Guides

Romestead Resources: Volcanic Ash, Concrete, Rare Items

GuidesRomesteadResources2026

Quick Answer

Use this Romestead resources guide for Volcanic Ash, Concrete, Clay, water, Quarry, Lumber Yard, Clay Pit, Brick Oven, Concrete Mixer, carts, hauling, storage, and protected material routes. If the search is Core Vessel, open the Core Vessel page; if it is Crystallized Blood, Ember Cloth, Firescale Satchel, Amor Redivivus, Bad Omen, or Phoenix Ash Sample, open Rare Items before spending.

Version focus Romestead Early Access launch window
Romestead resources guide artwork for hauling materials in a ruined Roman world

Resource Route Finder

Search Resources By Route, Stage, and Automation

Choose a route type or stage, then check source, transport, use, and what to protect before hauling.
Romestead Hub
resource checks

Check Hauling And Automation Before Scaling

Use these checks to decide when Stone, Lumber, Clay, Quarry, Clay Pit, and Logistics routes are ready for repeat production.

Open Tools Board
8resource checks
resource - partial
Stone
  • RequirementPicking up small stones; breaking bigger rocks with pickaxes; automation check: Quarry.
  • PayoffExtracts Stone
  • CheckAutomation still needs a clean storage destination or it becomes another walking problem.

Keep a builder stack near material storage, then test Quarry output before replacing manual stone trips.

resource / hauling / automation / stone / quarry / logistics-tent
resource - partial
Lumber
  • RequirementChopping down trees (implied); automation check: Lumber Yard.
  • PayoffProcesses Wood into Lumber
  • CheckAutomation still needs a clean storage destination or it becomes another walking problem.

Use carts or a clear road spine for repeat wood trips, then protect raw Lumber before plank-heavy work.

resource / hauling / automation / lumber / lumber-yard / logistics-tent
resource - partial
Clay
  • RequirementCollecting with a Bucket; automation check: Clay Pit.
  • PayoffExtracts Clay
  • CheckClay feeds too many routes, so keep a reserve before pots, Brick, or Concrete consume it.

Put bucket routes, Pottery, Brick, and Concrete needs in one plan before the Clay Pit feeds automation.

resource / hauling / automation / clay / clay-pit / logistics-tent
resource - Needs save check
Brick
  • RequirementN/A; automation check: Not in Demo.
  • PayoffN/A
  • CheckKeep this as a current-save check; do not promise automation until the building UI confirms it.

Store Brick near Not in Demo, then link N/A only after the route is stable.

resource / hauling / automation / brick / not-in-demo / n-a
resource - Needs save check
Marble
  • RequirementN/A; automation check: Not in Demo.
  • PayoffN/A
  • CheckKeep this as a current-save check; do not promise automation until the building UI confirms it.

Store Marble near Not in Demo, then link N/A only after the route is stable.

resource / hauling / automation / marble / not-in-demo / n-a
resource - Needs save check
Quarry activation: Initial Hint
  • RequirementIron Rods
  • PayoffKeeps the stone automation route tied to visible requirements instead of guesswork.
  • CheckTreat unclear activation steps as a save check.

Bring only the listed requirement, test the temple or platform step, then return before spending rare goods.

quarry / resource / activation / temple
resource - Needs save check
Quarry activation: Platform Resources
  • RequirementBlacksmith Building
  • PayoffKeeps the stone automation route tied to visible requirements instead of guesswork.
  • CheckIf your save asks for Ingredients for the Quarry, follow the live UI instead.

Bring only the listed requirement, test the temple or platform step, then return before spending rare goods.

quarry / resource / activation / temple
resource - Needs save check
Quarry activation: Final Activation
  • RequirementUnknown
  • PayoffKeeps the stone automation route tied to visible requirements instead of guesswork.
  • CheckTreat unclear activation steps as a save check.

Bring only the listed requirement, test the temple or platform step, then return before spending rare goods.

quarry / resource / activation / temple
Resource Rows56

Search basics, refined goods, minerals, food support, and late-chain materials from one tool.

Automation Leads12

Check Quarry, Lumber Yard, Clay Pit, Logistics, and station-fed routes before linking storage.

Protected Goods38

Keep first copies, rare metals, research items, and food staples away from exports.

56 resources
basic - early - manual automation
Stone
  • SourcePick up loose Stone or break larger rocks with a pickaxe.
  • CarryCarry by hand early; move repeat piles with Wooden Cart support when the route repeats.
  • AutomationQuarry can automate Stone after the Vulcan Quarry route is unlocked.
  • UseConstruction, early crafting, roads, walls, Blacksmith cost, Concrete Mixer cost, and repeated building upgrades.
  • DetailQuarry is the key automation building
  • DetailHeavy resource routing matters more than raw stockpile size

Stone is common, but walking it across a messy town wastes the most time.

Protect:Keep a builder stack near Material Storage before feeding exports or distant work orders.Wait if:Do not mine far routes while nearby build projects still need basic Stone.
basic - early - manual automation
Lumber
  • SourceCut down big trees with an Axe.
  • CarryCarry logs to a clear drop zone; use carts for repeat tree routes.
  • AutomationLumber Yard supports a steady wood lane once citizen and storage pressure are stable.
  • UseCore building costs, fuel, tools, roads, Workbench routes, Carpenter projects, Blacksmith cost, and Concrete Mixer cost.
  • DetailLumber can be chopped into Wood Plank
  • DetailWood can also act as fuel in forge-style routes

A short Lumber lane near storage is often stronger than a bigger but slower forest trip.

Protect:Reserve Lumber for current buildings and fuel before decoration, trade, or bulk planks.Wait if:Wait on distant trees until the town has a readable road and storage spine.
basic - early - bucket automation
Clay
  • SourceCollect orange Clay near water or special clay spots with a Bucket.
  • CarryBucket route; keep the drop point close to Material Storage, Pottery, Bakery, Brick, or Concrete work.
  • AutomationClay Pit automates Clay, with speed affected by humidity and nearby clay tiles.
  • UseMaterial Storage, Blacksmith, Bakery, Pottery, Brick, Concrete, and several mid-town build routes.
  • DetailClay Pit can still produce away from ideal clay spots, but placement affects speed
  • DetailBucket handling makes route distance important

Clay becomes a bottleneck because many useful stations compete for it.

Protect:Protect Clay until storage, Blacksmith, and Brick needs are safe.Wait if:Do not let Pottery, Brick, or Concrete consume all Clay while the town still needs build upgrades.
basic - early - bucket
Water
  • SourceGather from lakes and rivers with a Bucket.
  • CarryBucket route; avoid long water walks before the destination station is ready.
  • AutomationTreat as a station-fed input until the live build proves a safe repeat route.
  • UseConcrete chain and bucket-based material handling.
  • DetailConcrete needs water with Clay and Volcanic Ash

Water is easy to find but easy to waste time on if the station route is not prepared.

Protect:Protect filled buckets if they are queued for Concrete or another station.Wait if:Wait on bulk hauling until Clay, Volcanic Ash, and the Concrete Mixer are all ready.
basic - early - manual
Wood Stick
  • SourceThrow a rock into trees or chop down small trees and bushes.
  • CarryLight manual carry; store near early crafting rather than mixing with heavy logs.
  • AutomationNo safe automation assumption; treat as a gathered support item.
  • UseEarly crafting, defense unlock objectives, and small component routes.
  • DetailAutomatic Scorpio unlock objective mentions Wood Stick support

Small materials are easy to lose when mixed into heavy-resource piles.

Protect:Keep enough for current tool, arrow, or defense checks before using extras.Wait if:Do not farm a large pile until a recipe or unlock objective asks for it.
mineral - early - manual biome
Flint Shard
  • SourceBreak larger flintstones by throwing them into hard surfaces or using a Pickaxe.
  • CarryManual gather; store near tool and weapon crafting.
  • AutomationQuarry output may cover Flint routes depending on biome and job level.
  • UseEarly weapons, tools, and Plains combat preparation.
  • DetailPlains and Forest Quarry output can differ from Desert output

Confirm Quarry output in the current output panel before replacing manual Flint trips.

Protect:Hold first useful Flint pieces until tool and boss-prep needs are clear.Wait if:Do not overfarm once the current weapon/tool route is covered.
refined - early - station
Wood Plank
  • SourceProcess Lumber by chopping it into planks on the trunk or current work route.
  • CarryMove from wood lane to Workbench, Carpenter, or defense work area.
  • AutomationUse Logistics only after Lumber storage is protected.
  • UseCrafting, construction, road support, defense pieces, and unlock objectives.
  • DetailLumber and Wood Plank should be stored separately once routes get busy

Do not convert every log; raw Lumber and planks can both block progress.

Protect:Keep planks for current building and defense needs before bulk export.Wait if:Wait if raw Lumber is still needed for station builds or fuel.
refined - mid - station automation
Brick
  • SourceMake Brick in a Brick Oven by combining Clay with fuel.
  • CarryMove Clay and fuel to the oven, then store Brick away from raw Clay.
  • AutomationFeed Brick only after Clay Pit output and fuel supply are safe.
  • UseMid construction, roads, storage upgrades, and later building routes.
  • DetailBrick Oven combines Clay with any type of fuel

Brick is useful only after the town can spare Clay.

