Guides

Solarpunk Database: Items, Power, Seeds, Airships

GuidesSolarpunkDatabase2026

Quick Answer

Use the Solarpunk database finder when you remember a name but not the system it belongs to. Search power, airship, seed, crop, platform, building, animal, or resource rows, save the row that blocks your next session, then open the focused guide for that system.

Version focus Solarpunk 1.0 current-build item, platform, power, crop, and airship checks
Solarpunk database guide image using Solarpunk artwork

Database Finder

Search Solarpunk Items, Power, Seeds, Airships, And Platforms

Pick a category or a player question and open the row that matches today's blocker. Confirm live values before spending rare materials.
Solarpunk Hub
Rows 60

finder entries

Store or official 14

Use for safer planning now

Need live check 55

Confirm before rare spending

Routes 14

Useful for island and base choices

Pick a question

Choose a quick question or search by item, system, route, platform, or risk.

60 finder entries 0 saved - 0 read
confirmed June 8, 2026 launch date

Plan install, first-save checks, and co-op setup around launch day.

  • Do nextUse this as a starting constraint, then open the focused guide.
  • Best forLaunch timing
  • TypeRelease
  • WatchCheck your own regional store for exact unlock time and download details.
  • CheckStore time, version, download size
Official publisher and store pages agree on June 8. Open guide
confirmed PC version

Use PC if you want the safest first route for mouse, keyboard, and quick testing.

  • Do nextCheck store features, save behavior, and co-op comfort on that platform.
  • Best forControls, building, early data checks
  • TypePlatform
  • WatchSteam Deck comfort still needs a live-build test.
  • PlatformPC
Official pages list PC storefronts. Open guide
store-listed Xbox Series X|S

Use Xbox when Game Pass or Play Anywhere changes the buying route.

  • Do nextCheck store features, save behavior, and co-op comfort on that platform.
  • Best forGame Pass, console play, cross-device checks
  • TypePlatform
  • WatchTest host, join, storage, and reload before a permanent shared world.
  • PlatformXbox Series X|S
Xbox Store lists Series X|S optimization and related Xbox features. Open guide
confirmed PlayStation 5

Use PS5 if you want console-first building with a local store listing.

  • Do nextCheck store features, save behavior, and co-op comfort on that platform.
  • Best forConsole setup
  • TypePlatform
  • WatchCheck online requirements and controller comfort before a co-op save.
  • PlatformPS5
PlayStation Store has a PS5 page and June 8 release timing. Open guide
confirmed Nintendo Switch 2

Use Switch 2 only after checking handheld readability and performance.

  • Do nextCheck store features, save behavior, and co-op comfort on that platform.
  • Best forHandheld play
  • TypePlatform
  • WatchLong build sessions need a live readability and frame-rate check.
  • PlatformNintendo Switch 2
Nintendo Store lists a Switch 2 page. Open guide
confirmed Online co-op

Run a throwaway shared world before choosing the main host.

  • Do nextUse this as a starting constraint, then open the focused guide.
  • Best forFriend groups
  • TypeMode
  • WatchHost ownership, storage, cargo, and reload behavior need live checks.
  • CheckHost, join, build, store, quit, reload
Official store copy describes solo and co-op play. Open guide
confirmed Relaxed survival crafting loop

Prioritize base reliability over combat prep.

  • Do nextUse this as a starting constraint, then open the focused guide.
  • Best forNew players
  • TypeCore loop
  • WatchExact tutorial order and unlock costs still come from the live build.
Official descriptions center on building, food, crafting, airships, and automation. Open guide
confirmed Solar Panels

Use as the first daytime power lane, then pair with batteries before adding machines.

  • Do nextPair generation with storage before adding machines or farm devices.
  • Best forStarter daytime power
  • TypeGenerator
  • WatchWeather and night behavior must be checked in your build.
  • MaterialsWood, glass, iron are reported as likely inputs
  • UnlockBasic Energy reported
  • PowerGeneration depends on sunlight and weather
  • CheckClear weather, cloudy weather, night, reload
Sunlight-based energy is confirmed; exact output values need launch checks. Open guide
confirmed Wind Turbines

Use as a backup when solar drops or when a base sits high on an island.

