5 Bronze Thread
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeMirage's Tunic
  • StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Armor; +7 Armor; +8 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Cultus Headpiece

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs5 Linen; 5 Bronze Thread
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeMirage Laurels
  • StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Helmet; +6 Armor; +8 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Druid Robes

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Leather Armor; 4 Cured Hide
  • SourcesRecipe via Leatherworker, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +10 Health; +7 Armor
  • Save statusCheck in save before spending
These robes brought them closer to nature, but also let them hide in it.
equipment - ready to compare - recipe
Cultus Sandals

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs6 Linen; 5 Bronze Thread
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeMirage's Boots
  • StatsTier 2; Equipment Value: 1 20; Sell: 24; Slot Boots; +6 Armor; +8 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Druid Hood

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Leather Hood; 2 Cured Hide
  • SourcesRecipe via Leatherworker, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +6 Armor
  • Save statusCheck in save before spending
The druids verdant disguises avoided the Empire's gaze for a long time.
equipment - check in save - recipe
Druid Sandals

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Leather Sandals; 2 Cured Hide
  • SourcesRecipe via Leatherworker, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +10 Health; +6 Armor
  • Save statusCheck in save before spending
Secluded deep in the forests, they worshipped sacrilegious gods.
equipment - check in save - recipe
Feathered Hood

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Cured Hide Guardians Feather
  • SourcesRecipe via Leatherworker, worker level 2, yields 1; OO Owl Of Minerva Creature 250 HP
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +7 Armor; +8 Health
  • Save statusCheck in save before spending
Your journey has begun. The eyes of the world are upon you.
equipment - check in save - recipe
Feathered Armor

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs3 Cured Hide; 2 Guardians Feather
  • SourcesRecipe via Leatherworker, worker level 2, yields 1; OO Owl Of Minerva Creature 250 HP
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +7 Armor; +8 Health
  • Save statusCheck in save before spending
Ancient wisdom courses through the feathers of this armour, like a strong gust of wind.
equipment - ready to compare - recipe
Firescale Armor

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs7 Firescale; 2 Cured Hide; 5 Iron Nails
  • SourcesRecipe via Leatherworker, worker level 5, yields 1
  • Used to makePyroclast Armor
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +12 Armor; +18 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Feathered Boots

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Cured Hide Guardians Feather
  • SourcesRecipe via Leatherworker, worker level 2, yields 1; OO Owl Of Minerva Creature 250 HP
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +6 Armor; +3% Movement Speed; +8 Health
  • Save statusCheck in save before spending
Minerva's Guardian, the owl of wisdom, tainted by some foul force. Despicable.
equipment - ready to compare - recipe
Firescale Cowl

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs5 Firescale; 2 Cured Hide; 5 Iron Nails
  • SourcesRecipe via Leatherworker, worker level 5, yields 1
  • Used to makePyroclast Mask
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +12 Armor; +18 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Firescale Boots

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs6 Firescale; 2 Cured Hide; 5 Iron Nails
  • SourcesRecipe via Leatherworker, worker level 5, yields 1
  • Used to makePyroclast Greaves
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +12 Armor; +18 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Flamines Minores Vestments

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Ethereal Fabric; 2 Memory of Rome
  • SourcesRecipe via Leatherworker, worker level 8, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Armor; +15 Armor; +28 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Flamines Minores Apex

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Ethereal Fabric; 2 Memory of Rome
  • SourcesRecipe via Leatherworker, worker level 8, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Helmet; +15 Armor; +28 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Flamines Minores Sandals

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Ethereal Fabric; 2 Memory of Rome
  • SourcesRecipe via Leatherworker, worker level 8, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Boots; +15 Armor; +28 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Gold Plated Chestplate

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Gold Bar Silver Plated Chestplate
  • SourcesRecipe via Blacksmith, worker level 9, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Equipment Value: 50; Sell: 10; Slot Armor; +12 Armor; +8 Melee Damage; +30 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Gold Plated Helmet

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Gold Bar Silver Plated Helmet
  • SourcesRecipe via Blacksmith, worker level 9, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Equipment Value: 50; Sell: 10; Slot Helmet; +12 Armor; +8 Melee Damage; +30 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Gold Plated Greaves

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Gold Bar Silver Plated Greaves
  • SourcesRecipe via Blacksmith, worker level 9, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Equipment Value: 50; Sell: 10; Slot Boots; +12 Armor; +8 Melee Damage; +30 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Legionary Helmet

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs6 Iron Bar; 2 Cured Hide
  • SourcesRecipe via Blacksmith, worker level 5, yields 1
  • Used to makeSilver Plated Helmet, Basalt Bulwark Helmet
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +14 Armor; +4% Melee Damage; +20 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Legionary Chestplate

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs8 Iron Bar; 2 Cured Hide
  • SourcesRecipe via Blacksmith, worker level 5, yields 1
  • Used to makeSilver Plated Chestplate, Basalt Bulwark Chestplate
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +14 Armor; +4% Melee Damage; +20 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Leather Armor

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs4 Leather
  • SourcesRecipe via Leatherworker, yields 1
  • Used to makeVelites Armor, Druid Robes
  • StatsTier 1; Equipment Value: 10; Sell: 2; Slot Armor; +3 Armor
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Legionary Greaves

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs6 Iron Bar; 2 Cured Hide
  • SourcesRecipe via Blacksmith, worker level 5, yields 1
  • Used to makeSilver Plated Greaves, Basalt Bulwark Greaves
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +14 Armor; +4% Melee Damage; +20 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Leather Hood

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs2 Leather
  • SourcesRecipe via Leatherworker, yields 1
  • Used to makeWolf Cowl, Druid Hood
  • StatsTier 1; Equipment Value: 10; Sell: 2; Slot Helmet; +3 Armor
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Leather Sandals

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs2 Leather
  • SourcesRecipe via Leatherworker, yields 1
  • Used to makeVelites Sandals, Druid Sandals
  • StatsTier 1; Equipment Value: 10; Sell: 2; Slot Boots; +3 Armor
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Flamen Volcanalis Robes

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Talos Plate; 4 Ember Cloth
  • SourcesRecipe via Leatherworker, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +20 Health; +15 Armor
  • Save statusCheck in save before spending
Surrounded and cornered, their assistants became their executioners.
equipment - check in save - recipe
Flamen Volcanalis Hood

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Talos Plate; 3 Ember Cloth
  • SourcesRecipe via Leatherworker, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +20 Health; +14 Armor
  • Save statusCheck in save before spending
No one knew the methods Vulcan's priesthood used to breathe life into their sacrilegious creations.
equipment - check in save - recipe
Mirage's Tunic

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs8 Aloe Vera Cultus Robes
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +10 Health; +8 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Flamen Volcanalis Boots

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Talos Plate; 3 Ember Cloth
  • SourcesRecipe via Leatherworker, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +20 Health; +15 Armor
  • Save statusCheck in save before spending
They claimed Vulcan blessed them, with outfits made to resist heat from their grand forges.
equipment - check in save - recipe
Mirage's Boots

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs7 Aloe Vera Cultus Sandals
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +10 Health; +7 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Mirage Laurels

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Aloe Vera Cultus Headpiece
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +7 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Onager Sash

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs8 Linen Bronze Chestplate
  • SourcesRecipe via Blacksmith, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +10 Health; +8 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Onager Sandals

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Linen Bronze Greaves
  • SourcesRecipe via Blacksmith, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +10 Health; +7 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Onager Scarf

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Linen Bronze Helmet
  • SourcesRecipe via Blacksmith, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +7 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Pontifex Headpiece

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Fine Cloth; 5 Ethereal Fabric
  • SourcesRecipe via Leatherworker, worker level 9, yields 1
  • Used to makeNo known recipe use
  • StatsTier 5; Equipment Value: 1; Sell: 20; Slot Helmet; +8 Armor; +30 Health
  • Save statusCheck in save before spending
A decorated laurel, befitting the most important position in the Roman religion.
equipment - check in save - recipe
Pontifex Vestments

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Fine Cloth; 5 Ethereal Fabric
  • SourcesRecipe via Leatherworker, worker level 9, yields 1
  • Used to makeNo known recipe use
  • StatsTier 5; Equipment Value: 1; Sell: 20; Slot Armor; +8 Armor; +30 Health
  • Save statusCheck in save before spending
Adorned robes, immaculately sewn for the high priest of the Roman empire.
equipment - check in save - recipe
Pontifex Sandals

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Fine Cloth; 5 Ethereal Fabric
  • SourcesRecipe via Leatherworker, worker level 9, yields 1
  • Used to makeNo known recipe use
  • StatsTier 5; Equipment Value: 1; Sell: 20; Slot Boots; +8 Armor; +30 Health
  • Save statusCheck in save before spending
Immaculate sandals for parading the streets of Rome, delivering the will of the gods.
equipment - check in save - recipe
Pyroclast Armor