Protect:Protect raw Clay first if Blacksmith, Bakery, Pottery, or Concrete setup is still blocked.Wait if:Wait if the town has not solved Clay production or fuel supply.
late-chain - late - station
Concrete
  • SourceMix Clay, Volcanic Ash, and water in the Concrete Mixer.
  • CarryPrepare all three inputs near the mixer before starting a batch.
  • AutomationAutomate inputs carefully; do not feed every Clay Pit or ash route straight into Concrete.
  • UseLate construction, stronger walls, and higher-end settlement upgrades.
  • DetailConcrete Mixer unlocks from University for 20 Research Paper
  • DetailConcrete Mixer build cost is listed as 8 Lumber and 6 Stone

Concrete is a late route, not a first settlement priority.

Protect:Protect Clay and Volcanic Ash until the exact Concrete need is visible.Wait if:Wait if University research, buckets, Volcano access, Clay, or water is not stable.
late-chain - late - bucket biome
Volcanic Ash
  • SourceGather from gray or white ash patches in volcanic areas with a Bucket.
  • CarryBucket route from Volcano to storage or Concrete Mixer.
  • AutomationClay Pit placement in Volcano can support ash supply in some routes; verify in your build.
  • UseConcrete chain and late construction planning.
  • DetailConcrete uses Volcanic Ash, Clay, and water

Ash should be treated as a protected late input until the Concrete plan is real.

Protect:Store first ash before spending it on bulk Concrete tests.Wait if:Wait if Volcano travel, defense, or return storage is not safe.
mineral - check - manual
Marble
  • SourceEarlier-build route lead; check the current use in your live save.
  • CarryStore separately if found, because its use can change by build.
  • AutomationNo safe automation route to assume.
  • UsePotential construction or later material route; do not plan around it until the UI confirms a use.
  • DetailTreat Marble as a first-copy save-check item until your build shows a clear use

Use as a save-check item, not a guaranteed building bottleneck.

Protect:Keep first copies rather than selling or exporting them.Wait if:Wait on large Marble routes until a current station asks for it.
mineral - mid - manual automation
Coal
  • SourceFind in mineral routes; Quarry output can include Coal depending on biome and job level.
  • CarryMove near Blacksmith, Bakery, defense crafting, or fuel storage.
  • AutomationQuarry can support Coal routes after output is confirmed.
  • UseFuel, Blacksmith support, Bakery route, Automatic Scorpio objective, and crafting chains.
  • DetailBlacksmith fuel timing differs by fuel
  • DetailQuarry output should be checked before planning fuel automation

Coal can solve fuel pressure, but it may also be a progression input.

Protect:Protect Coal if it is needed for a current unlock, forge route, or offering.Wait if:Do not burn all Coal as generic fuel if a recipe or unlock needs it.
mineral - mid - manual biome
Copper
  • SourceLook for copper-colored mineral nodes, often around sandy or rocky routes.
  • CarryCarry to the Blacksmith furnace; carts help if the node is far.
  • AutomationLater Quarry routes may produce Copper Bar or related metal output after worker/job checks.
  • UseSmelting into Copper Bar and early metal crafting.
  • DetailBlacksmith unlock follows first boss/altar progression in current guides

Finding Copper is only half the route; the furnace and fuel must be ready too.

Protect:Hold enough Copper for tools, nails, weapon, and armor routes before trade.Wait if:Wait if the Blacksmith and fuel route are not ready.
refined - mid - station automation
Copper Bar
  • SourceSmelt Copper at the Blacksmith furnace, or check later Quarry worker output.
  • CarryStore near Blacksmith, Leatherworker, Carpenter, or tool crafting.
  • AutomationQuarry worker/job level can matter for metal-bar output; verify the output panel.
  • UseTools, nails, weapons, shields, armor, and mid-tier crafting.
  • DetailBlacksmith furnace smelts metal routes
  • DetailSome Quarry metal output depends on worker level

Copper Bar is a progress material, not just a sellable metal.

Protect:Protect bars until the current gear and building needs are covered.Wait if:Do not craft side items before checking the next tool, nail, or armor requirement.
mineral - mid - biome automation
Tin
  • SourceMineral route item; check Quarry and current biome output before planning around it.
  • CarryStore with metals, not basic Stone.
  • AutomationQuarry output can vary by biome and job level.
  • UseMetal and crafting route support where the current build asks for Tin.
  • DetailTreat Tin as a recipe-check metal before building a route around it

Treat Tin as a route-check mineral until your save shows its use.

Protect:Keep first useful Tin until recipes and station output are clear.Wait if:Wait if no current recipe, building, or worker output needs it.
mineral - late - biome automation
Iron
  • SourceHarder metal route; check Desert or later Quarry output and smelting needs.
  • CarryMove to protected metal storage before crafting.
  • AutomationQuarry or worker output may support Iron Bar routes after job-level checks.
  • UseAdvanced tools, weapons, armor, and late crafting where shown by the current UI.
  • DetailTreat Iron as a protected upgrade metal until the next recipe is visible

Iron should not be mixed into general export stock.

Protect:Protect first Iron route materials until the next upgrade is known.Wait if:Wait if storage, Blacksmith, and defense cannot support a longer metal run.
mineral - late - biome protect
Gold
  • SourceValuable metal route; check current mineral nodes, merchant stock, or later output.
  • CarryCarry to protected storage, not the general trade pile.
  • AutomationNo safe automation route to assume without checking current output.
  • UseHigh-value crafting, trade, or later progression where the current build exposes it.
  • DetailHigh-value metals should stay out of automatic exports until spending needs are clear

Gold value makes it tempting to sell, but first copies may matter more.

Protect:Keep first copies until gods, upgrades, and crafting requirements are known.Wait if:Wait on selling or exporting until the next station and offering screens are checked.
mineral - late - biome protect
Silver
  • SourceValuable metal route; verify current nodes or merchant output.
  • CarryStore with rare metals and keep away from automatic exports.
  • AutomationNo safe automation assumption; check output before routing.
  • UseCrafting, trade, or later progression where shown in your current save.
  • DetailHigh-value metals should be separated from routine build goods

Use Silver as a protected-value item until its route is obvious.

Protect:Protect first Silver until crafting and offering needs are clear.Wait if:Wait if no current station asks for it.
protected - late - protect
Research Paper
  • SourceLate route and chest/research loop item; check University needs before spending.
  • CarryCarry to protected storage or University planning area.
  • AutomationDo not put into automated exports.
  • UseUniversity research, including Concrete Mixer unlock planning.
  • DetailConcrete Mixer unlock is listed at 20 Research Paper

Research Paper is a decision item, not a routine material.

Protect:Protect every copy until the research target is chosen.Wait if:Wait before spending if Concrete Mixer, University, or another unlock is competing for papers.
protected - late - protect
Traveler's Coin
  • SourceLate route and chest-style reward lead; confirm current source in your save.
  • CarryStore separately from trade goods.
  • AutomationDo not expose to Trading Post routes.
  • UseResearch or late unlock checks where the current UI asks for it.
  • DetailKeep rare late-route currency away from exports until University and upgrade checks are clear

Treat as a rare route key until the live build proves it is surplus.

Protect:Protect first copies until University and upgrade screens are checked.Wait if:Wait before spending on nonessential routes.
refined - mid - station protect
Leather
  • SourceLeatherworker and hide-related routes.
  • CarryStore near Leatherworker and combat gear lanes.
  • AutomationUse Logistics only after armor and tool needs are separated.
  • UseArmor, gear, cloaks, support equipment, and boss-prep sets.
  • DetailLeatherworker handles leather gear routes

Leather is a combat-prep resource as much as a crafting material.

Protect:Protect Leather for armor before decoration, trade, or side gear.Wait if:Wait if the next boss route still lacks a full gear set.
food-support - early - farm protect
Wheat
  • SourceFarm route and seed planning.
  • CarryStore near Food Storage, Bakery, or Farmstead support.
  • AutomationDo not automate away food staples before citizen food is safe.
  • UseFood, Bread, Bakery route, Ceres checks, and citizen support.
  • DetailWheat appears in seed and food-chain planning

Food resources can block town growth faster than metals.

Protect:Protect enough Wheat for current food and offering checks.Wait if:Wait before converting all Wheat into recipes if food buffer is low.
food-support - early - manual protect
Fish
  • SourceFishing route near safe water.
  • CarryCarry to Food Storage, cooking, Garum, or trade planning.
  • AutomationDo not assume automation; treat as a gathered food route.
  • UseFood, Garum, cooking, citizen support, and possible trade checks.
  • DetailFishing route has its own tool page

A fish route is useful only if it reliably feeds the settlement or a recipe.

Protect:Store first Fish copies before cooking or selling.Wait if:Wait on distant fishing until return route and storage are safe.
food-support - early - manual protect
Eel
  • SourceFishing route from the current water spots your save exposes.
  • CarryCarry to Food Storage, cooking, Garum planning, or protected recipe storage.
  • AutomationDo not assume automation; treat as a gathered food-chain material.
  • UseFood-chain support, recipe testing, and fish-route planning.
  • DetailFish and Eel should both be checked before cooking, selling, or feeding recipes

Use Eel as a route-check catch before building a whole food loop around it.