  • Do nextPair generation with storage before adding machines or farm devices.
  • Best forWeather backup and night coverage
  • TypeGenerator
  • WatchDo not assume altitude math until the live build proves it.
  • MaterialsWood planks, iron, cloth are reported as possible inputs
  • UnlockWind Power reported
  • PowerReported as steady generation with weather influence
  • CheckAltitude, storm, night, battery charge
Wind energy is confirmed; placement and output need launch checks. Open guide
confirmed Water Generators

Use when a base route sits near water and needs steadier generation.

  • Do nextPair generation with storage before adding machines or farm devices.
  • Best forWater-adjacent bases
  • TypeGenerator
  • WatchPlacement, flow, and unlock rules are not final until checked.
  • PowerReported as steady power near water features
  • CheckPlacement, output, battery behavior
Water energy is listed by official factsheet; exact device rules need launch checks. Open guide
confirmed Batteries

Place before adding a larger farm, workshop, or co-op workload.

  • Do nextPair generation with storage before adding machines or farm devices.
  • Best forWeather gaps and night coverage
  • TypeStorage
  • WatchCapacity and discharge rates should be checked before scaling.
  • MaterialsIron and cloth are reported as likely inputs
  • PowerStores surplus energy
  • CheckCharge rate, discharge, reload
Battery storage is described in store data; capacity values need launch checks. Open guide
confirmed Wireless power

Check range before spreading machines across multiple platforms.

  • Do nextPair generation with storage before adding machines or farm devices.
  • Best forBase layout and remote stations
  • TypeDelivery
  • WatchRange and failure behavior need a small build test.
  • PowerDelivery range unknown
  • CheckRange, blocked line, reload
Store copy mentions wireless power. Open guide
reported Auto-Irrigator

Use after a small crop test proves water demand.

  • Do nextPair generation with storage before adding machines or farm devices.
  • Best forSmall farm automation
  • TypeFarm device
  • WatchDo not build a giant farm around untested coverage values.
  • MaterialsIron, cloth, planks reported
  • UnlockAuto-Farming reported
  • PowerReported low draw
  • CheckCoverage, water source, power draw
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Auto-Miner

Use after power and storage are stable.

  • Do nextProtect first copies until the source and repeat route are clear.
  • Best forPassive ore and stone routes
  • TypeAutomation
  • WatchCheck node rules and storage output before relying on it.
  • MaterialsIron, cloth, battery reported
  • UnlockAuto-Collection or Automated Mining reported
  • CheckNode placement, output, storage
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
confirmed Transport Drone

Use to reduce repeated chest-to-station hauling once storage labels are stable.

  • Do nextCheck dock, cargo, and island route rules before a long trip.
  • Best forBase logistics
  • TypeAutomation
  • WatchDo not trust long-route logistics until range and transfer rules are checked.
  • MaterialsIron, cloth, batteries, solar panel reported
  • UnlockDrone Tech reported
  • RouteIntra-base logistics
  • CheckRange, storage, priority, reload
Store copy mentions transport drones; exact recipe and route limits need launch checks. Open guide
reported Stone Axe

Use for wood and demolition checks during the first save.

  • Do nextConfirm station, inputs, and unlock route before batching.
  • Best forEarly gathering
  • TypeStarter tool
  • WatchConfirm exact material count before spending scarce stone.
  • MaterialsBranch and stone reported
  • UnlockStarter or Basic Tools reported
  • CheckRecipe, durability, repair
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Stone Pickaxe

Use for stone, ore, sand, and early route checks.

  • Do nextConfirm station, inputs, and unlock route before batching.
  • Best forMining routes
  • TypeStarter tool
  • WatchCheck which deposits it can actually mine.
  • MaterialsBranch and stone reported
  • UnlockStarter or Basic Tools reported
  • CheckDeposit gates, durability, repair
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Stone Shovel

Use before scaling crop beds or layout work.