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs7 Ember Orchid Firescale Armor
  • SourcesRecipe via Leatherworker, worker level 6, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Armor; +13 Health; +13 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Pyroclast Greaves

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs6 Ember Orchid Firescale Boots
  • SourcesRecipe via Leatherworker, worker level 6, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Boots; +13 Health; +13 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Pyroclast Mask

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Ember Orchid Firescale Cowl
  • SourcesRecipe via Leatherworker, worker level 6, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 3 50; Sell: 70; Slot Helmet; +13 Health; +13 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Scorpio Helmet

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Poison Gland Chitin Helmet
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +10 Health; +6 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Scorpio Breastplate

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs8 Poison Gland Chitin Armor
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +10 Health; +6 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Silver Plated Helmet

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs5 Silver Bar Legionary Helmet
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeGold Plated Helmet
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +17 Armor; +5% Melee Damage; +30 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Scorpio Sandals

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs7 Poison Gland Chitin Boots
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +10 Health; +6 Armor
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Silver Plated Greaves

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs6 Silver Bar Legionary Greaves
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeGold Plated Greaves
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +16 Armor; +5% Melee Damage; +30 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Silver Plated Chestplate

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs7 Silver Bar Legionary Chestplate
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeGold Plated Chestplate
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +17 Armor; +5% Melee Damage; +35 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Spectral Leather Hood

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Bonesplint; 2 Spectral Leather
  • SourcesRecipe via Leatherworker, worker level 8, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Helmet; +15 Armor; +28 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Spectral Leather Armour

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Bonesplint; 4 Spectral Leather
  • SourcesRecipe via Leatherworker, worker level 8, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Armor; +15 Armor; +32 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Tectonic Armor

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Bronze Bar; 2 Cyclops Shard
  • SourcesRecipe via Blacksmith, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Armor; +11 Armor; +15 Health
  • Save statusCheck in save before spending
Wearing this armour makes you feel like the weight of the world is on your shoulders.
equipment - check in save - recipe
Spectral Leather Boots

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Bonesplint; 2 Spectral Leather
  • SourcesRecipe via Leatherworker, worker level 8, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Equipment Value: 6; Sell: 1 20; Slot Boots; +15 Armor; +28 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Tectonic Helmet

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Bronze Bar Cyclops Shard
  • SourcesRecipe via Blacksmith, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Helmet; +11 Armor; +15 Health
  • Save statusCheck in save before spending
What could be behind the Cyclop's madness? The same force that causes the dead to rise?
equipment - check in save - recipe
Tectonic Boots

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Bronze Bar Cyclops Shard
  • SourcesRecipe via Blacksmith, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 6; Sell: 1 20; Slot Boots; +11 Armor; +15 Health; +20% Knockback Resistance
  • Save statusCheck in save before spending
These massive creatures were said to be the builders of the great walls of Rome.
equipment - ready to compare - recipe
Thick Leather Hood

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs2 Leather; 2 Cured Hide; 5 Copper Nails
  • SourcesRecipe via Leatherworker, worker level 2, yields 1
  • Used to makeBearserker Cowl
  • StatsTier 1; Equipment Value: 50; Sell: 10; Slot Helmet; +4 Armor; +4 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Thick Leather Armor

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs4 Leather; 2 Cured Hide; 5 Copper Nails
  • SourcesRecipe via Leatherworker, worker level 2, yields 1
  • Used to makeBearserker Furs
  • StatsTier 1; Equipment Value: 50; Sell: 10; Slot Armor; +5 Armor; +4 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Velites Armor

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Leather Armor; 4 Cured Hide
  • SourcesRecipe via Leatherworker, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Armor; +5 Health; +5 Armor
  • Save statusCheck in save before spending
Light infantry tunic, worn by the poorest soldiers.
equipment - check in save - recipe
Wolf Cowl

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Leather Hood; 2 Cured Hide
  • SourcesRecipe via Leatherworker, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Helmet; +6 Armor; +4 Health
  • Save statusCheck in save before spending
Worn by young soldiers to display their bravery.
equipment - ready to compare - recipe
Thick Leather Sandals

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs2 Leather Cured Hide; 5 Copper Nails
  • SourcesRecipe via Leatherworker, worker level 2, yields 1
  • Used to makeBearserker Sandals
  • StatsTier 1; Equipment Value: 50; Sell: 10; Slot Boots; +4 Armor; +4 Health
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Velites Sandals

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Leather Sandals; 2 Cured Hide
  • SourcesRecipe via Leatherworker, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Boots; +5% Movement Speed; +4 Health; +6 Armor
  • Save statusCheck in save before spending
Light leather sandals, suitable for the fast movement of a Velites.
equipment - check in save - recipe
Bronze Axe

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Bronze Bar; 2 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 1; Sell: 20; Slot LumberAxe Material Bronze
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Copper Axe

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Copper Bar; 2 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Equipment Value: 50; Sell: 10; Slot LumberAxe Material Copper
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Iron Lumber Axe

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs3 Iron Bar Iron Rod
  • SourcesRecipe via Blacksmith, worker level 5, yields 1
  • Used to makeSilver Axe
  • StatsTier 2; Equipment Value: 2; Sell: 40; Slot LumberAxe Material Iron
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Silver Axe

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Silver Bar Iron Lumber Axe
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 3; Sell: 60; Slot LumberAxe Material Silver
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Bearserker Fur Cloak

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Cured Hide
  • SourcesRecipe via Leatherworker, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Back; +20 Health
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Bronze Pickaxe

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs3 Bronze Bar; 2 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 1; Sell: 20; Slot Pickaxe Material Bronze
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Copper Pickaxe

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs3 Copper Bar; 2 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Equipment Value: 50; Sell: 10; Slot Pickaxe Material Copper
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - ready to compare - recipe
Iron Pickaxe

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs3 Iron Bar Iron Rod
  • SourcesRecipe via Blacksmith, worker level 5, yields 1
  • Used to makeSilver Pickaxe
  • StatsTier 2; Equipment Value: 2; Sell: 40; Slot Pickaxe Material Iron
  • Save statusReady to compare
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Silver Pickaxe

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Silver Bar Iron Pickaxe
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Equipment Value: 3; Sell: 60; Slot Pickaxe Material Silver
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Bark-back

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Wool; 10 Wood Stick; 4 Tree Sapling
  • SourcesRecipe via Leatherworker, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Back; +1 Armor; +5% Knockback Resistance
  • Save statusCheck in save before spending
For gear, compare recipe station, inputs, and upgrade chain before crafting.
equipment - check in save - recipe
Bedouin Cloak

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Linen; 4 Grapes; 4 Aloe Vera
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Back
  • Save statusCheck in save before spending
Bedouins are dwellers of the great deserts, and their cloaks prove to serve them well during the blazing sun.
equipment - check in save - recipe
Cape of the Fallen

Compare armor slot, station level, and upgrade chain before spending rare materials.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Wool; 10 Bone
  • SourcesRecipe via Leatherworker, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Equipment Value: 2 50; Sell: 50; Slot Back
  • Save statusCheck in save before spending
Fashioned with their remains, the cloak carries the Fallen's natural resistance against unholy magic.
food - check in save - recipe
Beer

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationCitizen Work Order
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Wheat Empty Pot
  • SourcesRecipe via Citizen Work Order, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 20 health Heals 0 health over 0 seconds; Tier 2; Stack 40; Food Value: 50; Sell: 10
  • Save statusCheck in save before spending
For food or ingredients, compare recipe value, citizen use, and boss-prep value before spending.
food - ready to compare - recipe
Cheese

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionCompare health, citizen food, pots, and Bakery pressure before cooking.
  • Inputs1 Wood Stick
  • SourcesRecipe via Bakery, worker level 1, yields 1; Goat Female Creature
  • Used to makeGlobi, Libum, Moretum and Bread +1 more
  • StatsRestores 5 health Heals 0 health over 0 seconds; Tier 1; Stack 100; Food Value: 30; Sell: 6
  • Save statusReady to compare
For food or ingredients, compare recipe value, citizen use, and boss-prep value before spending.
food - ready to compare - recipe
Bread

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionCompare health, citizen food, pots, and Bakery pressure before cooking.
  • Inputs1 Flour
  • SourcesRecipe via Bakery, worker level 1, yields 1
  • Used to makeMoretum and Bread, Isicia Omentata
  • StatsRestores 15 health Heals 0 health over 0 seconds > Gain Well Fed; Tier 1; Stack 40; Food Value: 40; Sell: 8
  • Save statusReady to compare
For food or ingredients, compare recipe value, citizen use, and boss-prep value before spending.
food - check in save - recipe
Berry Crostata

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 White Currant; 2 Red Currant; 1 Flour; 2 Blackberry
  • SourcesRecipe via Bakery, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 15 health Heals 20 health over 5 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
A delightful tart, filled with creamy cheese and berries.
food - check in save - recipe
Dulcia Domestica