Protect:Save first Eel copies until recipe value and citizen food needs are clear.Wait if:Wait on repeat fishing if the route is far from storage or unsafe at night.
food-support - early - manual protect
Meat
  • SourceHunt wildlife, then cook early meat routes at a Campfire.
  • CarryCarry to Food Storage or a cooking point close to the first town.
  • AutomationDo not rely on hunting as a long-term automated food plan.
  • UseEarly citizen food and player recovery before farms and Bread are stable.
  • DetailHungry citizens slow down and can eventually stop working

Hunting works for a small early town, but it should lead into farms and Bread.

Protect:Keep enough cooked food for citizens before taking long biome trips.Wait if:Do not recruit more citizens if hunting is still the only food plan.
food-support - early - farm protect
Cabbage
  • SourceFarm route from Cabbage seed planning.
  • CarryStore near Food Storage or the Altar route if your current objective needs it.
  • AutomationKeep farm automation behind food safety; do not export starter crops.
  • UseStarter citizen food, Ceres route checks, and early farm stability.
  • DetailStarter food routes should be protected before trade routes

Cabbage is simple food, which makes it useful while bigger chains are still unstable.

Protect:Protect enough Cabbage for food and offering checks before cooking or trade.Wait if:Wait before expanding mixed crops if Wheat, Cabbage, or storage rules are unclear.
food-support - mid - station automation
Flour
  • SourceGrind Wheat at a Manual Mill or Watermill route when available.
  • CarryMove from farm/mill lane to Campfire, Bakery, or Food Storage planning.
  • AutomationWatermill and Logistics support the better repeat route once unlocked.
  • UseBread and Bakery food chains.
  • DetailBread can be made earlier at Campfire, but Bakery is the better long-term route

Flour is the bridge between farms and a real citizen food loop.

Protect:Keep Flour for Bread before using it in side recipes.Wait if:Wait if Wheat supply or mill output cannot support steady baking.
food-support - mid - station automation
Bread
  • SourceBake from Flour at Campfire early or Bakery after the food chain is unlocked.
  • CarryMove straight into Food Storage or boss-prep food lanes.
  • AutomationFarmstead to Watermill to Bakery to Food Storage is the clean repeat route when unlocked.
  • UseReliable citizen food and wider recipe support.
  • DetailBakery consumes Coal
  • DetailBakery route may need queue checks in Early Access

Bread is one of the safest food goals once the town can support the chain.

Protect:Protect a citizen food buffer before selling, trading, or cooking advanced dishes.Wait if:Wait if Wheat, Flour, Coal, Bakery queue, or Food Storage is not stable.
food-support - mid - trade protect
Cheese
  • SourceMarket, goats, or current settlement food route.
  • CarryKeep near Food Storage or recipe prep, not mixed with generic trade goods.
  • AutomationDo not automate away Cheese until the food and recipe use is clear.
  • UseCitizen food, recipe support, and food-chain decisions that compete with Fish and Garum.
  • DetailMarket and animal routes can change which food support item is easiest

Cheese can patch food pressure, but it should not hide a broken farm route.

Protect:Protect if citizens are hungry or a recipe path needs it.Wait if:Wait before buying bulk Cheese if the settlement already has a stable Bread chain.
food-support - mid - station protect
Garum
  • SourceProcess fish-chain inputs through Garum Dolium planning.
  • CarryStore near Bakery or advanced recipe routes.
  • AutomationOnly automate after Fish, Empty Pot, storage, and food buffer are safe.
  • UseAdvanced recipes and food-chain support.
  • DetailGarum is a fish-sauce style material used in several dishes

Garum turns fishing into a recipe chain, but it can drain pot and fish supply.

Protect:Protect first Garum before cooking, selling, or exporting.Wait if:Wait if Empty Pot supply, fish route, or Food Storage is unstable.
refined - mid - station protect
Empty Pot
  • SourcePottery route from Clay and station planning.
  • CarryStore near Garum Dolium, cooking, and Pottery output lanes.
  • AutomationFeed Pottery only after Clay needs for buildings are protected.
  • UseGarum, food chains, and pot-heavy production routes.
  • DetailPottery competes with Clay-heavy building chains

Empty Pot pressure can quietly stop fish and recipe routes.

Protect:Protect pots if Garum or cooking chains are waiting on them.Wait if:Wait if Clay is still needed for Blacksmith, Bakery, Brick, or Concrete setup.
food-support - mid - farm protect
Honey
  • SourceBee or market-support route when your save exposes it.
  • CarryStore near Food Storage, Market, or advanced recipe prep.
  • AutomationDo not export automatically until food and recipe needs are known.
  • UseFood support, trade value checks, and advanced dish routes.
  • DetailAdvanced food chains can ask for several farm and animal inputs at once

Honey can be food support or trade support depending on your town's current blocker.

Protect:Protect first Honey if recipes, Market buys, or food pressure compete.Wait if:Wait on bulk production if farms and food storage are still unstable.
food-support - mid - station automation
Olive Oil
  • SourceOlive and processing route after farm support is ready.
  • CarryStore near cooking, Market, or food-chain storage.
  • AutomationUse Logistics only after food staples and recipe inputs are separated.
  • UseCooking, trade, and advanced food-chain support.
  • DetailSeparate recipe goods from sellable surplus before automation

Olive Oil can become a value route, but it should not drain first-copy crops.

Protect:Protect if current recipes need it or if Market route is not the priority.Wait if:Wait if Olive supply is still needed for Ceres or food checks.
refined - mid - station protect
Copper Nails
  • SourceCraft at the Blacksmith after Copper Bar production is stable.
  • CarryStore near Leatherworker, Blacksmith, and upgrade lanes.
  • AutomationDo not auto-consume Copper Bars into nails until armor needs are clear.
  • UseLeather gear and mid-tier equipment routes.
  • DetailLeatherworker recipes can use Copper Nails with Leather and Cured Hide

Copper Nails are a support component, so craft them for a target recipe instead of stockpiling blindly.

Protect:Protect Copper Nails when Leatherworker armor is the next boss-prep step.Wait if:Wait if Copper Bars are still needed for tools, weapons, or shields.
refined - mid - station protect
Copper Thread
  • SourceCraft at the Blacksmith from Wool and Copper Bar.
  • CarryStore near Leatherworker and armor crafting.
  • AutomationDo not feed Wool or Copper Bars into thread until the target gear is chosen.
  • UseWool-based gear routes and Leatherworker support.
  • DetailRecipe route uses Wool plus Copper Bar

Copper Thread links animal/fiber supply with metal supply, so check both before batching.

Protect:Protect Wool and Copper Bars if thread is the next armor blocker.Wait if:Wait if the town still needs Copper Bars for basic tools or nails.
refined - mid - station protect
Bronze Bar
  • SourceCraft at the Blacksmith from Copper Bar and Tin Bar.
  • CarryStore with protected metal bars and current gear parts.
  • AutomationDo not automate Bronze Bar until Copper and Tin surplus is real.
  • UseMid gear, weapons, tools, and later boss-material recipes.
  • DetailBronze Bar route combines Copper Bar and Tin Bar

Bronze is a commitment because it consumes two metal routes at once.

Protect:Protect Bronze Bars before crafting side gear or exports.Wait if:Wait if Copper Bar or Tin Bar is still the blocker for a more urgent item.
refined - mid - station protect
Bronze Nails
  • SourceCraft at the Blacksmith once Bronze Bar production is ready.
  • CarryStore near Leatherworker and gear crafting.
  • AutomationCraft for a target gear set instead of draining every Bronze Bar.
  • UseBonesplint and armor routes at the Leatherworker.
  • DetailLeatherworker gear routes can use Bonesplint with Bronze Nails

Bronze Nails are a recipe part, not a generic metal sink.

Protect:Protect if the next armor set needs Bronze Nails.Wait if:Wait if Bronze Bars are still needed for weapons, tools, or direct upgrades.
refined - mid - station protect
Bronze Thread
  • SourceCraft at the Blacksmith from Linen and Bronze Bar.
  • CarryStore near Leatherworker and textile gear lanes.
  • AutomationProtect Linen and Bronze Bar before making bulk thread.
  • UseLinen-based armor and clothing routes.
  • DetailRecipe route uses Linen plus Bronze Bar

Bronze Thread is where fabric and metal bottlenecks meet.

Protect:Protect if the current Leatherworker recipe needs it.Wait if:Wait if Linen is scarce or Bronze Bars are needed elsewhere.
refined - late - station automation
Iron Bar
  • SourceSmelt Iron route materials at the Blacksmith or check late Quarry output.
  • CarryStore in protected metal storage near Blacksmith and late crafting.
  • AutomationUse automation only after the output panel and worker level confirm the route.
  • UseAdvanced gear, tools, nails, thread, and late construction or combat routes.
  • DetailConfirm the current Blacksmith output before planning Iron routes.

Iron Bar belongs in protected late storage, not routine trade stock.

Protect:Protect Iron Bars for current upgrade goals before making side components.Wait if:Wait if Iron source, fuel, or Blacksmith worker level is not stable.
refined - late - station protect
Iron Nails
  • SourceCraft at the Blacksmith after Iron Bar production is stable.
  • CarryStore near Leatherworker and late armor routes.
  • AutomationDo not batch until the target Ember Cloth or armor recipe is visible.
  • UseLate Leatherworker gear and reinforced equipment routes.
  • DetailLate Leatherworker rows can combine Ember Cloth, Cured Hide, and Iron Nails

Iron Nails are expensive because they sit on top of the whole iron route.