  • Do nextConfirm station, inputs, and unlock route before batching.
  • Best forFarming setup
  • TypeStarter tool
  • WatchCheck exact terrain and farm actions in the live build.
  • MaterialsBranch and stone reported
  • CheckTilling, flattening, terrain behavior
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Build Hammer

Use for a small base test before expanding platforms.

  • Do nextPlace it only when power, water, storage, or airship routing supports it.
  • Best forBase placement
  • TypeBuild tool
  • WatchCheck rotate, demolish, refund, and co-op edit permissions.
  • MaterialsBranch and stone reported
  • CheckPlace, rotate, demolish, refund
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Bucket

Use to test manual watering before automation.

  • Do nextProtect first copies until the source and repeat route are clear.
  • Best forEarly water loop
  • TypeWater tool
  • WatchCapacity and refill behavior need launch checks.
  • MaterialsWood reported
  • CheckCapacity, refill, crop use
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Wooden Planks

Keep a working stack for structures, storage, and early devices.

  • Do nextProtect first copies until the source and repeat route are clear.
  • Best forEarly construction
  • TypeProcessed material
  • WatchCheck output per log before deciding how much wood to process.
  • MaterialsLog input reported
  • CheckWorkbench, output count, storage
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Cloth

Protect early cloth until you know whether it blocks research or airship parts.

  • Do nextProtect first copies until the source and repeat route are clear.
  • Best forResearch, airship, farm automation
  • TypeProcessed material
  • WatchCheck whether cotton is the only early input.
  • MaterialsCotton reported
  • CheckInput source, station, priority crafts
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Iron Ingot

Reserve early ingots for power and airship gates until recipes are clear.

  • Do nextProtect first copies until the source and repeat route are clear.
  • Best forMid-game device gates
  • TypeProcessed material
  • WatchSmelting ratio and furnace unlock need live checks.
  • MaterialsIron ore reported
  • UnlockSmelting reported
  • CheckFurnace, ratio, priority
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Glass

Save early glass for power before decoration.

  • Do nextProtect first copies until the source and repeat route are clear.
  • Best forSolar panels and greenhouse checks
  • TypeProcessed material
  • WatchCheck sand source and smelting ratio.
  • MaterialsSand reported
  • UnlockSmelting reported
  • CheckSand route, furnace, solar recipe
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Crystal Shard

Protect first copies until the upgrade screen proves a spend.

  • Do nextProtect first copies until the source and repeat route are clear.
  • Best forAdvanced upgrades
  • TypeRare material
  • WatchDo not treat rare island materials as surplus before launch checks.
  • RouteCrystal island reported
  • CheckIsland route, respawn, upgrade use
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Basic Workbench

Build early and keep storage nearby.

  • Do nextPlace it only when power, water, storage, or airship routing supports it.
  • Best forStarter processing and tools
  • TypeStation
  • WatchCheck whether it needs power or adjacency in your build.
  • MaterialsLogs reported
  • PowerNone reported
  • CheckRecipe, station range, storage
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Research Table

Prioritize when it unlocks power, farming, automation, or airship routes.

  • Do nextPlace it only when power, water, storage, or airship routing supports it.
  • Best forTech progression
  • TypeStation
  • WatchResearch costs and timings need live checks.
  • MaterialsPlanks and cloth reported
  • UnlockBasic Farming or early tech reported
  • CheckCost, time, unlock order
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Furnace

Use when iron, glass, and advanced device recipes appear.

  • Do nextPlace it only when power, water, storage, or airship routing supports it.
  • Best forIron and glass routes
  • TypeStation
  • WatchCheck fuel or power requirements before bulk smelting.
  • UnlockOre Smelting reported
  • CheckFuel, power, ratio, output
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Storage Chest

Separate protected materials, working stock, food, seeds, and airship parts.