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Pine Nuts Honey Dates
  • SourcesRecipe via Bakery, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 20 health Heals 8 health over 4 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
Sweet stuffed dates, filled with nuts and honey.
food - check in save - recipe
Deep Fried Fish

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Fish; 2 Olive Oil
  • SourcesRecipe via Bakery, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 10 health Heals 15 health over 5 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
For food or ingredients, compare recipe value, citizen use, and boss-prep value before spending.
food - check in save - recipe
Emperor's Salad

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Apple; 3 Olives; 1 Cabbage; 3 Pine Nuts
  • SourcesRecipe via Bakery, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 10 health Heals 30 health over 10 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
A collection of nature's bounties.
food - check in save - recipe
Globi

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Flour Honey Cheese Olive Oil
  • SourcesRecipe via Bakery, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 18 health Heals 0 health over 0 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
Fried dough balls from cheese and semolina, coated in honey.
food - check in save - recipe
Gustum de Praecoquis

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Apricot Honey Mint Garum
  • SourcesRecipe via Bakery, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 10 health Heals 15 health over 10 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
Apricots cooked in a sauce of mint, garum, and honey.
food - check in save - recipe
Libum

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Flour Honey Cheese Bay Leaf
  • SourcesRecipe via Bakery, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 5 health Heals 40 health over 8 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
A sweet and soft cake served with a drizzle of honey.
food - check in save - recipe
Mead

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationCitizen Work Order
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Honey Empty Pot
  • SourcesRecipe via Citizen Work Order, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 40 health Heals 0 health over 0 seconds; Tier 2; Stack 40; Food Value: 1; Sell: 20
  • Save statusCheck in save before spending
For food or ingredients, compare recipe value, citizen use, and boss-prep value before spending.
food - ready to compare - recipe
Honey

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs3 Honey Comb
  • SourcesRecipe via Bakery, worker level 1, yields 1
  • Used to makeGlobi, Dulcia Domestica, Libum +8 more
  • StatsRestores 5 health Heals 0 health over 0 seconds; Tier 1; Stack 40; Food Value: 1; Sell: 20
  • Save statusReady to compare
For food or ingredients, compare recipe value, citizen use, and boss-prep value before spending.
food - check in save - recipe
Isicia Omentata

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Raw Meat Haunch Garum Wine Bread
  • SourcesRecipe via Bakery, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 10 health Heals 60 health over 10 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
Meat, wine-soaked bread, and garum, rolled up and fried in a pan.
food - check in save - recipe
Minutal Ex Praecoquis

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Raw Meat Cut Fish Bay Leaf Garum; 2 Yellow Onion Apricot
  • SourcesRecipe via Bakery, worker level 6, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 25 health Heals 80 health over 8 seconds > Gain Well Fed; Tier 3; Stack 20; Food Value: 6; Sell: 1 20
  • Save statusCheck in save before spending
A hearty stew made from meat, fish, veggies, and apricot.
food - check in save - recipe
Minutal Matianum

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Apple; 2 Raw Meat Cut Honey Mint Garum
  • SourcesRecipe via Bakery, worker level 5, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 20 health Heals 56 health over 8 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
A hearty stew made from pork and apples.
food - check in save - recipe
Isicia Marina

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Dates Garum; 4 Strange crab Meat Honey
  • SourcesRecipe via Bakery, worker level 3, yields 1; Pyzifax World drop 400 HP
  • Used to makeNo known recipe use
  • StatsRestores 25 health Heals 10 health over 5 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
Crab cakes served with salad and a delicious garum dressing.
food - check in save - recipe
Minutal Vulcanum

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Raw Salamander Meat; 2 Raw Phoenix Wing; 2 Coriander Olive Oil Garum
  • SourcesRecipe via Bakery, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 40 health Heals 20 health over 4 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
A spicy stew, filled with the bounty of the volcano.
food - check in save - recipe
Moretum and Bread

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Pine Nuts Bread Cheese Olive Oil
  • SourcesRecipe via Bakery, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 15 health Heals 40 health over 8 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
A type of cheese spread, eaten with a slice of bread.
food - check in save - recipe
Mushroom Skewer

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Boletus Mushroom; 1 Wood Stick; 2 Chanterelle Mushroom
  • SourcesRecipe via Bakery, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 16 health Heals 8 health over 4 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
Perfectly grilled mushrooms, served on a spit.
food - check in save - recipe
Patina de Malis

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Apple; 2 Egg Honey Wine Pine Nuts Garum
  • SourcesRecipe via Bakery, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
  • Used to makeNo known recipe use
  • StatsRestores 25 health Heals 70 health over 10 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
A sweet and sour spiced apple pudding.
food - check in save - recipe
Patina de Piris

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Pear Garum; 2 Egg Honey Cumin Piracium
  • SourcesRecipe via Bakery, worker level 9, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 50 health Heals 20 health over 4 seconds > Gain Well Fed; Tier 3; Stack 20; Food Value: 6; Sell: 1 20
  • Save statusCheck in save before spending
A fresh pear pudding, topped with pepper corns.
food - check in save - recipe
Phoenix And Olives

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Olives Pepper Corns Mint
  • SourcesRecipe via Bakery, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 36 health Heals 24 health over 8 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 3 50; Sell: 70
  • Save statusCheck in save before spending
Phoenix meat fried with olives in a sauce of spices, honey, dates, and garum.
food - check in save - recipe
Pinsa

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Olives Olive Oil Cheese; 1 Flour; 2 Sausage
  • SourcesRecipe via Bakery, worker level 6, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 10 health Heals 120 health over 8 seconds > Gain Well Fed; Tier 3; Stack 20; Food Value: 6; Sell: 1 20
  • Save statusCheck in save before spending
A variety of ingredients, spread out on a dough and cooked in an oven.
food - check in save - recipe
Salamander Skewer

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Raw Salamander Meat; 2 Coriander Pepper Corns Olive Oil
  • SourcesRecipe via Bakery, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 40 health Heals 60 health over 10 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 3 50; Sell: 70
  • Save statusCheck in save before spending
Spicy Salamander cooked with herbs, roasted over lava.
food - check in save - recipe
Scorpion Skewers

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Raw Scorpion Meat Apricot Honey; 2 Coriander Wood Stick
  • SourcesRecipe via Bakery, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsRestores 30 health Heals 15 health over 5 seconds > Gain Well Fed; Tier 2; Stack 20; Food Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
Juicy scorpion meat glazed with apricots.
food - ready to compare - recipe
Wine

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationCitizen Work Order
  • ActionCompare health, citizen food, pots, and Bakery pressure before cooking.
  • Inputs1 Grape Paste Empty Pot
  • SourcesRecipe via Citizen Work Order, worker level 1, yields 1; Pyzifax World drop
  • Used to makeIsicia Omentata, Patina de Malis
  • StatsRestores 25 health Heals 0 health over 0 seconds; Tier 2; Stack 40; Food Value: 1; Sell: 20
  • Save statusReady to compare
For food or ingredients, compare recipe value, citizen use, and boss-prep value before spending.
food - ready to compare - recipe
Sausage

Use for food-chain planning: recipe value, citizen support, travel food, or boss prep.

  • StationBakery
  • ActionCompare health, citizen food, pots, and Bakery pressure before cooking.
  • Inputs1 Raw Small Game Meat Yellow Onion
  • SourcesRecipe via Bakery, worker level 1, yields 1
  • Used to makePinsa
  • StatsRestores 18 health Heals 0 health over 0 seconds > Gain Well Fed; Tier 1; Stack 40; Food Value: 1 50; Sell: 30
  • Save statusReady to compare
For food or ingredients, compare recipe value, citizen use, and boss-prep value before spending.
furniture - check in save - recipe
Barricade

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Lumber
  • SourcesRecipe via Carpenter, worker level 1, yields 2
  • Used to makeNo known recipe use
  • StatsTier 1; Stack 20; Furniture Value: 20; Sell: 4
  • Save statusCheck in save before spending
For settlement items, compare road, storage, defense, or worker use before placing or crafting.
furniture - check in save - recipe
Bed

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs6 Wood Plank; 4 Wood Stick
  • SourcesRecipe via Carpenter, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Furniture Value: 1 85; Sell: 37
  • Save statusCheck in save before spending
Sleeping sets your spawn point.
furniture - check in save - recipe
Chest

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Wood Plank Bronze Nails
  • SourcesRecipe via Carpenter, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Stack 100; Furniture Value: 1; Sell: 20
  • Save statusCheck in save before spending
For settlement items, compare road, storage, defense, or worker use before placing or crafting.
furniture - check in save - recipe
Leather Bedroll

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Leather; 2 Wool Wheat
  • SourcesRecipe via Leatherworker, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Furniture Value: 75; Sell: 15
  • Save statusCheck in save before spending
Sleeping sets your spawn point.
furniture - check in save - recipe
Target Dummy

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Wheat; 1 Wood Plank; 2 Wood Stick
  • SourcesRecipe via Carpenter, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Stack 99; Furniture Value: 10; Sell: 2
  • Save statusCheck in save before spending
For settlement items, compare road, storage, defense, or worker use before placing or crafting.
furniture - check in save - recipe
Camping Tent