Protect:Protect Iron Bars first if late tools or weapons still need them.Wait if:Wait if Ember Cloth, Cured Hide, or Iron Bar supply is not ready.
refined - late - station protect
Iron Thread
  • SourceCraft at the Blacksmith after late metal and textile routes are stable.
  • CarryStore near Leatherworker and late armor lanes.
  • AutomationProtect Iron Bars and textile inputs before making thread.
  • UseLate cloth/armor routes that need metal-thread components.
  • DetailLate Leatherworker recipes can use Iron Thread with Ember Cloth

Iron Thread should be crafted for a known recipe, not as a speculative stockpile.

Protect:Protect if late armor is the next boss or biome goal.Wait if:Wait if Iron Bars are still needed for tools, weapons, or nails.
refined - mid - farm protect
Wool
  • SourceAnimal or current textile route.
  • CarryStore near Leatherworker, Blacksmith thread crafting, and clothing lanes.
  • AutomationDo not automate into Copper Thread until the gear target is chosen.
  • UseCopper Thread, clothing, cloaks, and Leatherworker recipes.
  • DetailCopper Thread uses Wool with Copper Bar

Wool can be either a direct gear input or a thread input.

Protect:Protect Wool when thread or armor is the next blocker.Wait if:Wait before turning all Wool into thread if direct gear recipes need it.
refined - mid - farm protect
Linen
  • SourceTextile crop or fabric route once your save exposes it.
  • CarryStore near Leatherworker and Blacksmith thread crafting.
  • AutomationKeep Linen away from automatic thread routes until recipe needs are visible.
  • UseBronze Thread, clothing, armor, and food-support recipes that ask for fabric goods.
  • DetailBronze Thread uses Linen with Bronze Bar

Linen is easy to mis-spend because several routes can ask for it.

Protect:Protect first Linen for current Leatherworker routes.Wait if:Wait if the next recipe needs raw Linen instead of thread.
refined - mid - manual protect
Bone
  • SourceHunting and combat material routes.
  • CarryStore near Leatherworker and boss-prep crafting.
  • AutomationDo not expose to trade routes until armor and gear needs are clear.
  • UseLeatherworker gear, Bonesplint routes, and combat equipment.
  • DetailLeatherworker recipes can use Bone and Cursed Bone

Bone routes often come from the same hunting loop that feeds early town food.

Protect:Protect Bone if Leatherworker recipes are open.Wait if:Wait before spending Bone on side gear if the next armor set needs it.
refined - mid - station protect
Cured Hide
  • SourceHide and Leatherworker route.
  • CarryStore near Leatherworker with Leather, nails, and boss-prep gear parts.
  • AutomationOnly automate after the target armor set is chosen.
  • UseLeather, thick leather, boss-prep armor, and later gear routes.
  • DetailLeatherworker recipes repeatedly use Cured Hide

Cured Hide is often the gear bottleneck after basic Leather.

Protect:Protect Cured Hide before crafting decoration or side gear.Wait if:Wait if Leather, nails, or thread are not ready to complete the set.
refined - mid - station protect
Bonesplint
  • SourceLeatherworker or current bone-processing route.
  • CarryStore near Leatherworker and armor crafting.
  • AutomationDo not batch unless Bronze Nails and gear target are ready.
  • UseArmor routes paired with Bronze Nails.
  • DetailLeatherworker recipes can pair Bonesplint with Bronze Nails

Bonesplint is a gear component, so it should follow a recipe plan.

Protect:Protect if the next gear set needs it.Wait if:Wait if Bone supply or Bronze Nails are unstable.
protected - late - biome protect
Cursed Bone
  • SourceDangerous combat or cursed-material route in the current build.
  • CarryStore away from routine trade and basic bone piles.
  • AutomationDo not automate or export first copies.
  • UseLate Leatherworker or special gear routes.
  • DetailLeatherworker recipes can ask for Bone, Cursed Bone, and Cured Hide together

Treat Cursed Bone like a rare material, not a common hunting drop.

Protect:Protect first copies until the exact recipe appears.Wait if:Wait before farming if combat, food, or return storage is not ready.
protected - late - biome protect
Ember Cloth
  • SourceVolcano or late Leatherworker route material.
  • CarryStore near late armor planning, away from automatic exports.
  • AutomationDo not automate into side gear until Iron Nails or Iron Thread route is ready.
  • UseLate Leatherworker armor and Iron component routes.
  • DetailLate Leatherworker recipes can use Ember Cloth with Iron Nails or Iron Thread

Ember Cloth is a late-chain gear material and should be treated like rare loot.

Protect:Protect all first copies until late armor needs are clear.Wait if:Wait if Volcano access, Iron components, or Cured Hide are not stable.
protected - mid - boss protect
Guardian's Eye
  • SourceGuardian of Minerva boss reward route.
  • CarryCarry to protected storage or Altar planning immediately after the fight.
  • AutomationNever expose to Trading Post or generic storage automation.
  • UseAltar and progression decisions after the first boss.
  • DetailGuardian of Minerva is the first Plains boss

This is a progression drop first and loot second.

Protect:Protect the first Eye before crafting, offering, or co-op spending choices.Wait if:Wait before spending if the group has not agreed on the next unlock.
protected - mid - boss protect
Guardian's Feather
  • SourceGuardian of Minerva reward and repeat-farm route.
  • CarryStore with boss materials and Feathered gear planning.
  • AutomationDo not export or mix with common feathers.
  • UseFeathered or Guardian crafting route checks.
  • DetailGuardian materials can support boss-themed crafting

Feather drops matter more after the first progression kill is safe.

Protect:Protect first copies until the desired boss gear path is chosen.Wait if:Wait on farming if food, gear, and respawn setup are not stable.
protected - mid - boss protect
Guardian's Talon
  • SourceGuardian of Minerva reward and repeat-farm route.
  • CarryStore with boss materials, not ordinary combat loot.
  • AutomationDo not export or auto-feed into crafting.
  • UseGuardian or Feathered crafting path checks.
  • DetailGuardian of Minerva drops can vary by reward roll

Treat Talons as boss currency until your recipe screen proves they are surplus.

Protect:Protect until the exact gear target is known.Wait if:Wait before spending if you are unsure which boss material blocks the next item.
protected - mid - boss protect
Poisoned Arrows
  • SourceGuardian of Minerva reward route and combat supply checks.
  • CarryStore near combat prep, not general trade.
  • AutomationDo not export combat supplies unless they are truly surplus.
  • UseRanged combat support and emergency boss-prep stock.
  • DetailBoss reward routes can include combat supplies and coins

Poisoned Arrows are useful bonus loot, but not the main reason to farm the boss.

Protect:Protect if the next fight or biome route needs ranged safety.Wait if:Wait before spending them on routine enemies if boss prep is open.
protected - mid - boss trade protect
Quadrans And Denarius
  • SourceBoss reward, trade, and economy routes.
  • CarryStore separately from basic resources so spending choices stay visible.
  • AutomationKeep out of export routes unless the trade plan is deliberate.
  • UseMarket, economy, and route-testing decisions.
  • DetailGuardian reward routes can include coin drops

Coins are flexible, so spend them only after the current bottleneck is known.

Protect:Protect early coins until food, gear, or merchant priorities are clear.Wait if:Wait before buying nonessential goods when food or gear is still blocked.
protected - late - biome protect
Amethyst
  • SourceGem or late mineral route; confirm current node, chest, or merchant source.
  • CarryStore with rare gems and boss materials.
  • AutomationDo not expose gems to exports or speculative crafting.
  • UseLate recipes and special crafting checks.
  • DetailLate recipes can combine gems with boss materials

Gems should be route keys first and valuables second.

Protect:Protect first copies until recipe screens are checked.Wait if:Wait before farming if the target recipe is not visible.
protected - late - biome protect
Sapphire
  • SourceGem or late mineral route; confirm source in your save.
  • CarryStore with protected gems, metals, and boss-route items.
  • AutomationDo not automate first copies into trade or crafting.
  • UseLate recipes and special crafting checks.
  • DetailLate recipes can require multiple rare inputs at once

A rare gem is not surplus until the late recipe screen says so.

Protect:Protect until the exact recipe or upgrade appears.Wait if:Wait on spending if other late materials are missing.
protected - late - boss protect
Medusa's Head
  • SourceLate boss or special combat route; confirm current drop source in your build.
  • CarryStore in rare boss-material storage.
  • AutomationNever expose to exports or generic crafting chains.
  • UseLate special recipes and boss-material crafting.
  • DetailSome late recipes can combine boss parts, gems, and refined metals

Treat named boss parts as progression items, not sale goods.

Protect:Protect the first copy until every recipe and altar use is checked.Wait if:Wait before farming if the boss route, food, and gear loop are not stable.
Current-Build Item Leads

Material And Resource Rows To Protect

Use these checks to compare source clues, station routes, and known-use pressure before exporting or refining a stack.

Open Full Database
91 material checks
material - ready to compare - lookup
Radiant Pilum Shank

Protect it until you check 1 known use.

  • StationCheck current save
  • SourceSatyr Brute Creature; Satyr Brute Spectator Creature
  • Used to makeSancta Trinita Pilum
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 3; Material Value: 6; Sell: 1 20
A divine weapon, separated into three parts. This must be one of them.
material - ready to compare - lookup
Aloe Vera

Protect it until you check 5 known uses.