  • Do nextPlace it only when power, water, storage, or airship routing supports it.
  • Best forEvery early base
  • TypeStorage
  • WatchCheck slots and co-op access rules.
  • MaterialsPlanks and rope reported
  • CheckSlots, labels, co-op access
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Rainwater Collector

Use before large crop or animal loops if rain behavior is reliable.

  • Do nextPlace it only when power, water, storage, or airship routing supports it.
  • Best forStarter water backup
  • TypeWater
  • WatchWeather frequency and storage capacity need live checks.
  • MaterialsPlanks and cloth reported
  • UnlockRainwater Collection reported
  • CheckRain rate, capacity, bucket use
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Airship Dock

Build only after the base has power, iron, and safe return storage.

  • Do nextCheck dock, cargo, and island route rules before a long trip.
  • Best forFirst island scouting
  • TypeBuilding
  • WatchCheck edge placement, power draw, and material cost.
  • MaterialsConcrete, iron, solar panel reported
  • UnlockAirship Technology reported
  • PowerLow draw reported
  • CheckPlacement, cost, power, reload
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Airship Frame

Use to identify the first material bottleneck for the vehicle.

  • Do nextCheck dock, cargo, and island route rules before a long trip.
  • Best forAirship construction
  • TypePart
  • WatchCheck whether frame is a craft, subpart, or build step.
  • MaterialsWood reported
  • CheckCraft step, station, count
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Airship Envelope

Protect cloth until the airship path is clear.

  • Do nextCheck dock, cargo, and island route rules before a long trip.
  • Best forAirship construction
  • TypePart
  • WatchConfirm cloth demand before turning cotton into other crafts.
  • MaterialsCloth reported
  • CheckMaterial count, station, unlock
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Airship Engine

Check whether iron, batteries, or advanced components block launch.

  • Do nextCheck dock, cargo, and island route rules before a long trip.
  • Best forVehicle completion
  • TypePart
  • WatchDo not spend batteries elsewhere until the engine recipe is visible.
  • MaterialsIron and battery inputs reported
  • CheckRecipe, power, fuel, station
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Solar Sails

Check after the first basic airship route proves travel demand.

  • Do nextCheck dock, cargo, and island route rules before a long trip.
  • Best forRange and weather planning
  • TypePart
  • WatchTreat range bonuses as unverified until tested.
  • MaterialsSolar panel or crystal reported
  • PowerSolar-assisted travel reported
  • CheckRange, weather, route distance
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Cargo Hold

Pick cargo before speed when repeated trips are the bottleneck.

  • Do nextCheck dock, cargo, and island route rules before a long trip.
  • Best forResource hauling
  • TypeUpgrade
  • WatchCheck slots, stacks, and reload behavior before rare-material runs.
  • MaterialsWood, iron, reinforced parts reported
  • RouteRepeat island runs
  • CheckCapacity, stack rules, save reload
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Advanced Solar Sails

Choose if cloudy or long routes are your actual limit.

  • Do nextCheck dock, cargo, and island route rules before a long trip.
  • Best forRange support
  • TypeUpgrade
  • WatchReported bonus values need live route testing.
  • MaterialsCrystal and solar panel reported
  • CheckRange change, weather, material cost
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Reinforced Envelope

Choose when resource trips fill the hold before the route is done.

  • Do nextCheck dock, cargo, and island route rules before a long trip.
  • Best forCargo capacity
  • TypeUpgrade
  • WatchCheck whether this changes cargo, durability, or both.
  • MaterialsAdvanced cloth and iron reported
  • CheckCapacity, route value, material cost
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Cargo Airship

Use only after the normal airship route proves multi-island hauling matters.

  • Do nextCheck dock, cargo, and island route rules before a long trip.
  • Best forLate resource loops
  • TypeVehicle
  • WatchTreat as late-route planning until the live tech tree confirms it.
  • UnlockLate game tech reported
  • CheckTech gate, capacity, route cost
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Berry

Use as a first small plot or wild-food check.