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Leather; 10 Wood Stick
  • SourcesRecipe via Leatherworker, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Furniture Value: 1 50; Sell: 30
  • Save statusCheck in save before spending
Sleeping sets your spawn point. Can be moved and placed outside.
furniture - check in save - recipe
Bucket

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Lumber
  • SourcesRecipe via Carpenter, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Stack 10; Furniture Value: 1; Sell: 20
  • Save statusCheck in save before spending
For settlement items, compare road, storage, defense, or worker use before placing or crafting.
furniture - check in save - recipe
Beehive

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Wood Plank; 5 Wheat Queen bee
  • SourcesRecipe via Carpenter, worker level 1, yields 1; Beehive World drop
  • Used to makeNo known recipe use
  • StatsTier 1; Stack 20; Furniture Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
A structure that produces honey at a steady pace.
furniture - check in save - recipe
Bronze Cart

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Bronze Bar; 4 Wood Stick; 4 Wood Plank
  • SourcesRecipe via Blacksmith, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Furniture Value: 25; Sell: 5
  • Save statusCheck in save before spending
Can take a lot more damage before breaking.
furniture - check in save - recipe
Wooden Cart

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs12 Wood Plank
  • SourcesRecipe via Carpenter, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Furniture Value: 50; Sell: 10
  • Save statusCheck in save before spending
Used for transporting multiple resources at once.
furniture - check in save - recipe
Cauldron

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Copper Bar
  • SourcesRecipe via Blacksmith, worker level 1, yields 1; Cauldron World drop
  • Used to makeNo known recipe use
  • StatsTier 1; Furniture Value: 50; Sell: 10
  • Save statusCheck in save before spending
Used to create salves, remedies and potions.
furniture - ready to compare - recipe
Explosive Pot

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationPottery
  • ActionCraft only when storage, comfort, or building utility needs it.
  • Inputs2 Coal Ember Orchid Clay
  • SourcesRecipe via Pottery, worker level 6, yields 1
  • Used to makeExplosive Arrow
  • StatsTier 1; Stack 100; Furniture Value: 5; Sell: 1
  • Save statusReady to compare
For settlement items, compare road, storage, defense, or worker use before placing or crafting.
furniture - ready to compare - recipe
Incendiary Pot

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationPottery
  • ActionCraft only when storage, comfort, or building utility needs it.
  • Inputs2 Olive Oil Ember Orchid Clay
  • SourcesRecipe via Pottery, worker level 6, yields 1
  • Used to makeFire Arrow
  • StatsTier 2; Stack 100; Furniture Value: 4; Sell: 80
  • Save statusReady to compare
For settlement items, compare road, storage, defense, or worker use before placing or crafting.
furniture - check in save - recipe
Massive Pot

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationPottery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Clay
  • SourcesRecipe via Pottery, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Stack 20; Furniture Value: 2 47; Sell: 49
  • Save statusCheck in save before spending
Allows players to be picked up!
furniture - check in save - recipe
Poison Pot

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationPottery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Major Poison; 5 Poison Gland Clay
  • SourcesRecipe via Pottery, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Stack 100; Furniture Value: 3; Sell: 60
  • Save statusCheck in save before spending
For settlement items, compare road, storage, defense, or worker use before placing or crafting.
furniture - check in save - recipe
Small Pot

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationPottery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Clay
  • SourcesRecipe via Pottery, worker level 1, yields 5
  • Used to makeNo known recipe use
  • StatsTier 1; Stack 20; Furniture Value: 10; Sell: 2
  • Save statusCheck in save before spending
For settlement items, compare road, storage, defense, or worker use before placing or crafting.
furniture - check in save - recipe
Lightning Pot

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationPottery
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Guardians Feather Copper Bar; 2 Clay
  • SourcesRecipe via Pottery, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Stack 100; Furniture Value: 6; Sell: 1 20
  • Save statusCheck in save before spending
For settlement items, compare road, storage, defense, or worker use before placing or crafting.
furniture - check in save - recipe
War Table

Place or craft only when it solves storage, travel, defense, work, or comfort pressure.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs8 Wood Plank Lumber
  • SourcesRecipe via Carpenter, worker level 1, yields 1; War Table World drop
  • Used to makeNo known recipe use
  • StatsTier 1; Furniture Value: 70; Sell: 14
  • Save statusCheck in save before spending
Used for creating declarations of war against the trespassers of Rome.
material - ready to compare - recipe
Bonesplint

Protect it until you check 6 known uses.

  • StationLeatherworker
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs5 Bone; 2 Cursed Bone Cured Hide
  • SourcesRecipe via Leatherworker, worker level 4, yields 2
  • Used to makeSpectral Leather Hood, Spectral Leather Armour, Spectral Leather Boots +3 more
  • StatsTier 2; Stack 60; Material Value: 1; Sell: 20
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Bronze Bar

Protect it until you check 21 known uses.

  • StationBlacksmith
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs2 Copper Bar Tin Bar
  • SourcesRecipe via Blacksmith, worker level 2, yields 2; Lava Construct Creature 200 HP
  • Used to makeBronze Gladius, Tectonic Helmet, Tectonic Armor +18 more
  • StatsTier 2; Stack 40; Material Value: 1 50; Sell: 30
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Bronze Nails

Protect it until you check 7 known uses.

  • StationBlacksmith
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs5 Bronze Bar
  • SourcesRecipe via Blacksmith, worker level 2, yields 5
  • Used to makeChest, Chitin Helmet, Chitin Armor +4 more
  • StatsTier 2; Stack 60; Material Value: 50; Sell: 10
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Bronze Thread

Protect it until you check 4 known uses.

  • StationBlacksmith
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs5 Linen Bronze Bar
  • SourcesRecipe via Blacksmith, worker level 2, yields 5
  • Used to makeCultus Headpiece, Cultus Robes, Cultus Sandals +1 more
  • StatsTier 1; Stack 60; Material Value: 40; Sell: 8
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Bronze Pilum Head

Protect it until you check 1 known use.

  • StationBlacksmith
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs2 Bronze Bar
  • SourcesRecipe via Blacksmith, worker level 2, yields 5
  • Used to makeBronze Pilum
  • StatsTier 1; Stack 60; Material Value: 2 50; Sell: 50
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Coal

Protect it until you check 4 known uses.

  • StationCitizen Work Order
  • ActionKeep the first copy out of trade and cooking routes.
  • InputsCheck current save
  • SourcesRecipe via Citizen Work Order, worker level 1, yields 2; Recipe via current station, worker level 2, yields 2
  • Used to makeBasalt Bulwark Helmet, Basalt Bulwark Chestplate, Basalt Bulwark Greaves +1 more
  • StatsTier 1; Stack 60; Material Value: 40; Sell: 8
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Copper Bar

Protect it until you check 21 known uses.

  • StationQuarry / Miner Work Order
  • ActionKeep the first copy out of trade and cooking routes.
  • InputsCheck current save
  • SourcesRecipe via current station, worker level 2, yields 1; Grey Satyr Brute Creature
  • Used to makeCopper Gladius, Talon of Minerva, Copper Shield +18 more
  • StatsTier 1; Stack 40; Material Value: 1; Sell: 20
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Copper Nails

Protect it until you check 3 known uses.

  • StationBlacksmith
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs5 Copper Bar
  • SourcesRecipe via Blacksmith, worker level 1, yields 5
  • Used to makeThick Leather Armor, Thick Leather Sandals, Thick Leather Hood
  • StatsTier 1; Stack 60; Material Value: 20; Sell: 4
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Copper Pilum Head

Protect it until you check 1 known use.

  • StationBlacksmith
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs2 Copper Bar
  • SourcesRecipe via Blacksmith, worker level 1, yields 5
  • Used to makeCopper Pilum
  • StatsTier 1; Stack 60; Material Value: 1 50; Sell: 30
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Copper Thread

Protect it until you check 4 known uses.

  • StationBlacksmith
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs5 Wool Copper Bar
  • SourcesRecipe via Blacksmith, worker level 1, yields 5
  • Used to makeCamillus Headpiece, Camillus Robes, Camillus Sandals +1 more
  • StatsTier 1; Stack 60; Material Value: 20; Sell: 4
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Cured Hide

Protect it until you check 23 known uses.

  • StationLeatherworker
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs2 Leather
  • SourcesRecipe via Leatherworker, worker level 1, yields 1; Bear Creature
  • Used to makeBronze Helmet, Bronze Chestplate, Bronze Greaves +20 more
  • StatsTier 2; Stack 60; Material Value: 50; Sell: 10
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Ember Cloth

Protect it until you check 10 known uses.