  • StationCheck current save
  • SourceAloe Vera Crop cultivated 1-2 100%; Aloe Vera Crop wild 1-1 100%
  • Used to makeMirage Laurels, Mirage's Tunic, Mirage's Boots +2 more
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 60; Material Value: 1; Sell: 20
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Radiant Pilum Tip

Protect it until you check 1 known use.

  • StationCheck current save
  • SourceFire Elemental Creature
  • Used to makeSancta Trinita Pilum
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 3; Material Value: 6; Sell: 1 20
A divine weapon, separated into three parts. This must be one of them.
material - ready to compare - lookup
Radiant Pilum Shaft

Protect it until you check 1 known use.

  • StationCheck current save
  • SourceGrey Satyr Brute Creature
  • Used to makeSancta Trinita Pilum
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 3; Material Value: 6; Sell: 1 20
A divine weapon, separated into three parts. This must be one of them.
material - ready to compare - recipe
Bonesplint

Protect it until you check 6 known uses.

  • StationLeatherworker
  • SourceRecipe via Leatherworker, worker level 4, yields 2
  • Used to makeSpectral Leather Hood, Spectral Leather Armour, Spectral Leather Boots +3 more
  • ActionKeep the first copy out of trade and cooking routes.
  • StatsTier 2; Stack 60; Material Value: 1; Sell: 20
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Bone

Protect it until you check 2 known uses.

  • StationCheck current save
  • SourceFallen Creature; Fallen Bloat Creature
  • Used to makeBonesplint, Cape of the Fallen
  • ActionKeep the first copy out of trade and cooking routes.
  • StatsTier 1; Stack 100; Material Value: 20; Sell: 4
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Bronze Bar

Protect it until you check 21 known uses.

  • StationBlacksmith
  • SourceRecipe via Blacksmith, worker level 2, yields 2; Lava Construct Creature 200 HP
  • Used to makeBronze Gladius, Tectonic Helmet, Tectonic Armor +18 more
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 2; Stack 40; Material Value: 1 50; Sell: 30
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Bronze Nails

Protect it until you check 7 known uses.

  • StationBlacksmith
  • SourceRecipe via Blacksmith, worker level 2, yields 5
  • Used to makeChest, Chitin Helmet, Chitin Armor +4 more
  • ActionKeep the first copy out of trade and cooking routes.
  • StatsTier 2; Stack 60; Material Value: 50; Sell: 10
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Bronze Thread

Protect it until you check 4 known uses.

  • StationBlacksmith
  • SourceRecipe via Blacksmith, worker level 2, yields 5
  • Used to makeCultus Headpiece, Cultus Robes, Cultus Sandals +1 more
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 60; Material Value: 40; Sell: 8
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Bronze Pilum Head

Protect it until you check 1 known use.

  • StationBlacksmith
  • SourceRecipe via Blacksmith, worker level 2, yields 5
  • Used to makeBronze Pilum
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 60; Material Value: 2 50; Sell: 50
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Coal

Protect it until you check 4 known uses.

  • StationCitizen Work Order
  • SourceRecipe via Citizen Work Order, worker level 1, yields 2; Recipe via current station, worker level 2, yields 2
  • Used to makeBasalt Bulwark Helmet, Basalt Bulwark Chestplate, Basalt Bulwark Greaves +1 more
  • ActionKeep the first copy out of trade and cooking routes.
  • StatsTier 1; Stack 60; Material Value: 40; Sell: 8
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Chitin

Protect it until you check 3 known uses.

  • StationCheck current save
  • SourceBig Scorpion Creature; Rock Crab Creature
  • Used to makeChitin Helmet, Chitin Armor, Chitin Boots
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 100; Material Value: 1 50; Sell: 30
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Copper Bar

Protect it until you check 21 known uses.

  • StationQuarry / Miner Work Order
  • SourceRecipe via current station, worker level 2, yields 1; Grey Satyr Brute Creature
  • Used to makeCopper Gladius, Talon of Minerva, Copper Shield +18 more
  • ActionKeep the first copy out of trade and cooking routes.
  • StatsTier 1; Stack 40; Material Value: 1; Sell: 20
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Copper Nails

Protect it until you check 3 known uses.

  • StationBlacksmith
  • SourceRecipe via Blacksmith, worker level 1, yields 5
  • Used to makeThick Leather Armor, Thick Leather Sandals, Thick Leather Hood
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 60; Material Value: 20; Sell: 4
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Copper Pilum Head

Protect it until you check 1 known use.

  • StationBlacksmith
  • SourceRecipe via Blacksmith, worker level 1, yields 5
  • Used to makeCopper Pilum
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 60; Material Value: 1 50; Sell: 30
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Copper Thread

Protect it until you check 4 known uses.

  • StationBlacksmith
  • SourceRecipe via Blacksmith, worker level 1, yields 5
  • Used to makeCamillus Headpiece, Camillus Robes, Camillus Sandals +1 more
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 60; Material Value: 20; Sell: 4
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Cursed Bone

Protect it until you check 1 known use.

  • StationCheck current save
  • SourceCheck current save
  • Used to makeBonesplint
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 60; Material Value: 1; Sell: 20
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Cured Hide

Protect it until you check 23 known uses.

  • StationLeatherworker
  • SourceRecipe via Leatherworker, worker level 1, yields 1; Bear Creature
  • Used to makeBronze Helmet, Bronze Chestplate, Bronze Greaves +20 more
  • ActionKeep the first copy out of trade and cooking routes.
  • StatsTier 2; Stack 60; Material Value: 50; Sell: 10
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - check in save - lookup
Dough

Route it to storage first, then check whether the current build needs it for crafting.

  • StationCheck current save
  • SourceCheck current save
  • Used to makeNo known recipe use
  • ActionSave first, then confirm exact behavior in your current build.
  • StatsTier 2; Stack 60; Material Value: 2; Sell: 0
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Cyclops Shard

Protect it until you check 6 known uses.

  • StationCheck current save
  • SourceCheck current save
  • Used to makeTectonic Helmet, Tectonic Armor, Tectonic Boots +3 more
  • ActionKeep the first copy out of trade and cooking routes.
  • StatsTier 3; Stack 60; Material Value: 5; Sell: 1
A skilled crafter could make some powerful equipment with this.
material - ready to compare - lookup
Granite Tooth

Protect it until you check 3 known uses.

  • StationCheck current save
  • SourceCheck current save
  • Used to makePontifex Headpiece, Pontifex Vestments, Pontifex Sandals
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 6; Stack 60
What value is security, if villages are destroyed for its creation?
material - ready to compare - lookup
Nail of the Cyclops

Protect it until you check 3 known uses.

  • StationCheck current save
  • SourceCheck current save
  • Used to makeTectonic Maul, Tectonic Arcuballista, Tectonic Scroll
  • ActionKeep the first copy out of trade and cooking routes.
  • StatsTier 3; Stack 60; Material Value: 5; Sell: 1
A skilled crafter could make some powerful equipment with this.
material - ready to compare - recipe
Ember Cloth

Protect it until you check 10 known uses.

  • StationLeatherworker
  • SourceRecipe via Leatherworker, worker level 5, yields 1; Magus Ceres Creature
  • Used to makeIron Thread, Iron Rod, Augur Headpiece +7 more
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 100; Material Value: 5 50; Sell: 1 10
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Fine Cloth

Protect it until you check 3 known uses.

  • StationCheck current save
  • SourceCheck current save
  • Used to makePontifex Headpiece, Pontifex Vestments, Pontifex Sandals
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 2; Stack 60; Material Value: 5 50; Sell: 1 10
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Ember Orchid

Protect it until you check 6 known uses.

  • StationCheck current save
  • SourceEmber Orchid Crop cultivated 1-1 100%; Ember Orchid Crop wild 1-1 100%
  • Used to makeEmber Cloth, Pyroclast Mask, Pyroclast Armor +3 more
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 60; Material Value: 2 50; Sell: 50
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Ethereal Fabric

Protect it until you check 7 known uses.

  • StationCheck current save
  • SourceMagus Orcus Creature; Magus Venus Creature
  • Used to makeFlamines Minores Apex, Flamines Minores Vestments, Flamines Minores Sandals +4 more
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 100; Material Value: 35; Sell: 7
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Firescale

Protect it until you check 7 known uses.

  • StationCheck current save
  • SourceLava Snake Creature; Lava Snake Creature 60 HP
  • Used to makeBasalt Bulwark Helmet, Basalt Bulwark Chestplate, Basalt Bulwark Greaves +4 more
  • ActionKeep the first copy out of trade and cooking routes.
  • StatsTier 1; Stack 60; Material Value: 5 50; Sell: 1 10
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Empty Pot

Protect it until you check 5 known uses.

  • StationPottery
  • SourceRecipe via Pottery, worker level 1, yields 5; Merchant level 2
  • Used to makeBeer, Olive Oil, Garum +2 more
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 60; Material Value: 10; Sell: 2
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Flint Pilum Head

Protect it until you check 1 known use.

  • StationLeatherworker
  • SourceRecipe via Leatherworker, worker level 1, yields 5
  • Used to makeFlint Pilum
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 60; Material Value: 50; Sell: 10
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Gold Bar

Protect it until you check 3 known uses.

  • StationCheck current save
  • SourceResource Gold World drop
  • Used to makeGold Plated Chestplate, Gold Plated Greaves, Gold Plated Helmet
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 3; Stack 40; Material Value: 1; Sell: 20
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Flint Shard

Protect it until you check 1 known use.