  • Do nextPlant a small test patch and keep rare seeds out of early cooking.
  • Best forEarly food and thirst coverage
  • TypeCrop
  • WatchGrowth and yield values need live confirmation.
  • RouteWild bushes and planting reported
  • CheckSeed source, water, growth, yield
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Wheat

Save first harvest until bread, feed, and flour uses are checked.

  • Do nextPlant a small test patch and keep rare seeds out of early cooking.
  • Best forFood and animal feed
  • TypeCrop
  • WatchDo not plant huge wheat fields before water demand is clear.
  • RouteStarter or planting seeds reported
  • CheckWater, growth, feed, recipe
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Cotton

Protect first harvest because cloth may block research and airship parts.

  • Do nextPlant a small test patch and keep rare seeds out of early cooking.
  • Best forCrafting and airship prep
  • TypeCrop
  • WatchCheck whether cotton has food, craft, or quest uses before selling.
  • CheckSeed source, water, cloth recipe
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Sunflower

Save rare seeds until recipe, decor, oil, or fuel uses are known.

  • Do nextPlant a small test patch and keep rare seeds out of early cooking.
  • Best forRare seed checks
  • TypeSeed
  • WatchMerchant prices and stock limits are unverified.
  • RouteDesert or merchant route reported
  • CheckSeed source, stock, growth, use
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Cactus Fruit

Check whether it is food, seed, recipe, or trade material before processing.

  • Do nextPlant a small test patch and keep rare seeds out of early cooking.
  • Best forDesert route food
  • TypeCrop
  • WatchExact harvest and seed behavior need live checks.
  • RouteDesert island reported
  • CheckHarvest, seed, water, use
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Glowing Plant

Keep first samples for lighting, fuel, or advanced craft checks.

  • Do nextPlant a small test patch and keep rare seeds out of early cooking.
  • Best forRare crop testing
  • TypeRare crop
  • WatchDo not sell rare crops before testing recipe screens.
  • RouteCrystal island chests reported
  • CheckSeed source, growth, crafting use
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Coffee

Check stamina and drink uses before ranking it as a money crop.

  • Do nextPlant a small test patch and keep rare seeds out of early cooking.
  • Best forStamina or drink route
  • TypeCrop
  • WatchGrowth time and output need live checks.
  • RouteMid forest island chests reported
  • CheckSeed source, growth, drink use
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Crystal Vine

Buy or save only after you know whether it supports power, decor, or crafting.

  • Do nextPlant a small test patch and keep rare seeds out of early cooking.
  • Best forRare seed route
  • TypeRare seed
  • WatchStock, price, and use need launch checks.
  • RouteRare merchant stock reported
  • CheckStock, use, growth
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Greenhouse

Use after small crop beds prove which crops deserve protected growth.

  • Do nextPlace it only when power, water, storage, or airship routing supports it.
  • Best forStable crop loops
  • TypeFarm building
  • WatchCheck season/weather behavior before investing glass.
  • MaterialsGlass and planks reported
  • CheckRecipe, weather effect, crop limits
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Auto-Planter

Use only after seed storage and crop choices are stable.

  • Do nextPlant a small test patch and keep rare seeds out of early cooking.
  • Best forRepeat crop loops
  • TypeFarm device
  • WatchCheck seed priority so rare seeds are not planted accidentally.
  • UnlockMid-game tech reported
  • CheckSeed priority, storage, power
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Chicken

Use as the first animal check if eggs, pests, or feed loops appear early.

  • Do nextCheck feed, care, storage, and co-op rules before scaling.
  • Best forStarter animal loop
  • TypeAnimal
  • WatchOutputs, feed, and care timing need live checks.
  • UnlockBasic Animal Care reported
  • CheckFeed, output, shelter, reload
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Sheep

Check if wool supports cloth, beds, airship fabric, or trade.