  • StationLeatherworker
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs2 Ember Orchid
  • SourcesRecipe via Leatherworker, worker level 5, yields 1; Magus Ceres Creature
  • Used to makeIron Thread, Iron Rod, Augur Headpiece +7 more
  • StatsTier 1; Stack 100; Material Value: 5 50; Sell: 1 10
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Empty Pot

Protect it until you check 5 known uses.

  • StationPottery
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs5 Clay
  • SourcesRecipe via Pottery, worker level 1, yields 5; Merchant level 2
  • Used to makeBeer, Olive Oil, Garum +2 more
  • StatsTier 1; Stack 60; Material Value: 10; Sell: 2
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Flint Pilum Head

Protect it until you check 1 known use.

  • StationLeatherworker
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs2 Flint Shard
  • SourcesRecipe via Leatherworker, worker level 1, yields 5
  • Used to makeFlint Pilum
  • StatsTier 1; Stack 60; Material Value: 50; Sell: 10
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Flint Shard

Protect it until you check 1 known use.

  • StationQuarry / Miner Work Order
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • InputsCheck current save
  • SourcesRecipe via current station, worker level 1, yields 5; Satyr Tiny World drop
  • Used to makeFlint Pilum Head
  • StatsTier 1; Stack 100; Material Value: 20; Sell: 4
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Garum

Protect it until you check 9 known uses.

  • StationCitizen Work Order
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs1 Fish Empty Pot
  • SourcesRecipe via Citizen Work Order, worker level 1, yields 1
  • Used to makeIsicia Marina, Gustum de Praecoquis, Isicia Omentata +6 more
  • StatsTier 2; Stack 60; Material Value: 2 50; Sell: 50
  • Save statusReady to compare
A common fish sauce used in a plethora of dishes to bring out a salty flavour.
material - ready to compare - recipe
Grape Paste

Protect it until you check 1 known use.

  • StationCitizen Work Order
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs1 Grapes
  • SourcesRecipe via Citizen Work Order, worker level 1, yields 1; Recipe via Citizen Work Order, worker level 1, yields 1
  • Used to makeWine
  • StatsTier 1; Stack 100; Material Value: 35; Sell: 7
  • Save statusReady to compare
Can be turned into wine.
material - ready to compare - recipe
Flour

Protect it until you check 5 known uses.

  • StationCitizen Work Order
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs1 Wheat
  • SourcesRecipe via Citizen Work Order, worker level 1, yields 1; Recipe via Citizen Work Order, worker level 1, yields 1
  • Used to makeBread, Berry Crostata, Globi +2 more
  • StatsTier 1; Stack 60; Material Value: 15; Sell: 3
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Honey Comb

Protect it until you check 1 known use.

  • StationCitizen Work Order
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • InputsCheck current save
  • SourcesRecipe via Citizen Work Order, worker level 1, yields 1; Log (Beehive) World drop
  • Used to makeHoney
  • StatsTier 1; Stack 60; Material Value: 50; Sell: 10
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Iron Nails

Protect it until you check 3 known uses.

  • StationBlacksmith
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs5 Iron Bar
  • SourcesRecipe via Blacksmith, worker level 5, yields 5
  • Used to makeFirescale Cowl, Firescale Armor, Firescale Boots
  • StatsTier 1; Stack 60; Material Value: 20; Sell: 4
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Iron Bar

Protect it until you check 17 known uses.

  • StationQuarry / Miner Work Order
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • InputsCheck current save
  • SourcesRecipe via current station, worker level 5, yields 1; Engineer Creature
  • Used to makeIron Gladius, Iron Shield, Iron Daggers +14 more
  • StatsTier 2; Stack 40; Material Value: 5 50; Sell: 1 10
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Iron Pilum Head

Protect it until you check 1 known use.

  • StationBlacksmith
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs2 Iron Bar
  • SourcesRecipe via Blacksmith, worker level 5, yields 5
  • Used to makeIron Pilum
  • StatsTier 1; Stack 60; Material Value: 3 50; Sell: 70
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Iron Thread

Protect it until you check 5 known uses.

  • StationBlacksmith
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs5 Ember Cloth Iron Bar
  • SourcesRecipe via Blacksmith, worker level 5, yields 5
  • Used to makeAugur Headpiece, Augur Robes, Augur Sandals +2 more
  • StatsTier 1; Stack 60; Material Value: 60; Sell: 12
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Iron Rod

Protect it until you check 7 known uses.

  • StationBlacksmith
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs1 Iron Bar Ember Cloth
  • SourcesRecipe via Blacksmith, worker level 5, yields 1
  • Used to makeIron Gladius, Iron Shield, Iron Daggers +4 more
  • StatsTier 1; Stack 60; Material Value: 5; Sell: 1
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Leather

Protect it until you check 16 known uses.

  • StationLeatherworker
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs1 Leather
  • SourcesRecipe via Leatherworker, worker level 1, yields 1; Bear Creature
  • Used to makeCopper Helmet, Copper Chestplate, Copper Greaves +13 more
  • StatsTier 1; Stack 60; Material Value: 30; Sell: 6
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Olive Paste

Protect it until you check 1 known use.

  • StationCitizen Work Order
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs1 Olives
  • SourcesRecipe via Citizen Work Order, worker level 1, yields 1; Recipe via Citizen Work Order, worker level 1, yields 1
  • Used to makeOlive Oil
  • StatsTier 1; Stack 100; Material Value: 30; Sell: 6
  • Save statusReady to compare
Can be turned into olive oil.
material - ready to compare - recipe
Olive Oil

Protect it until you check 8 known uses.

  • StationCitizen Work Order
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs1 Olive Paste Empty Pot
  • SourcesRecipe via Citizen Work Order, worker level 1, yields 1
  • Used to makeGlobi, Deep Fried Fish, Moretum and Bread +5 more
  • StatsTier 1; Stack 60; Material Value: 2 50; Sell: 50
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Research Paper

Protect it until you check 1 known use.

  • StationPhilosopher
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • InputsCheck current save
  • SourcesRecipe via Philosopher, worker level 1, yields 2; VP Volcanic Phoenix Boss Creature 1000 HP
  • Used to makeVolumen Vitae
  • StatsTier 1; Stack 100; Material Value: 1; Sell: 20
  • Save statusReady to compare
A philosopher at the university would be interested in this.
material - ready to compare - recipe
Silver Pilum Head

Protect it until you check 1 known use.

  • StationBlacksmith
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • Inputs2 Silver Bar
  • SourcesRecipe via Blacksmith, worker level 7, yields 5
  • Used to makeSilver Pilum
  • StatsTier 1; Stack 60; Material Value: 5 50; Sell: 1 10
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Tin Bar

Protect it until you check 1 known use.

  • StationQuarry / Miner Work Order
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • InputsCheck current save
  • SourcesRecipe via current station, worker level 3, yields 1; Resource Tin World drop
  • Used to makeBronze Bar
  • StatsTier 1; Stack 40; Material Value: 1; Sell: 20
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Silver Bar

Protect it until you check 14 known uses.

  • StationQuarry / Miner Work Order
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • InputsCheck current save
  • SourcesRecipe via current station, worker level 8, yields 1; Resource Silver World drop
  • Used to makeSilver Gladius, Silver Shield, Silver Daggers +11 more
  • StatsTier 3; Stack 40; Material Value: 35; Sell: 7
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Wood Plank

Protect it until you check 8 known uses.

  • StationCarpenter
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs6 Lumber
  • SourcesRecipe via Carpenter, worker level 1, yields 6; Merchant level 1
  • Used to makeBronze Cart, War Table, Bed +5 more
  • StatsTier 1; Stack 60; Material Value: 20; Sell: 4
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Wood Stick

Protect it until you check 23 known uses.

  • StationBlacksmith
  • ActionKeep the first copy out of trade and cooking routes.
  • Inputs5 Wood Stick; 1 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 1, yields 5; Recipe via Carpenter, worker level 1, yields 1
  • Used to makeMushroom Skewer, Scorpion Skewers, Cheese +20 more
  • StatsTier 1; Stack 60; Material Value: 5; Sell: 1
  • Save statusReady to compare
For materials, check source, recipe chain, and known uses before exporting or crafting.
misc - check in save - recipe
Brick Road Upgrade

Keep it searchable, then verify source and known uses before selling or exporting.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Brick
  • SourcesRecipe via Carpenter, worker level 4, yields 10
  • Used to makeNo known recipe use
  • StatsTier 2; Stack 5000; Misc Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
Search the source and known uses before selling, trading, or spending this support item.
misc - check in save - recipe
Concrete Town Road Upgrade

Keep it searchable, then verify source and known uses before selling or exporting.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Concrete
  • SourcesRecipe via Carpenter, worker level 7, yields 10
  • Used to makeNo known recipe use
  • StatsTier 3; Stack 5000; Misc Value: 5; Sell: 1
  • Save statusCheck in save before spending
Search the source and known uses before selling, trading, or spending this support item.
misc - check in save - recipe
Orange Brick Road Upgrade