  • StationQuarry / Miner Work Order
  • SourceRecipe via current station, worker level 1, yields 5; Satyr Tiny World drop
  • Used to makeFlint Pilum Head
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 100; Material Value: 20; Sell: 4
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Garum

Protect it until you check 9 known uses.

  • StationCitizen Work Order
  • SourceRecipe via Citizen Work Order, worker level 1, yields 1
  • Used to makeIsicia Marina, Gustum de Praecoquis, Isicia Omentata +6 more
  • ActionKeep the first copy out of trade and cooking routes.
  • StatsTier 2; Stack 60; Material Value: 2 50; Sell: 50
A common fish sauce used in a plethora of dishes to bring out a salty flavour.
material - ready to compare - recipe
Grape Paste

Protect it until you check 1 known use.

  • StationCitizen Work Order
  • SourceRecipe via Citizen Work Order, worker level 1, yields 1; Recipe via Citizen Work Order, worker level 1, yields 1
  • Used to makeWine
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 100; Material Value: 35; Sell: 7
Can be turned into wine.
material - ready to compare - recipe
Flour

Protect it until you check 5 known uses.

  • StationCitizen Work Order
  • SourceRecipe via Citizen Work Order, worker level 1, yields 1; Recipe via Citizen Work Order, worker level 1, yields 1
  • Used to makeBread, Berry Crostata, Globi +2 more
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 60; Material Value: 15; Sell: 3
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Guardians Talon

Protect it until you check 2 known uses.

  • StationCheck current save
  • SourceOO Owl Of Minerva Creature 250 HP
  • Used to makeFeathered Sword, Feathered Bow
  • ActionKeep the first copy out of trade and cooking routes.
  • StatsTier 3; Stack 60; Material Value: 4; Sell: 80
A skilled crafter could make some powerful equipment with this.
material - ready to compare - lookup
Coriander

Protect it until you check 3 known uses.

  • StationCheck current save
  • SourceCoriander Crop cultivated 1-2 100%; Coriander Crop wild 2-3 100%
  • Used to makeScorpion Skewers, Salamander Skewer, Minutal Vulcanum
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 2; Stack 60; Material Value: 1; Sell: 0
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Cumin

Protect it until you check 1 known use.

  • StationCheck current save
  • SourceCheck current save
  • Used to makePatina de Piris
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 2; Stack 60; Material Value: 1; Sell: 0
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Guardians Feather

Protect it until you check 12 known uses.

  • StationCheck current save
  • SourceOO Owl Of Minerva Creature 250 HP
  • Used to makeFeathered Sword, Talon of Minerva, Lightning Arrow +9 more
  • ActionKeep the first copy out of trade and cooking routes.
  • StatsTier 3; Stack 60; Material Value: 4; Sell: 80
A skilled crafter could make some powerful equipment with this.
material - ready to compare - lookup
Mint

Protect it until you check 3 known uses.

  • StationCheck current save
  • SourceMint Crop cultivated 1-1 100%; Mint Crop wild 2-3 100%
  • Used to makeGustum de Praecoquis, Minutal Matianum, Phoenix And Olives
  • ActionKeep the first copy out of trade and cooking routes.
  • StatsTier 1; Stack 60; Material Value: 5; Sell: 1
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Bay Leaf

Protect it until you check 2 known uses.

  • StationCheck current save
  • SourceBay Leaf Crop cultivated 1-1 100%; Bay Leaf Crop wild 2-3 100%
  • Used to makeLibum, Minutal Ex Praecoquis
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 60; Material Value: 5; Sell: 1
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Pepper Corns

Protect it until you check 2 known uses.

  • StationCheck current save
  • SourcePepper Corns Crop cultivated 1-2 100%; Pepper Corns Crop wild 2-3 100%
  • Used to makePhoenix And Olives, Salamander Skewer
  • ActionKeep the first copy out of trade and cooking routes.
  • StatsTier 2; Stack 60; Material Value: 1; Sell: 0
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Honey Comb

Protect it until you check 1 known use.

  • StationCitizen Work Order
  • SourceRecipe via Citizen Work Order, worker level 1, yields 1; Log (Beehive) World drop
  • Used to makeHoney
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 60; Material Value: 50; Sell: 10
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Iron Nails

Protect it until you check 3 known uses.

  • StationBlacksmith
  • SourceRecipe via Blacksmith, worker level 5, yields 5
  • Used to makeFirescale Cowl, Firescale Armor, Firescale Boots
  • ActionKeep the first copy out of trade and cooking routes.
  • StatsTier 1; Stack 60; Material Value: 20; Sell: 4
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Iron Bar

Protect it until you check 17 known uses.

  • StationQuarry / Miner Work Order
  • SourceRecipe via current station, worker level 5, yields 1; Engineer Creature
  • Used to makeIron Gladius, Iron Shield, Iron Daggers +14 more
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 2; Stack 40; Material Value: 5 50; Sell: 1 10
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Iron Pilum Head

Protect it until you check 1 known use.

  • StationBlacksmith
  • SourceRecipe via Blacksmith, worker level 5, yields 5
  • Used to makeIron Pilum
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 60; Material Value: 3 50; Sell: 70
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Iron Thread

Protect it until you check 5 known uses.

  • StationBlacksmith
  • SourceRecipe via Blacksmith, worker level 5, yields 5
  • Used to makeAugur Headpiece, Augur Robes, Augur Sandals +2 more
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 60; Material Value: 60; Sell: 12
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Iron Rod

Protect it until you check 7 known uses.

  • StationBlacksmith
  • SourceRecipe via Blacksmith, worker level 5, yields 1
  • Used to makeIron Gladius, Iron Shield, Iron Daggers +4 more
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 60; Material Value: 5; Sell: 1
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Leather

Protect it until you check 16 known uses.

  • StationLeatherworker
  • SourceRecipe via Leatherworker, worker level 1, yields 1; Bear Creature
  • Used to makeCopper Helmet, Copper Chestplate, Copper Greaves +13 more
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 60; Material Value: 30; Sell: 6
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Raw Meat Cut

Protect it until you check 2 known uses.

  • StationCheck current save
  • SourceBoar Creature; Rat Big Creature
  • Used to makeMinutal Matianum, Minutal Ex Praecoquis
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 100; Material Value: 30; Sell: 6
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Raw Meat Haunch

Protect it until you check 1 known use.

  • StationCheck current save
  • SourceBear Creature; Rat Giant Creature
  • Used to makeIsicia Omentata
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 100; Material Value: 50; Sell: 10
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Linen

Protect it until you check 10 known uses.

  • StationCheck current save
  • SourceLinen Crop cultivated 1-2 100%; Linen Crop wild 2-4 100%
  • Used to makeOnager Scarf, Onager Sash, Onager Sandals +7 more
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 100; Material Value: 1 50; Sell: 30
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Raw Phoenix Wing

Protect it until you check 2 known uses.

  • StationCheck current save
  • SourcePhoenix Egg Creature; Phoenix Egg Creature 40 HP
  • Used to makePhoenix And Olives, Minutal Vulcanum
  • ActionKeep the first copy out of trade and cooking routes.
  • StatsTier 1; Stack 100; Material Value: 1 30; Sell: 26
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Raw Scorpion Meat

Protect it until you check 1 known use.

  • StationCheck current save
  • SourceBig Scorpion Creature; Small Scorpion Creature
  • Used to makeScorpion Skewers
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 100; Material Value: 1; Sell: 20
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Raw Salamander Meat

Protect it until you check 2 known uses.

  • StationCheck current save
  • SourceLava Lizard Creature; Lava Lizard Creature 5 HP
  • Used to makeSalamander Skewer, Minutal Vulcanum
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 100; Material Value: 1 10; Sell: 22
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Medusa's Head

Protect it until you check 1 known use.

  • StationCheck current save
  • SourceGorgon Creature; Medusa World drop
  • Used to makeAegis
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 3; Material Value: 6; Sell: 1 20
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Olive Paste

Protect it until you check 1 known use.

  • StationCitizen Work Order
  • SourceRecipe via Citizen Work Order, worker level 1, yields 1; Recipe via Citizen Work Order, worker level 1, yields 1
  • Used to makeOlive Oil
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 100; Material Value: 30; Sell: 6
Can be turned into olive oil.
material - ready to compare - recipe
Olive Oil

Protect it until you check 8 known uses.

  • StationCitizen Work Order
  • SourceRecipe via Citizen Work Order, worker level 1, yields 1
  • Used to makeGlobi, Deep Fried Fish, Moretum and Bread +5 more
  • ActionKeep the first copy out of trade and cooking routes.
  • StatsTier 1; Stack 60; Material Value: 2 50; Sell: 50
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Raw Small Game Meat

Protect it until you check 1 known use.

  • StationCheck current save
  • SourceRat Creature; Bird Creature
  • Used to makeSausage
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 100; Material Value: 10; Sell: 2
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Poison Gland

Protect it until you check 4 known uses.

  • StationCheck current save
  • SourceBig Scorpion Creature; Small Scorpion Creature
  • Used to makeScorpio Helmet, Scorpio Breastplate, Scorpio Sandals +1 more
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 60; Material Value: 50; Sell: 10
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Research Paper

Protect it until you check 1 known use.