  • Do nextCheck feed, care, storage, and co-op rules before scaling.
  • Best forCloth and feed planning
  • TypeAnimal
  • WatchOutput cycles and listed values need live checks.
  • UnlockMid Animal Care reported
  • CheckFeed, wool, milk, shelter
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
confirmed Pig

Check pig care early if truffles become a recipe or trade bottleneck.

  • Do nextCheck feed, care, storage, and co-op rules before scaling.
  • Best forSpecial output checks
  • TypeAnimal
  • WatchCare condition, truffle frequency, and use need live checks.
  • CheckCare, output, truffle use
Xbox Store description mentions pigs digging up truffles when treated well. Open guide
reported Goat

Check milk, climbing, or special route value before building extra pens.

  • Do nextCheck feed, care, storage, and co-op rules before scaling.
  • Best forMid animal loop
  • TypeAnimal
  • WatchAll output and care details need live checks.
  • CheckUnlock, feed, output, pen
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Chicken Coop

Build only after feed and water are ready.

  • Do nextPlace it only when power, water, storage, or airship routing supports it.
  • Best forStarter animal housing
  • TypeAnimal building
  • WatchCheck material cost and animal capacity before scaling.
  • MaterialsWood and cloth reported
  • UnlockBasic Animal Care reported
  • CheckCapacity, feed, reload
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Compost Bin

Use after crop waste exists and before fertilizer assumptions matter.

  • Do nextPlace it only when power, water, storage, or airship routing supports it.
  • Best forSustainable farm loops
  • TypeFarm building
  • WatchCheck conversion time and output before storing spoiled goods.
  • MaterialsPlanks and rope reported
  • CheckInput, output, timer
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Waste Recycler

Use only after you know which extras are actually safe to recycle.

  • Do nextPlace it only when power, water, storage, or airship routing supports it.
  • Best forLate cleanup
  • TypeUtility
  • WatchDo not recycle first-copy or unknown materials.
  • MaterialsIron and glass reported
  • UnlockWaste Cycling reported
  • CheckInputs, reward, rare material safety
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Forest island resource lane

Use as the first route to build a starter resource checklist.

  • Do nextProtect first copies until the source and repeat route are clear.
  • Best forEarly resource runs
  • TypeRoute
  • WatchExact island names and respawn behavior need live checks.
  • RouteEarly forest route reported
  • CheckNode names, respawn, airship route
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Desert island resource lane

Use when glass, solar panels, or rare seed checks block progress.

  • Do nextProtect first copies until the source and repeat route are clear.
  • Best forGlass and seed routes
  • TypeRoute
  • WatchHeat, water, and travel requirements need live checks.
  • RouteDesert route reported
  • CheckAirship access, sand, seed source
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Mountain island resource lane

Use when power, tools, or airship recipes need metal.

  • Do nextProtect first copies until the source and repeat route are clear.
  • Best forOre and wind routes
  • TypeRoute
  • WatchExact tool gates and cargo needs need live checks.
  • RouteMountain route reported
  • CheckTool gate, cargo, respawn
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide
reported Crystal island resource lane

Use only after the airship can return safely with rare cargo.

  • Do nextProtect first copies until the source and repeat route are clear.
  • Best forAdvanced power and rare seeds
  • TypeRoute
  • WatchProtect first copies until upgrade screens prove the spend.
  • RouteCrystal route reported
  • CheckRoute, cargo, rare material use
Use as a launch-check row; exact names, costs, and behavior need live-build checks. Open guide

Use this Solarpunk database as the broad lookup board before you commit to a base, airship route, crop plan, platform choice, or power layout. Search the name you remember, save the row that affects your next session, then move to the focused guide once the question becomes practical: how to power it, where to build it, what crop to grow, or which platform to buy.

The database is strongest when it turns a vague item name into a route. It should not replace the focused pages for energy, airships, crops, base layout, or platforms; it should point you to the next page fast.