Keep it searchable, then verify source and known uses before selling or exporting.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Brick
  • SourcesRecipe via Carpenter, worker level 4, yields 10
  • Used to makeNo known recipe use
  • StatsTier 2; Stack 5000; Misc Value: 2 50; Sell: 50
  • Save statusCheck in save before spending
Search the source and known uses before selling, trading, or spending this support item.
misc - check in save - recipe
Concrete Road Upgrade

Keep it searchable, then verify source and known uses before selling or exporting.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Concrete
  • SourcesRecipe via Carpenter, worker level 7, yields 10
  • Used to makeNo known recipe use
  • StatsTier 3; Stack 5000; Misc Value: 5; Sell: 1
  • Save statusCheck in save before spending
Search the source and known uses before selling, trading, or spending this support item.
misc - check in save - recipe
Marble Road Upgrade

Keep it searchable, then verify source and known uses before selling or exporting.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Marble
  • SourcesRecipe via Carpenter, worker level 9, yields 10
  • Used to makeNo known recipe use
  • StatsTier 4; Stack 5000; Misc Value: 10; Sell: 2
  • Save statusCheck in save before spending
Search the source and known uses before selling, trading, or spending this support item.
misc - check in save - recipe
Stone Road Upgrade

Keep it searchable, then verify source and known uses before selling or exporting.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Stone
  • SourcesRecipe via Carpenter, worker level 1, yields 10
  • Used to makeNo known recipe use
  • StatsTier 1; Stack 5000; Misc Value: 1; Sell: 20
  • Save statusCheck in save before spending
Search the source and known uses before selling, trading, or spending this support item.
misc - check in save - recipe
Marble Brick Road Upgrade

Keep it searchable, then verify source and known uses before selling or exporting.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Marble
  • SourcesRecipe via Carpenter, worker level 9, yields 10
  • Used to makeNo known recipe use
  • StatsTier 4; Stack 5000; Misc Value: 10; Sell: 2
  • Save statusCheck in save before spending
Search the source and known uses before selling, trading, or spending this support item.
misc - check in save - recipe
Town Stone Road Upgrade

Keep it searchable, then verify source and known uses before selling or exporting.

  • StationCarpenter
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Stone
  • SourcesRecipe via Carpenter, worker level 1, yields 10
  • Used to makeNo known recipe use
  • StatsTier 1; Stack 5000; Misc Value: 1 1; Sell: 20
  • Save statusCheck in save before spending
Search the source and known uses before selling, trading, or spending this support item.
weapon - ready to compare - recipe
Bronze Arrow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs100 Bronze Bar; 5 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 2, yields 100
  • Used to makeLightning Arrow, Poisoned Arrow, Fire Arrow
  • StatsTier 2; Stack 999; Weapon Value: 40; Sell: 8
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Copper Arrow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs100 Copper Bar; 5 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 1, yields 100; Grey Satyr Ranger World drop
  • Used to makeNo known recipe use
  • StatsStack 999; Weapon Value: 20; Sell: 4
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Bronze Pilum

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Bronze Pilum Head; 5 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 2, yields 5
  • Used to makeNo known recipe use
  • StatsTier 2; Stack 5; Weapon Value: 20; Sell: 4
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Copper Pilum

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Copper Pilum Head; 5 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 1, yields 5
  • Used to makeNo known recipe use
  • StatsStack 5; Weapon Value: 15; Sell: 3
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Explosive Arrow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • InputsCheck current save
  • SourcesRecipe via Blacksmith, worker level 6, yields 5
  • Used to makeNo known recipe use
  • StatsStack 999; Weapon Value: 50; Sell: 10
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Fire Arrow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Bronze Arrow Incendiary Pot
  • SourcesRecipe via Blacksmith, worker level 4, yields 10; Pyzifax World drop 400 HP
  • Used to makeNo known recipe use
  • StatsStack 999; Weapon Value: 10; Sell: 2
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Iron Arrow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs100 Iron Bar; 5 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 5, yields 100; Ashen Skeleton Archer World drop
  • Used to makeExplosive Arrow
  • StatsTier 3; Stack 999; Weapon Value: 60; Sell: 12
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Flint Pilum

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Flint Pilum Head; 5 Wood Stick
  • SourcesRecipe via Leatherworker, worker level 1, yields 5
  • Used to makeNo known recipe use
  • StatsStack 5; Weapon Value: 10; Sell: 2
  • Save statusCheck in save before spending
Requires a Pilum Quiver to be thrown.
weapon - check in save - recipe
Iron Pilum

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Iron Pilum Head; 5 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 5, yields 5
  • Used to makeNo known recipe use
  • StatsTier 3; Stack 5; Weapon Value: 5 50; Sell: 1 10
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Poisoned Arrow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Bronze Arrow Major Poison
  • SourcesRecipe via Blacksmith, worker level 4, yields 10; OO Owl Of Minerva Creature 250 HP
  • Used to makeNo known recipe use
  • StatsStack 999; Weapon Value: 10; Sell: 2
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Lightning Arrow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Bronze Arrow Guardians Feather
  • SourcesRecipe via Blacksmith, worker level 4, yields 10
  • Used to makeNo known recipe use
  • StatsStack 999; Weapon Value: 10; Sell: 2
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Sancta Trinita Pilum

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • InputsCheck current save
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 5; Weapon Value: 1; Sell: 20; Slot Ammunition
  • Save statusCheck in save before spending
The writing around the handle tells a story of how this weapon was forged by the hands of three mighty brothers. Like their spirit, the pilum was indestructible.
weapon - check in save - recipe
Silver Pilum

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs5 Silver Pilum Head; 5 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 7, yields 5
  • Used to makeNo known recipe use
  • StatsStack 5; Weapon Value: 25; Sell: 5
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Silver Arrow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs100 Silver Bar; 5 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 7, yields 100
  • Used to makeNo known recipe use
  • StatsStack 999; Weapon Value: 60; Sell: 12
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Sagittarii Bow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Wood Stick; 2 Bronze Bar
  • SourcesRecipe via Leatherworker, worker level 4, yields 1; Pyzifax World drop 400 HP
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Bronze Arcuballista

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs2 Wood Stick Bronze Bar
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeTectonic Arcuballista
  • StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Offhand
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Bronze Daggers

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Bronze Bar Wood Stick
  • SourcesRecipe via Blacksmith, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Bronze Sledgehammer

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs4 Bronze Bar; 2 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 2, yields 1; Pyzifax World drop 400 HP
  • Used to makeTectonic Maul
  • StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Weapon
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Bronze Hasta

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Bronze Bar; 2 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 2, yields 1; Pyzifax World drop 400 HP
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Bronze Shield

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs3 Bronze Bar Wood Stick
  • SourcesRecipe via Blacksmith, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Offhand
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Bronze Gladius

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Bronze Bar Wood Stick
  • SourcesRecipe via Blacksmith, worker level 2, yields 1; Pyzifax World drop 400 HP
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Copper Arcuballista

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Wood Stick Copper Bar
  • SourcesRecipe via Leatherworker, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsWeapon Value: 50; Sell: 10; Slot Offhand
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Arquites Bow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs3 Wood Stick; 2 Copper Bar
  • SourcesRecipe via Leatherworker, worker level 2, yields 1
  • Used to makeFeathered Bow
  • StatsWeapon Value: 50; Sell: 10; Slot Weapon
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Copper Shield

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs3 Copper Bar Wood Stick
  • SourcesRecipe via Blacksmith, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsWeapon Value: 50; Sell: 10; Slot Offhand
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Copper Sledgehammer

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Copper Bar; 2 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 1; Weapon Value: 50; Sell: 10; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Copper Hasta

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs2 Copper Bar; 2 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 1, yields 1
  • Used to makeVelites Hasta
  • StatsTier 1; Weapon Value: 50; Sell: 10; Slot Weapon
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Copper Daggers

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Copper Bar Wood Stick
  • SourcesRecipe via Blacksmith, worker level 1, yields 1; Neutral Satyr Creature 100 HP
  • Used to makeNo known recipe use
  • StatsTier 1; Weapon Value: 50; Sell: 10; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Ember Scroll

Check combat role, ammo or material chain, and boss route before crafting.

  • StationPhilosopher
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Ember Cloth Iron Thread
  • SourcesRecipe via Philosopher, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Weapon Value: 10; Sell: 2; Slot Offhand
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Copper Gladius

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs2 Copper Bar Wood Stick
  • SourcesRecipe via Blacksmith, worker level 1, yields 1
  • Used to makeFeathered Sword
  • StatsTier 1; Weapon Value: 50; Sell: 10; Slot Weapon
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Ethereal Scroll

Check combat role, ammo or material chain, and boss route before crafting.