  • StationPhilosopher
  • SourceRecipe via Philosopher, worker level 1, yields 2; VP Volcanic Phoenix Boss Creature 1000 HP
  • Used to makeVolumen Vitae
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 100; Material Value: 1; Sell: 20
A philosopher at the university would be interested in this.
material - check in save - lookup
Guardian's Eye

Route it to storage first, then check whether the current build needs it for crafting.

  • StationCheck current save
  • SourceOO Owl Of Minerva Creature 250 HP
  • Used to makeNo known recipe use
  • ActionSave first, then confirm exact behavior in your current build.
  • StatsTier 6; Stack 60
Claimed from a creature driven mad by its loss.
material - ready to compare - lookup
Memory of Rome

Protect it until you check 6 known uses.

  • StationCheck current save
  • SourceCheck current save
  • Used to makeFlamines Minores Apex, Flamines Minores Vestments, Flamines Minores Sandals +3 more
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 3; Stack 60; Material Value: 50; Sell: 10
Rome is not a place. It never was. Rome is where our people stand together.
material - ready to compare - recipe
Silver Pilum Head

Protect it until you check 1 known use.

  • StationBlacksmith
  • SourceRecipe via Blacksmith, worker level 7, yields 5
  • Used to makeSilver Pilum
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 60; Material Value: 5 50; Sell: 1 10
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Queen bee

Protect it until you check 1 known use.

  • StationCheck current save
  • SourceLog (Beehive) World drop
  • Used to makeBeehive
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 60; Material Value: 1; Sell: 20
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Spectral Leather

Protect it until you check 3 known uses.

  • StationCheck current save
  • SourceCheck current save
  • Used to makeSpectral Leather Hood, Spectral Leather Armour, Spectral Leather Boots
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 60; Material Value: 35; Sell: 7
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Core Vessel

Protect it until you check 3 known uses.

  • StationCheck current save
  • SourceCheck current save
  • Used to makePontifex Headpiece, Pontifex Vestments, Pontifex Sandals
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 6; Stack 60; Material Value: 6; Sell: 1 20
How many of the Flamines Volcanalis died to bring this vessel of ichor into the world?
material - ready to compare - recipe
Tin Bar

Protect it until you check 1 known use.

  • StationQuarry / Miner Work Order
  • SourceRecipe via current station, worker level 3, yields 1; Resource Tin World drop
  • Used to makeBronze Bar
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 40; Material Value: 1; Sell: 20
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Silver Bar

Protect it until you check 14 known uses.

  • StationQuarry / Miner Work Order
  • SourceRecipe via current station, worker level 8, yields 1; Resource Silver World drop
  • Used to makeSilver Gladius, Silver Shield, Silver Daggers +11 more
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 3; Stack 40; Material Value: 35; Sell: 7
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Talos Plate

Protect it until you check 6 known uses.

  • StationCheck current save
  • SourceCheck current save
  • Used to makeFlamen Volcanalis Spellblade, Malleus Mechanicus, Flamen Volcanalis Hood +3 more
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 3; Stack 60; Material Value: 6; Sell: 1 20
A skilled crafter could make some powerful equipment with this.
material - ready to compare - lookup
Talos Bolt

Protect it until you check 3 known uses.

  • StationCheck current save
  • SourceCheck current save
  • Used to makeFlamen Volcanalis Spellblade, Malleus Mechanicus, Flamen Volcanalis Bow
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 3; Stack 60; Material Value: 6; Sell: 1 20
A skilled crafter could make some powerful equipment with this.
material - ready to compare - lookup
Unidentified Scripture

Route it to storage first, then check whether the current build needs it for crafting.

  • StationCheck current save
  • SourceCheck current save
  • Used to makeNo known recipe use
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 100; Material Value: 1; Sell: 20
A philosopher at the university would be interested in this.
material - ready to compare - lookup
Wheat

Protect it until you check 5 known uses.

  • StationCheck current save
  • SourceWheat Crop cultivated 1-3 100%; Wheat Crop wild 1-1 100%
  • Used to makeBeehive, Target Dummy, Leather Bedroll +2 more
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 100; Material Value: 25; Sell: 5
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Wood Plank

Protect it until you check 8 known uses.

  • StationCarpenter
  • SourceRecipe via Carpenter, worker level 1, yields 6; Merchant level 1
  • Used to makeBronze Cart, War Table, Bed +5 more
  • ActionKeep the first copy out of trade and cooking routes.
  • StatsTier 1; Stack 60; Material Value: 20; Sell: 4
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - lookup
Wool

Protect it until you check 8 known uses.

  • StationCheck current save
  • SourceMagus Diana Creature; Magus Minerva Creature
  • Used to makeCopper Thread, Leather Bedroll, Camillus Headpiece +5 more
  • ActionKeep the first copy out of trade and cooking routes.
  • StatsTier 1; Stack 100; Material Value: 50; Sell: 10
For materials, check source, recipe chain, and known uses before exporting or crafting.
material - ready to compare - recipe
Wood Stick

Protect it until you check 23 known uses.

  • StationBlacksmith
  • SourceRecipe via Blacksmith, worker level 1, yields 5; Recipe via Carpenter, worker level 1, yields 1
  • Used to makeMushroom Skewer, Scorpion Skewers, Cheese +20 more
  • ActionKeep the first copy out of trade and cooking routes.
  • StatsTier 1; Stack 60; Material Value: 5; Sell: 1
For materials, check source, recipe chain, and known uses before exporting or crafting.
resource - ready to compare - lookup
Brick

Protect it until you check 2 known uses.

  • StationCheck current save
  • SourceKey World drop; Resource Brick World drop
  • Used to makeBrick Road Upgrade, Orange Brick Road Upgrade
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsCheck current save
Created from brick ovens
resource - check in save - lookup
Ash

Route it to storage first, then check whether the current build needs it for crafting.

  • StationCitizen Work Order
  • SourceRecipe via Citizen Work Order, worker level 1, yields 1
  • Used to makeNo known recipe use
  • ActionSave first, then confirm exact behavior in your current build.
  • StatsCheck current save
Gathered from the piles of ash in volcanic areas
resource - check in save - lookup
Bucket

Route it to storage first, then check whether the current build needs it for crafting.

  • StationCheck current save
  • SourceResource Bucket World drop
  • Used to makeNo known recipe use
  • ActionSave first, then confirm exact behavior in your current build.
  • StatsCheck current save
Buckets are used to store various goods.
resource - ready to compare - lookup
Concrete

Protect it until you check 2 known uses.

  • StationCheck current save
  • SourceCheck current save
  • Used to makeConcrete Road Upgrade, Concrete Town Road Upgrade
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsCheck current save
Mixed by combining clay and volcanic ash
resource - ready to compare - lookup
Clay

Protect it until you check 7 known uses.

  • StationCitizen Work Order
  • SourceRecipe via Citizen Work Order, worker level 1, yields 1
  • Used to makeEmpty Pot, Small Pot, Massive Pot +4 more
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsCheck current save
Gathered from special locations near water. Transported in buckets
resource - check in save - lookup
Copper

Route it to storage first, then check whether the current build needs it for crafting.

  • StationCheck current save
  • SourceResource Copper World drop
  • Used to makeNo known recipe use
  • ActionSave first, then confirm exact behavior in your current build.
  • StatsCheck current save
Copper is a cheap and weak metal.
resource - check in save - lookup
Gold

Route it to storage first, then check whether the current build needs it for crafting.

  • StationCheck current save
  • SourceResource Gold World drop
  • Used to makeNo known recipe use
  • ActionSave first, then confirm exact behavior in your current build.
  • StatsCheck current save
Gold is a beautiful and highly valuable metal.
resource - check in save - lookup
Flint

Route it to storage first, then check whether the current build needs it for crafting.

  • StationCheck current save
  • SourceFlint World drop
  • Used to makeNo known recipe use
  • ActionSave first, then confirm exact behavior in your current build.
  • StatsCheck current save
Found throughout the world
resource - check in save - lookup
Iron

Route it to storage first, then check whether the current build needs it for crafting.

  • StationCheck current save
  • SourceResource Iron World drop
  • Used to makeNo known recipe use
  • ActionSave first, then confirm exact behavior in your current build.
  • StatsCheck current save
Iron is a strong metal but hard to work with.
resource - ready to compare - lookup
Lumber

Protect it until you check 4 known uses.

  • StationCitizen Work Order
  • SourceRecipe via Citizen Work Order, worker level 1, yields 1; Resource Lumber World drop
  • Used to makeWar Table, Wood Plank, Barricade +1 more
  • ActionKeep the first copy out of trade and cooking routes.
  • StatsCheck current save
Acquired by cutting down trees
resource - ready to compare - lookup
Marble

Protect it until you check 2 known uses.

  • StationCheck current save
  • SourceResource Marble World drop
  • Used to makeMarble Road Upgrade, Marble Brick Road Upgrade
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsCheck current save
Mined from ancient ruins
resource - check in save - lookup
Silver

Route it to storage first, then check whether the current build needs it for crafting.

  • StationCheck current save
  • SourceResource Silver World drop
  • Used to makeNo known recipe use
  • ActionSave first, then confirm exact behavior in your current build.
  • StatsCheck current save
Silver is a shiny and valuable metal.
resource - ready to compare - lookup
Stone

Protect it until you check 2 known uses.