Quick Answer

Use the finder above as the Solarpunk hub database. Search a word like airship, seed, solar, or Game Pass, choose a category, then save the rows that affect your next session. Rows marked as needing a live check are still useful, but they should not decide rare material spending until your current build confirms the exact behavior.

Read Do next before treating any row as final. That line turns a store listing, route lead, crop name, power system, or airship part into the next safe player action: test, save, compare, build small, or open the focused guide.

Best Search Routes

Player problemSearch or chooseOpen next
I do not know what to build firstWhat should I build first?Launch Checklist
My base may run out of powersolar, wind, water, batteryPower Finder
I need airship parts or route helpairship, cargo, dock, engineAirship Finder
I found a seed or cropseed, cotton, wheat, rareSeeds and Crops Finder
My platform choice is not clearPC, Xbox, PS5, Switch 2, Game PassPlatforms
I need a starter base decisionbase, island, storage, waterBest Base Location
I am playing with friendsco-op, host, guest, storageCo-op Guide

How To Read A Row

Row fieldWhat it tells youHow to use it
StatusWhether the row is confirmed, store-listed, reported, or needs a live checkTrust confirmed systems first, then test exact values
Best forThe player situation where the row helps mostMatch the row to your current blocker
WatchThe risk that can waste materials or timeSlow down before spending rare goods
CheckThe exact behavior to test in the live buildUse a short save before a permanent base

Database First, Then Focused Tools

The database is the broad doorway. It is best when you remember a name or mechanic but do not know which guide to open. If the row becomes a real decision, switch to a focused page:

  • Power Finder for solar, wind, water, batteries, wireless power, and powered farm devices.
  • Airship Finder for docks, parts, upgrades, cargo, drones, and island route rules.
  • Seeds and Crops Finder for food, feed, cotton, rare seeds, first harvests, and farm devices.
  • Base Calculator when the question is power, water, storage, machines, or players.
Row typePlayer decisionFocused page
Power systemCan this base run machines, storage, and farming without rebuilding?Solarpunk energy
Airship partIs this for travel, cargo, dock placement, or island access?Solarpunk airship
Seed or cropShould this be planted, saved, fed to animals, or used in crafting?Solarpunk crops
ResourceIs it common gathering stock or first-copy material?Solarpunk resource map
Platform rowIs this a purchase decision or a save/co-op decision?Solarpunk platforms
Base rowDoes the location help power, water, storage, and airship cargo?Solarpunk best base location
Co-op rowDoes host/guest progress change the route?Solarpunk co-op

What To Save

Save rows that would cost time or rare materials if you guessed wrong. Batteries, power links, airship parts, cargo upgrades, cotton, rare seeds, starter tools, platform notes, and shared-base rules all deserve a saved row before a long session. Common rows can stay searchable without becoming a permanent checklist.

Save thisWhy
First-copy materialsThey may feed power, airship, crafting, or base upgrades
Power bottlenecksA weak power plan can force a base rebuild
Airship route partsTravel and cargo choices affect every island trip
Crop or seed rowsWrong planting can waste early storage and water
Co-op storage rulesShared worlds need one rule before rare goods move
Platform notesPurchase, save, and co-op decisions depend on platform behavior

Safe Current-Build Habit

Before treating any row as final, run one small test: build the item or system only if the menu shows the same requirement, save and reload, then check whether output, storage, route, or power behavior survives. That keeps the database useful without turning changing current-build details into risky instructions.

Next Pages To Open

Sources

FAQ

What can I search in the Solarpunk database?

Search platforms, power systems, airship parts, seed and crop rows, starter tools, buildings, animals, resources, and rows that need a live-build check.

Are exact Solarpunk recipes and values final?

No. Use exact recipes, growth times, yields, prices, and route limits only after the current build shows them.

What should I save in the database?

Save rows that block your next decision, such as batteries, cotton, airship engine parts, cargo upgrades, rare seeds, or platform checks.

Which Solarpunk guide should I open next?

Open energy for power, airship for travel and parts, crops for seeds and first harvests, calculator for base pressure, or checklist before a long save.