  • StationPhilosopher
  • ActionSave first, then confirm exact behavior in your current build.
  • InputsCheck current save
  • SourcesRecipe via Philosopher, worker level 5, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Weapon Value: 35; Sell: 7; Slot Offhand
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Feathered Sword

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • InputsCheck current save
  • SourcesRecipe via Blacksmith, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Weapon; +5% Attack Speed
  • Save statusCheck in save before spending
The claws of this divine creature never dull, and make excellent swords if one manages to bend the material to their will.
weapon - check in save - recipe
Feathered Bow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Arquites Bow Guardians Talon; 2 Guardians Feather
  • SourcesRecipe via Leatherworker, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Feathered Scroll

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • InputsCheck current save
  • SourcesRecipe via Leatherworker, worker level 2, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Offhand
  • Save statusCheck in save before spending
Minerva's wisdom fills this scroll, allowing you to access a sliver of her power.
weapon - check in save - recipe
Talon of Minerva

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Guardians Feather; 2 Copper Bar Wood Stick
  • SourcesRecipe via Blacksmith, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 5; Weapon Value: 1; Sell: 20; Slot Weapon; +20% Movement Speed
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Volumen Vitae

Check combat role, ammo or material chain, and boss route before crafting.

  • StationPhilosopher
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs20 Research Paper; 2 Linen
  • SourcesRecipe via Philosopher, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Weapon Value: 50; Sell: 10; Slot Offhand
  • Save statusCheck in save before spending
A Scroll of Life, featuring hymns and songs dedicated to Apollo, the God of Healing.
weapon - check in save - recipe
Grappling Hook

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Copper Bar
  • SourcesRecipe via Blacksmith, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Offhand
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Iron Daggers

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs2 Iron Bar Iron Rod
  • SourcesRecipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
  • Used to makeSilver Daggers
  • StatsTier 3; Weapon Value: 10; Sell: 2; Slot Weapon
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Iron Arcuballista

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs2 Wood Stick Iron Bar
  • SourcesRecipe via Leatherworker, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
  • Used to makeSilver Arcuballista
  • StatsTier 3; Weapon Value: 10; Sell: 2; Slot Offhand
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Ballistarii Bow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs4 Wood Stick; 2 Iron Bar
  • SourcesRecipe via Leatherworker, worker level 7, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
  • Used to makeImperator Bow, Flamen Volcanalis Bow
  • StatsTier 3; Weapon Value: 10; Sell: 2; Slot Weapon
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Iron Sledgehammer

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs4 Iron Bar; 2 Iron Rod
  • SourcesRecipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
  • Used to makeMalleus Mechanicus, Silver Sledgehammer
  • StatsTier 3; Weapon Value: 10; Sell: 2; Slot Weapon
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Iron Hasta

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs3 Iron Bar Iron Rod; 2 Wood Stick
  • SourcesRecipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
  • Used to makeSilver Hasta
  • StatsTier 3; Weapon Value: 10; Sell: 2; Slot Weapon
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Iron Shield

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs3 Iron Bar Iron Rod
  • SourcesRecipe via Blacksmith, worker level 5, yields 1
  • Used to makeSilver Shield
  • StatsTier 3; Weapon Value: 10; Sell: 2; Slot Offhand
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Leather Pilum Quiver

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Leather
  • SourcesRecipe via Leatherworker, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsWeapon Value: 20; Sell: 4; Slot Offhand
  • Save statusCheck in save before spending
Required to throw Pilum.
weapon - ready to compare - recipe
Linen-wrapped Scroll

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs4 Linen Bronze Thread
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeTectonic Scroll, Scroll of Mirage
  • StatsTier 2; Weapon Value: 1 30; Sell: 26; Slot Offhand
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Iron Gladius

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs3 Iron Bar Iron Rod Wood Stick
  • SourcesRecipe via Blacksmith, worker level 5, yields 1; VP Volcanic Phoenix Boss Creature 1000 HP
  • Used to makeSilver Gladius, Flamen Volcanalis Spellblade
  • StatsTier 3; Weapon Value: 10; Sell: 2; Slot Weapon
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Flamen Volcanalis Bow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Talos Bolt Talos Plate Ballistarii Bow
  • SourcesRecipe via Leatherworker, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Weapon
  • Save statusCheck in save before spending
The Vulcan priesthood were unmatched not only in machinery, but in weaponry as well. The bow features several strings and wheels, designed to deliver brutal force to each arrow.
weapon - check in save - recipe
Malleus Mechanicus

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Talos Bolt Talos Plate Iron Sledgehammer
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Weapon
  • Save statusCheck in save before spending
Used by the Flamen Volcanalis, both for defense and for hammering bolts.
weapon - check in save - recipe
Aegis

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs10 Bronze Bar; 5 Amethyst Sapphire Medusa's Head
  • SourcesRecipe via Blacksmith, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 5; Weapon Value: 1; Sell: 20; Slot Offhand
  • Save statusCheck in save before spending
The furious glare of her eyes only open once the shield is struck.
weapon - check in save - recipe
Flamen Volcanalis Spellblade

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Talos Bolt Talos Plate Iron Gladius
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 3; Weapon Value: 6; Sell: 1 20; Slot Weapon
  • Save statusCheck in save before spending
By some miracle, the priesthood has caused the sword to resonate with nearby scrolls and religious texts.
weapon - check in save - recipe
Scroll of Mirage

Check combat role, ammo or material chain, and boss route before crafting.

  • StationPhilosopher
  • ActionSave first, then confirm exact behavior in your current build.
  • InputsCheck current save
  • SourcesRecipe via Philosopher, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 4 50; Sell: 90; Slot Offhand
  • Save statusCheck in save before spending
In the arid deserts, Mirage mages were a necessity.
weapon - check in save - recipe
Scroll of the Novice

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Leather
  • SourcesRecipe via Leatherworker, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsWeapon Value: 10; Sell: 2; Slot Offhand
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Imperator Bow

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Ballistarii Bow; 2 Silver Bar
  • SourcesRecipe via Leatherworker, worker level 9, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Weapon Value: 35; Sell: 7; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Silver Arcuballista

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Iron Arcuballista Silver Bar
  • SourcesRecipe via Leatherworker, worker level 8, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Weapon Value: 35; Sell: 7; Slot Offhand
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Silver Daggers

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Silver Bar Iron Daggers
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Weapon Value: 35; Sell: 7; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Silver Shield

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs3 Silver Bar Iron Shield
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Weapon Value: 35; Sell: 7; Slot Offhand
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Silver Sledgehammer

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs4 Silver Bar Iron Sledgehammer
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Weapon Value: 35; Sell: 7; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Silver Hasta

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Silver Bar Iron Hasta
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Weapon Value: 35; Sell: 7; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Silver Gladius

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs3 Silver Bar Iron Gladius
  • SourcesRecipe via Blacksmith, worker level 7, yields 1
  • Used to makeNo known recipe use
  • StatsTier 4; Weapon Value: 35; Sell: 7; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Tectonic Arcuballista

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Bronze Arcuballista; 2 Cyclops Shard Nail of the Cyclops
  • SourcesRecipe via Leatherworker, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Offhand
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Tectonic Scroll

Check combat role, ammo or material chain, and boss route before crafting.

  • StationPhilosopher
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Cyclops Shard Nail of the Cyclops
  • SourcesRecipe via Philosopher, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 4 50; Sell: 90; Slot Offhand
  • Save statusCheck in save before spending
This ever-dusty scroll is written in the language of the Cyclopes, and contains the power to move the earth itself.
weapon - check in save - recipe
Tectonic Maul

Check combat role, ammo or material chain, and boss route before crafting.

  • StationBlacksmith
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Bronze Sledgehammer; 2 Cyclops Shard Nail of the Cyclops
  • SourcesRecipe via Blacksmith, worker level 4, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Velites Hasta

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs1 Copper Hasta; 2 Cured Hide
  • SourcesRecipe via Leatherworker, worker level 3, yields 1
  • Used to makeNo known recipe use
  • StatsTier 2; Weapon Value: 2 50; Sell: 50; Slot Weapon
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - check in save - recipe
Wooden Arcuballista

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionSave first, then confirm exact behavior in your current build.
  • Inputs2 Wood Stick; 2 Wood Plank
  • SourcesRecipe via Leatherworker, worker level 1, yields 1
  • Used to makeNo known recipe use
  • StatsWeapon Value: 10; Sell: 2; Slot Offhand
  • Save statusCheck in save before spending
For weapons, check ammo, materials, station level, and boss route before crafting.
weapon - ready to compare - recipe
Woolbound Scroll

Check combat role, ammo or material chain, and boss route before crafting.

  • StationLeatherworker
  • ActionCompare gear pressure before spending bars, cloth, leather, or rare drops.
  • Inputs2 Wool; 5 Copper Thread
  • SourcesRecipe via Leatherworker, worker level 2, yields 1
  • Used to makeFeathered Scroll
  • StatsWeapon Value: 50; Sell: 10; Slot Offhand
  • Save statusReady to compare
For weapons, check ammo, materials, station level, and boss route before crafting.
material - ready to compare - recipe
Honeycomb

Save Honeycomb until you know whether the town needs Honey, food support, or an offering check first.