  • StationCheck current save
  • SourceRecipe via current station, worker level 1, yields 1; Trap Onpickedup Scorpion Stone World drop
  • Used to makeStone Road Upgrade, Town Stone Road Upgrade
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsCheck current save
Found throughout the world and in mineral veins
resource - ready to compare - lookup
Water

Route it to storage first, then check whether the current build needs it for crafting.

  • StationCheck current save
  • SourceCheck current save
  • Used to makeNo known recipe use
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsCheck current save
Gathered from lakes and rivers
resource - check in save - lookup
Tin

Route it to storage first, then check whether the current build needs it for crafting.

  • StationCheck current save
  • SourceResource Tin World drop
  • Used to makeNo known recipe use
  • ActionSave first, then confirm exact behavior in your current build.
  • StatsCheck current save
Tin is a cheap and weak metal.
material - ready to compare - recipe
Honeycomb

Save Honeycomb until you know whether the town needs Honey, food support, or an offering check first.

  • StationBeehive
  • SourceRecipe via Beehive
  • Used to makeHoney
  • ActionProtect first copies until source, recipe, and used-in pressure are clear.
  • StatsTier 1; Stack 60; Sell: 10 Quadrans
Beehive material that feeds the Honey route.

Romestead resources are not only a list of materials. They are a routing problem: Volcanic Ash needs a Volcano trip, Concrete needs Clay, water, storage, and Concrete Mixer timing, and basic routes such as Stone, Lumber, and Clay need clean hauling before automation helps. If you searched for a precise rare item, route it before using this broad page: Core Vessel for Talos and Pontifex gear, or Rare Items for Crystallized Blood, Ember Cloth, Firescale Satchel, Amor Redivivus, Bad Omen, and Phoenix Ash Sample.

For the full set of Romestead pages, start with the Romestead guide hub.

Use the resource route finder and route checks above when you only need the practical answer: choose a type, stage, or route, then check where the material comes from, how to move it, when Quarry, Lumber Yard, Clay Pit, or Logistics support is safe, and what to protect before spending. The item lookup panel still helps with material rows, but exact rare items now have safer next pages.

Current-build note: Plan resources around physical hauling, carts, crafting, biome progression, Quarry, Clay Pit, Brick Oven, Concrete Mixer, Logistics Tent, Trading Post routes, Carpenter’s Workshop, inventory sorting, known item uses, and Volcano materials. Exact locations, refresh behavior, and best routes still need the live build.

Quick Answer

Gather what the next project needs, bring it to a clear storage point, and improve hauling before chasing distant materials. Open Volcanic Ash when Ash, Concrete, Clay, water, or Concrete Mixer is the blocker. Open Core Vessel when the rare material name is Core Vessel. Open Rare Items when the name is Crystallized Blood, Firescale Satchel, Ember Cloth, Amor Redivivus, Bad Omen, or Phoenix Ash Sample.

SearchFirst routeSafer action
Volcanic AshConcrete, Clay, and Volcano routeScout the route, then store first copies before mixing Concrete
Core VesselCore VesselSave the first copy, then check Talos Prototype and Pontifex gear before spending
Radiant Pilum or Radiant Pilum ShaftRadiant Pilum partsProtect the material chain until the weapon or boss route is clear
ClayClay Pit, Pottery, Brick, or Concrete chainKeep enough Clay for the current building route before crafting pots
ConcreteUniversity, Concrete Mixer, Clay, Volcanic Ash, and waterDo not start late construction until storage, buckets, and defense are ready
Ember ClothRare ItemsSave the first copy until Leatherworker, gear, and Firescale pressure is clear
Firescale Satchel, Crystallized Blood, Phoenix Ash SampleRare ItemsStore first, then check quest, boss, altar, or station prompts before spending
Bronze BarGear, weapon, station, or building supportKeep bars away from Trading Post exports until the next craft is chosen

Resource Route Table

Resource problemBetter habitWhy
Inventory fills with random materialsGather for one active projectPrevents half-finished buildings
Heavy goods are scatteredMake one drop zone near storageSaves walking and confusion
Trips take too longImprove tools, roads, or cartsTravel time is a hidden cost
Co-op players duplicate effortAssign one resource target per roleCreates usable supply faster
New biome feels dangerousPrepare food, defense, and return routeMaterials are not worth a failed trip
Crafting stallsCheck the exact missing input before leavingAvoids coming back with the wrong goods
Automated route drains storageProtect food, build goods, and first-copy dropsTrading Post routes should move surplus, not survival stock

Resource And Automation Rows

Resource or buildingUseRoute note
StoneConstruction and craftingQuarry can automate Stone, with Desert job levels adding Copper Bar and Tin Bar
LumberConstruction, tools, fuel, roadsLumber Yard is the automation route; keep heavy logs near work lanes
ClayPottery, Brick, ConcreteCollect with a bucket and automate with Clay Pit when the route is stable
BrickBuilding materialBrick Oven combines Clay with fuel
Volcanic AshConcrete chainCheck gray or white Volcano patches first, then test whether Clay Pit support makes the route repeatable
WaterConcrete and bucket routesKeep water access close enough that Concrete does not become a walking tax
ConcreteLate constructionConcrete Mixer uses Volcanic Ash, Clay, and water after University research
Logistics TentLocal automationLink output to input and test one safe resource before chaining fuel or food

Physical Hauling Matters

In many crafting games, a resource is just an inventory icon. In Romestead, heavy resources can become a layout problem. That means roads and storage are part of resource gathering. A lumber trip is not finished when you pick up the lumber; it is finished when the lumber reaches a place where the builder, crafter, or artisan can use it.

Early on, put heavy-resource storage near the crafting core. Later, add clear hauling lanes. If carts are available in the live build, use them for repeated trips, not one-off errands. A cart route to a common wood, stone, or ore area can be stronger than a random long expedition.

Early Resource Priorities

StageFocusAvoid
First minutesNearby basics for tools, storage, light, and shelterLong trips before you know night timing
First night prepMaterials tied to defense, light, food, and workstationsDecoration-only spending
First settlement growthRoad, storage, artisan, and farm supportScattered piles outside the work area
First dungeon prepGear, recovery, and route suppliesEntering under-equipped just to scout
First biome pushTools and hauling for the next tierFarming rare materials with no use yet

How To Store Resources

Storage should match use. Put building materials close to the builder’s main work area. Put food and crop goods near farm or cooking support if the live build uses it. Put combat and dungeon supplies near the path players take when leaving town. Put heavy resources where they can be loaded, moved, or spent without blocking roads.

In co-op, agree on storage rules early. If every player keeps materials in a private pile, the settlement can look rich while the builder has nothing to use. Shared storage is strongest when players know what belongs where.

Biome Resource Planning

Use the live Early Access build in front of you for actual biome routes. Plains, Forest, Desert, Swamp, Volcano, and later-area planning should all come back to the same question: what resource does this trip unlock, and can the settlement support the return?

Before pushing a new biome, ask three questions. What resource do we need there? What tool or gear makes the trip efficient? What does the settlement need while we are gone? If you cannot answer those, the trip may be exploration rather than progress. Exploration is fine, but do not confuse it with a supply route.

Co-op Logistics

Player roleResource job
GathererCollect the current target material, not every visible item
Logistics leadMove heavy goods and decide drop zones
BuilderTell the group which building materials are needed next
ArtisanTrack what station or tool is blocked
FarmerProtect food inputs and seed-related resources
DefenderKeep night supply paths safe
ScoutFind new routes without pulling the whole group away

Trading Post Resource Rules

Before automationCheck
Source settlementFood and current building goods remain after export
Destination settlementStorage and road access are ready
Rare goodsFirst-copy boss and biome materials are locked
Carpenter projectsWood, stone, and construction inputs stay where the builder needs them
Co-op ownershipOne player can explain and stop the route

Use the Trading Post planner before a route starts moving goods between settlements.

Co-op resource play works best when the builder and logistics lead talk. If the builder needs stone and the logistics player is moving lumber, the town stalls. If the farmer needs seeds and everyone is chasing ore, food stalls. One shared priority list for the current day is enough.

Resources And Gods

The god system may turn certain materials into offerings, sacrifices, or upgrade paths. That means some items may have a higher cost than their basic crafting use suggests. Until your save makes the consequences clear, avoid spending all rare goods on the first option that appears.

Common Resource Mistakes

Do not carry heavy goods across a badly planned town all day. Do not stockpile distant materials before you have the station that uses them. Do not let co-op players mine, chop, or haul independently with no shared target. Do not push new biomes before food and defense can support the trip. Do not spend rare materials on uncertain god or boss progress until the result is clear.

The best resource route is the one that turns into progress. If a trip ends with a new tool, safer night, working farm, better station, or prepared boss attempt, it was useful. If it ends with a random pile nobody touches, the route was probably too early.

Next Pages To Open

FAQ

How should I gather resources in Romestead?

Gather for the next project, keep trips short early, and bring heavy goods to a clear storage point instead of scattering piles around town.

Does Romestead have physical resource hauling?

Yes. Steam describes heavy resources as physical objects that can be carried, thrown, hauled, and moved with carts.

Should I stockpile everything?

Not early. Stockpile basics near storage, but avoid long trips for materials you cannot use yet.

When should I push into new biomes?

Push after tools, food, defense, and hauling can support the trip. Biome progress appears tied to crafting tiers and bosses.