  • StationBeehive
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • InputsCheck current save
  • SourcesRecipe via Beehive
  • Used to makeHoney
  • StatsTier 1; Stack 60; Sell: 10 Quadrans
  • Save statusReady to compare
Beehive material that feeds the Honey route.

Romestead crafting should be treated as a progression tool, not a shopping list. Use the recipe planner above to search 246 current recipe rows by station, output category, source, input, known use, and saved rows. The strongest lanes right now are Blacksmith and Leatherworker gear chains, Bakery food chains, Carpenter utility, work-order routes, Pottery, Philosopher rows, and Quarry/Miner checks.

Open the Romestead guide hub for the full route board, or use the Romestead Item Database when an ingredient, source, or future output matters more than the recipe output.

Current-build note: Use the recipe rows as a current-build planner, but confirm exact inputs, worker level, output count, and station unlocks in your save before spending rare goods.

Quick Answer

Craft for the next bottleneck. If you cannot gather enough, craft better tools or hauling support. If the night is dangerous, craft light, defenses, weapons, or armor. If citizens and food are weak, craft farm and settlement support. If a boss or biome blocks progress, search the recipe planner for the exact station and ingredient chain, save the row, then craft only when the town can spare the inputs.

SearchFirst station or filterSafer action
Garum or Garum DoliumGarum and Empty PotCheck the food chain before spending fish, pots, oil, or storage space
Empty PotGarum and Empty PotKeep enough pots for food chains before using them in one-off crafts
Shroom Bar, mushroom skewer, Emperor SaladFood, Bakery, or known useCraft for citizen stability or boss prep, not just recipe completion
Beer Dolium, Wine Dolium, Olive Oil DoliumDolium, crop, bottle, or paste routeConfirm the crop and container chain before scaling production
Libum, Globi, BreadBakery or food routeCompare food support before draining grain, cheese, oil, or honey
Brick Oven or Brick KilnClay, fuel, Brick, or building material routeLink to storage and fuel before turning Clay into late construction
Concrete MixerConcrete, Clay, Volcanic Ash, water, or University routeUse Volcanic Ash first if Ash or water hauling is the blocker
Radiant Pilum, Bronze Arcuballista, Automatic ScorpioGear, weapon, defense, or building utilityUse Radiant Pilum for Shaft, Shank, and Tip; save first-copy materials before crafting
War Table or Grappling HookUtility, route, or exploration supportSearch the exact item, then craft only if it opens a route your settlement is ready to use
Core Vessel or Crystallized BloodRare material, quest, boss, or gear routeOpen Core Vessel or Rare Items before spending

First Recipe Routes To Check

If the recipe name includes…First route to openWhy it matters
Empty Pot, Garum, Beer, Wine, Mead, Olive OilGarum and Empty PotOne container chain can block several food and drink routes
Shroom Bar, Mushroom Skewer, Libum, Emperor SaladFood or Bakery rowsFood value, citizen support, and boss-prep meals matter more than recipe completion
Brick Oven, Brick Kiln, Concrete MixerBest Buildings and Volcanic AshLate construction needs Clay, fuel, water, Ash, storage, and safe hauling
War Table, Grappling Hook, Canteen of YouthItem DatabaseUtility-looking items should be matched to the next route before materials leave storage
Core Vessel, Crystallized Blood, Firescale SatchelCore Vessel or Rare ItemsFirst copies can belong to gear, quest, boss, shrine, or unlock routes

How To Use The Recipe Planner

Search or filterBest useSafe action
BlacksmithBars, metal gear, weapons, and combat route materialsKeep first-copy metals until the boss or tool route is clear
LeatherworkerArmor, cloth, leather, and gear chainsSave any row that feeds another armor piece or weapon
BakeryBread, Garum-linked dishes, pots, and citizen food pressureConfirm food value before spending fish, grain, oil, or pots
CarpenterUtility pieces and settlement itemsCraft only when it fixes storage, routing, defense, or a work lane
Pottery / PhilosopherSupport rows, unlock leads, and special station checksTreat unclear inputs as save-check rows before spending
Known-use filterMaterials with future outputsStore the item until the most important output is known

Crafting Priority Table

Current blockerCrafting priorityWhy
Slow gatheringBetter tools, carts, storage, route supportMore input without longer days
First night pressureLight, weapons, armor, simple defensesSurvival comes before expansion
Messy settlementStorage, roads, workstations near materialsSaves time on every craft
Food shortageFarm support and cooking or food storage if availableCitizens and players need stability
Boss wallGear and consumables tied to the next fightBosses appear to gate progression tiers
Biome pushTools, defense, and hauling fit for the next areaNew biomes mean new resource pressure
Co-op scalingShared stations and role gearAvoids duplicate crafting waste

Workstation Order

Let the current build show you the exact workstation list, then place stations in the order they solve blockers. Expect early utility, then artisan buildings, then higher-tier crafting tied to biome and boss progress. Blacksmith, leatherworker, farmstead, and similar work areas are not just flavor names; they point to a settlement economy where crafting, food, tools, and citizens support each other.

The safest rule is to place a station only when you know what it unlocks next. A station that creates better tools may be worth the cost immediately. A station that only supports later decoration can wait. A station that consumes the same materials needed for defense should wait until the first night is safe.

Tool Progression

Tools should be judged by what they change. A better axe or mining tool is not useful because the number is higher; it is useful because it reduces the time needed to gather wood, stone, ore, or biome-specific materials. If physical hauling is the real bottleneck, a better tool alone may not solve the problem. You may need carts, roads, or a closer storage drop.

For a group, tool progression should match roles. The gatherer needs efficiency first. The builder needs steady access to materials. The defender needs gear that keeps the settlement alive. The farmer needs whatever supports food before citizens become a burden. Everyone does not need the same upgrade at the same time.

Crafting For Bosses And Biomes

Romestead’s Steam page says progression is biome-based: gather resources, craft better gear, restore gods through offerings and sacrifices, defeat bosses to unlock the next crafting tier, and take on the next biome. That structure makes crafting more strategic than simple item completion.

Before a boss attempt, check three things. First, does the group have the right gear or tools for the fight? Second, can the settlement survive while players are away or recovering? Third, is the reward likely to unlock a crafting tier or biome that the town is ready to support? If the answer to the third question is no, it may be better to stabilize food, storage, or hauling before forcing the fight.

The god system can affect crafting if worship unlocks technologies, buildings, or upgrades. Treat offerings, sacrifices, quests, and worship currency as high-impact choices until your save proves they are routine. If a god path unlocks better production, stronger defense, or a new building type, it may become a core crafting route. If it costs rare materials or citizens, slow down before spending.

Solo Crafting Route

StageSolo priorityReason
Day oneBasic tools, light, storageKeeps the camp functional
After first nightBetter gather tool and first artisan supportReduces repeated chores
First farmFood support and storagePrevents survival from interrupting progress
First dungeonCombat gear and recovery items if availableReduces failed runs
First bossTargeted upgrades onlyAvoids wasting rare materials before a gate

Co-op Crafting Route

In co-op, the question is not “what can we craft?” It is “who benefits first?” Craft one strong shared workstation before scattered personal upgrades. Give the main gatherer the first efficiency tool if that increases every future project. Give the defender combat gear if night pressure is the reason the town keeps failing. Give the farmer support if citizens are slowing progress. Once the shared loop is healthy, role gear can spread outward.

Common Crafting Mistakes

Do not craft every visible item just because the menu is new. Do not spend heavy resources on a station placed far from storage. Do not delay defense gear if night pressure is killing progress. Do not craft duplicate tools for every co-op player before one strong gather route exists. Do not spend god-related resources casually before you understand the result.

Crafting is strongest when it answers a clear problem. If you cannot name the problem, wait, gather more information from the live build, or improve the settlement layout first.

Next Pages To Open

FAQ

What should I craft first in Romestead?

Craft whatever stabilizes the first camp: basic tools, light or defense support, storage, and the workstation needed for the next real blocker.

Are Romestead recipe inputs final?

No. Use the planner to find likely station routes and ingredient pressure, then confirm exact inputs in your current save before spending rare materials.

How does crafting connect to biomes?

Steam describes biome-based progression, bosses, and crafting tiers, so better gear and stations will likely help you push into later areas.

Should I craft for solo or co-op differently?

Yes. Co-op groups should craft shared utility, hauling support, food stability, and role-specific gear instead of duplicating the same tools for every player too early.

What should I check before using Empty Pot?

Check Garum, Beer, Wine, Mead, Olive Oil, and Bakery pressure first. Empty Pot can disappear into several useful chains, so keep a reserve before one recipe drains every container.

Where do Shroom Bar, Beer Dolium, Brick Oven, and Concrete Mixer fit?

Treat them as route checks, not random crafts. Shroom Bar belongs with food and boss-prep rows, Beer Dolium competes for Wheat and Empty Pot, Brick Oven sits near Clay and fuel pressure, and Concrete Mixer should wait until Clay, Volcanic Ash, and water are ready.